Wednesday, February 22, 2023

New World Devs Can't Win

 The New World team brought a new event to life yesterday.  Players can hunt down a pair of invading Roman-themed cyclops in Legacy of Crassus.  Of course community feedback seems mostly to be negative.  Feedback centers around rewards not being great and the content being too easy.  The developers can't win.

 If we take a step back earlier this year the New World team provided their road map for the first half of the year.  The community feedback was: "this isn't enough!".  Legacy of Crassus was NOT on that road map so one would have thought the community would have praised getting more content delivered.  Of course that is not the case as we are seeing with the event being live now; there is a high bar expectation.

 What is that high bar expectation?  The content needs to be challenging and have good rewards.  Those are two areas that seem to come up a lot with New World content; especially when it is open world content like this event where there is no control around how many players may show up or what they will show up with.

 Let's talk "challenging" first.  As mentioned this is an open world event.  It features a set of bosses and their friends spawning in a single spot. This inevitably leads to the same behavior as the seasonal events: a zerg of players shows up and beats it down.  With enough players there is little challenge; just stay out of the big hitters and you won't die and you'll get your reward.  However, if not enough players are there the content gets much more challenging.  

 I can agree with the community here: the event is too easy.  We had some promising events with Halloween and Winter in 2022 where the world bosses, while not super challenging, did come with some unique mechanics and required you to be awake at the keyboard.  Legacy of Crassus does not match those events.

 With that said if the content was too hard players won't do it.  Open world content that is concentrated in this manner is hard to get right.  The New World developers need top change these events to be less centralized and more spread out and they have to figure out a way that the content scales in difficulty with the player count involved (which may mean instancing some of it or blocking more and more players from piling on).

 Moving onto "good rewards".  This is tough.  If this event gave out "best in slot" rewards there would be an uproar.  If the event gives up rewards of junk (anything that isn't a legendary and even legendary if the perks suck) then the perception is it's not rewarding.  If the event gives up "good rewards" (anything legendary with good perks), while being too easy of an event, then players that got "good rewards" from harder processes such as crafting or mutations feel slighted.  

 My personal view is I think they got the rewards right with the event for it's difficulty level.  Players can get guaranteed legendary rewards each day and if they do it each day they will get each of the unique rewards.  It also rewards gypsum and umbral shards; always useful for any level 60 player.  Also the chance at the new craft mod (not sure what it is; didn't get it yet and haven't looked it up).  After that daily reward players get a crate which like most crates in New World rewards garbage players will just salvage (for example; I got a green Great Axe today). 

 The guaranteed daily rewards are great (see screenshot below of my first day's rewards).  Are they best in slot legendary?  No, because the community would complain if they were.  They look pretty good though and worst case you salvage them for the salvage materials.  Salvaging legendary items is nothing new in this game.

 So the New World developers can't win with adding new content outside of the roadmap because it has to be "challenging" with "good rewards"; two things that are hard to get right in this game.  Of coures I am finishing this post right as the developers dropped their next update and an updated road map.  Maybe they can win?  Watch below and you decide.


Tuesday, February 21, 2023

Ranting at the end of the world: The Last Of Us Episode 6 (Show + Podcast)

 And onto Episode 6. The show is over folks.  We found Tommy.  Everyone can go home now.


















 Oh but wait; the entire driving force for Joel wasn't apparently enough so onwards we go.  Suspense intensifies.  Hopefully the two well fed survivalists in the cabin stay well fed and safe (they were pretty funny as a couple).  Apparently in this post apocalyptic world food isn't an issue for anyone except when we needed Henry and Sam to have a reason to come out of hiding.

 Maybe this sort of plot works in the game where players dismiss the fact they have to keep on chugging along, but damn does it fall short in a TV show.  I could maybe buy Joel giving up the safety and comfort of Bill's place because of the driving force to find Tommy.  Yet Tommy doesn't seem to have meant much to Joel once he was found; some possible promise of the impossible with Ellie is a bigger attraction and reason to leave another safe and stable community?  If Joel ever does get his sheep farm I don't know how I'll react.

