Showing posts with label Global Agenda. Show all posts
Showing posts with label Global Agenda. Show all posts

Tuesday, July 05, 2011

Global Agenda: Free 2 Play works

Global Agenda launched as a subscription game, but has since gone Free 2 Play (F2P).  I jumped on board when the game came to Steam and while I haven't spent any money myself, I have played with several players that are enjoying the money they have spent with the new F2P model introduced with Free Agent.  Most of those players joined at the same time I did and bought into the Elite Agent one-time $20 ($15 with coupon) micro-transaction.  From what I can tell, this is the path most players are taking once they determine they want to stick around for a while.  After that they start picking up the occasional Boost for an extended play session which puts more money in Global Agenda's pockets.

The studio behind Global Agenda, Hi-Rez Studios, are quite pleased with Free Agent's success as well. In this interview with PC Gamer they had this to say:
“We have many many more people creating accounts every day, many more people playing concurrently, our revenues are higher than they ever have been before which means we can develop content and put it into the game faster than ever before.”
This is just more evidence that the F2P model is the way for new MMOGs to go, even when they are MMO-lite such as Global Agenda.

Thursday, June 30, 2011

Global Agenda: PvP

After some initial confusion on how to participate in Global Agenda's PvP missions, I finally got the chance to jump into some Mercenary Operations on my level 12 Assault character. I haven't given up on my Robotics character, but its a bit complicated to play correctly so I figured I would learn the game as the less-complicated Assault class.

I played through a few matches and did well (or at least I feel I did well). As I'm a "free agent" and have not paid for a Boost or Elite Agent status, I do not have a choice of match-type. I am forced into whatever match type is randomly selected for me.

Unfortunately, the game does not do a very good job of explaining what type of match the player is being placed into. The player has to know to look at the loading screen and map name to know what type of match they are entering. A smarter player may have read the Player Guide and Mission Types prior to playing the game and know what these names mean, but that's like trying to read a manual before putting your kid's Christmas presents together.

The first thing that surprised me about the PvP matches was that players of all levels are allowed in.  As a level 12 Assault, I was playing with and against level 20+ characters.  While I died plenty of times to what seemed like instant death shots, I never felt like I was completely outgunned.  My level 12 Assault was able to keep up pace just fine.

The confusion on match type and my newbness did lead me to miss the objective-based gameplay of the matches, so I focused mainly on killing the enemy.  My stats did the talking as I was able to place high in the charts for kills and damage.  I know this probably perturbs established players looking for wins/loot, but this is what happens when new players are sent to mingle with the veterans.  Also, the game is a semi first-person shooter, so it's not surprising some players (like me) will initially focus on shooting the enemy instead of chasing the objective.

I did have fun during the matches, but Global Agenda has a funny way of making me feel disappointed by pointing out that I am a Free 2 Play player and as I didn't pay I missed my chance to get prize X and Y. Oh and it points out all of the experience and currency I missed out on by not paying up.

While I certainly understand the necessity for a F2P game to make money and this is certainly a valid way to do so, I can't help that it feels like a repeated slap to the face. But whats funny is that just a few years ago while playing World of Warcraft if I had been presented with a screen at the end of a dungeon that said "Pay $5 now and you can get this EPIC item" I would have probably ponied up the dough. However, Global Agenda is no WoW and in the F2P era we are entering, loot doesn't hold much water with me when it comes down to just dishing out a credit card number.

Overall I still enjoy Global Agenda, but I'm realizing that there really isn't much that is going to hold me long term. There is certainly nothing I feel compels me to spend any money on the game. I am doing just fine as a Free Agent.

You can keep up with my screenshots from Global Agenda via my Steam profile.

Thursday, June 23, 2011

Global Agenda: Day 1, Day One, Day Juan, Intro and beyond

I've decided to break my MMO drought with Global Agenda: Free Agent because it has jetpacks and guns instead of wings and swords.  Which is ironic considering I've taken a break from Fantasy in my reading schedule in favor of Sci-Fi titles such as Snow Crash and Daemon.  The only Fantasy in my life is The Witcher, a single-player RPG, and Terraria, a whatever you want to call it RPG/Minecraft thingy game.  To my surprise, Global Agenda is a refreshing change of pace.

I started the game last night with the Robotics class which is a pet class that has drones and turrets as it's main feature.  As a long time Team Fortress 2 Engineer player, I am intimately familiar with deploy-able turrets and I immediately fell in line with my Robotics character.  Sadly, it took me a few levels to realize that I could boost my turret's effectiveness with a repair tool that was attached to my shoulder.  Once I had the basics down, I was rollin' in style.

I played through several newbie quests in one of the open-ended areas.  Global Agenda is actually just a series of instances, not a true persistent world ala World of Warcraft.  These quests were simple go there, kill X, get reward style.  I ran accross a couple other players, but didn't really interact with them.  This is not unsurprising.  There hasn't been an MMO since Ultima Online where I truly felt like I was meant to interact with other players initially.  All that social stuff is meant for the "end game" anyways.  Right?

After the solo quests, I was lead to a "mission terminal" (which I later discovered I could just access at anytime from anywhere).  I was able to jump into some randomly formed low level, randomly generated missions.  I was often the lowest level in the group, but it didn't seem to be as detrimental as expected.  For example, one group was me at level 7 with three level 18s and I ended up being able to carry about 20% of the healing/damage.  If I knew the game better, I could have most likely carried my fair share of 25%.

So far I'm impressed.  My biggest complaint is the limited use of the Robotics turrets (I don't really have drones yet, so not sure how they function).  By the time I put the turret down in a group mission, the group has moved on.  In solo play, enemy NPCs just constantly stopped outside of the turrets range and therefore the turret did nothing.  The only time the turret was of use was to plunk down next to the boss NPC in the missions and let it plink away until it was killed off.

I finished up at level 8.  My in-game name is, of course, heartlessgamer.