Sunday, May 17, 2009

Were You Surprised?

Proving that not even updates are safe from a backstabbing Spy in Team Fortress 2: Valve. Simply. Owns.
First there’s the Dead Ringer Spy Watch, a brand new golden pocket watch. As many speculated last night, this is a device designed to create a ‘feign death’ move. Activated once the Spy has received a non-critical hit, he cloaks for up to eight seconds, while a fake corpse collapses to the ground.

Then there’s the Cloak And Dagger Spy Watch, a regenerating cloak device. Stand still and it will refill your power gauge, only draining when you move.

These are the two items selected from the Spy’s Dapper Rogue Catalogue, “Catalogue for the Gentleman Rogue”. Others featured include a suit made of macrofilm and a ski mask grappling hook. Of all those mentioned, perhaps the only other realistic option might be the flamethrower lighter.
Oh, and a new "Meet the" movie (guess who it is).

Wednesday, May 13, 2009

Two Weeks of Gaming in a Hotel

I will be out of town for a couple weeks starting tomorrow, which means I move onto the great adventure of online gaming via crappy hotel wireless. Or lack there of. Most likely, I will end up installing a few single-player offline games on my trusty laptop.

I was thinking Never Winter Nights 2 (I still haven't finished the single player campaign!). Or maybe Warcraft III. Oh, and The Path to see what hidden secrets I can find. Plants vs. Zombies too, because it simply rocks. Peggle for that matter as well!

Now, lets hope the wife doesn't read this.

Tuesday, May 12, 2009

You Will Shoot Them and They Will Stick to the Wall and They Will Die

No, the Huntsman doesn't stun. It pins dead/dying players.
Any experienced sniper will tell you how irritating it is when your targets keep moving around. The question is how to stop these cheaters from wind-sprinting around like they own the place. And the answer is to pin them to a wall. How? With arrows!

"Now, hold on," you might be thinking. "I'm strong, but no one could throw an arrow that hard." Introducing the Huntsman longbow, which solves that age-old throwing problem.

"Now, hold on," you keep saying. "Aren't bows and arrows primitive and harmless?" Why don't you ask the dinosaurs? Except you can't, because the cavemen bow and arrowed them to death. One headshot from the Huntsman can mean an instant crit, in addition to a bolt-riddled corpse hanging from a wall that's gruesome and funny.

And even if you don't kill them, they'll carry around a certain arrow-shaped something as a living testament to your awesome archery skills and their frankly unawesome dodging skills. Comes with 18 arrows and a one-second charge for full power shots.
Team Fortress 2 + class updates + sniper + bow and arrow = win. Now, Valve, how about that next "meet the X" video?

Monday, May 11, 2009

Mythic Checks Another Item Off WAR's Lazy Designs List

Great. Fucking. News. (for Warhammer Online: Age of Reckoning players).
Wards will now be pieced together to form character-centric sigils, which are placed inside of the Tome of Knowledge instead of on the armor itself. These sigils are always active, no matter what armor you’re wearing, eliminating the need to carry the right wards on the right parts. Prior players who are loaded with ward gear, do not fret! Your wards will combine together to form sigils right off of the bat, so you won’t be outdated when the new system hits.
The ward system in WAR, by itself, was not bad. However, the way in which warded gear was limited to certain sets, made all other gear attained in WAR pointless. Often times, epic gear that took 100s of hours of playtime to obtain (RvR influence rewards), had to immediately be discarded because they did not contain any wards.

This proposed change fixes not only the warded gear itself, but the randomness of waiting for a specific piece of gear to drop from a dungeon on a lockout timer.
Even if you don’t have the right wards to get a sigil, you can now unlock “pieces” of the ward by completing achievement objectives, like defeating a boss that would give you that piece of ward armor X times. So even if it never drops for you, you’ll still get it eventually.

The timing for this change is excellent as well, as the Land of the Dead expansion is going to require players to be up-to-par on their wards for the new content. Not only that, but there will be tons of new items that would have otherwise gone to waste had the ward system not been revamped.

Outside of the obvious performance issues, the debate over warded gear raged loudest and this appears to be a silencing shot from Mythic. Still, the performance issue must remain Mythic's priority, and until Mythic gets it under control, no amount of design greatness is going to save WAR.

However, it is still good to see that Mythic is slowly, but surely checking off items on their Lazy WAR Designs List. I just wish the same could be said about the WAR Performance Issues Log.

Sunday, May 10, 2009

Free Realms' Similar Demographics

While surfing Aeria Games' twitter feed for any updates on Shadowbane's future, I cam accross this gem of a quote:
We're interested to see what you think of Free Realms. Our Hello Kitty Online will also have similar demographics.
about 24 hours ago from web
Ouch.