Wednesday, January 31, 2024

Day 2: Enshrouded

 I've continued my adventures into Enshrouded and am proud to report: I built a home... with a roof!  And I have workers!

enshrouded screenshot
It's not much but I built it myself!

 The core loop of Enshrouded: collect stuff, take it back home, and build stuff.  Then repeat.  Any other system is essentially a system of support to that core loop.  For Day 2 I found myself out and about gathering stone, wood logs, and .... tar? Yes, tar.

 The basic wall and floor building blocks in Enshrouded just require stone or wooden blocks; both easily attained and crafted.   I was even able to save a bit on resources by using walls with windows instead of solid walls.  Now I just needed to add a roof and to have something qualified as a roof it's a bit trickier.  As far as I could tell the most cost-efficient roofing option is tarred wood roof.  Wood? Easy. Tar? Where do I get tar?

 I had remembered that I could get tar from accidentally burning food or picking up an expired campfire but that nets one tar at a time.  That wasn't going to work for the hundreds I needed for a proper roof to my box-shaped home.

 In steps the Blacksmith.  Actually first came the Google search "where do you get tar in Enshrouded?". That lead me to needing the Blacksmith which pointed out to me that I needed to actually do some of these quests piling up in my journal.  That is a small gripe I have with the game so far; it doesn't really give me an idea of what is all possible with the building toolset.  

 Through quests or upgrading your flame alter new things become available, but until you meet those moments you don't know the possibilities.  Ideally the game would have a tech tree that I could explore that shows me all the possibilities.  It wouldn't need to explain exactly how to unlock them, but just show that they are possible and give a nudge in the right direction. 

 With my Google knowledge in hand I completed the blacksmith quest and summoned my first worker and with it unlocked new crafting stations.  Now I could set up the kiln to pump out tar in larger quantities.  A tarred roof was in sight (and in the screenshot above)!  If you wanted to see more about the crafting station a few of them are in the beginning of this Enshrouded video on YouTube.

 Knowing that NPC workers were the key to further progression I prioritized those quests.  I upgraded my armor with the blacksmith and off I went.  I now have the hunter, farmer, and alchemist.  Next up is the carpenter who I hear has all sorts of exciting stuff (like magic storage that lets you craft using items in the magic storage!).

 Also with the farmer I can take part in one of my favorite hobbies in digital form: gardening/farming!

 More screenshots:

enshrouded screenshot
Night time at the house!

enshrouded screenshot
Kiln interface

enshrouded screenshot
Nighttime shot overlooking an enshrouded area

enshrouded screenshot
House fire? Nope.  Just an eternal flame altar.

enshrouded screenshot
Diggin' holes.


Monday, January 29, 2024

Lions gonna Lion

 As a Packers fan there are oh so many memes fit the occasion for the Lions.  Some of my favorites:

 First time blowing a double digit lead in the NFC Championship Game?

Not gonna lie; they had me in the first half.  Premature celebration?

Lol

Sunday, January 28, 2024

Friday, January 26, 2024

Day 1: Enshrouded

 I took the plunge and grabbed Enshrouded on Steam.  Here are some thoughts at initial glance (about 30 minutes of play).  Welcome to a new world heartlessgamer!

enshrouded start
Straight out of the pot!

 The game dumped me out of a metal pot and off I went through a series of caves; well that is only if the player opts to go into the caves.  My first attempt was jumping off the cliff and enjoying my first "you died" screen.  I will have to break some habits from New World where fall damage is not a consideration!

enshrouded death screen
Who knew you'd die jumping off a cliff?
 

 Once I took the subtle hint to follow the glowing sprite to the caves I hit the tutorial.  This sequence introduced inventory management, basic traversal, and combat. As far as introductions goes it didn't overstay its welcome and I left with what I needed to play the game.

 In short order I was off into the world.  While there was a quest to build my starting alter there were no guard rails preventing me from venturing off into the world.  Sure enough a goat caught my attention and off I went chasing.  I did double back and build my alter, craft a few items, and then placed a camp fire.

 I had nabbed some mushrooms and rabbit meat while venturing so I sat down to cook them over the fire.  Unlike other games with recipe screens and progress bars I was pleasantly surprised to see my character pull out a skewer and roast the food over the fire.  Even more surprising was burning my first mushroom by holding it over the fire a bit too long.  While neat to start I can imagine I'll get tired of cooking in this fashion later on.  Hopefully I can find a cook or get an automatic oven!

 After making my food was cooked I opted to run off to the next quest marker.  It took me through one of the games namesake areas cloaked in shroud.  The quest took me through the area and promptly handed me my second, third, and fourth deaths.  Wolves and other baddies are around the quest area and while they are only level 3 (I am level 2) they are not slouches and easily killed me each time.

 That is where my Day 1 ended after about 30 minutes of play.  I enjoyed the start, but felt combat was a bit clunky.  Dodge and attacks felt very unresponsive, but that may be an offshoot of playing New World which has a very responsive combat system.  I suspect that attacks/dodges get faster as well the higher level I get in the game.

