Have you ever had the feeling that something interesting is going on, but you just can't see it yet? Or, that there is a party you weren't invited to? Well, that is the feeling I am having right now. There is something afoot, but I don't know what it is. I know who it may involve, but I am unsure of what it may involve.
Perplexing cryptic riddles aside, I will put my journalistic prowess to the test and uncover this mystery at once. To the mother f'n bat mobile!
Thursday, April 19, 2007
Not A Gamer
Warrant reveals no games in Cho Seung Hui's possession. A quote from the article:
"Cho's dorm room revealed the following items to authorities:There is the possibility of some video games hiding somewhere on the PC, or hard drive, but according to Cho's roommate, he never played any games.
• Chain from top left closet shelf
• Folding knife & combination padlock
• Compaq computer from desktop
• Assorted documents, notepads, writings from desktop
• Combination lock
• Dremel tool and case
• Nine books, two notebooks, envelopes, from top shelf
• Assorted books & pads from lower shelf
• Compact discs from desktops
• Items from desktop & drawers: winchester multi tool, 3 notebooks, mail, checks, credit card
• Items from 2nd door: Kodak digital camera, Citibank statement
• Two cases of compact discs from dresser top
• Drive: Seagate: 80 Gb
• Six sheets of green computer paper
• Mirror with blue plastic housing
• Dremel tool box with receipt
• Dell Latitude service tag
So there you have it: at the moment, there is no evidence whatsoever supporting the theory that violent video games played a part in this horrific tragedy."
Wednesday, April 18, 2007
Limbaugh Lays it Straight
Limbaugh: Games Aren't To Blame
CALLER: What I really think is an issue is video violence, video gaming. I will guarantee you, I'll bet my last dollar in my pocket, that this shooter will be found to have been a compulsive video gamer, and when people are living that kind of lifestyle -- and college students do this a lot.
RUSH: (sigh) Let's say you're right. Not every video gamer goes out and murders 33 people on the college campus though. There's more to this than that. We can find all kinds of societal problems and ills, but the fact of the matter is that whatever you would look at as a bad influence -- video games as you mentioned -- it may desensitize people, but it doesn't turn everybody into mass murderers.
I know it's natural that everybody wants to throw their theories into this, and perhaps come up with perhaps a unique explanation or to understand, and I think it's natural, because people have a tough time accepting a relatively simple explanation for something of this scale. But how many people are playing video games out there? How many millions of people play video games, and how many millions of people have guns?
If you start blaming the video games, you may as well demand video game control because it's the same thing when you start trying to blame guns for this. You have here a sick individual, an evil individual who committed a random act. But if you want to start blaming the video games, this guy was this or that, weeeeell, then you've gotta maybe talk about banning them because that's the same tack that's taken with guns. You got one guy who used a gun that's it. You're falling prey to the same way the Drive-Bys propagandize, and that's, "Well, we need gun control! We gotta get guns out of the hands of people."
Rush rounds up his argument by issuing the following concern to avoid knee-jerk reactions from those hoping to profit from the tragedy.
So you gotta be real careful here not to paint with broad brushes on these things. You gotta be very careful not to plug this into your own individual political prism, because then you become no different than what the Drive-Bys are doing. If you just wait, eventually we'll find out more than we want to know about this guy, and you're going to have to listen to what's reported about this guy with keen ears, and you're going to have to read with sharp eyes out there, because the Drive-Bys are going to report about this guy in ways that will advance their political agenda because that's what this story is to them.
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I agree 100%. People are afraid to believe that there might be something outside their control, or more importantly, the control of the community at large. Therefore, they blame their personal dead horse and whack away.
CALLER: What I really think is an issue is video violence, video gaming. I will guarantee you, I'll bet my last dollar in my pocket, that this shooter will be found to have been a compulsive video gamer, and when people are living that kind of lifestyle -- and college students do this a lot.
RUSH: (sigh) Let's say you're right. Not every video gamer goes out and murders 33 people on the college campus though. There's more to this than that. We can find all kinds of societal problems and ills, but the fact of the matter is that whatever you would look at as a bad influence -- video games as you mentioned -- it may desensitize people, but it doesn't turn everybody into mass murderers.
I know it's natural that everybody wants to throw their theories into this, and perhaps come up with perhaps a unique explanation or to understand, and I think it's natural, because people have a tough time accepting a relatively simple explanation for something of this scale. But how many people are playing video games out there? How many millions of people play video games, and how many millions of people have guns?
