Monday, February 05, 2024

Ashes of Creation PvP

ashes of creation PvP

  Ashes of Creation's most recent update focused on their caravan system, including PvP, and boy did it impress!

 I've beat up on past updates from Ashes for lacking in showing a cohesive game experience.  The updates were often lacking UI and failed to show complete game loops.  With this update, which was titled "the PvP update", we got to see a lot more than PvP.  We saw complete game loops with the back drop of players battling it out.

 What impressed me the most was actually the caravan and I'd argue this update was better in regards to caravans than the prior caravan update.   We got to see a caravan get ambushed and stolen.  The team showed off how caravans can be converted to barges and floated down river.  All of it worked with no issues (at least nothing obvious).

 My favorite part was watching the caravan convert into a barge.  The system seemed well thought out and featured complex visual stages for this early in the game's development.  The players had to defend the barge while it was converting and there was a sense of excitement as it pushed off just as the attackers pushed in.

 At the end of the event the caravan was back in town and stolen goods were taken care of.  I like that towns will have variety based on how they are "leveled up"; in the case of this video with a black market dealer.  This should hopefully lead to opportunities to make a niche for a town.  Hopefully there is a "if you take this; you can't take that" balance to it so towns don't become "everything".

 What I think this developer update lacked the most was the actual PvP.  We saw players slinging spells and arrows at each other but we really didn't get into the nuance of PvP.  The combat looked smooth and there was a variety of actions being taken, but no details on anything.  We saw stealth players ambushing and melee players leaping into the fight.  One poor soul was insta-gibbed.

 I'd like to have seen more around the nuance of combat; especially with PvP hot topics such as crow control, stealth, and ranged vs melee balance.  Also with the system as a whole there is going to be A LOT of questions about how griefing and exploitation will be addressed.  It was mentioned that spying on an opposing caravan's plans was a legitimate tactic they expected players to take.  

 Spying which is likely to occur outside the game... which brings into the question how are developers balancing that? What happens its the result of a hacked account? Or a hacked Discord server? Or if real life money exchanges hands for the info?  I forsee this being a huge sticking point for this game with it's desires to have PvP as a countering force in the world against other player's activities.

 The video did somewhat show that numbers will be a key aspect as well which is going to upset a lot of the PvP tryhards. Bigger forces (i.e. zergs) will smash smaller forces.  I don't see anyway around that yet in a PvP experience that is built around anyone being able to show up at any time.  Ashes is going to have to start answering these questions or it's going to be trial by fire and getting screwed over on something like this is 100% something players will quit a game over.

 While there are long standing questions on open world PvP that will need answering this update still showed a lot of promise.  Its cool to see where the game is at and where it is headed.  I did not buy into the Alpha 2 packages but I can see why players would have bought in to get early hands on with this type of gameplay.  The game is still a ways out but my interest continues to grow.

Sunday, February 04, 2024

Nightingale Playtest Screenshots

 Some screenshots from the stress test for Nightingale.

nightingale screenshot
Promising opening

nightingale screenshot
Loading...

nightingale screenshot
Bits of wood come off as you chop a tree down

nightingale screenshot
Bigger tree; more chopping required

nightingale screenshot
Campfire: the survival game basic

nightingale screenshot
The start of a home

nightingale screenshot
A bit dark but my house is in the darkness


Friday, February 02, 2024

Nightingale Playtest TODAY ONLY - DON'T MISS!

Nightingale

Update: 4p ET - test has been extended extra hours: Stress Test Extended Until 7 pm MST (6 pm PST, 9 pm EST, and 2 am GMT) 

Nightingale has a limited-time playtest today.  Sign up now so you don't miss.  DukeSloth covers more in the below video.

Wednesday, January 31, 2024

Day 2: Enshrouded

 I've continued my adventures into Enshrouded and am proud to report: I built a home... with a roof!  And I have workers!

enshrouded screenshot
It's not much but I built it myself!

 The core loop of Enshrouded: collect stuff, take it back home, and build stuff.  Then repeat.  Any other system is essentially a system of support to that core loop.  For Day 2 I found myself out and about gathering stone, wood logs, and .... tar? Yes, tar.

 The basic wall and floor building blocks in Enshrouded just require stone or wooden blocks; both easily attained and crafted.   I was even able to save a bit on resources by using walls with windows instead of solid walls.  Now I just needed to add a roof and to have something qualified as a roof it's a bit trickier.  As far as I could tell the most cost-efficient roofing option is tarred wood roof.  Wood? Easy. Tar? Where do I get tar?

 I had remembered that I could get tar from accidentally burning food or picking up an expired campfire but that nets one tar at a time.  That wasn't going to work for the hundreds I needed for a proper roof to my box-shaped home.

 In steps the Blacksmith.  Actually first came the Google search "where do you get tar in Enshrouded?". That lead me to needing the Blacksmith which pointed out to me that I needed to actually do some of these quests piling up in my journal.  That is a small gripe I have with the game so far; it doesn't really give me an idea of what is all possible with the building toolset.  

 Through quests or upgrading your flame alter new things become available, but until you meet those moments you don't know the possibilities.  Ideally the game would have a tech tree that I could explore that shows me all the possibilities.  It wouldn't need to explain exactly how to unlock them, but just show that they are possible and give a nudge in the right direction. 

 With my Google knowledge in hand I completed the blacksmith quest and summoned my first worker and with it unlocked new crafting stations.  Now I could set up the kiln to pump out tar in larger quantities.  A tarred roof was in sight (and in the screenshot above)!  If you wanted to see more about the crafting station a few of them are in the beginning of this Enshrouded video on YouTube.

 Knowing that NPC workers were the key to further progression I prioritized those quests.  I upgraded my armor with the blacksmith and off I went.  I now have the hunter, farmer, and alchemist.  Next up is the carpenter who I hear has all sorts of exciting stuff (like magic storage that lets you craft using items in the magic storage!).

 Also with the farmer I can take part in one of my favorite hobbies in digital form: gardening/farming!

 More screenshots:

enshrouded screenshot
Night time at the house!

enshrouded screenshot
Kiln interface

enshrouded screenshot
Nighttime shot overlooking an enshrouded area

enshrouded screenshot
House fire? Nope.  Just an eternal flame altar.

enshrouded screenshot
Diggin' holes.


Monday, January 29, 2024

Lions gonna Lion

 As a Packers fan there are oh so many memes fit the occasion for the Lions.  Some of my favorites:

 First time blowing a double digit lead in the NFC Championship Game?

Not gonna lie; they had me in the first half.  Premature celebration?

Lol