Monday, November 11, 2013

The 3 MMOs you should NOT have paid attention to and the 2 NEW games TO pay attention to

In a follow up to my post from May 2012, I wanted to point out the three MMOs that you probably really didn't need to pay any attention to.

First up there was Dominus which actually had shuttered its doors prior to me even posting it's name in my 2012 post.  This was clearly a game that didn't need any attention paid to it.

The next was Salem which closed its doors in June of 2013 before ever getting to a launch phase.  Amazing ideas wrapped up in a pretty terrible game.  Please look the other way.

Lastly there was The Otherlands based on Tad Williams' novels of the same name.  This is still kicking around in Closed Beta and still has all the premise that it had last year.  However, Wildstar has pretty much come along to promise almost all the same features in a much more promising package.  I still am interested in The Otherlands, but doubt it will swing many heads it's direction when (and if) it ever launches.

Basically I suck at picking niche games that will make it big (though I still maintain I was an early adopter and fan of Minecraft before it exploded).  Instead I should probably focus my time on games that have broken out of that initial phase of skepticism and have begun proving themselves on the market.  So I present to you faithful reader the two games you should probably get up to speed on if you are not already.

Heroes of the Storm and Hearthstone

If you have followed the gaming media over the past couple of weeks it would have been hard to miss the news coming out of BlizzCon 2013.  Not only was another World of Warcraft expansion announced, but Blizzard also put on display two of it's more niche titles: Heroes of the Storm and Hearthstone.




Hearthstone is a digital card game that has exploded exponentially since it's initial announcement.  The BlizzCon tournament was streamed to more than 100,000 peak concurrent watchers.  The game is only in early beta and is taking the digital card game scene by storm.  It absolutely puts to shame the focus on digital card games such as Solforge and Hex that were the Kickstarter darlings of this genre.  Hearthstone is poised to dominate and dominate quickly.  The Blizzard polish is present and the "easy to play, hard to master" mantra is on target.

Heroes of the Storm (HotS) is Blizzard's take on the MOBA genre.  They went back into the hopper with Blizzard DotA and out comes HotS which at first glance looks to be an amazing overhaul of a genre that has been, in my opinion, completely stale and unwilling to change.  League of Legends took a tiny step forward out of the hardcore insanity of what the original Defense of the Ancients was while DOTA2 from Valve copied it wholesale.  HotS is a giant leap from both.

The immediate draw to HotS is that it destroys the "learning wall" that is present in other MOBA games.  The game looks immediately approachable and understandable for the casual gamer.  Matches are on smaller maps with clear goals.  Different maps offer different ways to victory with some pretty neat graphical displays such as a ghost ship firing it's cannons to down one of the two sides defenses.

However, just as with Hearthstone, there is a very clear "easy to play, hard to master" vibe going on.  The Heroes all seemed simple enough to play without deep concerns about certain Heroes serving no purpose in a casual game.  At the same time there appears to be higher-level tactical decisions to be made.  Items and shops are gone in favor of decision trees after leveling up.

The presentation of the game also looks to be friendly and has the classic Blizzard polish.  The game is not even in a true beta form and it is being displayed and shoutcast live at BlizzCon.  This is classic Blizzard. This is why their games are amazing and leaders in their respective genres.  I've often said that World of Warcraft has spoiled me.  I have not played a game outside Minecraft, let alone an MMO, since World of Warcraft that can grab me within minutes.  I suspect both Hearthstone and HotS will be immediately familiar once my fingers set down on WASD.


Tuesday, November 05, 2013

WAR, finally free 2 play

WAR is finally going free 2 play.  Unfortunately it is only until the game will be shutdown come December.
"To give Warhammer Online a proper sendoff we are opening the game to anyone free of charge that has or had an account in good standing starting October 31st, 2013," said the Warhammer team in an announcement on Friday.
I don't have much to comment on at this point.  I will probably have more to say once the game shuts it's doors for the final time.


Monday, September 23, 2013

SteamOS

Valve stole executed on my idea. In November 2007 I had a healthy conversation with Jeff Freeman (may he rest in peace) about an operating system (OS) completely dedicated to gaming.  At the time Fedora Core 8 was launching with it's derivative "re-spin" idea with the goal to allow anyone to use the core Linux technology to build their own OS geared for their needs.  A lot of people agreed that it was a good idea but that is sort of where the idea fizzled out as far as the core gaming scene is concerned.  Since then the Linux gaming scene has progressed slowly until today where it has now taken a step over the edge when Valve announced their Linux-derived SteamOS.