If you start blaming the video games, you may as well demand video game control because it's the same thing when you start trying to blame guns for this. You have here a sick individual, an evil individual who committed a random act. But if you want to start blaming the video games, this guy was this or that, weeeeell, then you've gotta maybe talk about banning them because that's the same tack that's taken with guns. You got one guy who used a gun that's it. You're falling prey to the same way the Drive-Bys propagandize, and that's, "Well, we need gun control! We gotta get guns out of the hands of people."
Rush rounds up his argument by issuing the following concern to avoid knee-jerk reactions from those hoping to profit from the tragedy.
So you gotta be real careful here not to paint with broad brushes on these things. You gotta be very careful not to plug this into your own individual political prism, because then you become no different than what the Drive-Bys are doing. If you just wait, eventually we'll find out more than we want to know about this guy, and you're going to have to listen to what's reported about this guy with keen ears, and you're going to have to read with sharp eyes out there, because the Drive-Bys are going to report about this guy in ways that will advance their political agenda because that's what this story is to them.
-----
I agree 100%. People are afraid to believe that there might be something outside their control, or more importantly, the control of the community at large. Therefore, they blame their personal dead horse and whack away.
Saturday, April 14, 2007
The Bloody Kos : Chapter 1 : The Arrival has been posted.
I have posted the first chapter in a series entitled, The Bloody Kos. Chapter 1, The Arrival, can be read here.
I like to write, so stay tuned for more :)
I like to write, so stay tuned for more :)
Thursday, April 12, 2007
SOE hires IGE, Part II
Cuppycake over at Cuppytalk has a problem with what I had to say about SOE in my previous SOE hires IGE posting. Apparently I am not looking at the situation from a business point of view? I must admit; she caught me red handed. I am not looking at this as a business person, because I'm not.
Don't get me wrong here, I am a firm believer in game developers being a business first and a developer second. The companies that fail to adhere to this principal have fallen by the wayside, a great many vaporware titles being left in their wake. However, believing this principal, and talking about it, does not mean I look at developments within companies with a business eye.
I am a gamer. I am the customer. This is where I draw my opinion from. But, for a moment here, let me turn a more analytical eye to this.
Once again, the main issue, is the fact that SOE already operates Station Exchange servers. They are trying a new business model. Cuppy may applaud them for the effort, but I do not. As I've stated, it legitimizes a practice that directly effects the game and more importantly, it's community. As long as I know that a developer does not support RMT, I can dismiss the actions of the RMT participants. As soon as a developer starts dipping their hand into the RMT cookie jar, I as a paying subscriber, can no longer justify anything I achieve.
The next point of contention is that SOE didn't just hire this guy. They created a position for him! In the business world that usually means they hand picked the person well before the hiring. If that isn't a red flag, then I have a car you might be interested in buying.
The basics of this situation stink, and we all know what they say: if it stinks like fish; it's fish. SOE created a position for a former IGE big-wig. SOE has been exploring RMT business models for their games. If any players want to avoid developer-sanctioned RMT, avoid SOE games at all costs.
Don't get me wrong here, I am a firm believer in game developers being a business first and a developer second. The companies that fail to adhere to this principal have fallen by the wayside, a great many vaporware titles being left in their wake. However, believing this principal, and talking about it, does not mean I look at developments within companies with a business eye.
I am a gamer. I am the customer. This is where I draw my opinion from. But, for a moment here, let me turn a more analytical eye to this.
Once again, the main issue, is the fact that SOE already operates Station Exchange servers. They are trying a new business model. Cuppy may applaud them for the effort, but I do not. As I've stated, it legitimizes a practice that directly effects the game and more importantly, it's community. As long as I know that a developer does not support RMT, I can dismiss the actions of the RMT participants. As soon as a developer starts dipping their hand into the RMT cookie jar, I as a paying subscriber, can no longer justify anything I achieve.
The next point of contention is that SOE didn't just hire this guy. They created a position for him! In the business world that usually means they hand picked the person well before the hiring. If that isn't a red flag, then I have a car you might be interested in buying.
The basics of this situation stink, and we all know what they say: if it stinks like fish; it's fish. SOE created a position for a former IGE big-wig. SOE has been exploring RMT business models for their games. If any players want to avoid developer-sanctioned RMT, avoid SOE games at all costs.
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