Showing posts with label Diablo 3. Show all posts
Showing posts with label Diablo 3. Show all posts

Tuesday, May 22, 2012

I am not dead and I am not playing Diablo 3

So quit asking unless you are going to buy me a copy of Diablo 3.

And seriously, as I've tweeted, my garden is taking up a lot of time this year.  Outside of my family, my interests are Green Bay Packers > Gaming > Gardening.  Spring is a busy time for the latter and I've up-scaled my gardening this year (pretend I have like maxed my farming skill in the MMO known as RL).

Thursday, August 04, 2011

"Activision Ruined You"

Clearly this man is not a fan of Blizzard's plans for Diablo III.



But I bet anyone $5 and that day old burger wrapper in my car that Blizzard is thinking:

Tuesday, August 02, 2011

My real thoughts on Diablo III's RMT and DRM

Blizzard has certainly stirred the pot with the announcements for Diablo 3. For those of you out of the loop, read this and this.

Real money trade (RMT) auction house

I have the same problem with Blizzard doing this as I had with SOE doing RMT auction houses: it brings in to question the developer’s motives. When the developer isn’t dipping their hand into the pot there is a barrier of plausible deniability. As soon as the developer takes a cut of the RMT-action, questions are raised like will they make changes based directly on activity in the RMT auction house? How liable are they if the value of an in game item changes due to a patch? There are a lot of questions unlikely to be answered by Blizzard on this topic.

One benefit to Blizzard sanctioning the RMT is that it brings the practice into a safe environment for those players willing to partake. The RMT is going to happen whether Blizzard allows it or not, just as it did in Diablo II, so it is better they manage it. It also allows the power-gamers (aka core gamers) to profit off their excess of play time which can be a motivating factor to keep playing the game. The only question is how effective Blizzard is at curtailing bots and other illegitimate farming methods that would undercut the market.

Blizzard has done a good job defending it’s decision to go the RMT route, but I do have a serious bone to pick with one of their quotes. Rob Pardo said:
"What’s the difference between a player that plays the game a lot and a gold farmer? They’re really doing the same activity. If you are doing an activity where all you’re trying to do is generate items for the auction house, you’re not making someone else's game experience poorer. If anything you’re making the game better, because you’re generating items for the auction house that people want to purchase.”
The first part is naive and I sincerely hope Blizzard realizes the sweatshop-like nature of most gold farming operations. Gold farmer is a term applied to those who are forced (by circumstances) to make a living by farming gold. Gold farmers are NOT players.

There is a little truth to the second part of the quote. Diablo III is not a traditional MMO. This is NOT World of Warcraft where certain zones are nigh-unplayable due to the infestation of gold farmers. Multi-player and single-player will be played in 100% instanced maps and only with those people the player chooses to play with, so the game-play effects of farming are eliminated.

To note: hardcore-mode characters will NOT be allowed to use RMT since it features permadeath.

Digital rights management (DRM) / NO offline play

Diablo III does require a "constant" Internet connection for Battle.net authentication to play the game. There is no offline play, even if a player previously authenticated.  Here is Blizzard’s justification:
“We thought about this quite a bit,” says executive producer Rob Pardo. “One of the things that we felt was really important was that if you did play offline, if we allowed for that experience, you’d start a character, you’d get him all the way to level 20 or level 30 or level 40 or what have you, and then at that point you might decide to want to venture onto Battle.net. But you’d have to start a character from scratch, because there’d be no way for us to guarantee no cheats were involved, if we let you play on the client and then take that character online.”

“Now, that doesn’t mean you can’t play a game by yourself – of course you can. You can go into and start any game that you want, you’ll just be connected to the Battle.net servers, and we can authenticate your character.”
This is a legitimate defense and with the RMT auction-house, a requirement. I support this and I’ll make the comparison to my experience with Borderlands (aka Diablo with guns). I stopped playing Borderlands (PC) online because of the rampant cheaters who hacked their characters offline. Borderlands co-op was, in my opinion, unplayable due to the cheaters.  I would have loved to see Borderlands online play secured in some fashion.

The leading part of the statement fits the Blizzard style as well.  Blizzard has always striven to remove confusing barriers to entry for their games.  While the average reader of this blog would not be confused about online vs. offline characters, I can see the viewpoint with the type of person that would be willing to quit over it.


Conclusion

The lack of offline play is a bit disheartening, but Blizzard’s justification does have merit. It will provide a better end-user experience for those looking to play multi-player, which Blizzard seems to be the most focused on.

For the RMT auction house it’s all a question of perspective. Characters fat on RMT purchases will be allowed online just like any other player and some gamers will view RMT as cheating. A few years ago, RMT was salt rubbed into the wounds of online gamer’s everywhere. However, in today’s world of the free to play revolution, the “paying to win” mentality is not as frowned upon. There are still those that are aggravated by RMT, but that crowd is dwindling as the market adjusts. 

