Wednesday, November 30, 2022

Day 3: Battlefield 2042 Impressions (Tweakin')

 For my third day of Battlefield 2042 I did some tweakin' of my settings.  I mostly followed this guide on YouTube (embedded below as well).

The most helpful tweaks to improve my Battlefield 2042 experience were:

  • Field of view recommendation around 90.  I was going max 105, but 90 (or 89 recommended in the video)
  • Low video settings still look really, really good and the frame rate increase is noticeable.  I am actually a little shocked at how good it looks on low settings.
  • Showing all kills in the kill feed; was surprised that is not the default setting
  • Hud icons!  Holy crap!  Being able to hide objective icons when zoomed in is so nice.  Being able to make sure enemies show up more bold while shrinking/hiding friendly hud icons is also great.  Lots of tweaking to do here!


Tuesday, November 29, 2022

Day 2: Battlefield 2042 Impressions (Breakthrough, Irish, and the Rorsch Mk-4 Railgun)

 For my second day of Battlefield 2042 I decided to take a journey into a new game mode, Breakthrough, but stuck to the new map, Spearhead, that came with Season 3.  I like to learn a map before jumping to other maps.  Also I am enjoying Spearhead a good bit.

 Breakthrough is a good fit for the new map as its a linear game mode where an attacking team starts on one end and pushes to the other end in sequence (meaning there is no jumping over the current objectives and back capping).  This leads to a more defined "front line" for fighting and I found it a more enjoyable mode than Conquest for this map.  I spent a lot less time getting shot in the back.

 I also figured out some nuance in the control and the ability to change between my attachments.  This is a nice quality of life change from many other games where these sorts of systems require you to make the change outside the game mode. Now I can easily change between scope one and two to fit the current need on the battlefield which fits perfectly with the new map as players transition from outdoor fighting to close-quarters-combat in the factory buildings.

 I am also spending time as other specialists (Day 1 was all Boris). I really like Irish as I am a defensive player by nature (i.e. my aim and reflexes suck so I am better at supporting the team).  One item that I've become very fond of is Irish's APS-36 Shootdown Sentinel (deploy a trophy system that intercepts enemy explosives).  In a single round last night I stopped 96 explosives... which is a bit crazy as each one of those may have been something that killed myself or a team mate.  

 Irish also can pop up defensive shields on the battlefield and combined with a sniper rifle can allow for some unique "sentinel" (apparently Call of Duty's term for campers and I am stealing it) scenarios.  This also gave me a chance to try the new Rorsch Mk-4 Railgun as a sniper rifle.  The weapon takes a bit to get used to but with its chance at landing one hit kills and its pinpoint laser accuracy (i.e. almost zero projectile drop at range) I can see now why so many players are using it.

 I am trying to avoid getting sucked into one specialist as I do want to give more a try, but Irish is really fun and Boris was fun before him.  Zain, the new Season 3 specialist, is likely the next on my list to try just to jump on the bandwagon of trying all the new stuff while everyone else is.

 Who's your favorite specialist?  Whats your favorite game mode: breakthrough or conquest?  Leave a comment!

 

Monday, November 28, 2022

Sunday 11/27/2022 Post

 Relationship ended with Aaron Rodgers.

 Relationship started with Jordan Love.

 End result still the same.

 


Sunday, November 27, 2022

Day 1: Battlefield 2042 Initial Impressions

 I grabbed Battlefield 2042 on sale for $20 and jumped into Conquest on the new Spearhead map.  While memories of Battlefield 2 (my all time favorite in the series) didn't come flooding back 2042 definitely caught my attention.  The visuals are beautiful and the gun play is sufficient.  Here are some other thoughts after a few hours of play on Day 1.

 Being late to the party and knowing most modern Battlefield games rely on progression systems I was prepared to have limited options and that is spot on for 2042.  I had basic weapons without any unlocks.  The first few matches felt a little oppressive as I found myself constantly getting one shot while being unable to take down targets even when I got the jump on them.  

 It turns out this was mostly just an experience with the new rail sniper rifle being strong at one-shot kills and the fact I needed to be more evasive so I wasn't an easy sniper target.  Once more comfortable with the Spearhead map and getting with some better squad mates my kill:death ration improved and I made my way through some unlocks and a few new weapons.

