Thursday, March 06, 2008

BREAKING NEWS: Blizzard Hates Shamans

BREAKING NEWS: Shaman's Flame Tongue Weapon buff and Warlock's Life Tap nerf have been reverted on World of Warcraft's public test realm. Show no signs of return. Blizzard cites Arena participation numbers as key determinant. Details at noon.

Ok, I'm not that surprised by the rollback. Blizzard is notorious for announcing big changes, only to baulk on implementation and pull them before patches go live. It is just a bit irritating to see Blizzard quoting "Arena participation numbers", of the top few percent of players, as their reason.

Just a cursory glance at the numbers they provided clearly shows some issues for certain classes. Not to mention, an easily noticed abundance of Warlocks in all brackets. However, I am not going to take the time to poke all the obvious holes in the data provided. I'll just hope Blizzard has someone with a brain looking at more than just what was posted.

I truly hope that Arenas are not the deciding factor in everything that is class balance in WoW.

If anything is true of Patch 2.4, it's been a hell of a roller coaster for Shamans! The patch notes started off quiet, but then Blizzard spilled the beans on their plans to "progressively patch the test realm". Instead of releasing a big list of changes, they decided to slowly roll out various changes to the test realm, announcing them as the test realm updated.

I have to admit, the "progressive" approach is turning out to be one hell of a soap opera. One second Warlocks are finally getting nerfed, the next, its another sad joke on the part of Enhancement Shamans everywhere!

Patch 2.4 isn't as bad as I'm squealing about right now for Shamans. Shamans still receive meaningful updates to Ghost Wolf, Totem cooldown, and the Toughness talent. Shamans only lost an anti-healing buff to Flame Tongue weapon, which would have forced Shamans to lose some burst damage in favor of some anti-heal. Sadly, there is no real change to make non-Restoration (healing) Shamans viable in Arenas.

Oh well, at least Blizzard built the Shamans up a bit this time, before crushing them. At least now, I don't have to get a new offhand weapon for my Shaman, and I can stick with the status quo: WINDFURY OR DIE!!!

Wednesday, March 05, 2008

Favre Retires

Thanks Brett. As a Green Bay Packers fan, born and raised in the heart of Wisconsin, there is not a more iconic character than Brett Favre. He was a superhero, someone I thought I would find in one of my favorite comic books, not on the football field. There he was though, every Football Sunday for the past sixteen years, his #4 hovering over center, poised to strike at any moment.

He set records, won games, lost games, made big plays, but most of all, he played the game the way it was meant to be played. He defined toughness and perseverance, while reminding us that yes, he was still human.

Packers fans lived and died by Brett Favre, watching him match brilliant plays with bad. However, Favre always seemed to come up on top. Broken thumb? Give him a band aid. Bloody puke? Its time for him to throw a touchdown pass. Interception on one of the biggest stages in sports? He's thrown more of them than anyone else, but he's also played more consecutive games, thrown for more touchdowns, won more games, and the list goes on.

Brett Favre, described often as a grizzled gunslinger, never passed up an opportunity at glory. Even in the depths of a losing season, he came to play and fight. In his mind, a win was never more than a gunshot away.

Favre steps down after a year of surprises. The Packers were supposed to be on the bottom this year, they came out a step away from the Super Bowl. Just as opposing defenses often looked on in amazement as Favre threw into triple coverage, the 2007 Packer season amazed everyone that watched.

In my opinion, it is fitting that Favre's last pass, possibly, at Lambeau Field was an interception that cost the 2007 Packers a trip to the Super Bowl. After all, he is only human and was playing in a game that NO ONE expected him to be in. Maybe that is why it is so easy for Favre fans to question whether this really is the end.

Update: 15 July, 2008 - Edited labels and last paragraph in anticiaption of Brett Favre potentially making a comeback.

Tuesday, March 04, 2008

WINDFURY OR DIE!!! World of Warcraft's PvE-PvP Break

A post over at WoWInsider details a bit of frustration coming from World of Warcraft players recently in regards to class changes made by Blizzard in an attempt to balance Arena matches.
Are we really ready to split the game into World of Warcraft and Warcraft Arena? There will no doubt be a lot of players who want to continue to play their characters in both PvE and PvP, balance be damned. But if Blizzard is as committed as they seem to be to balance Arena as precisely as it needs to be balanced to turn it into a real e-sport, they may have to eventually make the jump and separate the two games completely.
I couldn't agree more. Blizzard has reworked classes, rebuilt talent trees, and tweaked classes in the past. Minor changes were often held back and packaged with other changes to ensure a more comprehensive change for the intended class. Also, past changes had a much broader focus intended to fix problems in PvE and PvP. Most of all, they were never aimed at fixing one specific problem in one specific instance.

