Showing posts with label The Witcher. Show all posts
Showing posts with label The Witcher. Show all posts

Saturday, October 01, 2022

Mounts in New World

 As mentioned in the New World September development update; mounts will be coming to Aeternum.  Here are some of my thoughts.

First I will admit that I was not one of the players that argued for mounts in the game.  The world of Aeternum feels small enough that even the farthest depots are not that tough of a run.  Part of what makes it feel small is that it is jam packed with things to stop and do along the way; something of interest is never more than a few steps away.  Mounts would ruin that feeling.

However, now that we've seen how BIG the new zone Brimstone Sands mounts start to make some more sense.  Before we get into what I would like to see out of mounts lets list a few things I don't want.

  1. No random creature mounts; no wolf mounts, no elk mounts.  No flying mounts!  Just stick with horses please.
  2. No mounts in town.  It is crowded enough already; we don't need mounts in town.
  3. No insta-mounts; make it a decision to call a mount and make use of them.

With the "please don't" covered; lets look at a few things I'd like to see starting with a few ideas I'd lift from other games.

The first idea I'd steal is the way Roach (the horse) works in The Witcher 3 (and no I am not talking about Roach randomly appearing on a roof -- see picture above). When you call your horse in The Witcher it appears from just off screen; no magic horse from your pants.  This obviously is difficult to pull off in a multiplayer game, but if the mount could appear from a cloud of azoth and charge towards you that'd be neat. 

Secondly, the horse in The Witcher will automatically follow paths/roads and the player can basically AFK to their destination if its at the end of the road.  This would be awesome in my book; I already spend a ton of time on the roads of Aeternum and the world is beautiful so I'd love kicking back and watching the scenery pass by.

In Albion Online players can have pack mounts that can both be ridden but also can be used for increased storage as long as the player stays in range.  This would be awesome with the gathering that can be done in New World; I can just imagine an hours long logging spree without having to stop every few minutes to zip back to town.  Since we don't want mounts out in town the pack mount would just be stabled with the extra storage capacity available just like town storage.

Next I'd steal a couple features of Guild Wars 2 mounts.  First, the way you unlock mounts via in game quests and objectives is a great way to engage the player instead of just making it something they purchase.  Next progressing your mount so that it can do more and more makes the mount system in Guild Wars 2 its own entire horizontal end game progression system.  Lastly the way mounts control in Guild Wars 2 is definitely worth stealing.  Mounts in Guild Wars 2 have unique control characteristics (which can improve with leveling them up); not all mounts can stop or turn on a dime - some are slower to turn and some are faster to stop and some are slow but can bounce really high.  

While we don't want the flying or "silly" side of Guild Wars 2 mounts (for example the kangaroo mount that is meant for jumping puzzles) we want the core concept that mounts are their own track of content for the player to explore, progress, and then ultimately feel like they have some skill in using rather than just being a flat speed boost.

Another idea I'd like to see mounts take on is a role in combat of some sort with the possibility for armor that gives them different abilities just like light/medium/heavy armor for players.  I don't want the combat aspects to be defining but whenever I think of mounts in games I also think of charging down my enemies, flying off the mount, and launching into an attack.  If my enemy is taking off on a mount I want mechanisms to knock them off and engage them in combat.

I am hopeful that there is some care and thought put into mounts for New World so they do not just become a visual speed boost.  They need to fit into the game just as any other system.  If we look at things like music became a tradeskill and how musical instruments fit into crafting then I'd hope to see mounts and mount accessories fit right in.  And I really, really like the idea of mounts appearing out of a mist of azoth at full gallop when called.

Want to mount up?  Leave a comment.

Saturday, September 10, 2022

The Witcher

 My history with The Witcher was the video games first (1,2,3 right in order), then the show on Netflix, and now finally the first book.  Here are some thoughts on the experience.

When I first watched the show version of The Witcher on Netflix the first season was difficult to follow as far as a storyline.  Still it was an amazing show with near perfect casting, great acting, and the gritty feel of the video games.  I can imagine no other actor than Henry Cavill as Geralt to which the author, Andrzej Sapkowski, agrees.





“I was more than happy with Henry Cavill’s appearance as The Witcher.” The novelist added, “He’s a real professional. Just as Viggo Mortensen gave his face to Aragorn [in The Lord of the Rings], so Henry gave his to Geralt — and it shall be forever so.”


 Having read the first book, The Last Wish, I realized how faithful the show's first season was.  Reading the book helped me better understand the narrative arc and what it was trying to convey.  Which then helps set up the story in season 2 and now I'm hooked even more into the world.  I am not sure I will read much more of the series, but man I can't wait for season 3 of the show and hopeful for many seasons beyond.

This has also brought me back to remember my times in the video games.  I will admit the story lines of the games is not fresh in my mind, but I feel like parts of the games fit together better.  It's actually surprising how the games, show, and books really fit together.  Again, Henry Cavill just nails it as Geralt and when I drop back into any of The Witcher games he is who I see in Geralt.  Visually as well the world has consistency across mediums.  Specifically the Nilfgaardians are spot on from book to game to show.  Amazing work by all the teams involved.

It's fun getting to see properties like this take off and have success in the main entertainment areas I have interest in.  I hope The Witcher sets a blue print for others to follow.

Sunday, December 26, 2010

What I bought in the Steam Holiday Sale 2010

Bioshock 2 - $10
Dragon Age: Ultimate Edition - $25 (Includes original, Awakening expansion, and all content packs)
The Witcher: Enhanced Edition - $5

The Secret of Monkey Island - $3.75

Total: $43.75
Christmas Cash: $50

Yay, I still have $6.25 left to spend on non-gaming items!  And damn it, how did I miss Puzzle Quest for $1.50!  Anyways, this is how I feel after Steam Sales: