Saturday, March 04, 2023

Pax Dei

Pax Dei mmo
New MMO on the block

Pax Dei is generating a lot of buzz, and in my opinion, it should serve as a warning to games like Ashes of Creation. The first trailer offers a glimpse of combat and the user interface, all from the perspective of the in-game engine. If games like Ashes don't launch soon, titles like Pax Dei may swoop in and steal their audience. The first look of Pax Dei is pretty impressive, and it has convinced me to join the queue for alpha access.


 Not only were the visuals striking, which is to be expected with the Unreal Engine, but I felt like shots were taken at games like Ashes that have been hesitant to show combat and user interface as both were featured in the Pax Dei release trailer.  Granted it is not in depth but it gives me hope the game is further along than just being a set of ideas.

 Also impressive in the video was the support for cross platform.  They showed the game on a tablet which is exciting.  I don't do much gaming on mobile platforms but that is because most games don't offer it as a supported option; the more I see games like this support it the closer I get to jumping into gaming on something other than my big rig.

 I didn't know this game was out there working its way towards an alpha, but after the trailer and some of the interview videos I am firmly in the camp of "excited to see what comes next".  Again, I got the sense Pax Dei is closer to reality than games that suck up a lot of community buzz currently and the MMO market is ripe for some disruption.

Friday, March 03, 2023

Ranting at the end of the world: The Last Of Us Episode 7 (Show + Podcast)

Last of us? Or the last of flashbacks!?

 Spoilers... duh.

 Flashback episode! You know; because the show was over when we found Tommy last episode so we needed something to make more episodes out of.

 One of my main issues with the show is the representation of the world "20 years later" and this episode did nothing to quiet the screaming in my head.  These folks are awfully lucky that everything just keeps on working 20 years later.  Just throw the switch and every light, arcade cabinet, and whatever buzzes to life.  There is no chance over the 20 something years since the world collapsed that any of the items in a mall would have been scavenged.

 One major issue I have with the show is its lack of ability to build tension. Although I will admit that the mall was a pretty cool setting, we knew something related to the infected would happen since the show is too formulaic to let the infected not ruin the moment. However, the show fails to put the pieces together in any sort of dramatic way.

 Similar to Episode 5, the big showdown at the end of the episode gets minimal setup, and when a single infected interrupts, it feels like nothing more than a reason to ruin the moment. In the game, as I gathered from the podcast for this episode, there are multiple fighting sequences in the mall. These fighting scenes give weight between "scenes" and help build tension.

 In the show we get a quick cut of an infected coming to life (which is baffling; in prior episode these static mushroomed infected are NOT a concern at all) and a couple doom-y camera pans, but otherwise there is not much more going on here than a trip to the mall until a rustling is heard.

 In the show the more the infected show up the more it makes me as a viewer laugh at "what the heck is this infection?  People are really scared of this?".  Again, these mushroom sprouted dead bodies were of no concern just a couple episodes ago but now are coming back to life.  How hard was it to just have an infected stuck in a closet that they opened?  Give us a jump scare after making us feel safe all episode.  We didn't need a poorly "whats that noise" character moment when we knew what the noise was.

 What about Joel?  Sorry, almost forgot we left the last episode on a cliff hanger in the present timeline.  Glad the episode sorted that out and that he will be OK after a gnarly stitch job by Ellie.  I am sure Joel will be back to normal next week. This game, err show, really does love the cliche "video game solutions" whether a flashback scene or a magical cure all solution scavenged nearby.

Thursday, March 02, 2023

Some Fun in 2042

Some fun in Battlefield 2042 Season 4

 Patch 4.0 is out and Season 4 is here.  A couple screenshots from last night's session.

battlefield 2042 scoreboard
LOOK MOM!!!! I'm in first place!

most revives battlefield 2042
I'll pick you up when you are down (seriously it's what I love to do!)


Wednesday, March 01, 2023

Ok Maybe?

New World devs flip flop

 In my And Nope post the news broke that New World would not be introducing the ability to upgrade 590+ randomized epic (purple) gear and the patch note was struck from the record. The patch note has now been unstruck from the record with a few modifications (for now; we are still getting the whole thing it sounds like in the future).

new world flip flop

 Yay? Maybe?

 Still some details to hammer out with the statement.  It says OPR gear already does this but last I checked that was only Rusher weapons and not just your random 590+ purple armor or weapons from OPR caches.  War is still a cool kids club; one that really honestly doesn't need any more of a reward than it already gives but I can let this slide.  Invasion reward upgrades are a good deal though; it is honestly getting hard to field invasion defenses.  Gear from gypsum casts is the real big one for this change and I am glad I have 100+ orbs saved up!

