Wednesday, October 21, 2009

Tycho Likes Borderlands, Compares to Hellgate

The Borderlands praise continues over at Penny Arcade:
We were sent a review copy of Borderlands to check out for the VGAs, and after an hour or so of play I went over to my computer and ordered that Borderlands four-pack. I decided then and there that I wasn't going to deal with any "should I buy it" or "I don't know man" bullshit from potential comrades. I'm just going to drop a Steam code in their laps, and then gesture in the direction of the wasteland. I didn't really understand that the PC version was coming out later than the console iterations, even though it said as much on the screen, so now I've got several days to itch and sweat while console players learn what I already know.

I know they're real busy over at Gearbox, but a demo would go a long way. I suspect that most people won't understand what they've accomplished here, which is to make good on Hellgate's promise in a kind of Weird West milieu. Thief: The Dark Project was sometimes called a "First-Person Looter," though it is even more apt here - God help you when the shakes start, and your awareness narrows to a dark funnel that only slight variations in statistics may penetrate.
And yet another Hellgate: London reference. I am starting to trip into hype mode, but Borderlands looks to be an absolute blast.

For $33.75 (as part of a four pack on Steam) its a steal of a deal in my book. Value gaming at its best.

Tuesday, October 20, 2009

Hellgate in a desert, but not shit

Kieron said it, not me:
Jim: Who wants to try to define the game (#Borderlands) in a single sentence then, eh?

Kieron: Hellgate in a desert, but not shit.
Alec: There’s some sort definition involving the words “Diablo” and “guns”, but I can’t work out how to stick them together.
Jim: Diablo with first-person perspectives, with guns, with vehicles. And bloody. And co-opy. Actually I think WoW is a more appropriate point of reference.
The reviews are rolling in for Borderlands and its pretty unanimous that the game is a hit. From GameInformer:
Co-op is a blast, the variety of weaponry lends an addictive quality to the game that's rarely seen, and it maintains a distinct sense of humor and personality. It's a long-lasting experience that manages to stay fresh throughout, and the ability to easily jump into a friend's game at any time only lengthens the appeal of an already stellar title.
Can't wait for the 26th, when the PC version releases, and I can add my own thoughts on the game.

Borderlands Mainstream'd

I just can't help but falling in love with a game that is so blatantly straight forward with its argument for being great. Kill things, blow shit up, and collect the phat loot. Here's a great Borderlands parody video from IGN:

Monday, October 19, 2009

Welcome to www.heartlessgamer.com

As you may have noticed, my URL has changed from http://hgamer.blogspot.com to http://heartlessgamer.com. I now own my own domain name and have redirected traffic from blogspot to the new domain. This probably causes all kinds of weird issues that I am too lazy to fix, so just got to heartlessgamer.com already and be happy.

Friday, October 16, 2009

Borderlands to have DLC

#Borderlands and it's developer, Gearbox, are stirring the pot today by announcing paid downloadable content (DLC):
Gearbox's loot-driven wasteland romp Borderlands ain't even on store shelves till next week--with a PC release following on Steam the week after that--but the developer is already spilling the beans about its post-release plans for downloadable content.

Described as "the first in a series" of add-ons, The Zombie Island of Dr. Ned will run you $10 on all three platforms.
This should make players mad, but I think Kill Ten Rats has a better view on it:
After looking at the neat DLC pictures of a zombie isle, I had another idea. Gearbox devs were the good guys here. They were letting me, the customer know, the specifics of their business plan before people shelled out for the game. Players that were interested in Borderlands as a service would now have a more concrete understanding of things to come.
I would type more, but the above quote sums it up perfectly. The only problem that could arise is if the game feels incomplete at launch.

Watch this blog for more information on my plans for Borderlands.