Wednesday, November 09, 2022

New World Brimstone Sands Impressions (Part 6: Revamped Starting Experience)

 For my other impressions of Brimstone Sands

Part 6: Revamped Starting Experience - read on!

 With the Brimstone Sands update there was also a massive change to the new player experience and the level 1-25 quest and related storyline.  This also includes big changes to zones and some towns.  Big visual changes are also part of the package.  While I have not done much of the new experience I do have some thoughts from the part that I have done.

 First the biggest part that jumps out is the visual changes to towns like Monarch's Bluff.  Gone is the rickety fishing village vibe replaced by a castle worthy of King Arthur.  While its a shock initially the feeling wears off quickly once you realize, for the most part, the layout and structure is the same.  It is also wore on me as far as theme as it does not feel like the New World I know and love.  I wouldn't say it takes away but I actually liked the fishing village vibe.  For new players this is likely not an issue as the general feedback from many new players is "I love it!".

 There are also other big visual points of interest in the revamped new player experience up through level 25.  The "castle worthy of King Arthur" is a recurring theme here as players run across massive castles everywhere. Visually stunning when viewed from afar but again, for the New World OG like myself, it just feels out of place when we still have literal "slapped together boards" towns like Reekwater.  

Castle; pretty!

 Fortunately the new points of interest are explored on the back of new and interesting quests.  There is still the "loot X chests" quests, but there is a variety of new quest experiences to go with them.  There are escort quests, go blow stuff up quests, dodge under the lasers quests, and plenty of interesting find and kill things quests.  This carries through level 25 before going back to the originaly-release-experience to level 60.

 I will give credit to the team for the new quest designs and experience up to level 25 but players will be in for a culture shock as they get to end game and are back to the "loot chests" loops.  Personally I have no problem with the "loot chests".  The chests are really just a driver from point A to B and where New World has always won me over is all the stuff that happens between A and B; especially if you are PvP flagged.

 In conclusion: 5/10 on the revamped experience; at least for this New World OG.  I can understand other players returning to the game for fresh start, who were expecting a different experience, heaping praise on the changes.  For me though it is a skin on top of what existed and a skin that feels misplaced.  Once the full experience is put together from 1-60 I will re-evaluate.

 Have you tried the revamp?  Playing on a fresh start server?  Leave a comment or ten.

Tuesday, November 08, 2022

New World Brimstone Sands Impressions (Part 5: Nightveil Hallow)

 For my other impressions of Brimstone Sands

Part 5: Nightveil Hallow - read on!

 A little untimely as the event is over, but I wanted to share my thoughts on the Nightveil Hallow event that was part of the Brimstone Sands update.  Nightveil Hallow was New World's Halloween Event and it brought bubbling cauldrons and an open world boss to fight.

Bubbly!

 The first noticeable part of the event were the large bubbling cauldrons in each town; visually stunning and thematic!  Next to the cauldrons was an event vendor and quest giver.  One of the changes I liked with this event was that there were only two reputation levels and players could quickly get to the second level just by completing the questline.  This meant all reward levels were available to players without any grinding required which was very nice considering the massive amount of other new content that was also available at the same time (new zone, new expedition, new weapon, etc).

 To get tokens for the event players were tasked with defeating Baalphazu and his cast of minions.  Baalphazu was an open world boss fight that takes a large number of players to defeat as not only are you fighting Baalphazu but also his never ending waves of creatures.  A good number of tokens were rewarded for each kill and combined with ease of access to reward tiers it meant with some part time effort players could get the rewards they wanted from the event.  This was a big win compared to other events that required constant daily grinding to get the best rewards.

 The fight had a few unique mechanics; mainly throwing pumpkins at him to break his defense down so players could take down his life (if the defense bar was not depleted via pumpkin tossing he had greatly increased damage reduction).  Creepy crawly pumpkin headed enemies would spawn and once killed dropped the pumpkins that players could pick up and chuck.  Baalphazu also featured a few tricks with a pull and bomb mechanic followed by cascading damage waves.  There is nothing like seeing 50+ players all of a sudden get sucked in and then wiped out!

 Since the fight was open world and lots of players were interested in killing Baalphazu the fight was never much of a challenge and just a question of "how long".  While there were the mechanics with waves of spawning minions and the pull-everyone-in-and-bomb-them there was always enough players left alive or coming back (since you could create a camp right next to the boss spawn) to keep the fight going.  

 I'd of preferred seeing some sort of cooldown for players killed before they could rejoin the fight.  I don't necessarily want special events to be  "hard" but I'd prefer if more of these types of open world fights didn't boil down to throwing a zerg at it and have a camp located right next to the event boss.  Same goes for Elite points of interest in the open world; they just favor zergs and camping right next for fast respawn.  A little more challenge is all I am asking for to encourage players to pay more attention.

 Over all I enjoyed the event.  It didn't ask me for a lot of my time and gave me some cool skins and an awesome house pet I stop by daily to water in my house (yes, you literally can water your pumpklin buddy - see video embedded below). Rating: 8/10