Thursday, September 17, 2009

News Roundup: SWG Server Closures, 5M Confused Free Realmers, and The MMO Prophet

Unbeknown to everyone, Star Wars Galaxies still had 25 servers running. However, they've decided to close 12 servers:
Sony Online Entertainment has announced and notified Star Wars Galaxies players that the game will be shutting down 12 servers on October 15th. The effected servers are:

* Corbantis
* Europe-Infinity
* Intrepid
* Kauri
* Kettemoor
* Lowca
* Naritus
* Scylla
* Tarquinas
* Tempest
* Valcyn
* Wanderhome
I hate server closures, but secretly love them when they are done for the right reasons. SWG needed to close servers because the playerbase was getting spread too far apart. The consolidated servers will provide a much better player density.

This presents a unique challenge, as SWG allows players to own property. I would hate to be the guy that loses prime real estate right outside of Mos Eisley on Tatooine, but at the same time, I would welcome the potential new business when I find a new plot of land to settle on a more populated server!

Following suit with more SOE-related news: Free Realms *almost* hits 5 million players.
Sony Online Entertainment's free-to-play MMO Free Realms is 'close to' 5 million registered users, revealed Sony Online president John Smedley, speaking in a Gamasutra-attended panel at Comic-Con International San Diego 2009,
We still don't have any revenue figures, and as Facebook and Twitter have taught the Web 2.0 world, big user bases tend to cost A LOT of money and are not necessarily equatable to profits.

I played Free Realms and it was fun for a few days. It wore off quickly and once stripped down, there is nothing in Free Realms for me. Which is apparent, as SOE also announced that 75% of Free Realms players are under 18 years of age and a lot of them can't remember what year they were born or whether the lack of a twig'n'berries between their legs meant M or F:
Additionally, Smedley updated some of the game's demographics, stating 67 percent of players are male and 33 percent are female. "We were shooting for more females, but that's way better than the MMO audience which is [typically only] 15 percent female," says Smedley. He added that Free Realms stats show females outpurchase males by a 30-40 percent margin, and that 51 percent of Free Realms gamers are under 13, with around 75 percent under 18.
At launch, 40 percent of players were hitting Free Realms' registration website, and walking away. SOE found out that the average 10-year-old kid was getting hung up at the birth date field -- kids knew the day and month of their birth, but not the year. And they weren't filling out the "gender" field.
Snark aside, grats to SOE on Free Realms, we need more successes in the MMOG market.

Lastly, Tobold (the MMO Prophet) predicted World of Warcraft: Cataclysm:
Reader Luka is going through my archives from 2003 to now, and sent me a comment about one of my posts I had long forgotten about. It is from October 16, 2008, with comments on WoW patch 3.0 and ends with this paragraph:

MMORPGs are multiplayer games, and much of their attraction comes from the interaction with other players. As the players moved on, a huge part of World of Warcraft just ceased to exist. What is left behind is just an empty stage, and faint memories of the plays that were enacted on that stage. To populate that part of the world again, we'd need a completely different type of expansion: Not 10 more levels added to the endgame, but a cataclysm striking the old world, and changing it. New classes, maybe even new races, and most of the quests and zones of old Azeroth being changed to breathe new life into them. I wonder if we'll ever get such an expansion.

Another Free UT3 Black Weekend

Epic and Steam are at it again, offering a free weekend of play for Unreal Tournament 3 Black.
Play Unreal Tournament 3 FREE this weekend! Visit the UT3 game page to start pre-loading and be ready to play as soon as it starts Thursday at 1:00PM PDT (8:00PM GMT).
For anyone interested, start the pre-load now, its a fairly large download.

Wednesday, September 16, 2009

DDO: My 28 pt, Newbie Class Build Choices!

I have decided on two Class Builds I want to try in DDO. I've pulled both from this great thread on the DDO forums. In the end, I didn't want to be tied down to a melee character. I wanted some flavor and decided I will play two toons: one melee and one spellcaster. I decided to avoid multi-classing and stuck with two pure builds.

Melee: The Backstab Fighter (Halfling Fighter)
Backstab Fighter
Level 20 Chaotic Good Halfling Male
(20 Fighter)
Hit Points: 322
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 16
Reflex: 16
Will: 11

Starting Base Stats
Abilities (Level 1)

=======================
Strength 16
Dexterity 16
Constitution 14
Intelligence 8
Wisdom 8
Charisma 8

Spellcaster: The Generalist (Human Sorcerer)
Generalist
Level 16 True Neutral Human Male
(16 Sorcerer)
Hit Points: 170
Spell Points: 1610
BAB: 8\8\13
Fortitude: 8
Reflex: 4
Will: 9

Starting Base Stats
Abilities (Level 1)

=======================
Strength 10
Dexterity 8
Constitution 16
Intelligence 8
Wisdom 8
Charisma 18

Now all I need to do is figure out a unique name that is NOT taken already! All of my standbys are taken. Damn newbs!

Tuesday, September 15, 2009

DDO: Class recommendation for a new player?

With the discussion around DDO character builds still swirling, I figured I would ask for input from the general audience about what character I should play? I don't want to waste any time messing with building one myself, so I am sort of looking for a complete 28-point build.

I am a D&D veteran and can understand most of the slang. My current preference in play-style hovers more towards melee classes. I don't need to be top DPS, but DPS is still important. I'd rather have more utility than just outputting DPS. I would like to try avoid Cleric builds, but I am open to anything currently.

Comment away!

Sunday, September 13, 2009

Dungeons and Dragons Online's Pay Wall: 32 Point Builds

Update: Here are the new-player builds, which are attainable with 28 base stat points.

A character planner tool is available here.
Read below for my bitching:

I have been playing the Free-to-Play (F2P) version of Dungeons and Dragons online for an hour this morning and I've come across a potential deal breaker: 32 point builds. As with any game I venture into, I look for guides and general information on the forums.

For DDO, I came across a great Character Builds forum, but could not figure out HOW to make any of the builds actually listed. All of them included four extra stat points that I did not seem to have access to in the character creator.

Long story short, players have to play with a throw away character, grind to 1750 Favor, and then re-roll a character that then gets 32 (instead of 28) base stat points to allocate. At first, I thought this was a limitation of the F2P model, but I quickly found out its a "feature". Yes, there is a "feature" in DDO that makes a player's first character something they will have to stop playing in order to re-roll a character with sufficient end-game stat points.

To add insult to this injury, Turbine's potential solution is to add the 32 points as a purchasable item in their cash shop.
At this time you still have to earn enough favor to unlock a 32 point build, however we are definitely discussing adding them in the store in the future.
Looking at the forums, this would be a huge hit with players. However, this absolutely disgusts me. Buying races and classes is fine, but paying for what SHOULD BE basic class building features is a game-killer.

However, the wound wasn't deep enough as Turbine pours salt in by forcing players to buy adventure packs to unlock enough quests which will allow a player to achieve enough favor to get the 32 base stat points. Guess what, DDO has a pay wall.

This may be a day one deal breaker for me. I don't want to waste my time on a character that is instantly perceived as weaker than the other players around him. I don't care what the counter-argument is. Bob gets 32. I get 28. That's four points I'm not getting for a character I am going to have to stop using once I've unlocked the next four points.

With all of this said, maybe I am over-reacting, as I've not invested enough time into figuring out the system and what is involved. There is still a bad taste in my mouth and I'm wasting time researching instead of playing.

Here's a tip for Turbine: F2P games fail because they become too fucking confusing.