Showing posts with label Pirates of the Burning Seas. Show all posts
Showing posts with label Pirates of the Burning Seas. Show all posts

Tuesday, September 21, 2010

This is WHY Free 2 Play works, quote from Pirates of the Burning Seas team

Just a quick quote drop here. Pirates of the Burning Seas is going Free 2 Play and their lead developer explains a little bit why in this article at Rock, Paper, Shotgun:
RPS: Firstly, the obvious. Why free to play? Why now?

Declan O’Connell: Subscription-access greatly limits the potential player-base of a game. You’re making money off of every player who is willing to pay $15 a month, but you don’t get those players who would play if it was $10 or $5 a month, or those who would pay piecemeal for things that grab their interest. You also only make $15 per account for which your hardcore players can find a use, when they might pay even more for extra features. That’s the money end.
STOP!



Read no further. That is why F2P works as a business model. It removes the barrier to entry and allows players to participate at any investment level. Proper game design can then go a long way to encouraging players to spend more at the same time making sure players that don't spend as much don't feel left out.

Tuesday, December 01, 2009

Nov 2009: What I'm Playing/What I'm Paying

Previous months: Oct 2009, Sept 2009

Check out the "What I'm Playing/What I'm Paying" Google Spreadsheet.


Commentary:

November was a fairly simple month for me. Left 4 Dead 2 launched and then December was here before I knew it. As my only gaming purchase, L4D2 set me back $45 (and would have been only $34 had I not waited so long and went in on a 4-pack with friends).

Before I get to L4D2, I want to mention that I did play some other games this month. I finished my first playthrough of Borderlands and am working on a review of the game as I play through it a second time. Its a good game, not great and misses on just about every category. Fortunately, there is a shitload of guns to make up for it.

Also, I took advantage of the six free months for Pirates of the Burning Seas. I like the game, but it was just a bad month to get started...

... because Left 4 Dead 2 took up the majority of my time! I posted my initial impressions and I'm still amazed by this game. Its tons of fun and improves on the game in almost every category. My only complaint is that the new survivors are not as "awesome" as the first four. I miss Bill.

Conclusion:

Free MMOs, that aren't normally free, are awesome, even if I don't have a lot of time to play them. Steam continues to prove its value with another pre-order special and on-time release with a preload of the game.

Upcoming changes:

I started using Xfire again this month and that is going to change these monthly What I'm Playing/What I'm Paying posts for the better as I get more granular data on how long I'm playing each game. Expect a new, more detailed spreadsheet next month. This is part of a move towards changes in how I want to run this blog (or is this a website now?).

Wednesday, November 11, 2009

Veteran's Day: Pirates of the Burning Sea FREE For 6 Months

While Flying Labs Software did not make this announcement on veteran's day, I wanted to talk about it:
Military personnel that can verify their status through a .mil e-mail address will be able to partake in an interesting promotion announced by Flying Lab Software this week. The promotion offers six months of Pirates of the Burning Sea to military personnel, however, in order to continue playing after the free six months you will still have to purchase a copy of the game.
I've run the full gambit of decisions on Pirates of the Burning Seas. From almost joining their core audience as a player community liaison to the announcement of SOE publishing the game crushing my dreams, eventually I decided to skip the game's launch.

It turned out that the launch did not go so well and the game was quickly written off as a niche "failure". In my opinion, the game is right where I anticipated, a niche game with a niche audience. Fortunately, this free offer for military members gives me a proper 6 months to evaluate the game (and at $7 for a copy of the game, I may be tempted to just take the plunge down the road).

I started my journey into the game last night. The download and setup was a breeze, but that is a requirement for me these days. Any hiccups at that stage and I tend to dump any free game in a heartbeat.

Character creation was pretty awesome and I feel I've created a unique French Naval Officer, named Captain Heartless Gamer. With a Captain, a ship, and the tutorial complete, I set out for some adventures. The game can really be broken down into four areas: ships, avatars, economy, and PvP.

As I only played for an hour or so, I've only experienced ship and avatar combat. Ship combat is pretty solid and enjoyable. It can be slow at times, but I suspect it will get better as my ship gets better. Avatar combat is a cheap attempt to introduce a little classic diku-inspired MMO into PotBS. It works, but I wouldn't hold it up as a strong point.

At the end of the day, I'm playing for the open seas, the economy, and eventually some PvP. Good thing I have six months to feel the situation out!

