Tuesday, September 19, 2023
Twitter? X? How about you join us on Mastodon!
Now seems like as good as time as any to recommend Mastodon. If you are wondering "whats after Twitter/X" with Musky-boos latest dumb idea then let me suggest Mastodon; specifically come join us on Gamepad.Club's Mastodon instance (where all the cool MMORPG bloggers hang out).
Monday, September 18, 2023
New World Player Numbers
New World is enjoying a resurgence in player interest as The Rise of the Angry Earth expansion nears. We are still 2.5 weeks out from the 10/3 launch but up go the Steam charts!
Sunday, September 17, 2023
Friday, September 15, 2023
Big changes to New World PTR for Season 3 + Expansion
DukeSloth has a good video out today on changes coming to the New World PTR for the Rise of the Angry Earth expansion and season 3.
My summary of changes:
- Regeneration Serum is removed; it was too strong
- PvP artifacts won't be locked to 100+ level so don't stress about not being at 100+
- Artifacts on the free season pass track will be available as world drops later on; still worth getting on the free season 3 track vs farming later. No artifacts on the paid track.
- Magnify will now show when you are setting attributes; not after you set them so you know exactly what attribute it is applying to
- Outpost Rush (OPR) crates dropped AFTER the update will drop up to 700 GS; so you could OPR day 1 and get a 700 GS reward
- Runestone Stopwatches are no longer used in crafting; TBD what they will reward when salvaged (it better be good or I'm gonna be upset)
These changes hit a few of the areas I was starting to get worried about. Specifically the regeneration serum was going to be a mandatory super potion if left as it was. It would have made no sense to have in the game in the same patch where they are specifically nerfing healing potions in many aspects (especially in PvP).
I am curious what Runestone Stopwatches will salvage into. It would be ideal to know before the patch. If it's not a great salvage then it would be much better to spend them now on something like crafting bags that you won't be racing out to change. If it's really good then I will want to create more stopwatches and since they are daily cooldowns then I need to know now or each day I lose out!
Lastly its good to get confirmation that OPR crates, dropped AFTER the update, will go up to 700 GS. I am sure it will be rarer but the possibility along with the PvP track rewards should keep PvP players neutral (I'd say happy but us PvP players are a tough lot to make happy). Also this means anyone saving up OPR crates currently won't get an unfair advantage once the update is live.
Thursday, September 14, 2023
New New World: Mounts
Mounts are coming to New World and it truly is a BRAND NEW NEW WORLD!
I am very excited for mounts and everything I have seen in the videos and on the PTR show that the team went above and beyond to deliver mounts. I can't find the exact video but I remember distinctly at one point Scott Lane (lead boss man) stated if they were going to do mounts it would be when they could do them well and boy was that spot on.
Mounts in New World will be much more than just a speed boost. There is a riding skill, races and timed challenges, cosmetics, buffs and food, and multiple nice quality of life features.
One of the coolest finds on the PTR was realizing that your mount will try and follow the road if you set it to run on the road. I had suggested exactly this in my Oct 2022 post on the topic when we first found out about mounts being in development. I was comparing it to The Witcher games where the horse auto-paths:
...the horse in The Witcher will automatically follow paths/roads and the player can basically AFK to their destination if its at the end of the road.
Speaking of the Witcher; the infamous "roof horse" is also a prevalent meme in the New World PTR. This indicates there is some good movement capability with mounts to navigate them in tough terrain such as the roof of a building.
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| Roach? |
Another exciting note about mounts is that they will be allowed in Outpost Rush. Gone are the days of long runs back to the action. This should spice things up as it should be much faster to help get to baron fights or to attack/defend back caps. I know some players will complain about mounts in instanced PvP game modes but screw em... who the hell wants to spend 1+ minutes running back to the fight. Note: mounts will not be available in wars.
I am also looking forward to the mount tradeskill and building up my riding skill over time. It doesn't look like it will take long to level up and some players may ask why it has to exist if it goes by fast, but just like leveling in RPGs it is a mechanism to train the player on the multiple features of mounts and unlock more and more capability in a controlled manner. Crazy to think lots of players like it when a game walks them through a new feature!
As far as mount variety I didn't want to see anything more than horses as I am not a big fan of New World getting too far down the fantasy path vs the original "age of discovery - the new world" vibe it had originally. With that said I concede the "new world" ship has sailed and we are very much in knights and fantasy so I can live with horses, wolves, and lions as mounts. Just glad it wasn't things like spiders. I'd be cool with hippos though.
Wednesday, September 13, 2023
New New World: Crafting Changes
The buzz keeps on buzzing for New World's expansion and changes for Season 3. Today we have a great breakdown of crafting changes from Jay Oddity. My hat off to Jay; he is owning it on the coverage of the current PTR.
There is a ton of minutiae to go with the crafting changes so I want to avoid getting too far into the weeds and cover more of the "what does it all mean?".
The big change is that crafters will be able to craft "perfect gear", but the components to do so will be time gated and take a bit of effort to collect. Many of the high end components will be bind on pickup and thus require the crafter to put in the time. Since materials are time gated daily/weekly we won't see a surge of perfect 700 gear score gear on day one from bankrolled crafters.
Even though there is methods for perfect crafting; there is still the "gamblers delight" option where you get random perks. Less material cost, but more risk. It won't be as bad as current state crafting gambles as the perk pool is much, much better with far fewer garbage perks but it's still a gamble. Some folks like to gamble so the option is still there for them.
I do want to hit on the fact that some of the crafting materials for the better crafting methods are bind on pickup (BoP). I understand why this was done and think it is fine, but it doesn't make me jump for joy as it forces crafters to participate in other parts of the game. Forcing players to do things they may not want to do is never great. I am hoping as we get farther away from the expansion that we see a transition away from BoP just like we saw the PvP perks become bind on equip instead of BoP.
Another change is it seems items and buffs that increase crafting outcomes have a flat benefit now. If a piece of armor grants +5 to minimum gear score that always applies. It does not appear through gear and buff you can get to 700, but not clear if we are missing anything. The way to 700 is the specific 700 GS crafting recipes... aka the "perfect gear" I noted before. I may be misunderstanding this so don't take this as gospel yet.
Crafting levels also have been increased to 250. It is not clear how much effort/material will be needed to level them from 200-250 but I am looking forward to pumping out some crafting levels.
Over all I like all of the changes to crafting. More meaningful outcomes is great. I would like to see the BoP change but understand that it is needed to slow down how fast crafters get 700 GS items out into the game right after launch. I am glad I have all of my crafting gear and trophies unlocked and look forward to pushing towards 250 in all my crafting levels.


