Showing posts with label Neverwinter Nights 2. Show all posts
Showing posts with label Neverwinter Nights 2. Show all posts

Wednesday, May 13, 2009

Two Weeks of Gaming in a Hotel

I will be out of town for a couple weeks starting tomorrow, which means I move onto the great adventure of online gaming via crappy hotel wireless. Or lack there of. Most likely, I will end up installing a few single-player offline games on my trusty laptop.

I was thinking Never Winter Nights 2 (I still haven't finished the single player campaign!). Or maybe Warcraft III. Oh, and The Path to see what hidden secrets I can find. Plants vs. Zombies too, because it simply rocks. Peggle for that matter as well!

Now, lets hope the wife doesn't read this.

Friday, July 06, 2007

World of Warcraft, Shadowbane, etc.

I am a gamer. A gamer plays games. I will now be gallivanting around in several worlds on a purely casual basis.

Yes, I am back in World of Warcraft. No, I still do not have The Burning Crusade, or plans to pick it up.

I am also back playing Shadowbane, well, because it's free.

On top of this, I am still trudging through Neverwinter Nights 2 single-player campaign and plan to finish it.

PS. I have a new laptop, which just might let me play games when I am out of town. Shhh... don't tell my wife.

Friday, June 29, 2007

Open Worlds

I realized something this morning as I played a bit of Neverwinter Nights 2's single player campaign. I do not like open world designs, like that of The Elder Scrolls: Oblivion, in my single player RPGs. I need guidance, clearly defined boundaries, and a path to follow. Linearity has a certain appeal to me. It doesn't force me to think too hard. Not that I don't want a game to challenge me, but who honestly enjoys being completely lost? Who actually enjoys exploring a single player world? Well, not me.

Neverwinter Night 2 (NWN2) has been both praised and smited for having a somewhat linear single player campaign. Unlike other classic D&D computer RPGs, for example Baldur's Gate II, NWN2 is a pretty straight forward game. Most of my time in NWN2 is spent going from point A to point B while completing tasks on the way. Games such as Baldur's Gate II tend to build "hubs" where you spend eons completing side quests and generally losing grasp of the main storyline for some time.

Don't get me wrong, I absolutely loved Baldur's Gate II. However, I played it when I was single, had tons of spare time, and for the most part was still birthing myself into the PC gaming scene. I consider myself lucky to have enjoyed Baldur's Gate II inside and out. Funny thing is though, I had to buy a strategy guide for the game. I was just getting endlessly lost without one.

Back to the main point, I prefer my single player RPGs to be on some sort of rails. I want my choices to effect outcomes, but not so much that I have to change gears midway through the story. Give me a path to follow, and make it kick ass the whole way through. So far, NWN2 has delivered in this regard.

There is one genre in which I demand open worlds though; MMORPGs. Playing MMORPGs is one of the main reasons I don't want overly open single player RPGs. If I am going adventuring into a world, I truly want the chance to encounter another living being at some point. MMORPGs have spoiled my explorer appetite by just simply putting me into a world with other players.

Still, in MMORPGs, I want guidance. That was a main attraction of World of Warcraft. I spent literally no time outside of WoW searching for the next area to level. I spent my time inside WoW, learning the world, quests, and progression first hand. It is the only MMORPG in which that is possible.

This is getting long. Open worlds belong in multi-player games. Single player games need linearity.

Monday, June 18, 2007

Neverwinter Nights 2

I picked up a copy of Neverwinter Nights 2 and have started playing it. I was in the NWN2 multi-player beta test, but the game didn't seem ready to launch. Unfortunately, it launched to a myriad of mixed reviews. There were obvious bugs and technical issues at launch.

Still, as a huge fan of the original NWN, I decided to keep NWN 2 on my radar. Well, the game has gone through a series of patches and for the most part seems to have turned around. I decided it was time for me to jump in and give it a fair shake. So far, I have not been disappointed. Graphics are good, gameplay is better, and most technical issues have been resolved.

The one weak area is with multi-player play. According to the developers this is the next issue they are going to tackle in patch 1.07. That should give me enough time to finish the single-player campaign and play around with the toolset.

Sunday, October 08, 2006

The pitfalls of beta testing...

Sometimes, when beta testing, one finds out that a game they had high hopes for is too close to release, with far too many issues, that they begin to slowly erase it off their "must buy" list. It doesn't mean they give up on testing or providing feedback, but its the one time that the dreaded word "delay" appears next to the title. All, in the vain hope that the development team has an idea of how to make a better end product.

Even worse, this particular game has the potential to turn this market upside down and shake out the cobwebs.

Update: 25 Apr, 2009 - Edited post and labels.

Friday, September 08, 2006

Beta Crazy! NeverWinterNights 2 MP Beta

Hi everyone,

Congratulations! If you are receiving this email it means you have been selected to participate in our Neverwinter Nights 2 Multiplayer Beta Test! This is just a pre-emptive email so that I can get started getting you guys and gals access to our private forums in preparation for the commencement of the beta test which should be sometime next week. I will be sending a follow up email soon once the build is ready for download. This beta test is under a non-disclosure agreement (NDA) which means you CAN NOT discuss the game outside of our private community forums at

To gain access to the private Neverwinter Nights 2 Multiplayer Beta Test Forums, please follow the instructions outlined below:

- If you DO NOT already have an Atari Community Forums account, please go to and register an account. Once you have created your account, reply to this email and give me your username so that I can add you into the private forums.

- If you already DO have an Atari Community Forums account, simply reply to this email and I will give you access to the private forums.

Please Note: Only send ONE email. It will take some time to get through all of the access requests, and your patience is appreciated.

Gear up that Gnome, dust off that +1 Dagger, and welcome once again to the Neverwinter Nights 2 Multiplayer Beta Test! I hope to hear from you soon! :)

Betatest Administrator
Atari, Inc.

Note: No gnomes were harmed in the making of this email.