Tuesday, August 09, 2005

Vanguard will be an Everquest rehash...

Reading up on an article over at Gamergod.com it seems that Vanguard is going to be another treadmill game. From the article I have grave reason for concern...

Jeff Butler mentioned at the demo that downtime will be making somewhat of a comeback as it's an important factor in socialization and community building. Players will have mental and physical stamina that they will need to replenish, but it will be reasonable for lower level characters.

-Holy shit! How socialization comes out of having my character sit on their proverbial ass is well well beyond me. I'm guessing these developers have no idea that players actually want to PLAY the game when they are logged in. Sitting, resting, or "replenishing" is not FUN. Remove fun and you remove me. Socialization and community come out of two things. Putting players together and having community driven goals. Both of which require as little downtime as possible.

Without details I don't want to go too overboard here, but unless they have taverns that push real beers out of my CD drive...

Another breakthrough feature is called demeanor. Each player will have to evaluate the demeanor of each NPC they come in contact with and apply their diplomacy skill to get the desired result. Vincent also stated that each class will be able to utilize different strategies for getting the same results. A rogue may choose to steal something from an NPC to complete a quest. A warrior may choose to use diplomacy to achieve the same ends. Also, the "hail" command will be back and each NPC will have something to say depending on your diplomacy level and their demeanor towards you.

-Breakthrough? Hardly. Retarded? Possibly. Most gamers I know ignore 99% of the quest text and NPC text that is dribbled their way. It is the reason games like DAoC and WoW have quest journals that abbreviate the goals on a given quest or task. Sometimes more detail is nice... most of the time it is not. Once again it comes back to the fact that gamers like to play the game... not read NPC text and hope they are persuading a NON-PLAYER CHARACTER to respond to them.

As the crafter progresses, he will eventually outgrow the village and need to move on to a more advanced town to learn more skills. This will have the effect of opening up his workshop slot to junior crafters. A crafter can pass on the location to a fellow guild member or friend. Each village will have a finite amount of crafting slots available. Also, many advanced crafting recipes will only be found in dungeons.

-Oh... so.... the players with no life who are logged in 24/7 get to control the crafting market? Great plan! Well guess this is good considering this game is shaping up to be powergamers'R'us.

Another inspired feature is that players can learn more exotic combat and spell skills using a skill called tactic recognition. Players can do this finding and fighting various mobs. Skills can also be learned just by grouping with other players. For example, a Thestrian warrior could learn a skill uniquely Qalian combat move just by grouping with Qalian warrior.

-Ah yes. Instead of trainers... or hell just giving us a skill tree to click on we will be scouring "spoiler" websites looking for the location of the fuzzy fuzbugger to get the fuzzy fuzzbugger attack. I'm doubting this will reward explorer types... considering that there will most likely be a line when they get there anyways.

It was important to Brad that Vanguard brings back a sense of accomplishment to players by providing a world where players can succeed by employing skill and tactics. He echoed what other Sigil staff had told me by stressing that Vanguard was about letting players make their own stories with more of an emphasis on open ended, non-linear game play.
-If it was "important" to bring back a sense of accomplishment they may want to stay far away from treadmills as possible... and clearly so far that is not the case. The old cliche of "You only won because you have no life." is ringing in my ears... and it is quite loud. If they think accomplishment = time spent... they are sadly mistaken.

True Heartless Insight... the THI effect.

Monday, August 08, 2005

Blizzard up to it again!

Reading over on the VN WoW General Forum it seems that the new Darkmoon Faire rewards that were shown on test server are being changed right before the patch is going to be released. Blizzard once again pulls the wool over the sheeps eyes. Carrot on a stick tactics that made countless people waste countless hours farming, crafting, gathering, and running around to get the required 1,000's of items to get enough Faire tickets for their item of choice.

Blizzard... masters of the bait ' n ' switch. Keep wasting your time in WoW... obviously its what Blizzards wants you to do.

Sad.T

Level 15 is the goal!

And I am at 13.9 as we speak. Going to farm up some arulite (DAoC's Catacombs expansion uber trading commodity) and then upgrade my gear all around :) Or at least I hope... never used arulite before!

Heartless out.

Saturday, August 06, 2005

Aug 6th, 2005 - Required Reading

The real impacft of video games. A discussion of the morality of gaming and its effects on youth.

Highlight :
But aren't critics right to worry that gaming might make people violent? Hardly a week goes by in which a game is not blamed for inspiring someone to commit a violent crime. After all, say critics, acting out violent behaviour in a game is very different from passively watching it in a film. Yet surveys of studies into games and violence have produced inconclusive results, notes Dmitri Williams, who specialises in studying the social impact of media at the University of Illinois. And, in a paper on the subject published in June in Communication Monographs, he notes that such research typically has serious shortcomings.

Read it... Love it... comment on it!

Update: 11 May, 2009 - Edited post and applied label.

2 days and no BF2

DAoC and 12 hour work shifts have kept me offline of BF2 for the last two days... and I'm ITCHING to pull the trigger. However I am working this weekend and have other business to take are of... so I won't get my BF2 fix until Monday!

Oh the tragedy!