Friday, November 04, 2005

Gone for the weekend... Clemson football!

No gaming for me this weekend because I will be out of town heading off to the Clemson football game. Not sure who they are playing, but it is where my woman went to college so I promised her I would go. Maybe someday I'll drag her to the frozen tundra of Lambeau Field in Green Bay WI for a Packers game!

But do not fear I am leaving you with plenty of reading to get done. Carnival of Gamers #8 has made its stop at Aeropause, but sadly I failed (more like forgot) to submit my article for publish. Would have been a re-posting of my MMO beta article.

Update: 10 Nov, 2006 - Applied labels.

Thursday, November 03, 2005

The rebuild of Star Wars Galaxies

Initially I caught onto the fact that Star Wars Galaxies was planning a MAJOR rebuild of their game via Kill Ten Rats. F13.net also has a good discussion going on.

The quote that really caught my attention...

"Basically they went through, ripped out 80% of the classes, left in the following: Force Sensitive, Bounty Hunter, Officer, Smuggler, Commando, Spy, Trader (all the tradeskills - 4 base sets now - Domestics, Structures, Munitions, Engineering), Medic and Entertainer. Here’s the deal. Right click shoots - you have to aim. Left click fires off a special ability.

No more auto attack.
No more hotkey combat.

Once collision detection goes in, this will probably be the game I play. There’s actual skill involved now. You can run from people and they can’t just autohit you."
It seems that they are merging the concepts of Planetside with SWG which is something many people have called since SWG was in beta. Star Wars combat has always been about the lasers and SWG was quickly pushing the EQ formula into Star Wars.

All these MAJOR changes come on the heels of their first combat revamp... which I doomcast on message boards well before it ever hit. These new changes are what I consdier a REVAMP. They are truly migrating the game to simpler, yet more skill based combat system.

Do I think these changes are going to save the game?

Possibly, but I'm not going to Vegas anytime soon to drop my life savings on it. It will hopefully be 6+ months before we see the changes. Otherwise they will be rushed, buggy, and do more harm than good.


These are good changes for the game! However, the number of complete rebuilds of entire game systems for SWG has destroyed all faith in SOE developers that I may possibly of had left. Sorry Raph.

Wednesday, November 02, 2005

Blizzcon info regarding World of Warcraft battlegrounds

Link to the article.

My comments.
Following the success of the "lunchtime battleground," Warsong Gulch, which featured a PVP standard, Capture the Flag, Blizzard looked at using another PVP staple, single-elimination Deathmatch play. The battleground, Gurubashi Catacombs, was to be located beneath the Gurubashi Arena, in pens where dangeous animals were once kept.
But the 5 versus 5 single elimination match invariably turned into melee classes killing spellcasters immediately, which was great fun for the melee classes, but absolutely no fun for the casters: "Of course you're going to kill the guy in the dress."
The issue could not be resolved, the designers felt, without a fundemental class revision that would make every class equally able to survive an attack by any other class.
The battleground was scrapped, but group duels might be made a feature of the game independent of battlegrounds at some point in the future instead.
- Admitting your game is broken is the first step to recovery.

Learning from the mistakes of their past, Blizzard has plans for future and present battlegrounds:

* They are lookin at a variety of ways to get battlegrounds to the critical mass needed to start a battleground more easily.
- Maybe start by preventing the uber groups from rolling pick up groups as previously mentioned here.
* They are looking into ways that, when possible, the game will automatically match up opponents more evenly.
- Sorry ranks don’t determine how good a player is and its more an indicator of how much time they spend in game. Until they fix the ranks this is a mute point.
* They will attempt to even out the honor gained per hour in each of the battlegrounds, so that people will choose a battleground based on what they enjoy, rather on where they will get the most honor.
- Won’t work until the uber groups aren’t allowed to roll the pick up groups.
* Battlegrounds will begin to have some sort of impact on the world outside of the zone.
- Great! It’s about time the battlegrounds meant something other than just free honor to the uber groups. Now we all get to reap the rewards of the uber groups... maybe. Not sure if this blends well with the idea of cross server battlegrounds... or if they have scrapped that all together.
* More improvements to the queueing system will be coming.
- Really? Like what… listening to the continuous complaints against uber groups farming pick up groups?
* Groups will automatically form when players enter a battleground.
- Great… possibly a hint that they are removing the “join as group” button? We could only hope so!

* Siege weapons are currently not being worked on, since they couldn't be made cool enough, but will be worked on again in the future.
- Believe it when we see it.
* General PVP changes will be coming later, with announcements to follow.
- Has me interested because PvP needs a lot of "general" changes.

* And in the 1.9 patch, multiple battleground queues can be joined at once time, and those who /AFK out early will be assessed a penalty on their times for the next queues.
- About damn time! This has only been requested and has only made complete sense since battlegrounds were introduced.

It seems Blizzard spent more time finding out that Alterac Valley was a bad idea than they did developing Warsong Gulch and Arathi Basin. In the end the World of Warcraft PvP crowd is given a time investment system that Blizzard is failing miserably to change or unfortunately may be unwilling to change.

Sunday, October 30, 2005

My first digg.com front page submission!

Update: 6 Nov, 2006 - Removed post, but this will be kept as a placeholder for historical value.
This post linked to my first Digg.com front page submission. There has been a few more since then.

Diablo 3 as an MMO?

I found this interesting post out on the Internet.

From the post:
Chris Hartgraves from WasteLandsGaming.com, former employee of Blizzard Entertainment, has sent us word that Diablo 3 will be aired at Blizzcon.

From what we've heard Diablo 3 is going to be an MMO, as massive as World of Warcraft, with the concept of Hell invading Heaven. One rumor going around with Diablo 3 is that there will be Guild Housing included. The game is said to be looking brilliant and will be showcased at Blizzcon as their big surprise.
This would be an excellent change of events for anyone looking for the next great MMO. Honestly, Blizzard has the key to a great franchise that focuses on some fast and furious hack'n'slash. I have some other thoughts I'll be typing up at a later time, but busy business to handle right now.

Update: 14 Oct, 2007 - Edited post and corrected labels.