Showing posts with label Hearthstone. Show all posts
Showing posts with label Hearthstone. Show all posts

Monday, November 19, 2018

Something Something Artifact Something Something Valve

"I've never gone from 100% hype to totally deflated so fast" Uh oh!  Something is afoot in Valve-land with their now-in-public-beta Artifact digital card game.  The NDAs are lifted and people are speaking their mind.  Not about the game play or that some totally broken card/combo, but about Valve's audacity to actually charge players to play the game.  A tough pill to swallow in a universe of "free 2 play" competitors.

As the veil of the NDA came down and Valve released an updated FAQ concerns started to flood in about the "Artifact paywall".  Essentially; everyone is upset that Valve plans to charge players to buy tickets to get into common events.  Specifically is the requirement to buy "tickets" along with the packs to participate in draft modes. 

For those unfamiliar with drafts within card games; players buy a a set number of card packs and then spend turns picking cards (drafting) from those packs to play a game.  In real life paper card games; this means you get to keep the cards you draft (because once the packs are open there is no putting the cards back).  Draft modes where players keep cards are often called "keeper drafts". With digital games there is the ability to have phantom drafts where players do not keep the cards.  Often times these phantom draft modes allow "free 2 play" games to give their "free" players a way to enjoy draft.  Alternately, some games like Magic the Gathering Arena, allow "free" players to acquire free credits that can be redeemed for a draft.

Valve has decided to eschew the "free entry" model for their game modes and are instead charging players a number of tickets to participate in the game modes.  This includes keeper draft modes; players have to pay for tickets and packs.  Valve's reasoning for the tickets is due to the events rewarding tickets and packs (the better you do the more you get).  Also for phantom draft modes the requirement to pay for a ticket (or use one you earned) also helps solve the issues of 100% free drafts where players quit after a poor draft (i.e. they didn't get good cards).

There is no way to play Artifact for free.  Players have to buy the game ($20) and have to buy tickets to play in modes that reward new cards.  There is no method where players can grind for free cards just by playing the game.  Caveat; if you are a really good player you can go "infinite" whereby you always win the events and thus receive more rewards than needed to join another event (and thus after your first purchase you never have to buy into an event again).

This is a distinct difference from the other major players in the digital CCG market.  Specifically both Hearthstone and MtG Arena offer completely free methods to enter their draft modes.  Combined with the feedback from the Artifact beta testers that draft is the best way to experience Artifact it sets the stage for the hype to die.  Essentially lots of folks assumed Artifact was just going to be a free 2 play game.

On one hand I can see where players would assume the game would be free becaus Artifact is based on DOTA2 and DOTA2 is 100% free 2 play.  On the other hand I can point to the fact that Valve has always stated that they intended Artifact to replicate a real life card game where players can buy, trade, and sell cards just like they were real cards.  Thus it should be no surprise that Valve was going to charge an entry fee for events since the rewards (cards) have tangible real world value.

Another concern was that the hero cards in starter decks were also in packs which means they are dead cards with no value (everyone gets the starter decks and thus would never need to trade/buy a copy).  Also Valve clarified they will be taking a 15% cut of market sales which many felt was a high take.

All of this has cascaded in a torrent of "Artifact is doomed" and "Artifact's paywall is stupid" type posts across the Internet. Those sort of posts are my area of expertise as I am usually the pundit screaming the loudest about this sort of thing.  I love me a good doom and gloom post! 

However, all I can do is sit back and wonder what the heck these folks expected.  More importantly I struggle with not giving Valve the benefit of the doubt.  There were many people, myself included, who doubted that a 100% free 2 play DOTA2 would ever work or that a bunch of silly community-created content could drive a robust economy in Team Fortress 2 or that players would drop hundreds of dollars on barely recognizable skins in Counter Strike GO.  Valve has made all of these "different" models work in their major games and for the most part executed them in the face of "that'll never work" punditry. 

The bottom line is that Valve has never looked at the market and said "we're going to do what everyone else is doing".  They have always forged their own path.  Some things have worked; some have not.  Valve has taken a calculation with Artifact that there is an audience out there that wants a close-to-paper recreation of a card game in digital form. 

Personally I am one of those players.  I want to be able to buy, sell, and trade my cards.  I want to know that other players have bought into the game.  I am done putting credit cards into slot machines hoping the magical number overlords deem me worthy of the specific card I need.  I am done with dusting and wildcards.  If there is some stupid low power common card I want; let me buy it for a few pennies.  If there is a high power rare for a top tier deck, let me make the decision to keep hitting the slot machine for it or just take that money and buy it out right from the community (or better yet, let me trade up to it without having to expunge the cards from the community pool). 