 I see some promise in the game and it is a nice break from MMOs.  My oldest son is looking to play as well so looking forward to some multiplayer hijinks.  I also want to get into some building and get my "cabin with a garden". 


Tuesday, January 23, 2024

New World Cooking Changes? +Bonus Q&A!

 New World's 4.0.3 patch is coming tonight.  Check out the notes here and watch the breakdown video below.  Jump past that for some comments and wild speculation about cooking changes!

 This is a relatively small patch with various bug fixes, but hiding in the notes was a mention about future cooking tradeskill changes!

Legendary Fish

    To set the groundwork for Cooking Trade Skill changes coming next season, Legendary Fish will now require a higher Luck stat to catch.

 Let's speculate wildly!

 So what could be changing with cooking trade skills?  My initial guess would be removing some of the legendary fish from recipes that are needed for common consumables.  It was always a bit crazy that certain attribute foods required legendary fish while others required rabbit meat which is far more plentiful.

 That level of change is boring though so lets speculate further!  I'd love to see New World move into a model where buff food had a much longer duration and thus required more investment in terms of resources to craft the meals.  Or allow us to slot stacks of food that get auto consumed so we dont have to think about it when one wears out; it just keeps consuming until it's empty.  Thus they could be tied to gear sets easier and give more value to gear sets!

 One thing I'd also steal from Guild Wars 2 is "feasts" where a single player an set up a "feast" that other players can interact with to get a buff.  I'd prefer it be part of the housing system so folks have to enter a house and interact with something to get the buff.  This would help avoiding more spam in crowded towns and give additional value to housing which is underutilized.

 Another cooking change I'd love to see is getting rid of crafting skill foods.  It is dumb that you need to consume something that will last for an hour+ when you are crafting for just a few minutes at most even if you are doing large crafting requests.

 Interested to see where this goes!

 Wrapping up there was also a bonus community Q&A in the notes regarding server merges.  Summarized: we listened when you asked us not to merge, but still need to do some merges.  In the future we'll do less merges because we'll have more cross-server activities.  Which I agree with.  Enough said.

Monday, January 22, 2024

The Monday After Post (Packers 2023 Season Wrap Up)

 If I had a heart I'd be heartbroken.  The Packer's Cinderella season came to an end against the 49ers this past weekend.  Thus it is time to wrap up my thoughts on this unexpected season.

 Like many Packer fans I can admit this year's playoff run was unexpected and it felt like the team was "playing with house money". We squeaked into the play offs with the youngest team in the league in what was otherwise a "rebuilding years" so I am grateful for the extra games, but I am also disappointed in how it ended.

packers lose to 49ers coach prays for FG kicks
 To summarize the loss to the 49ers: missed opportunities.  For the majority of the game the Packers looked like the #1 seed and the 49ers looked like the intimidated #7 seed.  In the end though the Packers couldn't close the game out and unfortunately just as a missed field goal by New Orleans early in the season helped us make it into the play offs; a missed field goal is also what helped see us out of the play offs. 

 The field goal was not the only missed opportunity in the 49ers game.  The Packers had multiple trips to the red zone and came away with field goals or gave the ball back on downs (tush push is stupid; stop trying it).  The defense dropped multiple easy interceptions.  Last, but not least, Jordon Love -- for all the praise he deserves for turning it around this season -- regressed back to his early season form on the potential game winning drive and threw an unexplainable game losing interception (I am still baffled on what he thought he was doing).  We hadn't seen a WTF play off INT like this since Favre!

 The season ended on a heartbreaker, but the future seems bright.  The season was full of surprises from this team.  We got to see Jordon Love prove he deserve the starting spot after a rocky stretch early in the season.  The ownership of the Chicago Bears, including a season ending win-and-in game, remains intact.  Young players on offense earned their spot on the roster.  Most importantly: the team is playing as a team.

 If there are any red flags from the season they are the defense and special teams units.  I don't get how the Packers, over multiple decades now, have been unable to field a capable special teams unit.  While we had Mason Crosby reliably making kicks for years the rest of the unit struggled in the return game and punts.  Now the return game seems in good shape (mostly thanks to NFL rules changes), but the kicking game with a rookie kicker struggled and ultimately missed at the worst possible time in a play off game.

 As far as the defense I don't want to be too much in the "FIRE JOE BERRY!" camp.  Folks seem to forget early in the season when Jordon Love and the offense were struggling the defense kept us in many games we'd otherwise not have been.  Eventually the offensive struggles flip flopped with the defensive struggles and the defense struggled through the end of year and ultimately gave up the go ahead score in the last play off game.  With the full season in scope I am 50/50 on the defense.  I like consistency in coaching staff but also don't think Joe Berry's track record is that strong.  I would not be surprised with a change here.  Oh and I am still pissed they ever got rid of Mike Pettine who did nothing but deliver top 10 defenses...

