Here's my take on the best board games of the last decade, broken down year by year:
2000 - Carcasonne
A really good game, and a truly innovative design space to explore as well. It's no longer in regular rotation for me, but Santa brought "The Kids of Carcasonne" for Kira this year and I highly recommend that variant for anyone with a budding gamer who's 4-7 years old. It's easy to learn and no reading is required, but it's got a surprising amount of depth of strategy — enough to keep things interesting for parents too.
Wednesday, January 06, 2010
Top Board Games of the Decade
The Thinking Gamer has a great post up covering the last ten years of board games with yearly favorites and his top 3 of the decade.
Tags:
Battle Lore,
Board Games,
Carcassonne,
Gaming Opinion
Sunday, January 03, 2010
Trine is fantastical eye-candy
On top of this, the game features top-notch physics game play as all manner of items can be moved and tossed around. So far, this has given some great variety to the levels. I often found multiple ways to complete a challenge. However, with such open gameplay, I found myself often wondering if what I just did was what I was supposed to do or did I get lucky? Or did I miss something? The game has kept me guessing, but thats a good thing.
I've embedded a video below of the game. Sit back and enjoy the visuals!
Saturday, January 02, 2010
Mirror's Edge is like Portal
Mirror's Edge
The only game I can compare Mirror's Edge to is Portal
Both games seem to make the complex simple and the simple complex. Many times while playing Mirror's Edge I would easily complete a complex running jump only to miss the next basic jump across a two foot gap. My guess is that so much trial and error goes into the tricky parts, that players unknowingly let up on the easy stuff. Still, sometimes I think the game just wanted to punish me for figuring something out.After mastering a level, there is almost no challenge the second time through. Re-playability is limited to those looking to beat their previous best.
Neither game features a UI. And with so many near misses and vertigo-inducing leaps in Mirror's Edge, a UI would have ruined the experience.Like Portal, the story for Mirror's Edge serves little purpose other than giving a backdrop to the game and motivation for completing the levels. The story in Mirror's Edge isn't that bad and the world is fairly interesting (and beautifully rendered).
For characters, just as Portal features GLaDOS, Mirror's Edge features Merc (short for Mercury) as the overseeing director of activities. Fortunately, the leading lady, Faith, tends to speak up for herself in Mirror's Edge, where as Chell remained silent in Portal.
As a final nail in the comparison coffin, both games are far too short, ending promptly after a few hours of play. Mirror's Edge, well worth the $4.99 spent.
Friday, January 01, 2010
Dec 2009: What I'm Playing/What I'm Paying
Previous months: Nov 2009, Oct 2009, Sept 2009
I'm not embedding the spreadsheet this month because with the birth of a new year, I am planning a new approach to these posts. The "What I'm Playing/What I'm Paying" Google Spreadsheet is still there for the previous months.
I'm not embedding the spreadsheet this month because with the birth of a new year, I am planning a new approach to these posts. The "What I'm Playing/What I'm Paying" Google Spreadsheet is still there for the previous months.
Tags:
Bioshock,
Mirror's Edge,
Raptr,
S.T.A.L.K.E.R.,
Site News,
Steam,
World of Warcraft,
Xfire
Looking Back on 2009, Heartless' Predictions Reviewed
Its that magical time of year where I get to review my predictions for the previous year. Read my original predictions post here. My commentary is after the jump:
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