 See y'all next week.

Monday, February 20, 2023

Assistant with an OV-P Recon Drone

When you just need to get that weekly challenge done in Battlefield 2042!

Flying the OV-P Recon Drone around is so much fun sometimes.  I can't do it every match but when the weekly challenge encourages me I love breaking it out; especially on maps like Discarcded.

And took home an outstanding performance for most assists!



Sunday, February 19, 2023

Saturday, February 18, 2023

Saturday Blogging Thoughts

 Ever since I returned to daily blogging; especially when I changed the blog template and removed DISQUS for comments the traffic to this site has tanked.  On top of that Google Search Console is barfing all over the site's pages and no longer indexing them.  I don't run this site for the page views, the SEO, or to monetize (at most I do Amazon referral links so I can get more crap on Amazon I don't really need).

 That had me looking at what Blogger offers these days... and... that is nothing.  Seems like Google is just letting Blogger coast.  So off to Reddit's blogging subreddit to ask if I am crazy and to see what else is out there.

 That resulted in some suggestions I'll be evaluating

  • Substack
  • Publii (static site)
  • Wordpress
  • Ghost.org
  • and some more in the thread

If you have a thought toss it in the comments. 

Reddit thread embedded below:


Friday, February 17, 2023

ChatGPT writes a post about MMORPGs

 ChatGPT is neat.  There is a lot of interest in artificial intelligence (AI) and with ChatGPT giving an approachable interface to some remarkable AI ChatGPT has the world buzzing with the possibilities.  For most of us ChatGPT is either the next big thing or a neat toy.  I tend to fall more into "toy" category myself; reminded of the quote along the lines of "We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run."  That is to say I think ChatGPT is over-hyped currently but under-hyped in what it will mean in the history books of the future.

 With that said I wanted to see what ChatGPT would write on my behalf for the blog.  Here's the outcome:

Title: Exploring the World of MMORPGs: A Guide for Newcomers

Are you looking for a new online gaming experience? Perhaps you've heard about MMORPGs and want to know what all the fuss is about. MMORPGs, or massively multiplayer online role-playing games, are games that allow players to interact with each other in a virtual world. In this post, we'll explore the world of MMORPGs and provide a guide for newcomers.

Choose Your Game Wisely

There are many MMORPGs available, so it's important to choose a game that fits your interests and playstyle. Some popular MMORPGs include World of Warcraft, Final Fantasy XIV, and Guild Wars 2. Each game has its own lore, world-building, and mechanics, so do your research before choosing.

Learn the Basics

MMORPGs can be overwhelming for newcomers, so take the time to learn the basics of the game. This may include learning how to create a character, navigate the world, complete quests, and interact with other players. Most MMORPGs have tutorials or starting zones that teach you the basics, so don't be afraid to take your time.

Join a Guild or Group

Playing an MMORPG is more fun when you're playing with others. Joining a guild or group can help you find other players to quest with, get advice on the game, and participate in group activities like raids. Many MMORPGs have tools for finding and joining guilds, so take advantage of these resources.

Understand the Time Commitment

MMORPGs are designed to be played over a long period of time, so be prepared to invest a lot of time in the game. This may mean logging in regularly to complete quests, participating in group activities, and keeping up with game updates. If you have limited time to play, consider choosing a game with more casual play options.

Watch Your Spending

Some MMORPGs are free-to-play, while others require a subscription or in-game purchases. Before you start playing, understand the game's payment model and set a budget for yourself. In-game purchases can be tempting, but it's important to balance your spending with your other financial priorities.

In Conclusion

MMORPGs can be a fun and immersive way to connect with other players and explore a virtual world. As a newcomer, it's important to choose a game that fits your interests, learn the basics, join a guild or group, understand the time commitment, and watch your spending. With these tips, you'll be well on your way to becoming a seasoned MMORPG player.

Thursday, February 16, 2023

Dark and Darker Demo Thoughts

 I got a chance to give the Dark and Darker demo a go.  Here are some thoughts.

 Good: Premise of a PvPvE dungeon crawler where players join in a dungeon to kill monsters, get loot, and then either fight to the death or hide long enough to escape.

