Thursday, September 02, 2010

Oh, Fuck You Mythic and those dirty Skaven too

Warhammer Online is getting a three-stage "RvR" pack as outlined in this letter on the main site.  Skaven, realm rank increases, and magic, fucking magic (ok maybe no more magic is being added, but it sounded good).

My initial reaction: cool. 

My reaction after reading the entire letter and thinking on it a while: fuck Mythic.

The first issue I want to bring up:
WAR is not going Free 2 Play: We’re not considering this option right now.
Just by the mere fact that they mention this (first thing they mention interestingly enough) I am convinced they've recieved a ton of feedback requesting a Free 2 Play model for WAR.  That they are NOT considering at this point is indicative to me that WAR is doomed within the dark dungeons of EA.  There is plenty of evidence out there showing that Free 2 Play models can be successful after subscriptions failed the first go around.

So instead of a F2P model, WAR is going to split it's RvR pack into three seperate purchases.  Splendid!
Additionally, we will continue to offer that buffet of services by offering the entire RVR pack purchasable in three segments.
Next, we have some talk about the lessons they learned from Dark Ages of Camelot:
We are increasing the RR Cap to 100: This goes hand in hand with a rework of the Renown Ability system. Our goal is to make the Renown Ability system less restrictive, more customizable and closer, in spirit, to the RA system from Dark Age of Camelot. In the past ten years, we’ve learned a lot of lessons from DAoC, and we’re taking our inspiration from this. At the same time, we’ll be easing some of the grind from 1-80. RR 100 will be a challenge, but we will take responsibility for making sure that the power gap between lower RR’s and the higher RR players isn’t an insurmountable obstacle to overcome.
Read that again:
In the past ten years, we’ve learned a lot of lessons from DAoC,
No, I don't think you are understanding what they are saying:
In the past ten years, we’ve learned a lot of lessons from DAoC,
FUCK. YOU. MYTHIC. What honestly did you learn from DAoC? That waiting until years after to release to fix fundamental problems is a disastrous idea? Honestly, had Mythic learned anything from DAoC, WAR would not have suffered the embarrassment that it did at launch. Sorry Mythic, you ignored what was learned from the development and lifetime of DAoC and its too fucking late to go back and try to fool us into thinking you did.

I'm done. Finished.
Bye.

Tuesday, August 31, 2010

Why I bought The Way of Kings by @BrandonSandrson

I don't get excited about many new book releases.  I'm too backed up on books I've never read to care.  However, Brandon Sanderson's up front and always on promotion for his writing (from finishing The Wheel of Time to Mistborn), has made me a fan.  With his new novel, The Way of Kings, releasing today, I wanted to share a blurb from a post on Tor.com about why this book is worth buying:
The Way of Kings (Stormlight Archive, The)Well, finally—after two decades of writing—Tor has given me the chance to share The Way of Kings with you. They’ve taken a risk on this book. At every juncture, they agreed to do as I asked, often choosing the more expensive option as it was a better artistic decision. Michael Whelan on the cover. 400K words in length. Almost thirty full page interior illustrations. High-end printing processes in order to make the interior art look crisp and beautiful. A piece of in-world writing on the back cover, rather than a long list of marketing blurbs. Interludes inside the book that added to the length, and printing costs, but which fleshed out the world and the story in ways I’d always dreamed of doing
If that doesn't make sense, let me use a gaming analogy.  This is essentially an indie developer going to EA and telling them that they will release his indie game the way he wants it released.  It's not saying that Brandon was rude or out of place making these demands of Tor (his publisher), but made the case that this will make the experience better.  Tor believed him and made at least one customer happy by doing so.

I am excited to get my copy.  Get yours via Amazon or your favorite local book retailer.

Saturday, August 14, 2010

Fixed: Bioshock error "This game is currently unavailable" w/ Steam on Alienware m11x

I love my new Alienware m11x laptop, but I was about to lose my cool this morning because I could not get Bioshock to run via Steam.  I was getting the dreaded "This game is currently unavailable" error message when launching the game.

Steam support has a great guide for this problem.  Unfortunately, the step I needed to take was towards the bottom and it took me a long time to get to it.  I first did the Windows 7 troubleshooting, then driver updates (which are not easy on the m11x thanks to Dell's m11x vs. m11xR2 branding), and then I ran every option on the list; except for one that I didn't think was needed: Verifying Game Cache Files (GCF)

It took a few minutes to verify Bioshock's files and in the end it found 5 missing files.  A few seconds later Steam downloaded the missing files and Bioshock now works.  So, lesson learned. Do the simple steps first and then worry about going ape shit with deleting/reinstalling/etc.

