Sunday, December 21, 2008

Update: Epic Fail Mythic and Three Things to Keep Me Interested

Back in October, I had a rough time with Warhammer Online: Age of Reckoning (WAR). I wanted to take some time to give an update to my two damning posts.

First, an update to Epic Fail Mythic. To start off, I have moved on to Tier 4 and transferred my characters from Averheim to Badlands.

On a good note, lairs are now re-itemized and most lair bosses drop some pretty phat loots. I have only done a couple of lairs since the changes and the loot was very rewarding for the difficulty of the encounters. Along with update lair loot, a lot of armor sets received updates and are now actually justifiable to use over random green gear.

AOE farm groups are a normal occurrence and dominate the field with a plethora of overpowered AOE crowd control skills. Compounding this issue are the massive zergs of players running around in Tier 4, ensuring every battle is a lesson in frustration instead of fun. Even with slight nerfs and fixes to the core AOE farm abilities, they are still overpowered. Mythic must remove these from the game completely or risk losing more players because of them.

Apothecary is still laughably bad, but since multiple server transfers have lead to a higher population on Badlands, basic crafting components are readily available making it a little less painful.

To end on a good note, RvR outside of scenarios rewards a lot better experience now and is almost viable as a leveling strategy. Combined with boosted leveling speed in Tier 3 and 4, Mythic may just save WAR as an RvR game.

Three Things to Keep Me Interested was the title of my second anger-filled post.

1. As stated above, magnet abilities such as Electromagnet or Chaotic Rift must be removed from the game or people will continue to quit. Electromagnet and Rift are AOE versions, but it is increasing becoming obvious that the single target versions such as the White Lion's fetch will need to be removed as well. They do not belong in this game.

2. The open-world RvR zones have received an update. Small grind meters, known as Open RvR Influence, have been added to encourage players to venture out and kill each other in open-world zones for epic shinnies. Unfortunately, Mythic still refuses to add anything meaningful to keep players engaged and active in the open-world RvR zones. The "live event quests" are a start, but are passive activities at best. Mythic needs to add real, meaningful, and active content to these zones.

3. Scenarios are still a source of grind. Mythic slowed down the worst scenarios, but they are still an issue. They still reward far too much experience for damage/healing instead of winning, a fatal flaw that will continue to make me question whether Mythic spent enough time thinking out the grand scheme of RvR in WAR. Fortunately, open-RvR rewards are significantly better and offer a viable side-attraction to scenarios.

Mythic is doing well with updates, but unfortunately it does show that WAR needed a few more months in the cooker. And don't let this post fool you, WAR's #1 problem is still end-game performance. It is still completely UNPLAYABLE, but Mythic is getting closer to a resolution. Then they might be able to move onto making the actual end-game combat something players can enjoy.

PS. Mythic, come Jan 20th, I am still canceling. WAR is far from a good game in it's current state.

Saturday, December 13, 2008

The OLD Republic

Bioware has released the first gameplay video for Star Wars: The Old Republic, but unfortunately they say one thing and show another.

The developer interviews in the video talk about exciting, action-packed combat. Thirty seconds later, actual combat is shown from the game. Characters stand still, spam some abilities, hit some air, all while their intended target stands there and takes it; flailing limbs included.

I'm sorry Bioware, but for a first, this video sucks. Give us something that will make us believe this game won't just be a Star Wars wrapper over the cliche that is MMO combat. The OLD republic indeed.

Friday, December 12, 2008

Anyone Honestly Surprised?

Imagine that, big-time exploiters ousted in EVE Online.
CCP Games has uncovered an exploit in Eve Online that survived in the game for 4 years and may have had a massive impact on the game and game economy. The exploit allowed player owned stations (POS) to generate massive amounts of resources without much work (basically, the game would automatically fill the station's storage silos overnight).
It just goes to show that no amount of economists or player councils can stop the scum of the MMO universe. I was kind of amazed that EVE escaped the massive player-banking scam not too long ago and I suspect the same will happen here. EVE players are just too blinded to realize CCP is the MMO equivalent of the Illinois government.