Unfortunately, this policy has changed as Blizzard begins a series of directed class and game changes with Patch 2.4 that are aimed squarely at fixing specific Arena problems with little regard to the game as a whole. Enhancement Shamans are getting a semi-overhaul aimed at making them competitive in 3vs3 arenas (quote from dev needed). Drinking is getting nerfed, but only while in an Arena. The Warlock ability life tap, is being significantly scaled back since it is a bit overpowering in Arena matches.

I want to focus on the Shaman changes, because I have played an Enhancement Shaman since late beta. The Shaman changes to the Ghost Wolf, Totem global cooldown, and Toughness help give a little more utility to skills that sparingly see use in PvP and normal play. The totem change will assist greatly in boosting PvE for all Shamans.

One of the main Enhancement Shaman changes, the addition of an anti-healing de-buff to the Flame-Tongue weapon skill, is pin-pointed at improving Enhancement Shamans in only a very specific instance: 3vs3 arenas. In my honest opinion, that is an asinine move on Blizzard's part.

Three out of the four weapon buffs available to Shamans have been all but useless since the game was released. Shamans have pleaded for changes to make them more equally balanced instead of the current standard of WINDFURY OR DIE!!! Instead of admitting that there might be an issue, Blizzard simply tacks on an unneeded addition to Flame Tongue to fix a very specific problem in a very specific instance for a very specific spec.

This just drives me mad. The Enhancement spec is completely pigeon-holed to start with, and now Blizzard makes changes to pigeon-hole them even further in a specific role. I'm not a game designer, but it makes sense to me that class design changes should be aimed at the overall experience of the class, not just a specific instanced problem. For whatever reason, Blizzard has abandoned this approach.

Which brings me to the whole point of this post. World of Warcraft needs to be divided into World of Warcraft: The Game Everyone Enjoys and World of Warcraft Arenas: Serious Business Only. This would allow Blizzard to take far more drastic measures to balance classes for e-Sport competitiveness. Also, it eliminates the gear inflation occurring with the current Arena system. Most of all, it allows those of us who actually enjoy the other aspects of WoW without the hindrance of class changes meant to fix Arenas only (which in turn screws the rest of the game over).

Maybe then, Blizzard could get around to fixing the other weapon buffs for Shamans.

Thursday, February 28, 2008

I Can See!

Today is my first day with my first-ever pair of glasses and all I can say is: "wow". I honestly did not realize how bad my vision had gotten. When I sat down in my car after picking up the glasses, I looked at the building and noticed all these little details I could not see without my glasses. There were cracks on the side of the window panes, there was a definite stucco finish to the walls, and I could actually read the sign that said: "Hours: M-F 9am - 6pm".

I am very excited and can't wait to play a game with my glasses on. I can't even imagine what I've been missing. Unfortunately, that may have to wait as my new motherboard isn't arriving until later today and I have a group project to work on tonight. Plus, I will be out of town all weekend :(

Oh well, eventually I will get to see the real World of Warcraft, Team Fortress 2, and Call of Duty 4 I've been missing all this time.

Tuesday, February 26, 2008

Stage 6, We Hardly Knew Ye

Sad news for those of us interested in quality video watching over the Internet: Stage 6 is closing down on Feb 28th.
You may only be vaguely aware of DivX's Stage 6 video site (which probably explains why it wasn't successful) but it's going to be shut down entirely at the end of February. Stage 6 was DivX's YouTube-like video site meant to provide a bunch of streamable content for living room and mobile DivX players. The fact that it's being canned speaks to how successful the effort was. Most of you won't miss it, but we'll have a special place in our hearts for the handful of nudie clips we found on it that one time.
If you never had the chance to visit Stage 6, you truly missed the REAL DEAL in regards to online video. Stage 6 trumped YouTube in every single category. Stage 6 videos were higher quality, more interesting, and rarely came with the nonsensical comments and "Leave Britney alone!" bullshit of YouTube.