Friday, June 12, 2009

MMOs On Steam 20% - 75% Off, WAR Not Included

Steam is hosting a sale on MMOGs.
Most of Steam's Massively Multiplayer games are on sale through the 19th, starting today.
Curiously enough Warhammer Online: Age of Reckoning, one MMOG that could use a little boost in sales before its next big patch, isn't included in the list. Between this and Mark Jacobs semi-absence as of late, it has to make WAR fans wonder what is up in Mythic-town.

However, SOE isn't missing the boat, with almost all of their MMO games on Steam for sale. From Everquest II to Pirates of the Burning Seas, they've got it covered.

I would be very interested to see how this sale helps out each of these games. Unreal Tournament III saw a fairly healthy revival when its price tag was slashed on Steam:
According to Valve, that strong spike was a 2,000% increase in simultaneous players in the game (UT3). Additionally, the game held the top spot on Steam's bestseller list.
Of course, UT3 didn't carry the baggage of a monthly subscription, so it may be a little apples to oranges, but it does show that older games can have new life breathed into them via the greatest PC gaming platform on earth.

Tuesday, April 15, 2008

Good Call/Bad Call

A while ago I made up my mind that I would not participate in Pirates of the Burning Seas (PotBS), even though I did attempt to try the trial a few weeks ago (without success). At first, I tried to play it off as lack of time leading towards a lack of interest in the game. I completely ruled out the SOE publishing deal as reasoning behind my decision.

I have to admit though, that the SOE publishing deal did sour me on the game as a whole. Looking back, it wasn't really the fact that it was SOE, more than it was the fact that Flying Labs suddenly looked desperate to get this game out the door. Flying Lab was great during the entire development period, always sharing insight into design decisions and never short on previews.

At some point along the line, a decision was made to include avatar combat as a major part of the game. This fell in line with Flying Lab's decision to delay the game, not just for avatar combat, but for a publishing deal as well. This all leads to where PotBS sits today: a sinking ship.

The short story of what is wrong with PotBS can be seen at the previous link, but in the interest of summary here: avatar combat sucks, content is cut'n'paste between nations, and PvP is a negative-sum situation all around. Personally, that is about what I guessed before the game launched. Every preview for avatar combat looked bland, and the explanations behind it sounded dry.

While SOE may get off the hook for this sinking ship, another in their huge pile of sinking ships, I can't help but believe that the delays related to publishing PotBS directly lead to bad design decisions by Flying Labs to include avatar combat, essentially taking away resources from polishing the main features of the game: ship combat and the player economy.

I sit here and believe I made a Good Call in not devoting my time to PotBS. The MMO industry is tough, and getting tougher. More gamers are in the market, but it doesn't seem like any title outside of World of Warcraft can keep them coming in and more importantly, keep them playing.

Tuesday, March 18, 2008

What I Really Did This Weekend

If you've been following along, I had some spare time to game this weekend. Here is what I played:

Bioschock demo - Downloaded via Steam. Great graphics, killer atmosphere, and exceptional game play. However, I can't help but admit that my first person gaming skills have passed me by. I just could not get a decent grip on my aim to hit any of the mask-wearing freaks in this demo. After finishing the demo, I definitely have thoughts about buying the game.

ET:QW demo 2.0 - I don't know if it was just an error or something, but the demo would not allow me to play online due to "Punkbuster not being installed". Every other Punkbuster game I own works fine and Punkbuster is most definitely installed. Doing a bit of research it turns out that demo 2.0 clients can only connect to Punkbuster disabled servers. I don't have enough time to fuck around with a demo, so I canned it before even trying.

Pirates of the Burning Seas trial - Oops, they don't have a open trial offer. The only trial is through a buddy key program and unfortunately nobody I know bought the game. Well thats a lie, I did find one person who offered to send me a key, but never actually sent it. If I do get the key I will probably give it a go.

Peggle Extreme and Peggle Deluxe Demo - Peggle simply rocks, and not just because it is available via Steam. Peggle Extreme comes packaged with The Orange Box, but I had never paid much attention to it. Due to some no-Internet time (bad storms this weekend), I played a good bit of Peggle. I was thoroughly enthralled with the game and downloaded the Peggle Deluxe Demo as well.

The game is very casual at heart, but definitely hits on some hardcore gaming tendencies (high scores, replays, combos). I found myself alt-tabbing into Peggle repeatedly while playing World of Warcraft and Portal, but often not alt-tabbing back! The actual game costs only $9.95 through Steam and should the wife approve the purchase order, I will own it soon.

Portal - Also part of The Orange Box, Portal is an award winning puzzle game. I admittedly have never finished this spectacular game. I am actually still sort of stuck on a certain level, but I forget which one. If it wasn't for Peggle I would of probably beat the game and downloaded some fan-made bonus levels.