I really think we need to go back to Tobold’s thoughts about EVE’s debacle where he supported CCP (EVE’s developer):
...when the CEO of CCP recently commented the uproar of the EVE community on a similar issue with "I can tell you that this is one of the moments where we look at what our players do and less of what they say", he was completely right...
There is a furor online about these announcements and due to this some gamers will NOT buy the game.  Blizzard is going to be watching what player’s do, not what they say, and I suspect most of the complainers will be buying the game anyways. Summed up best by:



If you disagree with the road Diablo III is taking, DO NOT BUY THE GAME. 

Personally, it’s not on Steam, so I’m unlikely to buy it.  I really despise having to have more than one digital distribution platform.

Monday, August 01, 2011

Shut up about Diablo III and Blizzard

My initial thoughts on the whole Diablo III uproar are the same as my thoughts on the EA/Origin/Star Wars: The Old Republic madness:


I realize this is very shallow commentary, but I've found the simplest explanation is usually right. As gamers when we look back and we ask ourselves why Blizzard would introduce two of the most unfathomable things in PC gaming, always-on online DRM and real money trade (aka RMT), we can make a simple reply: because gamer's voted with their wallets and bought Diablo III. In fact, gamer's will probably scoop it up faster than my toddler scoops up TV remotes left on the living room table.

Monday, April 19, 2010

Diablo III Development To Start Over From Scratch?

Disregard this entire post, it was based off a posting from 2005, back when Blizzard originally scrapped Diablo 3's development to reboot it the first time. Nothing new to see here.

Yes, I made a mistake.

Friday, January 01, 2010

Looking Back on 2009, Heartless' Predictions Reviewed

Its that magical time of year where I get to review my predictions for the previous year. Read my original predictions post here.  My commentary is after the jump:

Wednesday, December 31, 2008

Predictions for 2009

1. The economy will not "collapse", but it isn't going to get better until the governments of the world leave it to the free market to correct itself.

2. The weak economy will encourage smaller, fiscally responsible game development projects. This will lead to a bunch of interesting stuff coming out in the MMO space, whether technically massively multiplayer or not is yet to be seen.

3. Even with number 2, subscription based MMOs will still be king of the revenue stream at the end of 2009. Thank World of Warcraft for giving MMO developers false hope everywhere.

4. World of Warcraft will not get a new expansion, but something will be announced. It will focus more on new hero classes, the Alliance vs Horde conflict, and high end raiding.

5. WAR will still be around by the end of 2009, but who remains around to develop it may be drastically different.

6. More MMOs will close their doors. The true sign of doom will be when SOE starts closing down some of its B-team living painfully on Station Pass.

7. Speaking of SOE. The doom and gloom continues as SOE continues to push RMT practices on its non-RMT games.

8. An MMO project will come out of left field this year and surprise us all. Scott Jennings may or may not be involved, but he’ll blog about it regardless.

9. The world will end if Diablo III and Starcraft II are both launched in 2009.

Saturday, June 28, 2008

Yawn

Its Diablo III. I feel sorry for anyone that believed different. After the Starcraft 2 announcement in Korea, I gave up all faith that Blizzard was out to shock anyone with their future games. Blizzard will stick to their IPs and make really good games with them.

Diablo III is hack and slash. Really good looking hack and slash. The classes look fun and insanely overpowered, which goes a long way towards making hack and slash something players can enjoy for more than a couple hours.

I'm really on the fence with Diablo III. I know it will be a good game and fun, but is it worth my time? I've tried enough mediocre hack and slash games over the years, avoided Diablo II due to Diablo I burnout, and with little time to play, I don't know what to think of Diablo III.

The one thing that I am curious about is what everyone else thinks. How long can Blizzard live off of these franchises if all we're going to get is well done updates? The last big move, going from RTS to MMO with World of Warcraft, by Blizzard came at the hands of the old-school designers which have long ago left the company.

Don't get me wrong. Blizzard makes great games and I enjoy most of them, but I just wish they could take that great development process and put into something new and a bit more exciting than another Diablo.

Sunday, October 30, 2005

Diablo 3 as an MMO?

I found this interesting post out on the Internet.

From the post:
Chris Hartgraves from WasteLandsGaming.com, former employee of Blizzard Entertainment, has sent us word that Diablo 3 will be aired at Blizzcon.

From what we've heard Diablo 3 is going to be an MMO, as massive as World of Warcraft, with the concept of Hell invading Heaven. One rumor going around with Diablo 3 is that there will be Guild Housing included. The game is said to be looking brilliant and will be showcased at Blizzcon as their big surprise.
This would be an excellent change of events for anyone looking for the next great MMO. Honestly, Blizzard has the key to a great franchise that focuses on some fast and furious hack'n'slash. I have some other thoughts I'll be typing up at a later time, but busy business to handle right now.

Update: 14 Oct, 2007 - Edited post and corrected labels.