Alas, Stage 6, we hardly knew ye.

Sunday, February 24, 2008

New Computer Parts = Broken Computer



TigerDirect.com had a deal I just could not resist. Quadcore processor? Check. Motherboard to support quadcore? Check. Enough RAM to support an eventual upgrade (downgrade?) to Windows Vista? Check. Essentially, this deal had everything I was looking for in my quest for computer upgrades.

At the time, this all made sense. I wouldn't just stumble into the multi-core processing scene, I would blast into it with a quadcore! Unfortunately, in my haste to capitalize on a great combo deal, I didn't do my homework. Now, I'm left out in the cold, posting this via my secondary, can't run World of Warcraft or Team Fortress 2, computer.

Everything started out great. Motherboard and hardware install went great. Booted the computer up to my Windows XP Pro CD to do a repair install to update the Windows HAL (hardware abstraction layer) to support the quadcore processor. Install completed perfectly and a short call to Microsoft and my copy of Windows XP Pro was divvied over to my new hardware. Then, I did a bit of work and reinstalled service pack 2 and several other updates.

The computer worked beautifully at this point. CPU temps were holding steady, RAM was working fine, and I was just about to throw this machine into it's first workout. However, I ran out of time for the day and shut the machine down. Unfortunately, that was the last time it was seen running.

Long story short, the motherboard died between bootups. No amount of CMOS resetting or hardware finagling can save it. Doing a bit more research, I am not the only one with a dead XFX motherboard. Every corner of the Internet seems to have someone with a dead XFX nforce 680i LT Sli motherboard. Even the TigerDirect.com customer reviews section is littered with dead on arrival (DOA) motherboards.

I am not some newb to computer hardware. I tear down and rebuild hundreds of PCs every year at work. I've helped numerous gaming friends build kick-ass rigs. I have never been stupid enough to jump on a hot deal. Yet, here I sit with a piece-of-garbage motherboard that needs to be returned. All because I wanted to catch a deal before it ended. I'm learning my lesson the hard way.

If I could, I would return the entire packaged deal, but I opened the CPU and it can not be returned. So, I will keep the OCZ RAM and Intel Q6600 quadcore CPU. However, the XFX nForce 680i LT Sli motherboard is history and I will never purchase another XFX product.

Lesson learned, be patient and smart about your computer purchases.

Wednesday, February 20, 2008

Heartless Needs Glasses

One of my all-time favorite episodes of The Simpsons, Last Exit to Springfield (show synopsis here), involves a discussion inside Homer's head between Marge and Lenny. Anyone familiar with what I'm talking about will recognize this quote:
"The latest contract proposal gives them a free keg of beer for their
meeting ('Ray!) in exchange for giving up their dental plan. All
rush for the keg.

Lenny: So long, dental plan!
Homer: [thinks...]
Lenny's voice: Dental plan!
Marge's voice: Lisa needs braces.
Lenny's voice: Dental plan!
Marge's voice: Lisa needs braces.
Lenny's voice: Dental plan!
Marge's voice: Lisa needs braces."
While I am not currently in any sort of union struggle myself, I did have a similar conversation with my wife about two months ago. My eyesight has been bad for a while, but I've never seen an eye doctor. It finally got to the point where I couldn't read the board at school. Unfortunately, we had opted out of vision coverage for 2007, which then prompted the discussion:
Heartless: [thinks...]
Wife: Heartless needs glasses.
Heartless: Quadcore processor!
Wife: Heartless needs glasses.
Heartless: Quadcore processor!
Wife: Heartless needs glasses."
for 2008.

Well, we elected to have vision coverage this year and I visited an optometrist yesterday. It was fairly painless to determine that I needed glasses, and the optometrist was quite surprised that I've gone this long without them. The lady that fitted my glasses also assumed I've been wearing glasses forever and just needed a new pair. Of course, she figured it out when I looked like a complete newb looking at the various frames available.

Starting next week I am an official four-eyed-geek.

