Showing posts with label Hellgate: London. Show all posts
Showing posts with label Hellgate: London. Show all posts

Wednesday, October 21, 2009

Tycho Likes Borderlands, Compares to Hellgate

The Borderlands praise continues over at Penny Arcade:
We were sent a review copy of Borderlands to check out for the VGAs, and after an hour or so of play I went over to my computer and ordered that Borderlands four-pack. I decided then and there that I wasn't going to deal with any "should I buy it" or "I don't know man" bullshit from potential comrades. I'm just going to drop a Steam code in their laps, and then gesture in the direction of the wasteland. I didn't really understand that the PC version was coming out later than the console iterations, even though it said as much on the screen, so now I've got several days to itch and sweat while console players learn what I already know.

I know they're real busy over at Gearbox, but a demo would go a long way. I suspect that most people won't understand what they've accomplished here, which is to make good on Hellgate's promise in a kind of Weird West milieu. Thief: The Dark Project was sometimes called a "First-Person Looter," though it is even more apt here - God help you when the shakes start, and your awareness narrows to a dark funnel that only slight variations in statistics may penetrate.
And yet another Hellgate: London reference. I am starting to trip into hype mode, but Borderlands looks to be an absolute blast.

For $33.75 (as part of a four pack on Steam) its a steal of a deal in my book. Value gaming at its best.

Tuesday, October 20, 2009

Hellgate in a desert, but not shit

Kieron said it, not me:
Jim: Who wants to try to define the game (#Borderlands) in a single sentence then, eh?

Kieron: Hellgate in a desert, but not shit.
Alec: There’s some sort definition involving the words “Diablo” and “guns”, but I can’t work out how to stick them together.
Jim: Diablo with first-person perspectives, with guns, with vehicles. And bloody. And co-opy. Actually I think WoW is a more appropriate point of reference.
The reviews are rolling in for Borderlands and its pretty unanimous that the game is a hit. From GameInformer:
Co-op is a blast, the variety of weaponry lends an addictive quality to the game that's rarely seen, and it maintains a distinct sense of humor and personality. It's a long-lasting experience that manages to stay fresh throughout, and the ability to easily jump into a friend's game at any time only lengthens the appeal of an already stellar title.
Can't wait for the 26th, when the PC version releases, and I can add my own thoughts on the game.

Saturday, May 09, 2009

Mythos: Two Studios, One New Beginning

After Flagship flagshipped themselves, the free-to-play faux-MMOG Mythos disappeared off the gaming landscape. Now there is news that Hannbitsoft managed to hang on to the Mythos license and tech upon Flagship’s demise and are putting not one, but two, development studios to work on resurrecting the game:
The funny thing about Mythos is that it was essentially finished, with future plans being more about additional content than sweeping changes. Hannbitsoft, however, seem to have tasked the new studio (two of ‘em, in fact - T3 Entertainment and Redbana US) with a fairly significant rethink. “MYTHOS is currently in a good condition where it’s being reconstructed” says the official release. “We are trying to keep the strengths that MYTHOS used to have, and strengthen them even more to make more suited as an online game.”
While the linked article notes that Mythos was "essentially finished", something I strongly disagree with, the questions have to be asked.

Will it remain free-to-play?
How many changes will be made?
And what's the end goal? Traditional MMO? Quick time waster? Other!?

When I last played Mythos, Flagship was in the process of gutting the game from a Guild Wars-style hub-world design to an "Overworld" traditional MMOG. I did not like the move and I believe Mythos lost its charm in the process.

It will be interesting to see what the new developers do with Mythos. I am hoping they can put the technology behind the game to better use than Flagship. The original idea that Mythos was going to be updated on-the-fly while gamers were playing never came to fruition and by the end of Flagship's existence, Mythos turned from a neat little testbed for Hellgate's multiplayer tech to a washed out hack'n'slash game trying to be an MMOG.

Monday, October 22, 2007

Sorry Hellgate

It wasn't bad enough that the recently released Hellgate: London demo sucked, but EA has once again gone and tried to make a buck off of unsuspecting gamers.
...people installing the newly released Hellgate: London demo have noticed that the game includes adware, advertising that is integrated into software. Here's the pertinent section of the license you have to agree to abide by once Hellgate is installed onto your system:

The Software incorporates technology of Massive Incorporated ("Massive") that enables in-game advertising, and the display of other similar in-game objects, which are uploaded temporarily to your personal computer or game console and replaced during online game play. As part of this process, Massive may collect your Internet protocol address and other basic anonymous information, and will use this information for the general purposes of transmitting and measuring in-game advertising.
This is the exact reason I did not buy Battlefield 2142 from EA. This is another reason I will never buy, own, or care about Hellgate: London. Don't get me wrong, the recent Hellgate demo didn't exactly win me over, but it didn't completely kill my interest in the game either. However, the coffin is closed now.

Vote with your wallet gamers, say no to Hellgate: London.

Friday, August 24, 2007

Mythos BETA

A friend of mine sent me a beta access code for Mythos, a soon to launch free Diablo-type game from Flagship Studios. The game was built to test out the online tech for Flagship's first large title, Hellgate: London.

The game is cute and fun. It features hack and slash in it's purest form, but unlike Dungeon Runners (another free to play Diablo Clone), Mythos doesn't try and mock the hack and slash genre.

It is fun when you have a few minutes to kill, but I don't see it replacing anyone's main game anytime soon.

Update: 9 May, 2009 - Removed broken link and updated labels.