All of this to say; KEEP GOING VALVE; I'M WITH YOU!  Contrary to the "I'm canceling my pre-order"; I am taking this opportunity to pre-order Artifact.

Also shortly after all this hub-bub; Valve mic-dropped a beta update invalidating many of the concerns.  In summary; excess cards can be recycled into event tickets.  This means there will be a minimum value for all cards (i.e. at some point it is better to recycle than to sell on the market).  It is a simple and brilliant solution and while it brings in a form of "dusting" it is acceptable for the problem it is solving  (worthless cards and a race to the bottom for card prices in the market).  In addition to the recycling of cards they are prioritizing a couple game modes to help bring more options for draft modes.  Oh and most of these changes are going into the live beta right now vs some dubious "future" release (take that as a lesson MtG Arena devs!).


Monday, November 11, 2013

The 3 MMOs you should NOT have paid attention to and the 2 NEW games TO pay attention to

In a follow up to my post from May 2012, I wanted to point out the three MMOs that you probably really didn't need to pay any attention to.

First up there was Dominus which actually had shuttered its doors prior to me even posting it's name in my 2012 post.  This was clearly a game that didn't need any attention paid to it.

The next was Salem which closed its doors in June of 2013 before ever getting to a launch phase.  Amazing ideas wrapped up in a pretty terrible game.  Please look the other way.

Lastly there was The Otherlands based on Tad Williams' novels of the same name.  This is still kicking around in Closed Beta and still has all the premise that it had last year.  However, Wildstar has pretty much come along to promise almost all the same features in a much more promising package.  I still am interested in The Otherlands, but doubt it will swing many heads it's direction when (and if) it ever launches.

Basically I suck at picking niche games that will make it big (though I still maintain I was an early adopter and fan of Minecraft before it exploded).  Instead I should probably focus my time on games that have broken out of that initial phase of skepticism and have begun proving themselves on the market.  So I present to you faithful reader the two games you should probably get up to speed on if you are not already.

Heroes of the Storm and Hearthstone

If you have followed the gaming media over the past couple of weeks it would have been hard to miss the news coming out of BlizzCon 2013.  Not only was another World of Warcraft expansion announced, but Blizzard also put on display two of it's more niche titles: Heroes of the Storm and Hearthstone.




Hearthstone is a digital card game that has exploded exponentially since it's initial announcement.  The BlizzCon tournament was streamed to more than 100,000 peak concurrent watchers.  The game is only in early beta and is taking the digital card game scene by storm.  It absolutely puts to shame the focus on digital card games such as Solforge and Hex that were the Kickstarter darlings of this genre.  Hearthstone is poised to dominate and dominate quickly.  The Blizzard polish is present and the "easy to play, hard to master" mantra is on target.

Heroes of the Storm (HotS) is Blizzard's take on the MOBA genre.  They went back into the hopper with Blizzard DotA and out comes HotS which at first glance looks to be an amazing overhaul of a genre that has been, in my opinion, completely stale and unwilling to change.  League of Legends took a tiny step forward out of the hardcore insanity of what the original Defense of the Ancients was while DOTA2 from Valve copied it wholesale.  HotS is a giant leap from both.

The immediate draw to HotS is that it destroys the "learning wall" that is present in other MOBA games.  The game looks immediately approachable and understandable for the casual gamer.  Matches are on smaller maps with clear goals.  Different maps offer different ways to victory with some pretty neat graphical displays such as a ghost ship firing it's cannons to down one of the two sides defenses.

However, just as with Hearthstone, there is a very clear "easy to play, hard to master" vibe going on.  The Heroes all seemed simple enough to play without deep concerns about certain Heroes serving no purpose in a casual game.  At the same time there appears to be higher-level tactical decisions to be made.  Items and shops are gone in favor of decision trees after leveling up.

The presentation of the game also looks to be friendly and has the classic Blizzard polish.  The game is not even in a true beta form and it is being displayed and shoutcast live at BlizzCon.  This is classic Blizzard. This is why their games are amazing and leaders in their respective genres.  I've often said that World of Warcraft has spoiled me.  I have not played a game outside Minecraft, let alone an MMO, since World of Warcraft that can grab me within minutes.  I suspect both Hearthstone and HotS will be immediately familiar once my fingers set down on WASD.