Monday, February 18, 2008

Gen Con Files for Chapter 11

One of the cornerstones of gaming conventions, Gen Con, has had it's fair share of trouble over the past few years. Canceled events, lackluster support, and now a Chapter 11.
Gen Con LLC announced today that it has filed for Chapter 11 protection in the United States Bankruptcy Court for the State of Washington. This action became necessary as a result of significant unforeseen expenses associated with attempts to expand its core business to encompass externally licensed events. Gen Con’s flagship show, Gen Con Indy, remains a vibrant, profitable event. Gen Con Indy will take place as scheduled August 14–17, 2008, in Indianapolis, Indiana.
Fortunately, as quoted, the big-daddy event in Indianapolis will continue, so that means that I still have a chance to attend at some point. Hopefully, the Chapter 11 will spur not only Gen Con, but gaming companies, to put a little more effort into the various conventions that so many rely on for word of mouth advertising and new product information.

Sunday, February 17, 2008

Ding 70!

Over the weekend I finally hit the magical level of 70 on my Shaman, Tanglefoot, in World of Warcraft. It was a long time coming, but that was my plan. I felt no pressure to hit level 70 until I was pretty much in the later stages of level 69.

When WoW first launched, I wanted nothing more than to just be level 60. So, I raced to level 60. However, when I finally hit 60 the game came to a grinding halt. I didn't have time to run most instances and PvP was still in an infant stage, so my time was spent "farming" the Auction House. I enjoyed that, but it eventually lead to a fairly lengthy break from the game.

The Burning Crusade, WoW's first expansion, launched during that break. I wanted to be there on Day 1, but I held off for the fear of lag, server crashes, and general idiocy surrounding most MMO expansion launches. TBC, to everyone's astonishment, launched fairly smoothly, and I missed it. However, that really doesn't bother me.

There was still a crush of people flooding through the entry areas of the Outlands and resources were scarce. That is one aspect I can say I thoroughly did not have to worry about, because I started my trek towards 70 well after the flood of players had steamrolled TBC.

Also, the auction house was full of bargains when I started. I easily replaced nearly every item on my character with a TBC green for just a few gold per slot. Due to the mudflation of items in TBC, I was far more powerful than most players that started TBC at it's launch. This made the first few levels relatively painless.

Unfortunately, there are a couple things that surfaced due to my late start: lack of groups and level 70 gankers.

With the majority of players already level 70, I often found myself begging guildies or random players for help with elite group quests. This usually meant I didn't complete said quests until I was a few levels higher than them. Dungeons, on normal mode, were also extremely hard to get groups for and at level 70 I still have not visited a good portion of the Outland dungeons.

Secondly, the fact that I play on a PvP server meant that I was ganked my fair share of times. Most level 70's have a) flying mounts and b) pretty uber gear. There was nothing I could do and only once did I ever get the upper hand on a level 70 who tried to gank me. But that is life on a PvP server. Someday there might be PvP, but until then, ganking is the status quo.

In the end, levels 60 through 69 came and went and 70 arrived. In reality, I am back at level 1. I'm just a baby 70, barely able to hold my own in dungeons five levels below me. Fortunately, unlike the original WoW, Blizzard planned accordingly and there is a plethora of new content to experience at level 70. Having purchased my first flying mount, I've unlocked the Barrier Hills and Skettis. I am slowly grinding battlegrounds for honor to unlock new equipment. All-in-all, level 70 is the beginning of another journey, which I plan to fully discuss later.

Wednesday, February 13, 2008

PC Gamers Rejoice!

Spore has a release date!
Spore, the sim-everything simulator, finally got its amino acids together today and plopped out a release date of September 7, 2008. Looks like EA's boss was right that the long-in-production sim would reach retail "before the holidays" on the PC, Mac, Nintendo DS, and mobile phone platforms. Maxis' main man Will Wright said, "We're in our final stages of testing and polish with Spore, and the team at Maxis can't wait to see the cosmos of content created by the community later this year." That makes, well ... just about all of us.
Mass Effect is coming to the PC in May!
Given the absurdly long period of time between releases of the Halo games on Xbox and on PC, I wasn’t expecting Mass Effect till we had a new president, at the very least. But today we’ve gotten word that Mass Effect is coming to PC this May.

The game has been optimized for PC, with a new, fully customizable control scheme which will allow you to hot key biotic powers so you can avoid those pesky menus. Between the ability to hot key and higher res visuals, I’m almost sold. There’s also a new decryption mini-game and an “enhanced inventory screen” with a new GUI which hopefully means the absolutely horrendous equipment screens won’t be such a mess anymore.
Porn is still free!