World of Warcraft - Sadly I must admit that I played an unhealthy dose of World of Warcraft on top of everything else. I deleted my warrior alt and started a new warrior alt. Why? Because Undead are cooler than Trolls.

I also spent a good amount of time running battlegrounds on my main, Tanglefoot the Troll Shaman. I earned enough honor for a new piece of Vindicator's gear and am halfway to another piece.

I also got around to grinding honored reputation with every faction needed to gain access to all the Heroic Mode dungeons in The Burning Crusade. Now, I haven't actually tried a Heroic Mode dungeon, but at least now I can if I so choose.

Thursday, March 13, 2008

Gaming Impasse

I've found myself at a gaming impasse. My wife, bless her heart, is out of town all weekend. That leaves me (plus the dog, cat, and rabbit) alone to game. Unfortunately, I don't know what the hell to play!

World of Warcraft has once again brought out the true Heartless. I spend more time cussing, bitching, and griping than I do playing. I could probably bypass the pain by avoiding battlegrounds and PvP all together, but then what would I do? I don't really enjoy PvE and I'm not really ready to sign up for any raids. My gear would probably get me laughed out of the room anyways.

I could try a new game, but I don't really want to spend the money. Looking at some demos and trials that are out, I have some choices to make. So, I put them in a nice little list.

Enemy Territory: Quake Wars Demo 2.0 - I played the original demo, but felt the game was a bit messy. Supposedly, the developers have heeded the call and updated the demo to reflect recent changes to make the game more accessible. I guess it's worth giving a try. Bonus: its available through Steam.

Bioshock demo - Game is supposedly great, so hopefully the demo will be as well. Bonus: its available through Steam.

Pirates of the Burning Seas trial - This was supposed to be my next MMOG, but the delay and SOE publishing announcement fizzled my enthusiasm. Lackluster reviews have kept me away since. My worry with the trial is that I will not have enough time to actually enjoy the game. I don't want to spend a couple days grinding for nothing.

Anyways, anyone have some thoughts to spare? I may end up just vegetating in front of World of Warcraft. I'm sure my wife will love this when she gets around to reading my blog again :P

Tuesday, December 04, 2007

Passing On Pirates

I am officially passing on the Pirates of the Burning Seas beta. I have recieved an invite to beta and was graciously asked to participate in a fairly significant manner as either the PvP or Economic representative on the official Boarding Party, a collection of player advocates that helps promote the game and funnel community issues to the developers. Unfortunately, I have final exams incoming followed by a marathon of work to get done if I want to actually enjoy my time off over the holiday break.

From all accounts, with the NDA being dropped, Pirates of the Burning Sea is shaping up to be a good, but lacking overall game. The consensus seems to be: avatar combat and leveling sucks, PvP and the economy are sweet, and the British are over-powered. Pretty much what I expected out of the game.

It is a bit disconcerting that the game has been delayed a long time due Flying Lab's decision to finish their implementation of avatar combat. Originally, the game was planned to be ship based only, with the ability to move an avatar through the port towns. However, that all changed and now there seems to be a fairly grindy, land-based aspect to the game that I've yet to read a good thing about.

In the end, PotBS is the wrong game, at the wrong time for me. Had it released already, I would no doubt be playing it. But now, I have my sights set on Warhammer Online. In the interim, World of Warcraft, Team Fortress 2, and Call of Duty 4 should hold me over until I get my chance at WAR.

Tuesday, June 26, 2007

Pirates of the Burning Seas will be Published by SOE

Pirates of the Burning Seas will now be published by SOE.
Here is the breakdown:

Flying Lab Software

• Game Development
• Community
• Customer Support
• Server Operations

Sony Online Entertainment
• Billing
• Launcher
• Retail Distribution
• Localization
• Marketing
Here is my problem. I have spoken strongly towards voting with my wallet for the games I choose to play and subscribe to. I have stated that I refuse to "vote" for any SOE sponsored game; from Vanguard to Star Wars: Galaxies.

Sadly, I was 100% set on playing Pirates of the Burning Seas. The game design looks solid. The graphics look great. The developers, Flying Lab Software, have been stellar through the entire process; ensuring the community is always up to date.

I don't know where I stand. I understand the need for a publisher and SOE is a valid choice. I will have to monitor this situation closely and hopefully I can be convinced that SOE will not try to dictate development; regardless of what the contract states.

I'm really pissed that I didn't see this coming. Flying Lab Software has been looking for a distribution solution for some time. SOE, in a mad push to gobble up as many MMOG projects as they can, was a perfect fit. While SOE is just the publishers at this time, it still worries me that they have their hand in the cookie jar.