 I do want to mention that the user interface for managing weapons and their load outs is confusing.  It is not clear at all what you have equipped.  There seems like there are multiple slots per weapon part (for example; three slots for scopes/sights) but no explanation of how/which one is active or if there is some way to swap between them in game.  I eventually somehow got the scope I wanted to try in the first slot so just left it there.  Over all the user interface in many areas is confusing.

 Vehicles were also all sorts of confusing and I decided I'll need to spend some time on YouTube to understand these near-future vehicles better and their weapon systems. For example riding shotgun with a squadmate in some sort of SUV-looking vehicle I manned some form of camera with two abilities.  Nothing is explained in the UI on what either of them do.  Then at multiple points I fell victim to vehicles parked on top of the large "cube" buildings on the Spearhead map.  No idea how they are getting there or how the roof supports such large weights.

 Speaking of roofs that should be collapsing there was a definite lack of damage happening on the map.  Some of my fondest memories in Battlefield were in Bad Company 2 where by the end of the match each progressive conquest point was leveled with barely a building left standing.  For the most part in 2042 other than the obvious expendables like piles of wooden crates nothing seems to take much damage.  This leads to some on-rails corridor game play without any of the fun Battlefield work-arounds of blowing out a wall to get behind your opponent.

 There is a specialist system that is new to the Battlefield series.  From what I hear it is a shadow of its launch version and has been re-worked significantly for this most recent major patch (3.0).  The main take away I got from it is that each specialist comes with a unique gadget.  I stuck to the initial specialist I was dropped into, Boris, and his automated turret.  The turret was fun to place and great for helping spot enemy movement.  I will have to take some time to look into other specialists.

 Along with specialists are your standard build outs of assault, engineer, medic, and sniper.  The load outs are really just placeholders in name as a sniper can carry an ammo pouch and a medic can carry a sniper rifle and anyone can revive a player (not just medics).  I believe this is just a halfway state to their entire rebuild of the specialist system.  This is an area Battlefield honestly doesn't need to screw around with.  It has been tried and true for years and not sure why they decided 2042 was the game to screw around with it.

 There is a lot going on with this game and I just scratched the surface day 1.  There looks to be a lot of depth and complexity to the specialists and tuning your weapons.  I have some ideas on weapons I want to work towards and need to spend some time figuring out how to get there most efficiently.  Then there are the vehicles I mentioned.  

 Also an option called "Battlefield Portal" caught my eye.  Apparently it allows players to create custom game modes and mix'n'match content from Battlefield 1942, Battlefield Bad Company 2, Battlefield 3, and 2042.  That means you could have a Spitfire facing off against a F22 Raptor!  This looked very promising and warrants some further investigation.

 Over all I enjoyed Day 1 in Battlefield 2042.  I definitely feel like I will get my moneys worth out of the game and it feels good to be back in a Battlefield game.  Have you given the game a try? Were you there for it's rocky launch?  Share a comment.

Saturday, November 26, 2022

Going to give Battlefield 2042 a try

I have been itching to pull some triggers so I grabbed Battlefield 2042 on sale for $20.  Will share my thoughts as I play it.

Thursday, November 24, 2022

A New World Tip and Happy Thanksgiving

 Happy Thanksgiving (to those that celebrate)!

 And a relevant New World tip.  Make sure you get your Feast-O-Plenty Food Trophy from the Turkey Terror event.  This buff is great and combined with the same buff on your bags can almost double your food buff duration!  Players have until Dec 6th to obtain this from the Turkey Terror event.



Wednesday, November 23, 2022

Call of the Wild:The Angler Patch 1.1.3

 Call of the Wild: The Angler has a new patch out: 1.1.3

 The big change in this patch is the ability to toggle off the strike indicator.  This change also came with some developer commentary.

  • We’ve added the option to toggle on or off the Strike UI during the biting phase.

    • Dev Team’s Notes: There are two separate options that reside within the Accessibility Menu, which allow you to change the audio and visual cues independently. In the near future, we’re also planning to do more to further improve this phase of gameplay - including improvements to the float and line behavior on the water.

 This is a step in the right direction as the STRIKE flashing across the screen firmly placed this game in the "arcade" category of fishing game.  It will be interesting to see how this works, but I suspect the latter part of the dev statement about improving this phase of the game will be a requirement before you get a decent experience out of turning the strike indicator off.  As it was before this patch I am not sure I could tell you what the game gives as far as feedback for a strike.