Thursday, December 04, 2008

Not A Good Time For Failing MMOs

Tabula Rasa is going the way of the dodo. Age of Conan may be following as well: Age of Conan Servers To Merge, Funcom Sees Layoffs.
Two ominous signs have come recently for Age of Conan fans; developer Funcom went through a round of layoffs, and they announced plans to merge some of the game's servers in order to maintain a "healthy" population. Despite this, Funcom has maintained that development will continue for both the PC version and the upcoming Xbox 360 version of the game, confident that Age of Conan won't follow Tabula Rasa into oblivion. A writer at Vox ex Machina doesn't share that view, pointing to several of the game's flaws as reasons why it didn't maintain the popularity it enjoyed at launch.

Tough economic times call for tough measures, but a little voice in the back of my head keeps telling me these games probably wouldn't survive even in the best of economic times. I wonder which game will be next...

Wednesday, December 03, 2008

Left 4 Dead: Boomer Tips and Tricks

I have started playing Left 4 Dead, Valve's new slaughter-the-zombie-hordes co-op shooter. It is a terrifyingly fun game to blow a few minutes on, whether playing against or alongside other players. The more I play, the more I feel like I am not using the Infected (zombies) classes very well, so I went in search of some tips.

I found a very detailed thread on the Boomer class over on the official Steam forums. I have saved a copy below:

Tuesday, December 02, 2008

Sorry About the AFK

Sorry everyone about the silence lately here on this blog. I'm guessing most of my Constant Readers know the reasons why I am so quiet lately. Have no fear though, I have a big post coming up and I think the Internets will absolutely love it.

Tuesday, November 25, 2008

Off the Mark

Mark Jacobs outlined upcoming changes to Warhammer Online's open RvR game play. However, Mark simply missed the mark in regards to the true root of the problems plaguing WAR.

The first thing Mark needed to address in his outline was the performance issue. None of the features listed will mean a damn thing if the zones don't stop crashing and players can actually COMPLETE the end game objectives. Every single resource Mythic has needs to be focused on resolving this issue. I posted this thought on the VN WAR message boards, but the thread was locked. However, the last reply before the lock intrigued me.
So basically you want, the combat and career team, the web development team, the quest team, the gui team, and all the other various teams that work on WAR to sit around and look over the client/server/dba engineer teams shoulder while they work on performance?
Yes, every single development team needs to review their respective systems and determine what can be done to improve the performance of WAR. Without resolving this single issue, WAR will not survive long enough to see the other changes into fruition.

The second thing Mark needed to address was the fact that victory is impossible to achieve when enemy warcamps are placed within spitting distance of each other. Victory is important in a game designed around sieging an enemy city. Victory can not be had when the enemies are back on the battlefield seconds after being defeated. Stating that they are actively going to make it easier to get to the fight shows a fundamental flaw and a leaning towards an instant gratification strategy.

It's a double whammy. Mythic wants to encourage more people to get into open RvR and make it easier for them to get there, but they don't want to admit that their game's technical performance is not up to par. Yes, Mythic is probably working hard on resolving the performance glitches, but they need to shut up and admit the problem exists and dedicate every single resource to slaying the beast. Beating around the bush just pisses players off and we're leaving in droves because of it.

Mythic, WAR is UNPLAYABLE in it's current state. New features can not fix bad performance.

With that said, I'm glad they at least are planning new features and should they actually fix the performance problem, WAR will be a much better game. I just don't see the performance issue getting fixed any time soon.

Thursday, November 13, 2008

Did something big happen today?

I can't help but feel I've missed something big happening today. Oh well, couldn't of been that important.

Wednesday, November 05, 2008

History

Congrats to Obama. He won a fair fight.

Obama won because he wasn't the standard politician. All I ask is that governs fairly and honestly towards his campaign promises, or he will become just another politician. That is the last thing America needs.