SteamOS is the first foray for Valve into the operating system realm, but it should come as no surprise considering the leaps that their flagship digital distribution platform, Steam, has taken over the years.  Steam has grown to a dominant place in the market and has continued to evolve.  Everything from community hub pages to an active marketplace is included in Steam.  It was growing into far more than a simple software platform and it now only seems logical that an operating system was the next step.

And here we are.  SteamOS is real.  Core gaming via Linux is here (and has been here to a degree for a couple years now).  This is an exciting time for the PC gaming market.  It marks the first shot fired in a war for not only the foundation of PC gaming, but for the concept of video gaming in its entirety.  Valve is gunning for the living room where a PC makes just as much sense as an Xbox One.  PC gaming is a concept more than it is a platform and it is one that the gaming market was well past due to recognize.  SteamOS will proudly carry the banner into the trenches.

Tuesday, August 13, 2013

Everquest Next

My pants are wet and no, I did not spill my coffee. Everquest Next was announced and shown at SOE Live 2013. To say SOE blew many pundits away is an understatement. SOE single-handedly re-invigorated the core MMO community. Everquest Next is everything a next-generation MMO should be. It is a game changer. Everquest Next, if executed to the presentation and glimpses given, will redefine the MMO genre for the forseeable future.

It is hard, really hard, for me to congratulate SOE on anything. After all, they still have my heart locked up in some backroom safe and only bring it out every once and a while to tread over it while wearing Star Wars Galaxies promo shirts. SOE has a track record of playing second fiddle to the rest of the market. Everquest 2 was destroyed by WoW. Planetside 2, while an OK game, is a game for five years ago. Star Wars Galaxies was shelved when The Old Republic was released. SOE seemed content with simply making sequels that didn’t advance anything other than the bottom line.

With Everquest Next, SOE is looking to shed the persona of comfortable. Everquest Next does not simply feature a single game changing idea; it features several. Every pillar of what makes modern MMOs is being touched.

Everquest Next starts with the very fundamentals with a game changing voxel-based engine which allows the entire world to be torn apart and remolded on the fly. This engine is not simply a gimmick. Alongside the voxel engine being used to generate the game world, SOE is launching a tool called Landmark which will allow players to build their own pieces of the world. Objects and buildings and are all possible. To top it off, player’s can sell their creations to fellow players and earn a profit. Crafting is now an entirely new ballgame.

The best voxel-based engine still does not make for a great game. Sure it’s great that a player can dig a hole to the middle of the earth or erect their own private castle, but what drives players to explore? What pulls players together? What makes this an actual MMOG and not just a giant box of legos? The answer is again in SOE’s willingness to step outside of the norm.

The first item is the Rallying Calls which are an evolution of Public Quests from other MMOs such as WAR and Guild Wars 2. With the voxel-based engine these can take on an entire new meaning. The world can be permanently changed on the fly by the developers or the players or the AI. These changes can be different across multiple groups of players and a player starting today is going to have a completely different experience than one that started a year ago. There will be real story telling and world building at the hands of the players.

Next is emergent AI. Gone are the monster camps of dumb monsters standing around waiting to be killed and in their place are actual functioning groups of enemies with a purpose and goal. Bandits may realize a town is not frequented by players so makes the perfect place to raid and plunder. As time goes on the Bandits build up their camp nearby and take over the town until players come and kick them out. During rallying calls the players may be building a city and goblins may start appearing in the woods. If the players don’t take care of the goblins they may raid the fledgling city and set it back or destroy it outright.

There is a danger though. These ideas have been tried before. Ultima Online tried emergent AI over a decade ago and it didn’t work due to players simply killing everything in sight and it has not been tried since. The infamous “time until penis” phenomenon has plagued any and all user-generated content games. The MMO genre is famous for promises that fall flat in the face of yet another WoW-clone launching. The disappointment I have met in the MMO genre is epic and SOE was at one point the center of that disappointment. If there is any MMO developer that can fuck a good thing up it is SOE.

However, with that said, SOE has clearly listened and paid attention to the gaming scene (not just the MMO scene). They have taken innovative ideas from Team Fortress 2 (players selling assets to each other) and Minecraft (voxel-based engine and world) and brought them to a genre that no one expected to see them in: MMOs.

SOE is not making a WoW-killer with Everquest Next and I don’t get the feeling that massive success is on their mind. They are making a true MMOG with a living and breathing world aimed at the core gamers that have stuck with them as a company over the past 14+ years. This is a game that they as developers and gamers actually want to play. This is a game that I want to play. I am excited beyond words to see what Everquest Next can accomplish. I applaud SOE for taking a bold step into the minefield that is new ideas.