Tuesday, November 13, 2007

Digital Distribution Woes

Digital distribution is the the future for gaming. Ten years from now, players won't go to a store to buy their games, they will just download them. The process will be simple, clean, and help to cut the rising cost of games.

Unfortunately, if the Call of Duty 4 launch via Steam is any indication, digital distribution has a long ways to go. The Steam launch has been littered with show-stopping bugs and regional pricing differences, not to mention being launched nearly a week after the box versions hit store shelves. All of this for a game that has Game of the Year written all over it, and that is saying a lot in a period seeing the launch of a ton of AAA games.

The first issue with the Steam launch, as mentioned, was the fact that it was released a week later than the box version. While this is fine for players like myself, who had no plans to jump in at launch, it is a sore spot for many players that have become fond of Steam and other digital distribution solutions.

Tagged onto the week delay, the actual decryption files didn't get released on Steam until midday on Nov 12th (the release date). Most Steam users had expected a 12:01 AM launch, but it was not to be, and many angry gamers spent several hours waiting for the game to be released. Is it a bit much to expect midnight launches via Steam? Maybe, but Valve has shown the ability to do it with their major titles, and I see no reason why that can't carry it over for third-party titles.

The next issue with the launch made me glad to be an American, because the game only cost me $49.95 + tax. Unfortunately, Europeans were stuck with a $69.95 price tag, which did not include VAT. In total, Call of Duty 4 costs almost $80 for Europeans. Again, for a game that has been in stores for $49.95 and that they were getting a week late. There has been no explanation from Activision, the game's publisher, as to the price hike for Europeans using Steam.

NOTE: Prices on Steam are set by the publisher, not Valve.

Thirdly, once the game did become available, a plethora of bugs infested the launch. Pre-loading, the process of downloading the digital game files prior to launch, ended up short for a ton of players. Personally, my download finished 320 Mb short. So, instead of launching right into the game, many players were forced to validate their installation files and download a large portion of the game.

On top of this, there have been many other ugly bugs that have reared their head since the 12th. I will write up a more in-depth post later with details on how I fixed several of them, along with links to appropriate support articles. Needless to say, there are a lot of issues. Issues, that were not present in the boxed version.

With all of this said, the game in question is still probably one of the best games to launch this year. The single-player is short, but no one will be arguing that it isn't the most intense six hours of your gaming life. Yes, it is that damn good. On top of the wonderful single-player, the multi-player is set to challenge Halo 3, if not destroy it in terms of player minutes per month. On Xfire, CoD4 single-player and multi-player combined, are already challenging World of Warcraft as the most played game. Of course, that figure is not counting the players playing via Xbox 360 or Playstation 3. Call of Duty 4 is huge and it just barely missed the boat in regards to digital distribution.

Monday, November 12, 2007

They Really Do Exist

My all time favorite M&M's commercial is the one where the Red and Yellow M&M meet Santa. Upon seeing each other, Santa and the M&M's exclaim: "They really do exist!", before promptly fainting. I LOL in real life every time I see it.

Today, as a gamer, I had the same sort of moment when I came across a story on Digg.com about Fedora Core 8's Game Spin, which just so happens to be the gaming-based operating system I was talking about in my last post. Following it further, I discovered that there were plenty of gaming-related Linux distributions. As the title of this post says, they really do exist!

Unfortunately, my elation was quickly dashed as I realized these were not truly gaming-based operating systems. They were simply Linux distributions with a bunch of freeware games tossed in. The kind of freeware/shareware games that my dad used to buy me when I was ten. Sure, some of them are a bit more polished than the old classics of my youth, but most of them are not and seem to be included in the packages simply to increase the total count they can advertise.

This is not the sort of operating system package I had envisioned when I first heard about the Fedora 8 "re-spin" idea. Nor, is it even really anything special. Anyone with a Linux install could just as easily build this package of games for their system free of charge.

Even with my hopes dashed, I did find some glimmer of hope. A very important part of newer Linux distributions, automated package managers (sort of like Windows Update for Linux), has crossed over to provide updates for many of the included games. This fairly simple idea, central management of all your games updates, could and should be the centerpiece of a gaming-based operating system.

