Monday, September 26, 2005

I hath been challenged...

Seems my rousing of the Azgalor WoW.com forum has produced a brave knight that wishes to challenge me. His name... Mav.

Who?

Exactly what I was thinking.

Hopefully he is man enough to come here and set it up. We will see.

Hoping for rank 6...

But I'm not to optimistic that I will get it. Not that I had a bad week in WoW, but just because I didn't get to play during the weekend battleground holiday that "increases" honor gained in battlegrounds. Sadly the increase is HUGE... nearly 1,000+ extra honor in an Arathi Basin win. Sorry I do not have the real number with me at the moment because I'm at work.

It pretty much slaps you in the face for playing during the week in the battlegrounds. Players can dedicate one or two days to all day battleground runs and get just as much honor as I do in five days of trying. This means the players that already have too much time to play can do their MC, BWL, ZG, and Onixyia raids during the week and still catch up on the PvP ranks on the weekend.

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However that skill is mute when it is displayed against weekend warrior pick up groups.
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Blizzard brought this about to bring more people into battlegrounds and it has. Problem is it has attracted the arranged PvP groups that completely utterly destroy a pick up group in literally ten minutes or less. They have pretty much moved weekend dungeon raids into organized battleground raids. This has proven that there is at least some skill to PvP in WoW. The skill lies in organization and communication within a group. However that skill is mute when it is displayed against weekend warrior pick up groups.

In turn this pretty much kills the battlegrounds for the casual crowd. PvP ranks are UNACHIEVABLE by most, if not all casual gamers. You will get to rank 5 and hit a literal wall. Even though I spend 90% of my in game time in the battlegrounds I have not made a rank in weeks. With Arathi Basin out now gaining 60,000 or even 100,000 honor will not get you anywhere at rank 5 or higher. That is just unacceptable in my book.

I won't pretend to understand how the ranks work. All I know is that before battlegrounds people with 2,000-4,000 HKs were rank 8+. People gained 4 ranks a week with 20,000 honor. I gained ranks 1 and 2 in my first week... then rank 3 and 4 in my second week... and then rank 5 the next week and never broke 10,000 honor. I saw rank 5-8's all over the place. Then I went on summer vacation and came back as rank 4 (from rank decay) AFTER battlegrounds was released. I have not been able to make it past rank 5... I am at a wall and I am gaining 40-70,000 CP a week... which obviously is not enough. I see a handful of rank 5-8's and usually I see mainly rank 1-3's.

Blizzard has stated they are looking at how it works... honestly I feel its been broken since battlegrounds with some sort of change being put in that wasn't mentioned.

Of course I need to offer some sort of fix... and honestly this is what I believe. Make ranks 1-9 easier to achieve. Don't make them super competetive... leave that for ranks 10+. 1-9 gives you a full set of blue PvP gear... which IMO you deserve if you put hard work in every week. Right now you have to be in battlegrounds 5-6 hours a day to compete past 5... which I hope was not Blizzards intention. If it was... these PvP rewards better become equivelant to MC or better gear. However this is just minor... not fleshed out... Blizzard needs to do something.

Friday, September 23, 2005

How to stop this crap


From a previous blog post...- Battleground match-ups are now either Arranged Team or Random Team. Random Team consists of players who joined single; Arranged Team consists of a group of players who queued together. Arranged Team players may only be able to play against other Arranged Team players, likewise with Random Team players who can only play against other Random Team players.

Perfect! Hopefully everyone would get a clue and go with the random groups because fighting stacked groups is only fun for full guild groups... otherwise it blows and is just free honor. Blizzard needs to think of crap like this BEFORE releasing stuff... it is time to stop serving things up on a silver platter for the hardcore players.
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Its like letting NFL teams play highschoolers to claim the Lombardi trophy.
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This scenario kills BGs every night. Normally they are logged in from 3 PM until 5-6 AM the next morning. They have nothing better to do than WoW PvP and that is how the ranks system is built. They sit on Ventrillo all day long and do nothing else.

Yes they are good... damn good. Do I want to fight them? Yes if I could get a good guild group of my own, but I can't. These no-lifes should not be allowed to fight PUGs. Its like letting NFL teams play highschoolers to claim the Lombardi trophy. It is dumb!

Wednesday, September 21, 2005

Irth Online beta preview up @ Gamergod.com

Update: 5 Nov, 2006 - Removed post, but this will be kept as a placeholder for historical value.
This post originally linked to an article about Irth Online at Gamergod.com (now defunct). No copies of the article exist.

Tuesday, September 20, 2005

WoW PvP changes... rumors

Don't ask where these came from... and no they are not official.

- Grand Marshal no longer awards the purchase of weapons at rank 14, but only access to the Grand Marshal's Armory. The GM's Armory has a selection of weapons, armor etc. which can be purchased from special Insignias that drop from all players of the opposing faction, and other various honor tokens rewarded from battleground victories. Each item in the armory costs a certain number of Insignias/tokens. Players who reach Grand Marshal may still have access to the Armory even after losing GM rank. The selection of items within the Armory will change all the time.

- Honor from players outside of battlegrounds has been increased significantly. Players outside of battlegrounds now drop Insignia’s which can be used to purchase special items.

- The Battle Standard awarded through the PvP honor system can once again be used outside of battlegrounds.

- Honor from players inside of battlegrounds has been altered. Players who are higher rank, or from a higher ranked guild now are worth much more honor, and award additional bonus honor for a battleground win.

- The "diminishing returns" from killing players inside and outside of battlegrounds has been altered slightly.

- Cross-server battlegrounds have been introduced.

- Battleground match-ups are now either Arranged Team or Random Team. Random Team consists of players who joined single; Arranged Team consists of a group of players who queued together. Arranged Team players may only be able to play against other Arranged Team players, likewise with Random Team players who can only play against other Random Team players.

- The Guild Honor Ladder has been introduced, which ranks guilds on servers based upon honor rankings. The highest ranked guild on the server will find special rewards available to them (such as a reduced repair cost, savings on taxi services etc.), as well as their tabard displayed on all battleground entrances and outside the Knight's Quarters.

- The honor rewards for Warsong Gultch, Arathi Basin and Alterac Valley have been altered slightly.