Wednesday, May 31, 2023

New (World) Ideas: Fort PvP Zones

new world ideas
 New (World) Ideas is a series of posts in which I present small changes that New World could make that would improve the game.

 There is nothing more annoying than running all the way out to a fort in the open world in New World and realizing you forgot to enable your PvP flag.  Back to town to set your flag, back to the fast travel point, and then the joy of running back to the fort (mounts please!).

 The new idea: how about the fort and the area around the fort is always PvP?  Upon entering players get a warning about being flagged automatically and can back out if they choose.  Otherwise after a few seconds they are flagged and go about their business of watching paint dry capping the fort.  If a player leaves the area they return to their previous flag or unflagged status.

Tuesday, May 30, 2023

New (World) Ideas: Upgrade Costs

new world ideas
 New (World) Ideas is a series of posts in which I present small changes that New World could make that would improve the game.

 For players that like playing a variety of builds in New World there are a couple barriers to switch too much.  First is acquiring gear; it can take years to get the right piece(s) of gear for a build with the random gear system.  Second; even if you have the gear it is prohibitive to have it all upgraded to 625 gear score via umbral shards.

 The good news is for those that like playing a lot of builds you don't need perfect 3-perk legendary gear.  You can get elite 2-perk gear that is more than sufficient for many builds.  The bad news is that 2-perk elite gear still costs the same to upgrade as legendary gear so it is a feel bad everytime you pump some precious umbral shards into a purple item.

 The idea for today: reduce the umbral shard cost to upgrade gear based on it's rarity.  Legendary gear stays the same as it is today but 2-perk purple gear could be reduced to 50% of the current cost and even blue/green gear could be reduced to something like 25%/10%.

 This would encourage players to try more builds and increase the use of the non-legendary items in the game.

Sunday, May 28, 2023

Throne and Liberty bad?

 RIP Throne and Liberty.  It was good knowing you while you were just an exciting possibility.  I will still give it a try but the video from the beta test in Korea is not looking good.  The game looks like it plays like a decade old game with a fresh coat of current generation graphical paint.

Friday, May 26, 2023

Wayfinder Beta Day 1

 I can barely play this game with the damn watermark text spamming my screen.  I also can't talk about the game because its under NDA.

 But here is a video of someone that was allowed to share the first few minutes of the game:

Thursday, May 25, 2023

Tuesday, May 23, 2023

Exciting New World News

 Big news from New World today! Season 2 is coming and with it a bunch of game changing features: transmog, cross-world OPR, new arena map, raid groups and content, seasonal event, and more!  New World is continuing to deliver on it's road map and make big exciting changes.

 Anyone that was doubting the commitment to New World after the recent Lord of the Rings MMO announcement should not have any lingering doubt.  This next season is jam packed with cool stuff and no doubt many other small tweaks and balance changes under the hood.  I am personally looking forward to this!

 Also hidden away in the announcement was a change that was not on the Road Map.  Some shenanigans will be afoot in First Light.

First Light Retraction

First Light has fallen to the might of Artemis and her Angry Earth horde! The Settlement, Fort, and Trading Post in First Light are now closed. A wall of thorns has erupted along the border, barring all access into the territory until further notice.

    All Housing related items will return to Storage and can be found under the “Old First Light” tab in any Storage shed.

    All Trading Post orders in First Light will eventually expire, but no new orders can be made in the territory.

    Companies controlling First Light at the time of Retraction will be refunded for their losses.

    First Light’s Faction Control Point (FCP) buff has been moved to Weaver’s Fen, and Weaver’s FCP buff has been discontinued for now.

We have big plans for the territory. This is only the first step. Stay tuned for more news about the future of “Old First Light.”

 They are basically wiping out First Light and all citizens housed therein.  This is a pretty big change not to have outlined in any sort of road map.  I am very curious to see where this goes!  Nothing shakes up the mundane like a full-fledged city in an MMORPG being taken out of play!

 There is so much in this update and probably much more hiding under the fine details such as balance tweaks and changes.  For a summary you can dive into the May developer update.


Monday, May 22, 2023

Farming Glyphs in New World

 What am I up to in New World?  Farming glyphs!  Specifically: Above Glyph Stone and Sun Glyph Stone.  Why?  So I can craft some Runeglass Case of Igniting?  Why? So I can make Runeglass Gems of Igniting for my heavy armor Flamethrower build!

 So if you need me I'll be solo inside "The Wall" or Solarium Khepri farming away.  As a note: I both dread the wall for being a maze but also for it's little escape rooms.  There is no feeling like opening the glyph doors, quaffing some potions, and rumbling with a few elites in a room that barely fits the chest you are about to loot.  The best part is when the door locks behind you and either you are leaving in body bag or with the loot.

 What are you up to in New World these days?

Saturday, May 20, 2023

New World Arena Win

 Just sharing this sweet scoreboard from a 3v3 arena match in New World.  Playing as my Heavy Armor Flamethrower build.



Friday, May 19, 2023

Idea: Fix to balance New World range DPS in PvE?

new world ideaNew (World) Ideas is a series of posts in which I present small changes that New World could make that would improve the game.

 Ranged damage in New World end game PvE is a problem.  Here's an idea to fix it!

 New World recently changed the Bane perks on ranged weapons to do more % damage than the % damage increase bane gives on melee weapons.  This was meant to "fix" that ranged damage was under-powered compared to melee in PvE content.  This was a poor "fix".

 My idea for a true fix would be to nerf the crap out of melee.  Seriously!

 The reason melee is so good in PvE for the most part it hits multiple targets on normal attacks (light and heavy) while ranged does not.  Ranged hits a single target on normal attacks (yes there are a few upgrades where there is some splash but its not default like it is with most melee).

 It seems like the better approach for melee would be that it does high damage to the first target hit but reduced damage to any additional targets hit.  The game has the tech to do this; it already understands first vs additional targets hit for perks like Trenchant Recovery.  

 This would create more value for true area-of-effect abilities instead of the default melee attack being area of effect.  It would also balance damage between ranged and melee as they would both be primarily single target damage.

 And if this sort of approach was taken the response would be apocalyptic from the New World community. Good.  We need a little drama.  If this idea sounds as dumb as you think it does; leave a comment!