Also, free games are never a bad idea and it makes complete sense for any interested Linux-gamer to probably operate off this Fedora 8 spin off. While it didn't turn out to be what was expected, it is still a start. A baby needs to crawl before it can walk.

Friday, November 09, 2007

Game, The Operating System?

A while back I talked about Linux gaming on Radeon based video cards. In the process, I asked how cool it would be if gamers had the choice of an operating system that was completely dedicated to gaming. Grimwell, Everquest 2's community manager, was very receptive of the idea and I imagine he is not the only one (UPDATE: Jeff Freeman is interested as well).

Amazingly enough, Fedora Core 8, a Linux distribution from Red Hat Inc., is poised to do something that may just make the Game Operating System a reality. Quoting a c|net news article:
...a curious feature of the new version 8, released Thursday, is the ability to strip out the Fedora identity altogether.

The reason: Red Hat wants Fedora to be a foundation for those who want to build their own Linux products on a Fedora foundation.
Further down, this little gem was dropped.
The ability to "re-spin" Fedora is attracting some interest. Among the Fedora-based variations that will be available are one for gaming, one for designing microprocessors, and one for programmers.
That is correct, a gaming based operating system. How fucking cool is that? That is all the information I have found so far, but I am going to keep on digging.

While Linux gaming isn't going to explode overnight because of this, it absolutely lays the groundwork for future incarnations and more attention from game developers.

OLPC Gets It's Game On

One Laptop Per Child, an MIT driven project to deliver $100 laptops to children accross the world, has received a generous donation from EA: the original SimCity! OLPC now has a certifiable big-name game as part of its package.
Electronic Arts will donate the original SimCity city-building game to each computer in the non-profit One Laptop Per Child humanitarian initiative, which designs, manufactures and distributes inexpensive laptops to children around the world with the goal of giving every child in the world access to modern education.
Having done a fairly exhaustive project involving OLPC, I feel attached to any bit of news I hear about it. I never thought that I would be reporting on gaming-related news for the OLPC! I support the project 100% and want to take a moment to talk about it.

OLPC is not here to simply deliever cheap laptops. The laptops have a purpose and a guiding principal. Constructionism, a philosophy of education in which children learn by doing and making, really sets the OLPC project apart from other cheap laptop projects. There are plenty of other companies setting out to prove they can make cheaper laptops. OLPC will always have them beat because of their philosophy, instead of just trying to make the cheapest laptop possible.

Currently, the laptop does cost more than $100 to produce, but the $100 tagline still sticks with the project. It is a goal and I fully believe they can achieve it. However, staying under $300 will still be a great accomplishment. After all, in a world where gamers throw down $500 for the latest video card, I can't help but stop and admire what OLPC has done and will continue to do.

Thursday, November 08, 2007

Elder Scrolls Online Confirmed (Not Really)

Elder Scrolls Online has been confirmed.
Bethesda's very own Pete Hines has confirmed that yes, an MMORPG installment of the wildly popular Elder Scrolls series is on the way. In the announcement, Hines also stated that the company had already put $300 million into the project
Of course this announcement was followed by the proclamation that World of Warcraft now has a contender to deal with. I guess Knights of the Old Republic Online and Warhammer Online don't count? I'm actually quite amazed by this rhetoric.

Am I the only person that has played the Elder Scrolls series of games and said to myself: "This is a lot of fun, but wouldn't work in an MMORPG."? The Elder Scroll games are great single-player fun, but outside of the character system I can't think of one thing that would translate to an MMORPG at all.

Part of the magic behind the Elder Scroll titles has been the ability to be the hero of the world, not one of many heroes which is the case with MMORPGs.
I think there are just a few too many people waiting on the "next big thing".

By the way, I'm just kidding. The confirmation was never true and has been officially denied.
Update: It seems that the original story which Jim sourced in this article jumped to more than a few conclusions. We just got off of the phone with Bethesda's Manager of PR and Marketing Erin Losi, who wanted to clarify a few things.

For one, Bethesda has not announced or confirmed that an Elder Scrolls MMO is in the works.
Oh well, who would of guessed that Destructoid would jump to conclusions and post a catchy title to spam around the Internet? Certainly not me.