Thursday, January 26, 2006

Now playing EVE Online

I decided to finally take the plunge and journey into the game every MMORPG blogger seems to be enjoying: EVE Online.

So far; so good. I am about done with the tutorial and found it to be very helpful. It is actually the first tutorial that has ever explained to me the chat features in game. The newbie chat channels are full and its great to get help when needed.

The new player guide is also helping me with skill training which is one of EVE Online's mysteries to me still. Slowly, but surely, I am learning the ins and outs of the system.

Thanks to Ethic at Kill Ten Rats blog for the hook up on a few links to character creation guides. No gimp rolling here!

My name in game is Column (Heartless was taken) and you can EVE mail me if you would like.

Everquest 2 : Trial of the Isle - Fighter and Scout

Everquest 2 is a beautiful game graphically if your computer can handle it. I am fortunate enough to have recently upgraded to a top end rig that can handle the highest settings possible in EQ2. Yes you heard that right; I run EQ2 at Extreme Quality. The game runs perfectly for me and the initial tutorial on the ship at sea is quite impressive.

Still some animations seem to stutter and monsters seem to skip (especially the first set of goblins you are tasked to kill) across the land if they are moving fast. This is something I experienced the last time I played the game and it doesn't detract from the game overall. I've eliminated it being a graphics related slow down because it happens even on lower graphics settings.

I had previously claimed that EQ2 avatars are equivalent to barbie dolls. This still holds true and is highlighted by most of the elf and human related races. I don't know what they were thinking on some of the more human races, but there is so many hair sets that look like shiny plastic!

However, I will admit that some of the more exoctic races look surprisngly good. Also the Erudite with their darker skin tones and Glpyhs look very good. The plastic feel doesn't really come off on these exotic races I guess because of the darker skin tones and more colorful skin patterns.

Fighter - My first character to play was an Erudite fighter. I wanted to start out with a strong and straight forward class. Fighters are exactly that. The first noticeable improvement I found was the run speed was significantly increased on all classes. So much so that I actually think it is too fast, but that is easily forgiven when you are getting from point A to point B in reasonable time periods.

The fighter is definitely dominant on the starter island. There was literally nothing that challenged me that much. I could swath through pairs of equally challenging opponents with little fear of death. My only death came from an unfortunate invisible goblin patrol that hid underneath a bridge.

The basic fighter Heroic Opportunity doesn't look like a fighter attack you would find in most MMORPGs, but it was still very pleasing to the eye. After a bit of trial and error I mastered the actions required to perform it which made me feel good. The only downside I found though was that the HO wasn't much better than just performing my base attacks and often times the monsters died before I had the chance to complete the HO. I assume this is because of the fact these are newbie monsters.

Scout - I chose Wood Elf for my scout because I wanted to see if the plastic hairstyles could be lost in game against the background graphics. Unfortunately they look like plastic in game just like at the character creation screen.

Knowing the layout of the isle better I was able to smoke through the quest lines and to my surprise they were different than the fighter quests. A definite plus. Aiding me in the travel is the pathfinding skill for scouts. It is only an increase of 16%, but it made me feel like I was flying through the isle. I didn't time it, but it didn't seem to take more than a minute to run from end to end of the island.

Scouts also get stealth which really doesn't slow you down that much. I felt like a stealthed bomb waiting to go off as most of my ambush attacks took out most lower level opponents and some equal level enemies in a single shot. Unfortunately this means that completing my scout HO was almost impossible.

I quit after discovering the main cave on the island because no one was around to group for the final encounter. Sad, but I understand that there isn't many newbies around to play with during the daytime hours.

Next up is the priest and mage if I feel like it. While not wow'd off my feet I was amused with the game. I doubt I could get over the seemingly "off" flow of combat and the skippy movement to play further. Yet, I would still highly recommend playing at least the Trial of the Isle as it is free!

Tuesday, January 24, 2006

Strike at Karkand, a lesson in how to not build a Battlefield 2 map

Lesson 1: Do not start both sides within sprinting distance of each other. This rewards only those players that can load in the fastest on the first round and have the first flag capped before the majority of gamers even think about moving.

Also it is prime real estate for a campfest by tanks and APCs. No one likes dieing the second they spawn because there is ZERO cover to take against a set of camping tanks and APCs.

Pushing the bases farther apart would allow for teams to set up defenses and actually be prepared for an assault before the battle is already lost. Engineers could provide a crucial role on this map, but unfortunately by the time they could get in place to set AT mines the tank and APCs are already camping the spawns.

Lesson 2: In Battlefield 2 openess is key. You can't artificially impose boundaries with non-combat areas to bottleneck the action. I could understand if the south-east corner of the map was mountains, but it is not! It is wide open and should of been left open to prevent the bottleneck that occurs currently.

Boats and other items would of made that area a key part of the map. The MEC would have to defend both their back bases and their forward bases instead of just watching the bottleneck slaughter that occurs at the forward bases.

Lesson 3: Providing tons of buildings with no interiors to hide in is a mistake. Once again the camping issue. Tanks and APCs can have field days in the alley ways as infantry have no place to run. There is also ZERO space for infantry to surprise tanks or APCs to take them out.

Lesson 4: Maximizing fast combat situations does not make the game fun. It just promotes the whoring aspect of an already flawed ranking system. Its sad that you don't have to leave the forward spawn points to get the Gold Medal. Actually those people that actually try to cap spawn points for a win usually wind up with the fewest points. The points are whored within the forward most spawn point in the mid of the rush.

Lesson 5: Don't build in a strategic bridge over a river if you are going to just allow vehicles to drive down river 10 feet to cross without a bridge. These are the type of choke points that should be in game. That way armor whores have to get out of their vehicles and fight or fix the bridge to cross.

A Final Note: Many players play Strike at Karkand with the sole excuse that they just hate air power. These players need to get Special Forces and play on maps that are built 100% around infantry combat. Most Special Forces maps are a joy to play on and are wide open from end to end. Strike at Karkand is poorly designed and is nothing more than an excuse to whore points.

This post came out of anger because I'm sick of the map. I don't play it any longer except for a game here and there. I hate the fact that its the most overplayed map in game and that without it you can't compete for rank sufficiently. Ranks are artificially harder to achieve because of the score inflation this single map causes.

You're right and I should play the game for fun, but I like to watch my stats. Fortunately I can somewhat compete playing on the other maps and I enjoy my time. EA has done a better job with each patch to make it so you can score more points on other maps than just Strike at Karkand. Hopefully EA gets a clue and rebuilds Karkand with a more open battlefield.

I'm installing Everquest 2 : Trial of the Isle

I am going to go against my better judgment and install Everquest 2 : Trial of the Isle. Actually, I am almost done installing it. Now, some may ask, how could I go do such a thing being the SOE hater that I am? For starters, I'm bored and need an MMORPG fix. Plus, EQ2 seems to be a better option currently than resubscribing to World of Warcraft. Also I would like to see EQ2, settings pumped up, on my new system. This should show the game off; compared to slideshow when I played it on my older PC.

I doubt EQ2 will turn into a subscription for me, but I figured its worth it to try the game as it is now before it goes through its major class changes. Then, I can return after the changes with a bit of perspective, and see if its something that has enhanced the newbie experience.

Update: 30 April, 2009 - Edited post and applied labels.