 As noted it sounds like they want to bring it to the rest of the pile of junk items in the game (at least the purples) so holding some outside optimism on where this is going.  I for one love the idea.

Tuesday, February 28, 2023

It's The Little Things That Matter in Battlefield 2042

Ah the little things...

 Battlefield 2042 Season 4 is here and the community is excited about the little things.  Mainly some improvements to minimap scaling.

  • Increasing the size of the minimap will no longer also increase the size of the icons.
  • Added an option to allow customization of the scale of the minimap icons.
  • Added an option for the scale of the minimap icons to scale with the view distance of the minimap (Enabled by Default).
minimap scale bf2042

 I don't really care but the community is excited: It's finally here!

Monday, February 27, 2023

And Nope

 And just like that the New World development team is back to what I like to call "alternative winning".

This was actually a really exciting change that the developers had not talked about as part of this PTR so we were pleasantly surprised to see the patch note.  This would have given an entirely new spin to purple gear that was 590+ gear score and opened more ways to get best in slot gear.

 It was closest, at least in my mind, to the mystic toilet from Guild Wars 2.  Take some junk, toss it in the toilet (upgrading to 600 GS in New World context), and random chance to get something good out of the deal.  

 I am hoping New World is considering this change and it just needs more time to bake before it is brought to PTR.  This would open another path than crafting to gain best in slot gear.  There is a ton of good 2-perk epic (purple) gear that a player ends up with so it'd be great to be able to upgrade it to 600 at a chance for landing that best-in-slot perfect 3-perk combo.  

 Since the gear binds to you when you upgrade it this would marginally impact the market and for the most part leave crafters unaffected as they'd still be the single path for best-in-slot gear that can be sold/traded.

 With the plan to "shake up" balance every season it can't continue to take a year+ to get best in slot gear.  I have close to 2,000 hours played and I have yet to fill out  an entire set and with Season 1 on the way many of my builds are no longer worth investing in so I am starting over.

 So here's hoping the developers are listening!  Get back to winning already!

Saturday, February 25, 2023

5D what now with what again?

I came across this image and I am now intrigued about 5D Chess With Multiverse Time Travel.  5D what now with what again?  You read that right: 5D Chess With Multiverse Time Travel.  Read through the image and I will see you over on the Steam page.



Friday, February 24, 2023

New World Gear Sets WTF!?

 Tons of patch notes this morning from New World, but it's this update posted to the forums that has the community up in arms.

 3 free gear sets?  A limit to how many extra you can purchase?  What game are the developers looking at?  Three is criminally low.  Let's count through how many gear sets an average player will have:

  1. Main role Lost ward/bane
  2. Main role Corrupted ward/bane
  3. Main role Ancient ward/bane
  4. Main role Angry Earth ward/bane
  5. PvP set (let's just assume players just have one...)
  6. Main crafting skill set
  7. Secondary crafting skill set (most players have cooking sets)
  8.  Refining set - Stonecutting
  9.  Refining set - Woodworking
  10. Refining set - Leatherworking
  11. Refining set - Weaving
  12. Refining set - Smelting
  13. Gathering set - Lumberjack 
  14. Gathering set - Mining
  15. Gathering set - Harvesting
  16. Gathering set - Skinning

 Let's just stop there... as you can see we are already at 16 and this is just if you do one role in the game such as just DPS.  If you, like me, dabble in tanking and like variety in PvP add eight more sets to this list.  And they are adding another ward/bane (human) as well this season!

 I am less worried about paying for extra slots and more worried that since there are only 3 free sets that the total limit will be much lower than what is actually needed.  The only way this small number would make sense is if they were getting rid of refining, gathering, crafting sets (doubt it) or if ward/bane were being changed so you didn't need different gear for different types (doubt it).

 Over the last two days I've defended the New World developers a bit, but this is another "shoot yourself in the foot" moment for them.  Just baffled here.  Hopefully AGS takes action on the community uproar and increases the free slots and places no limit on max. Seriously; I was just reading through a more hardcore player's list and they have 37 -- THIRTY SEVEN -- sets!

Thursday, February 23, 2023

New World Devs CAN Win

 Yesterday the New World developers couldn't win.  To which the developers said "hold my beer" and dropped an updated 2023 roadmap, a brand new developer update, and the long awaited PTR update.  Apparently the New World development team can win so shut up and sit down community.

