Friday, June 29, 2007

Perfect... Again

The fall semester ended a while ago, but I never posted my results. Well, receiving a letter congratulating me on making the President's List, spurred me to post. After a tough fall semester I achieved yet another 4.0. For the sports fans keeping track at home, that is a cumulative 4.0 GPA.

Tuesday, June 26, 2007

Pirates of the Burning Seas will be Published by SOE

Pirates of the Burning Seas will now be published by SOE.
Here is the breakdown:

Flying Lab Software

• Game Development
• Community
• Customer Support
• Server Operations

Sony Online Entertainment
• Billing
• Launcher
• Retail Distribution
• Localization
• Marketing
Here is my problem. I have spoken strongly towards voting with my wallet for the games I choose to play and subscribe to. I have stated that I refuse to "vote" for any SOE sponsored game; from Vanguard to Star Wars: Galaxies.

Sadly, I was 100% set on playing Pirates of the Burning Seas. The game design looks solid. The graphics look great. The developers, Flying Lab Software, have been stellar through the entire process; ensuring the community is always up to date.

I don't know where I stand. I understand the need for a publisher and SOE is a valid choice. I will have to monitor this situation closely and hopefully I can be convinced that SOE will not try to dictate development; regardless of what the contract states.

I'm really pissed that I didn't see this coming. Flying Lab Software has been looking for a distribution solution for some time. SOE, in a mad push to gobble up as many MMOG projects as they can, was a perfect fit. While SOE is just the publishers at this time, it still worries me that they have their hand in the cookie jar.

Sunday, June 24, 2007

Violent Crimes in the US have Fallen by 60% since Doom was Released

Since Doom was released in 1993, violent crimes in the United States have dropped to 40% of what they used to be. Coincidence? Possibly, yes. However, the year Quake and Duke Nukem 3D were released, violent crimes fell by 4%, and a further 2% when Grand Theft Auto was released.



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Monday, June 18, 2007

Neverwinter Nights 2

I picked up a copy of Neverwinter Nights 2 and have started playing it. I was in the NWN2 multi-player beta test, but the game didn't seem ready to launch. Unfortunately, it launched to a myriad of mixed reviews. There were obvious bugs and technical issues at launch.

Still, as a huge fan of the original NWN, I decided to keep NWN 2 on my radar. Well, the game has gone through a series of patches and for the most part seems to have turned around. I decided it was time for me to jump in and give it a fair shake. So far, I have not been disappointed. Graphics are good, gameplay is better, and most technical issues have been resolved.

The one weak area is with multi-player play. According to the developers this is the next issue they are going to tackle in patch 1.07. That should give me enough time to finish the single-player campaign and play around with the toolset.