 For the rest of the patch there were some quality of life improvements. The biggest of which is a chat feature added to multiplayer.  Maybe a little late unfortunately as almost no one is playing the game anymore (me included).

 Steps forward with this patch but still too little to get me back fishing.  What about you? 

Tuesday, November 22, 2022

New World: Greatsword/Sword and Shield Build

 Under the weather today so just sharing a video guide for greatsword/sword and shield.  Looks like a fun build.

Monday, November 21, 2022

New World 300 STR and the Grit problem

 New World has five attributes: strength, dexterity, intelligence, focus, and constitution (STR, DEX, INT, FOC, and CON).  Investing 300 points into any one attribute unlocks a final bonus for that attribute.  In the case of 300 STR that is grit on all heavy and light attacks.  This is a problem; grit is strong and no other attribute's ultimate ability comes close to the grit provided by 300 STR.

 Grit is important in that it helps prevent a player from being staggered.  Normally grit is reserved for specific attacks or abilities and thus players can plan around those specific moments and what grit brings to that moment.  With grit on every light and heavy attack the nuance is gone and the power is obvious as the 300 STR attacker stays upright and doesn't suffer staggers that every other player has to either dodge or endure.  There is no trade off being at 300 STR.

 Compare 300 STR's grit passive to 300 FOC 300's.  FOC 300 grants faster mana regen when mana is down.  300 FOC bonus mana regen in a game where there are mana potions and mana regeneration potions you can quaff!  300 FOC has a pointless bonus.

 Now combine 300 STR's grit bonus and the fact it is a primary damage attribute and it gets even nuttier.  Any STR weapon player is going to want to get 300 STR for the damage; grit makes it a no brainer.  Throw in the Thwarting Strikes perk that gives +12% damage to attacks with grit and voila!  Top damage stat and one of the best passives in the game to help you stay upright to dish out that damage?  Sign me the freak up!

 Obviously I am ranting on the 300 STR passive for grit but anyone that knows the weapons and builds I like to play knows that I abuse that 300 STR.  In fact I've played with it so much that when I swap to any other build that is not 300 STR I feel like I am playing an entirely different game as I am stuttered across the battlefield.  Grit just unlocks "smash left click" mode and without it the player has a little more thinking to do.

 The question is: does grit on all attacks make sense anywhere?  Actually it does: for tanks.  Tanks need to stay up right and out of stagger to do their job.  Grit on attacks being tied to 300 STR means tanks are almost exclusively going 300 STR.  Ideally tanks would be encouraged to go 300 CON. Some tanks do because the hit points are nice and for PvP the 300 CON passive that increase duration of roots/slows/stuns can be helpful (though no where near grit on all attacks), but giving up grit on all attacks means as a tank you spend a lot of time not doing your job in PvE and PvP.

 Is there fixes to the situation?  Yes; two jump right to mind.

 The first change that could be made is to tie grit on all attacks to 300 CON.  CON is not a damage skill so it makes sense that it could gain an advantage in attacking by giving 300 CON players grit on their attacks.  It fits right into tanking where this sort of benefit is a great synergy without dipping into the "it's just broken" category. 

 The second approach to take is to give grit on all attacks to heavy armor users.  It makes thematic sense and mechanical sense.  Heavy armor is penalized a huge loss in damage (30%) and gets a much worse dodge.  It would make sense to reward heavy armor with the ability to not get smacked around easily.  Other than PvE tanking heavy armor doesn't have much of a clear role.  Giving it grit on all attacks would give it an immediate role.  

 The only issue with grit on all attacks being moved to heavy armor is this bridges top damage attributes with grit on all attacks (heavy armor + 300 STR) so just shifts the problem somewhere else.  That is why I think the first proposal makes so much sense.  In fact if I was sitting in a development meeting about balance that would be the first thing I'd question.

 Hopefully AGS is listening because this conversation is on repeat in the community and most recently exasperated by the popularity of the greatsword which is a top target for 300 STR.  Knowing that AGS wants to both improve heavy armor and melee in PvP I am hopeful addressing the 300 STR grit issue will be top of mind.  Until it's addressed I will just keep on using it because without it this is an entirely different and clunkier game.