 Watching the developer update here are some thoughts.

 Seasons aka battle passes were announced.  This will be bundled content with a theme.  We've known since the game launched that this was coming and it is finally here.  The seasons will have goals which will help returning players know what to do when they come back.  I like the approach and agree with the structure.

 There will be a free track on the season passes and a premium ($20) track.  Premium was noted as having "more stuff" than the free track but nothing will be unique the premium.  This is fine with me and prefer this approach.  Tracks will be advanced by "just playing the game" with some challenge activity cards that you can flex around to complete what you want.

 A new expedition is coming featuring the Varangian knights.  My only concern here is that the Varangians are a new enemy type and so I assume means current +ward / +bane gear will be ineffective.  Does this mean new ward and bane types?  If so that is irritating.  I don't necessarily mind having to balance multiple sets of gear for different content but I also wasn't wanting to go start up yet another one for one piece of content; especially without gear set management... which leads to!

 Gear set storage in March.  IN MARCH. YES!  This is honestly the biggest piece for me and I have high hopes for this as it was one of my main negativity drivers when playing.  I have too many gear sets and got tired of managing via a spreadsheet (and anyone that knows me knows I love my spreadsheets -- seriously I do -- so this is saying a lot!)

 The main story quest (MSQ) is being updated for Brightwood and Weaver's Fen.  Fine, but irrelevant to the majority of the playerbase. 

 Events were mentioned. The spring event is coming and looks to be on par with the winter/summer/fall events and fills in the fourth "seasonal" events (not to be confused with seasons aka battle passes).  Also sounds like we are getting more smaller events like the current Legacy of Crassus.  I love events and I don't care if you don't.  Combine events with the seasons and it should give players a set of changing content to always be working on while still have the regular non-seasonal content available.

 Balance changes were discussed and they want to "shake up PvP" and what was discussed is all coming in Season 1.  This was an absolutely stacked section; rapid firing through the changes so apologies on scattered thoughts here.

  • Musket changes:  it will take longer to set up and zero your shot.  It will be less accurate vs the pinpoint accuracy it is today.  This was compared to the skill needed to draw and release a bow to shoot an arrow.  I am not sure this enough; if it is still able to hit at max visual range it is still a problem.  There has to be drop off on the shot if a comparison to bow makes any sense.  This does very little for PvE to make musket viable.
  • Light armor changes: light armor will get less bonus from shirking fort and other defensive perks.  I am wait and see on this.  Light dodge roll + damage increase is the main reason light is so strong so not sure this does much.  It is also a change just to light with, as far as I can tell, no changes for Medium or Heavy.  Just changing light was NOT what I expected.  I expected actual changes to at least heavy to make it make more sense to use.
  • Hatchet: defy death gonna need defy death to survive this whacking.
  • Greatsword: they are reducing the "stickiness" of Greatsword so it doesn't hit as easily.  Meh.  I felt like Greatsword is how all melee weapons should work.  I had hoped maybe they'd say "hey we want to bring all weapons up to Greatsword" but I am not surprised the change is just to nerf greatsword.
  • Ranged PvE: more powerful +bane weapons.  Removing elemental affixes so mutations don't, for example, have Fire damage reduction.  Fine but I don't want ranged DPS to be the meta of expeditions.
  • Fire Staff: they feel it is under powered.  Tweaking to make it stronger.  I still struggle with this because I regularly face top tier Fire Staff players who dominate as it is... I dread thinking about them getting a buff. 
  • Crafting balance changes: 
    • 2x changed to 3x XP for first time crafts; love it.
    • Arcana - motes give more XP; love it.
    • Cooking - XP leveling structure reworked so you get rewarded for crafting a variety instead of a single meal type.  Not sure what the point of this was.  It will feel better, but players will just find the new most efficient
    • Low level gear crafting - will no longer overshoot the level
    • Quality of life improvements to crafting.  The biggest takeaway was that certain materials will say WHERE to get them so you don't need to use a website to find out where something drops or is purchased.  Love that change.
    • Changes to how materials are used and what they mean to a crafting attempt.  Better materials = more XP for leveling.  This is a good change but not sure if these changes mean anything to end game crafting.

 Also tucked into the balance section was a mention that world drops of ammunition types will scale up so you should no longer get just iron ammo; you can now get all the way up to orichalcum ammo in end game zones.  This was loooooong overdue and so glad to see the change being made.  I may even consider playing a ranged ammo weapon again!