 Bad: Literally everything about this game.

 The combat is terrible.  I laugh thinking about how many players complain about New World combat currently (not balanced, desync, yadda, yadda).  They need to spend a minute in the combat of Dark and Darker and maybe they'll be thankful for New World's combat.  After an hour of playing Dark and Darker I cannot bring myself to play any more.  It is slow and lacks any meaningful feedback to the player.

 As it's just a demo I didn't expect any sort of "introduction to the game" mode, but this is definitely something the game needs to have if it is going to launch.  Nothing is explained and new players will find themselves dead quickly with no understanding of  what they are supposed to be doing.  Even "New Player Guides" on YouTube have a hard time explaining what you are supposed to do in this game.

 I think the only redeeming quality of the game is the promise of some PvP action but the combat is so horrible that I can't imagine anyone but the most hardcore of players sticking it out.  Though I may be wrong as I was flabbergasted when I checked out the demo player numbers on Steam Charts and saw the peak at 100,000+ concurrent players and averages hovering around 70,000 daily peak.  I feel like I'm missing something; how are that many people OK with this clunky combat?

More popular than I'd of expected!
 

 Give me New World grade action combat and this PvPvE concept and I'm all over it, but as it is Dark and Darker is going in the history bin for me.  I cannot get past the terrible combat to comment on any other part of the game.  There is no way I am dealing with a game that handles like a 1990s adventure game.  Can anyone explain to me how on earth they enjoy this combat?  Is the PvPvE aspect that much of an attraction?  Are we as a community this starved for this type of game?  TELL ME WHAT I AM MISSING HERE!!!

Wednesday, February 15, 2023

What bringing the class system back to Battlefield 2042 has done

 Battlefield 2042's latest update brought back the class system of Battlefield history.  Players now select a class that limits gadgets, throwables, and specialists that can be chosen.  This is Battlefield and I am happy to see it back.

 Prior to this latest update players could select any combination of specialist, gadget, weapon, and throwable (grenades).  This meant I could play as Irish (a support specialist), carrying anti-vehicle rockets, and at the same time carry the proximity sensor (grenade).  On top of that I could use any gun (assault, SMG, LMG, or sniper).

 To be honest it was pretty sweet as I noted in my post here and here.  I was a mega super team support player with my Irish setup.  I could do everything except shocking non-squad members back to life.  But that is where the problem lied.  Everyone could do everything and thus the Battlefield developers had to make many things "balanced"; for example since everyone could carry anti-vehicle it was weaker than it would be if it was less limited. It was fun but then also not fun.

 With the class system back in place the developers have been able to make things like anti-vehicle stronger per shot (since there is less of them now).  Vehicles should in theory feel less threat over all because not everyone is rocking anti-vehicle tech.  There is far less proximity sensor spam as it is restricted by class (even if that does break my nonexistent heart).

 The development team also figured out an approach to continue to allow all classes to use any of the main guns.  If I want to use an SMG as an assault class I can continue to do so (in prior Battlefields the SMG was limited to Support).  There were proficiency added (as covered in this post) to certain classes to favor certain weapons, but they are not so dramatic as to penalize someone for opting out to another class of gun.

 After having played several rounds under the new system the game does feel better over all.  I actually got in a vehicle without immediately getting blown up!  There seems to be more medics and thus more revives.  I have a much better understanding of what my teammates are capable of because I can see what class they are.  The only thing I really miss is my proximity sensor as I am not a fan of the other grenades, but I understand sometimes less is more.

 Have you given the update a try?  If so, what are your thoughts?

Tuesday, February 14, 2023

Closing in on that sweet 1:1 K:D

 Maybe not an achievement for the chad gamers of the world but for us old fart gamers getting to a 1:1 K:D in games like Battlefield 2042 is an achievement.  I was at 1:1 for a period but I've had some terrible  rounds after coming back from a hiatus.

 Also I am finding myself pretty terrible at some of the original maps (they suck compared to Spearhead IMHO) and feel like I am either getting spawn killed or getting shot in the back because I don't know where to expect enemies from.