Monday, August 09, 2010

MMO Developers: Read this, learn from it

Gamasutra has an article posted wherein CCP outlines their design philosophy behind EVE Online's single-server design. It's an amazing read and no blurb I can quote from it does it justice.  But I'll throw a teaser out to get you to click on over:
The real solution to this problem is to embrace the notion that in an MMO, just like in any other social network, players are the content. Once that is accepted as a fundamental design guideline, it becomes easier to navigate the challenges involved in creating and maintaining a single shard architecture and actually gives the advantage to that design model.

Wednesday, August 04, 2010

Torchlight 2 Announced by @runicgames

Torchlight 2 has been officially announced by Runic Games.  See the official site here; pretty pictures from PC Gamer here.
Torchlight II ignites the franchise created and developed by Runic Games in this exciting sequel to the award-winning Action RPG Torchlight. Runic Games, located in Seattle, is a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, Fate, and Torchlight, which won the Game Developer’s Choice Award for Best Debut of 2009.

Torchlight II is richly textured with our unique art style, drawing from traditional animation influences and expanding on the whimsical and quirky world captured in the original Torchlight. We aim for that broad appeal that’s appropriate for older kids, but is really intended for the kid in every adult.

CO-OP ACTION

The most exciting new feature of Torchlight II is the multiplayer element. Play with your friends, and use the free peer-to-peer matchmaking service to meet new players of a similar level and interest. Together players will discover expansive randomized outdoor areas and deep ominous caverns; random instanced and persistent dungeons, a huge variety of all new monsters and villains, endless variations of loot to find, and quests to complete. Players journey through the perilous Overworld, enjoying all new weather features, time of day events, and a rich and cunning story to drive gameplay.

BACKSTORY

Beyond the town of Torchlight lies a world shrouded in adventure and mystery. Guardian-warrior Syl appears in a prophetic dream, summoning the player to the Estherian Steppes. There, you meet with the Destroyer and soon venture across the continent of Vilderan, an exotic frontier besieged by forces of evil. A discovery unfolds, that the Alchemist, following his conquest of dark ember, disappeared on his quest to defeat the unknown corrupted force responsible for destroying the mystical race of Estherians. Aided by Syl, the remaining Estherian Guardians, and clues left behind by the missing Alchemist, you will find yourself battling a powerful enemy that threatens to unravel the elements of the entire world.

Runic Games will release Torchlight II initially as a digital download in Spring of 2011.

KEY FEATURES

* Multi-player – Play with your friends over a local area network, or over the Internet. A free matchmaking peer-to-peer service lets you make new friends for exciting co-op play.
* Customizable Characters – Players create and customize a character from one of four classes available and choose an animal companion. Through cosmetic, class, and gender choices, skill path decisions, and the treasures they acquire, each character can be custom-tailored to each player’s needs.
* Moddability – Torchlight II will release with an updated version of TorchEd, the Torchlight editor. Players have the option to create their own mods, adding even more content to the world. You and your friends can download the same mod and play together!
* New User Interface – Torchlight II boasts an entirely new, improved user interface, designed to be easier than ever for new players to pick up and play. Thanks to this intuitive interface, players have immediate access to a rich and varied world, with little experience necessary.
* Overworld Areas – Torchlight II has large randomized overworld areas to explore with weather, time of day cycles, and random events that provide players with even more content to experience.
* Random Dungeons – Delve into randomly generated dungeons within the game at any time for extra experience and rare loot. Dungeons in Torchlight II have even more branching paths to explore with friends filled with random events, rewards and dangers.
* Retirement System – Once characters are sufficiently leveled up, they can “retire” and bestow specific benefits and perks onto new characters.
* Pets – Players choose a pet to accompany them. Pets level up along with the player, and help in battle, learn spells, carry items, and perform a variety of support services.
* Fishing – Fishing returns in the sequel! Players can take a break from the high-energy pace of adventuring to relax by one of the many fishing holes and see what they can catch. Fish have unique benefits for the player and pet, while a number of other rewards can also be discovered.
I'm slightly confused, because I thought their MMOG was coming next, not another co-op/single-player game. Or I'm not understanding exactly what Torchlight 2 is!?