Sunday, February 17, 2008

Ding 70!

Over the weekend I finally hit the magical level of 70 on my Shaman, Tanglefoot, in World of Warcraft. It was a long time coming, but that was my plan. I felt no pressure to hit level 70 until I was pretty much in the later stages of level 69.

When WoW first launched, I wanted nothing more than to just be level 60. So, I raced to level 60. However, when I finally hit 60 the game came to a grinding halt. I didn't have time to run most instances and PvP was still in an infant stage, so my time was spent "farming" the Auction House. I enjoyed that, but it eventually lead to a fairly lengthy break from the game.

The Burning Crusade, WoW's first expansion, launched during that break. I wanted to be there on Day 1, but I held off for the fear of lag, server crashes, and general idiocy surrounding most MMO expansion launches. TBC, to everyone's astonishment, launched fairly smoothly, and I missed it. However, that really doesn't bother me.

There was still a crush of people flooding through the entry areas of the Outlands and resources were scarce. That is one aspect I can say I thoroughly did not have to worry about, because I started my trek towards 70 well after the flood of players had steamrolled TBC.

Also, the auction house was full of bargains when I started. I easily replaced nearly every item on my character with a TBC green for just a few gold per slot. Due to the mudflation of items in TBC, I was far more powerful than most players that started TBC at it's launch. This made the first few levels relatively painless.

Unfortunately, there are a couple things that surfaced due to my late start: lack of groups and level 70 gankers.

With the majority of players already level 70, I often found myself begging guildies or random players for help with elite group quests. This usually meant I didn't complete said quests until I was a few levels higher than them. Dungeons, on normal mode, were also extremely hard to get groups for and at level 70 I still have not visited a good portion of the Outland dungeons.

Secondly, the fact that I play on a PvP server meant that I was ganked my fair share of times. Most level 70's have a) flying mounts and b) pretty uber gear. There was nothing I could do and only once did I ever get the upper hand on a level 70 who tried to gank me. But that is life on a PvP server. Someday there might be PvP, but until then, ganking is the status quo.

In the end, levels 60 through 69 came and went and 70 arrived. In reality, I am back at level 1. I'm just a baby 70, barely able to hold my own in dungeons five levels below me. Fortunately, unlike the original WoW, Blizzard planned accordingly and there is a plethora of new content to experience at level 70. Having purchased my first flying mount, I've unlocked the Barrier Hills and Skettis. I am slowly grinding battlegrounds for honor to unlock new equipment. All-in-all, level 70 is the beginning of another journey, which I plan to fully discuss later.

Wednesday, February 13, 2008

PC Gamers Rejoice!

Spore has a release date!
Spore, the sim-everything simulator, finally got its amino acids together today and plopped out a release date of September 7, 2008. Looks like EA's boss was right that the long-in-production sim would reach retail "before the holidays" on the PC, Mac, Nintendo DS, and mobile phone platforms. Maxis' main man Will Wright said, "We're in our final stages of testing and polish with Spore, and the team at Maxis can't wait to see the cosmos of content created by the community later this year." That makes, well ... just about all of us.
Mass Effect is coming to the PC in May!
Given the absurdly long period of time between releases of the Halo games on Xbox and on PC, I wasn’t expecting Mass Effect till we had a new president, at the very least. But today we’ve gotten word that Mass Effect is coming to PC this May.

The game has been optimized for PC, with a new, fully customizable control scheme which will allow you to hot key biotic powers so you can avoid those pesky menus. Between the ability to hot key and higher res visuals, I’m almost sold. There’s also a new decryption mini-game and an “enhanced inventory screen” with a new GUI which hopefully means the absolutely horrendous equipment screens won’t be such a mess anymore.
Porn is still free!

Monday, February 11, 2008

Mark Jacobs Leaves the Door Open to Canceled Classes/Features in WAR

Warhammer Online: Age of Reckoning (WAR) has worried me for some time. No, it is not the numerous beta delays or EA acquisition. Actually, I am worried about the lack of information being fed to the community, which is abnormal for a Mythic developed game. Of certain interest to me lately has been the lack of class information being provided which prompted me to post on Warhammer Alliance.

In the post, I speculated that Mythic may be considering cutting classes from the game prior to release. Many argued that it was simply a marketing move. I contended that it makes no sense for a game that was already supposed to be launched to have not released basic information on each of the planned classes. Along with a addition of a new career mastery system, it is feasible that Mythic could scale back on the number of classes they had planned for launch.

Mark Jacobs happened across my post and had the following to say:
Folks,

In terms of the number of classes, marketing, release, etc. It's still pretty simple, we'll release it when it's ready but keep in mind that beta is for chucking what doesn't work in order to replace it with stuff that does work. So, if a class doesn't work out the way we hoped it would, we *might* keep it out on release if we can't come up with a good way to fix it. It would make no sense to either release the game with a broken/bad class or to hold up the game's release if we are not sure even how to fix a bad/broken class. One of the lessons from DAoC's development/evolution was that less is indeed sometimes more. Again, please don't read anything into this post other than the usual "this sort of stuff is what beta is for" disclaimer. Besides, with the new systems we have been putting in, players will have even more options to customize their class than before so I don't think players having a dearth of class/options is something you have to worry about.

Mark
I read it like this: "Folks, we're cutting stuff that isn't working." Which is fine by me, and is to be expected for games still in development. However, it is worrying that Mark, a normally no bullshit type of guy, is leaving the door open for truly blockbuster news that something big could be cut from WAR, whether it be classes or features.