 Anyways here is my progress:




Monday, February 13, 2023

Ranting at the end of the world: The Last Of Us Episode 5 (Show + Podcast)

 I can't stop watching the The Last of Us show on HBO Max or listening to the companion podcast after each episode.  I also can't turn my brain off long enough to just enjoy the show.  I need to rant.  Need. To. Rant. 

 Episode 5 was a trainwreck in pacing and the writers missed a great opportunity to explain the world and how it collapsed so quickly after the fungi-demic.

 Reminder: I have never played the games. 

 Spoilers... duh.

 First I am going to rant about pacing.  The pacing of this episode was not great.  A slow roll into a chaotic ending.  The swap between the two paces failed to build any tension.  Instead of getting an impending sense of doom building through the episode we go from safe and cozy to end of the world.  End of the world through a complete happenstance event of a truck crashing into a house in the exact spot to open a hole into an underground tunnel system... the same tunnel system that somehow the main characters exited well before this point even though clearly the tunnel system went exactly to the point where they needed to go!?

 What could have been done differently?  First off why is there ZERO build up about the rampaging horde?  Where are the clickers watching the characters from the sewer grates?  Where is more rippling ground like we saw in the previous episode?  It is so dumb that the entire scene hinges on a truck happening to crash into the right spot on a building to then open the ground to a swarming mass of infected.

 Also the entire sniper scene is anti-climatic.  The sniper takes shots at Joel as he makes his way in his direction so knows he is coming for him; yet acts totally surprised when he gets there?  Why not build some tension here?  They could have shown Joel making his way to the sniper, brought in the radio traffic to the sniper earlier, showed the militia making progress more, and hinted at the infected lurking just below the surface.  Instead it all just burps itself onto screen and makes for a complete "what?" turn of events.

 Next let me rant about this show's problem with character plot armor.  In the chaotic end fight scene we see human after human get obliterated by the infected; all except the main characters even though positioning and decision-making wise are in terrible positions.  Let's not even talk about the scene before then where the militia has the main characters surrounded and could easily walk around the car to face them, but instead bumble their way through the scene until the infected blob explodes out of the ground.  

 Of course even being surrounded by militia and with infected about to rampage over the area the main characters never feel like they are in danger.  Henry, who Kathleen so wanted to kill without question, somehow inexplicably remains standing while Kathleen decides it is better not to pull the trigger and instead turn around to watch a truck slowly sink into the ground.  Then Joel's expert sniper skill dropping running headshots like the bad ass he is, Ellie randomly finding an escape route, and the convenient "hide under this car" trick for Henry and Sam.  

 Combined with the lack of risk building up through the episode at no point was I worried about any characters other than the throw away Kansas City militia and you damn well knew they were going to suffer some gruesome deaths.  Bloater got him some head!

 Oh but that plot armor was only there momentarily so we could get a cliche ending.  Oops the kid got bit and clearly Joel's survival instincts are gone as no one thinks to check the kids to see if they were injured in the rampage.  They may have discovered Sam's leg is bleeding profusely and ruined our unexpected ending.  

 Then shocker.  Bang. Oh, bang two! Wow! Edgy television here folks!  How about this instead; Joel sees Sam getting dragged away and has to off him with the sniper rifle as a mercy?  That would of made way more sense and fit PERFECTLY with Kathleen's quote “Well kids die, Henry. They die all the time."

 Most egregious to me though was the missed opportunity with the underground community that was found.   In the podcast it is explained that in the game players can take their time reading notes left around that explains what happened further but said that wouldn't work in the show.  Maybe not reading notes, but this set was so cool and offered so many intriguing chances to explain what happened after infection day zero.

 For a show that goes out of its way to ham in the backstory it really, really, really, really freaking missed a great chance to spend the better part of an episode exploring this mini lost society.  It was the perfect backdrop for some flashbacks; way better than the other options used thus far.

 I want to know so much more about what happened in this underground society but instead all I got was a poorly executed anti-climatic and chaotic scene followed by an edgy mega downer of an ending.  This show is so good its bad.