Friday, July 22, 2011

Tobold's MMORPG Blog: The forum lies

Tobold's MMORPG Blog: The forum lies

Tobold offer's up an excellent analysis of Ben Cousin's (of EA) speech about Battlefield Hero's "pay to win" model.
Weapons for real money were introduced that were better than any weapons you could get by playing, and simultaneously it was made harder to play for free.
I wanted to nitpick something Tobold said:
Thus when the CEO of CCP recently commented the uproar of the EVE community on a similar issue with "I can tell you that this is one of the moments where we look at what our players do and less of what they say", he was completely right. The forum lies.
First, comparing EVE to Battlefield Heroes is an apples to oranges comparison. EVE is and will continue to be a subscription game and unlike most subscription games, EVE ties A LOT of a player's power into how LONG they've been a paying subscriber. BF:H started as and continues to be a free to play game which players can now spend money on to have an advantage.

While BF:H simply changed to make it a bit harder to play the game for free, the proposed changes for EVE threatened to undermine the entire structure upon which the game was built.  To emphasis this point, the EVE changes threatened to undue years of commitment from loyal customers who were PAYING TO PLAY THE GAME. EVE was not in threat of closing.  CCP appeared to be trying to squeeze more money of of their paying players simply because they thought they could.  EVE was not in danger of closing down as BF:H was.

It was not just the forums that were ablaze over the EVE debacle.  It was the entire EVE community, from fan sites to the elected player representatives.  There was a consistent message on all fronts "DON'T FUCKING DO IT CCP".  

Secondly, I would caution that while forums may "lie" in general, there is still valuable feedback to be found amongst the noise.  While only 2% of players may post on the forums, I guarantee there is another 10% that have the same exact complaints and/or feedback as the forum posters.  The danger is that 10% is silent when they leave the game. 

Thursday, July 21, 2011

Shut up about EA/Origin


EDIT: Fixed picture as to not break my entire blog layout.

Monday, July 11, 2011

Dancing with Dragons

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Wednesday, July 06, 2011

Just Cause 2 Just Needs More Ammo

I picked up Just Cause 2 on the Summer Steam sale for a grand total of $4.99 (plus $0.66 for a DLC weapon).  The game is an extremely fun mix of Grand Theft Auto and Batman.  The game is set in an open world sandbox where the player can do pretty much anything they want.  On top of this, the player is equipped with a Batman-like grappling hook that expands the game play past the traditional Grand Theft Auto car jacking and hooker killing. Also the games narrative pits the protagonist, Rico, against the local island government giving him plenty of opportunities to cause CHAOS (as the game calls it).

Also, it's a beautiful game when it wants to be:


I've enjoyed my stint so far with the game and I've definitely gotten my five dollars worth.  However, there is a glaring  hole in the game play that kills the game: the lack of ammunition.  To make this even more infuriating, the DLC weapon packs (which you pay real money for) require the player to then buy the weapon from the in-game black market, but the game does not provide any ammunition from within the game world with which to refill these weapons.  So the player is stuck always having to waste all their in-game money on restocking weapons from the black market meaning they miss out on all the other neat toys that could be purchased.

The DLC weapons are clearly the worst offenders and a black-eye for DLC everywhere, but the regular weapons are always short on ammo as well.  The only way to get ammo is to kill enemies and rarely is there an enemy around with the weapon type the player is needing ammo for, resulting in the player constantly having to juggle weapon swaps.  Its an obvious game design blunder that should have been fixed by adding ammo drops from the black market.  If the black market helicopter can air drop me everything from a fucking motorcycle to a private jet, it sure as hell could drop me an ammo crate.

But this is why cheats exist and I can continue happily along my way now with unlimited ammo.

Tuesday, July 05, 2011

Global Agenda: Free 2 Play works

Global Agenda launched as a subscription game, but has since gone Free 2 Play (F2P).  I jumped on board when the game came to Steam and while I haven't spent any money myself, I have played with several players that are enjoying the money they have spent with the new F2P model introduced with Free Agent.  Most of those players joined at the same time I did and bought into the Elite Agent one-time $20 ($15 with coupon) micro-transaction.  From what I can tell, this is the path most players are taking once they determine they want to stick around for a while.  After that they start picking up the occasional Boost for an extended play session which puts more money in Global Agenda's pockets.

The studio behind Global Agenda, Hi-Rez Studios, are quite pleased with Free Agent's success as well. In this interview with PC Gamer they had this to say:
“We have many many more people creating accounts every day, many more people playing concurrently, our revenues are higher than they ever have been before which means we can develop content and put it into the game faster than ever before.”
This is just more evidence that the F2P model is the way for new MMOGs to go, even when they are MMO-lite such as Global Agenda.