Tuesday, April 24, 2007

Friday, April 20, 2007

SOE Poised to Purchase Vanguard?

As I mentioned yesterday, something's afoot! SOE has been in the news as of late, so I figure they probably have something else in the works. What could it be though? A new game? Another complete rebuilding of Star Wars Galaxies? A purchase of IGE? A new acquisition?

The evidence points towards the latter: a new acquisition. SOE is definitely ramping up it's business operations globally. They have recently modified the Station Exchange service. Plus, SOE is certainly not afraid to snatch up flailing, on the verge of death MMOGs, like The Matrix Online. Also, they have shown the ability to keep low-population games going. For example, Planetside.

It just so happens that Vanguard: Saga of Heroes isn't doing very well, as evidenced by this in depth population analysis on Silky Venom. SOE has already financially bailed Sigil out, allowing them to launch the game. SOE currently is Vanguard's publisher. Over at EQ2Flames.com players can even "help SOE make a business decision." LFG, EQ2Flames.com admin, has the rumor on the down low that SOE plans to purchase Vanguard from Sigil.

Vanguard, as Sigil's flagship, determines whether Sigil remains a financially viable company. Now is the time to sell, before rock bottom is hit. The facts just don't look good for Vanguard. There has been a sort of mass exodus as of late. Server merges are most likely in the works. I hear it is really (and I mean really) hard to find a group on most servers. Speed hacking seems to be running rampant. Vanguard is being trashed.

And who better to save it, again, than SOE. SOE wants to be the big player in this market, and whatever number of b-rate, down and out MMORPGs it takes to get there is more than worth the price of admission.

Thursday, April 19, 2007

Something's Afoot!

Have you ever had the feeling that something interesting is going on, but you just can't see it yet? Or, that there is a party you weren't invited to? Well, that is the feeling I am having right now. There is something afoot, but I don't know what it is. I know who it may involve, but I am unsure of what it may involve.

Perplexing cryptic riddles aside, I will put my journalistic prowess to the test and uncover this mystery at once. To the mother f'n bat mobile!

Not A Gamer

Warrant reveals no games in Cho Seung Hui's possession. A quote from the article:
"Cho's dorm room revealed the following items to authorities:

• Chain from top left closet shelf
• Folding knife & combination padlock
• Compaq computer from desktop
• Assorted documents, notepads, writings from desktop
• Combination lock
• Dremel tool and case
• Nine books, two notebooks, envelopes, from top shelf
• Assorted books & pads from lower shelf
• Compact discs from desktops
• Items from desktop & drawers: winchester multi tool, 3 notebooks, mail, checks, credit card
• Items from 2nd door: Kodak digital camera, Citibank statement
• Two cases of compact discs from dresser top
• Drive: Seagate: 80 Gb
• Six sheets of green computer paper
• Mirror with blue plastic housing
• Dremel tool box with receipt
• Dell Latitude service tag

So there you have it: at the moment, there is no evidence whatsoever supporting the theory that violent video games played a part in this horrific tragedy."
There is the possibility of some video games hiding somewhere on the PC, or hard drive, but according to Cho's roommate, he never played any games.

Wednesday, April 18, 2007

Limbaugh Lays it Straight

Limbaugh: Games Aren't To Blame

CALLER: What I really think is an issue is video violence, video gaming. I will guarantee you, I'll bet my last dollar in my pocket, that this shooter will be found to have been a compulsive video gamer, and when people are living that kind of lifestyle -- and college students do this a lot.

RUSH: (sigh) Let's say you're right. Not every video gamer goes out and murders 33 people on the college campus though. There's more to this than that. We can find all kinds of societal problems and ills, but the fact of the matter is that whatever you would look at as a bad influence -- video games as you mentioned -- it may desensitize people, but it doesn't turn everybody into mass murderers.

I know it's natural that everybody wants to throw their theories into this, and perhaps come up with perhaps a unique explanation or to understand, and I think it's natural, because people have a tough time accepting a relatively simple explanation for something of this scale. But how many people are playing video games out there? How many millions of people play video games, and how many millions of people have guns?

If you start blaming the video games, you may as well demand video game control because it's the same thing when you start trying to blame guns for this. You have here a sick individual, an evil individual who committed a random act. But if you want to start blaming the video games, this guy was this or that, weeeeell, then you've gotta maybe talk about banning them because that's the same tack that's taken with guns. You got one guy who used a gun that's it. You're falling prey to the same way the Drive-Bys propagandize, and that's, "Well, we need gun control! We gotta get guns out of the hands of people."

Rush rounds up his argument by issuing the following concern to avoid knee-jerk reactions from those hoping to profit from the tragedy.

So you gotta be real careful here not to paint with broad brushes on these things. You gotta be very careful not to plug this into your own individual political prism, because then you become no different than what the Drive-Bys are doing. If you just wait, eventually we'll find out more than we want to know about this guy, and you're going to have to listen to what's reported about this guy with keen ears, and you're going to have to read with sharp eyes out there, because the Drive-Bys are going to report about this guy in ways that will advance their political agenda because that's what this story is to them.

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I agree 100%. People are afraid to believe that there might be something outside their control, or more importantly, the control of the community at large. Therefore, they blame their personal dead horse and whack away.