 Cross-server OPR is still coming but also more OPR changes were announced.  Scoring changes to focus on objectives, ranged damage reduction on the forts, restrict sniping baroness, and updated siege.  All great changes.  Keep in mind that full details were light in the video. 

 A new arena map was announced.  Fine, but don't really care.

 The the territory influence game is getting updated under the title of "Influence System v2".  "Less grindy and more fun" was the quote that caught me.  I hope they can deliver on this and the plan mentioned with scheduling windows for the influence push should help concentrate action.  Open world PvP is the best PvP this game has to offer and this change should bring some of it to the forefront.  I still believe they have to change the quests that go along with it for it to be any good so we'll see what the "capture a tower" aspect looks like that they mentioned.

 The "super deep" (their words, not mine) roadmap was updated at the end of the video (embedded in the beginning of the post).

 Summer will be season 2.  Transmog is the king of this season and I can't wait.  I miss "Fashion Wars 2".  Season 2 will also include a PvE raid called a "seasonal trial" that is waves and then a boss.  This is separate from the "hardest PvE content" promised with the giant sandworm raid that is also coming in Season 2.  Cross-server OPR is in season 2.

 Fall will be season 3 and will have a full expansion!  Mounts!  New weapon!  "Influence System v 2".  Big deal. Big fucking deal.  Cannot wait!

 Winter is season 4 will feature mutators of the seasonal trial from season 2 and a new expedition.  A little far out for me to get too deep into the list here.

 Over all and in summary:




 


Wednesday, February 22, 2023

New World Devs Can't Win

 The New World team brought a new event to life yesterday.  Players can hunt down a pair of invading Roman-themed cyclops in Legacy of Crassus.  Of course community feedback seems mostly to be negative.  Feedback centers around rewards not being great and the content being too easy.  The developers can't win.

 If we take a step back earlier this year the New World team provided their road map for the first half of the year.  The community feedback was: "this isn't enough!".  Legacy of Crassus was NOT on that road map so one would have thought the community would have praised getting more content delivered.  Of course that is not the case as we are seeing with the event being live now; there is a high bar expectation.

 What is that high bar expectation?  The content needs to be challenging and have good rewards.  Those are two areas that seem to come up a lot with New World content; especially when it is open world content like this event where there is no control around how many players may show up or what they will show up with.

 Let's talk "challenging" first.  As mentioned this is an open world event.  It features a set of bosses and their friends spawning in a single spot. This inevitably leads to the same behavior as the seasonal events: a zerg of players shows up and beats it down.  With enough players there is little challenge; just stay out of the big hitters and you won't die and you'll get your reward.  However, if not enough players are there the content gets much more challenging.  

 I can agree with the community here: the event is too easy.  We had some promising events with Halloween and Winter in 2022 where the world bosses, while not super challenging, did come with some unique mechanics and required you to be awake at the keyboard.  Legacy of Crassus does not match those events.

 With that said if the content was too hard players won't do it.  Open world content that is concentrated in this manner is hard to get right.  The New World developers need top change these events to be less centralized and more spread out and they have to figure out a way that the content scales in difficulty with the player count involved (which may mean instancing some of it or blocking more and more players from piling on).

 Moving onto "good rewards".  This is tough.  If this event gave out "best in slot" rewards there would be an uproar.  If the event gives up rewards of junk (anything that isn't a legendary and even legendary if the perks suck) then the perception is it's not rewarding.  If the event gives up "good rewards" (anything legendary with good perks), while being too easy of an event, then players that got "good rewards" from harder processes such as crafting or mutations feel slighted.  

 My personal view is I think they got the rewards right with the event for it's difficulty level.  Players can get guaranteed legendary rewards each day and if they do it each day they will get each of the unique rewards.  It also rewards gypsum and umbral shards; always useful for any level 60 player.  Also the chance at the new craft mod (not sure what it is; didn't get it yet and haven't looked it up).  After that daily reward players get a crate which like most crates in New World rewards garbage players will just salvage (for example; I got a green Great Axe today). 

 The guaranteed daily rewards are great (see screenshot below of my first day's rewards).  Are they best in slot legendary?  No, because the community would complain if they were.  They look pretty good though and worst case you salvage them for the salvage materials.  Salvaging legendary items is nothing new in this game.

 So the New World developers can't win with adding new content outside of the roadmap because it has to be "challenging" with "good rewards"; two things that are hard to get right in this game.  Of coures I am finishing this post right as the developers dropped their next update and an updated road map.  Maybe they can win?  Watch below and you decide.