Really though, why all the fuss? The game is still in development and nothing is ever cast in stone until day one of launch. Fortunately, Mythic has communicated almost all major changes to the game and I would hope they would continue to do so. However, as the PvP flagging debate showed a while ago, the general MMO community can't be trusted with information that is left up to interpretation. Thus, why this statement from Mark Jacobs has me worried.

On one hand, he assures us they are doing what needs to be done and telling us that stuff that doesn't work is going to be cut, not band-aided on to the game in some hope it will work in the future.

On the other hand, he shows us that Mythic has the capability to reveal more major changes to WAR. So far, those major changes have been welcomed warmly, but I fear that may not be the case if Mythic starts talking about removing something from the game. We shall wait and see.

Wednesday, February 06, 2008

Better Than I

Julie Whitefeather is my hero. Earnest Cavalli can now consider himself owned, not by some non-factor blogger like myself, but by a peer within his own field. It is painfully obvious that Mr. Cavalli wants nothing to do with my criticism of his work, but that is where Julie Whitefeather steps in. I will quote her response:
"... If a writer who gets paid to play and evaluate MMO games sees such striking similarities between a promotional video and a prior title, don't you think the average gamer might have trouble differentiating?" - Earnest Cavalli

I wasn't going to respond until I read the sentence above - so while Mr. Cavalli is busy tooting his own horn, perhaps I should give a small toot on my own. Back in undergraduate school - before BOTH master's degrees and before I GOT PAID FOR WRITING (albeit in another field) who would have pointed out the following.

The arts, of any sort, be they video games, a painting on a wall or a movie in a theater is not done for a professional reviewer. They ARE done for the "common man" (a figure of speach I use only to make a point for there is nothing common about each of us).

Having to resort to the phrase "..if a writer who gets paid..." is nothing short of the same response a politician gives when he or she says "I don't think you understand all the issues involved." I see this all the time in MY PROFESSIONAL field. Phrases of that sort are used for one reason and one reason only and that is a cheap last ditch defense that is tantamount to a journalist who, lacking any other sufficient arguement, stands in his own virtual back yard and yells...

"Nyah, nyah, nyah - and so's your mother..."

And while Mr. Cavelli is busy responding to Heartless with "Thank you Heartless for providing an excellent example of why deigning to respond to criticism is generally such a terrible idea" I will respond in kind...

Thank you Mr. Cavelli for such a trite and meaningless response and "deigning" to respond to us all here - you didn't hurt yourself when you climbed down off your pedestal did you? I might also thank you for a response that proves to US the lack of originality in the article you wrote - surely a journalist who deigns to responds to us poor downtrodden masses is worthy of more originality in his work.

I will end with a phrase my dear departed grandmother was wont to use...

Mr. Cavelli, if you can't take the heat - get out of the kitchen

And yes, I will see you on line...

again, and again and again.

p.s. the hours spent on the figurines were for the grandchild of a board member.
While he passes it off as an opinion piece, the truth is that Mr. Cavalli posted an article that has no journalistic integrity! His article shows obvious signs that he paid no attention to the disclaimers given within the video he criticized and more than once he directly contradicts what he is stating. That folks, is not journalism.

I'm glad that my angry rant can be so easily backed up by people that Mr. Cavalli might consider "worthwhile". Respect +1 for Julie Whitefeather.

Tuesday, February 05, 2008

The Following People Are Wrong

I hate mis-information. Funny to say that, because I'm responsible for my fair share of it. However, I am fairly willing to correct myself. The following people are wrong and need to correct themselves.

NOTE: None of the following have deleted any comments.

1. Someone at DungeonRun.
2. Cameron at Random Battle.
3. Earnest Cavalli, the guy who originally drug out the dead horse, over at Wired's Game|Life blog.

I don't really want to put a lot of energy into this post, but I need to outline a bit of my argument here. First of all, it has been proven, beyond-a-doubt, where the Warcraft universe originated. Mr. Cavalli even states so in his article:
"Of course, I realize the Warcraft universe is functionally lifted wholesale from the Warhammer universe..."
Point numero uno, Warhammer's look was here first, not Warcraft's. Therefore, Warhammer Online has every right in the world to look the way it does without a copycat tag being applied.

Next point on the docket: the game-play in the video sucks and looks staged. Well, that is correct, as stated by Paul Barnett in the video!

Lastly, the proposal that someone could mistake this video for World of Warcraft. We've covered the "similar looks" debate in the first point. I'll bend a little bit here, as WAR is shaping up to play and feel a lot like WoW. However, that is a bit misleading and I'll explain it a bit here.

WoW does a lot of things right. Not just in terms of MMOs, but in the terms of just being a game. I will not play games that do not follow the benchmarks set by WoW. If that means WAR feels and plays a lot like WoW, then so be it, but that is what games (not just MMOs) need to do in today's PC gaming market. However, don't for a second call that a "clone". The whole clone debate is something fairly restricted to the elite MMO circles out there and is a dead horse beyond worth beating.

To reiterate the points presented here. The Warhammer look came first and was liberally used in the creation of the Warcraft universe. The game play in the WAR video is staged and is not representative of the way players will eventually play. Finally, WoW is a great game and other games should LEARN from the aspects that WoW has perfected.

I know, I'm not being nice. Go here for a nicer version of what I'm trying to say.