Still the two-time reigning NFL MVP.
Cheeks can un-clench now.
Hello Crows!Not surprising to be honest. The game launch was lackluster and struggled to find an audience. I don't feel the game was unplayable but it really didn't offer anything to your average player. To be honest if you wanted to enjoy any part of the game you needed to be part of the in-crowd and the in-crowd had all sorts of exploitation to game the system which made it irritating to be part of. I had an enjoyable run but as a mostly-solo player being forced into waiting around for guilds to do something meant there was nothing for me in the game.
Over the past few months, we’ve been evaluating the current state of Crowfall. One of the biggest challenges has been the sheer amount of development effort required to build new campaigns and keep the game running daily. In order to refocus our efforts from live operations to development, we have decided to take the Crowfall live service offline for the time being.
On November 22, 2022, at 11 AM CST, Crowfall will go dark, and the game servers will be unavailable. Until the service goes offline, take this time to try out all of the cool buildings, mounts, and emotes for free in the Crowfall store.
We're going to use this time to map out the future of the game. We have yet to determine what that looks like, but we are investing in and rethinking every part of the game - from the core technology and tools to art, design, and gameplay. Nothing is off the table.
We'll share the plan with the community as it shapes up.
We want to thank Crowfall players for their support, feedback, and patience since Monumental purchased the game.
The Crowfall Team
I will be curious if Crowfall comes out of this dark period. I could see the cost to re-develop not being worth it, but that would really make me wonder why it was acquired in the first place. As an early backer on Kickstarter I do want to see Crowfall realized into a live service game so hopeful they are taking the down time to make a serious development effort around the game. If they do relaunch I'll be there to give it a try.
For my other impressions of Brimstone Sands![]()
Part 7 (maybe 4.5): Greatsword Part 2 - read on!
In my first impressions post about the greatsword I mentioned I had not yet played with it. Well that has changed and I am here to tell you all about it. I grabbed one off the market and hit the weapon experience grind spots to make it to weapon level 20. Then I took it into some PvP. Holy **** this weapon is good!
The greatsword feels better than any weapon I've used in New World. The hit tracking and mix of capabilities it brings are phenomenal. Its flexability between defensive and offensive capability is unrivaled. I now want every weapon to feel as good as greatsword does.
I want to key in on the hit tracking for the weapon; sometimes called homing or seeking. New World has an action oriented combat system so players hit where they are aiming. This is fine and good with ranged weapons, but it is problematic for melee attacks, especially in PvP, so to compensate the game helps melee attacks cheat a little bit by locking onto their target. Greatsword seems on another level as far as its tracking and was much easier to ensure hits with. Combined with some great mobility skills and I was slaying enemies left and right.
Another key that makes greatsword great is the area of effect of the light and heavy attacks. The attacks swing far and wide and have superior reach compared to other weapons. Where with a warhammer I can rarely hit a target right in front of me I have NO ISSUE hitting with greatsword. I also understand why I've been getting wrecked in PvP by greatsword; it literally doesn't seem to be able to miss!
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| Watch out - greatsword coming at ya! |
Contributing to the "don't miss" is also the greatsword abilities, at least from the Onslaught tree, is that the player has agency over all parts of the attack. For example there is Cross Cut which is a three-part attack. Instead of being locked into an animation that goes in one direction I can twirl and twist my camera and character around to ensure the three attacks land on target. There are also other attacks where bonus attacks can be triggered mid animation. It feels so good compared to weapons like warhammer where you have zero control once that animation starts and your opponent can literally just "walk away" from the attack in PvP to avoid it.
I am in love with the greatsword now and rapidly building towards a medium bruiser build with great axe. Even without gear or experience I was instantly wrecking players in PvP and that was just taking my frontline tank build and swapping in a greatsword fully specced in onslaught. With heavy armor you often feel so underpowered for damage but greatsword makes up for so much of that its crazy. And I've seen the defensive tank build with greatsword and the defensive skill tree; literal unkillable turtles.
Greatsword: 12/10! Note: I fully expect a nerf as this is crazy strong and explains why every 3v3 arena, OPR, and open world encounter seems to heavily feature greatswords.
Have you tried greatsword? Agree/disagree? Leave a comment.