 What started as a rebuilding year ended with the Packers going toe to toe with the best teams in the NFC.  Through the season the front office's decision to draft Jordan Love has been validated should he keep his current trajectory into future seasons.  The Packers are a team on the rise and the future is bright.


Saturday, January 20, 2024

Final Thoughts Before Packers v 49ers

 

packers vs 49ers

 The Packers shocked the NFL world last week sending the Dallas Cowboys packing and moving on to the divisional round to face off against the 49ers.  Here are some final thoughts heading into kick off.

 The story of the 2023 Packers is a story of nobodies.  If you asked the average NFL fan at the start of the year to name a Packers player they maybe could give you Aaron Jones or Jordan Love.  Past that there really was no one.  This is the youngest team in the league.  Not even fans did we know the players even if we maybe knew a few more of the names.

 And it is that team of "nobodies" that I feel is the strongest point in the Packers favor going into the game against the 49ers.  There is a lot to be said for a team that doesn't know who they are or what they are supposed to be capable of.  There is even more to be said for the team that showed up last week and declared they would not go quietly.  

 In fact this team of nobodies is becoming a team of somebodies and that should terrify the 49ers because the big question is who's night is it tonight to make their name known.  Last week it was Love and Doubs (we already knew Aaron Jones owns Dallas).  This week it could be any of the rest of the cast.

 Let's go.

Friday, January 19, 2024

Throne & Liberty Castle Siege INCOMING!

 I just caught the below video for Danneh on YouTube walking through the impending world first castle siege that is going to happen in Throne & Liberty which launched in Korea in December.  The possibilities are just mind boggling and this video 100% increased my interest in the game.

First, the video:


 What jumped out at me is the scale of the fight.  The "castle" is massive with large exterior areas that are fought over before the massive interior of the castle is rushed.  There are multiple points that guilds can fight over to get a piece of the pie at the end.  It also sounds like thousands (yes thousands!) of players will be able to participate.

throne and liberty castle siege
Massive castle map!
 To go with the scale are also the siege golems that can be spawned.  These massive beasts can smash walls or gates or serve as mobile transport (from the video you can see a golem carrying a group of players towards the outer walls).  I am definitely curious to know more about the golems.

 The castle itself also appears to have tons of features that can be destroyed so players aren't forced to bottleneck through a single gate.  Players/golems can smash walls or small groups can sneak inside to open gates (requires multiple players to activate the gates).  This is much more than some simple battleground mode; this is a full on castle siege with variety and different paths to victory!

 The reward for winning also seems massive; translating to thousands of dollars in real world value.  I am sure that will cause some to pause in regards to "gold selling" and "pay 2 win" which is fair but those items are persistent in every game (or game discussion) these days so I'm not going to let them ruin my interest here.  Also key is that it is NOT a winner-take-all system; various guilds can fight over their piece of the pie and none of them appear to get anything if over all a victory is not achieved so this will encourage team work (hopefully!).

 Coming from a game like New World where "end game" PvP "wars" are 30 minute instanced fights for 100 players (50v50) the described siege about to occur in Throne & Liberty seems much more fitting of the title "war".

 I still have reservations about the tab-target / action combat hybrid that Throne features, but I can get past that if there is events like this on the scale (thousands of player's y'all!) that is being talked about.  I've already seen other open world boss fights that occur with PvP active and the number of players present is just crazy!  I really, really want to play this game now!

Thursday, January 18, 2024

Looking for feedback on YouTube intro!

Looking for feedback!

I did another thing on the YouTube today.  I played around with Canva to come up with this updated intro clip to use on videos.

Wednesday, January 17, 2024

My first Youtube upload in over 12 years!

 I did a thing that I said I was going to do: I made a Youtube video!  My first video upload in -- checks Youtube and blog history -- 12 years!!!  It's been a minute (or 6,307,200+ minutes to be more precise)!  I was mostly encouraged to make the video to show my oldest son some things he could do with his video editing as he ventures off into his video making career.  Also figured this would make a good blog post on how I combined some AI and design tools together to make this thing happen.

 First; the video featuring a race from Asphalt 9 Legends that I've been messing around a bit with lately.

I had a few goals when setting out to do this video

  1. Be done in a day
  2. Use AI tools to make some images
  3. Make use of sound effects
  4. Create an intro and an outro I can use in future videos
  5. Get feedback on how to do better

 In order to be done with this in a day I decided early on that I needed to use a game I am less attached to.  Had this been a New World video I'd probably still be agonizing over what footage to use or how to frame it.  Asphalt 9 Legends was easy because it features super fast races with cinematic mode to capture the footage.

 I did hit some issues on capture so will be looking for feedback and suggestions.  I used AMD's software to do the recording.  The game play was smooth but the video had some hitches and it didn't record in a format that I could use in Camtasia 2021 (I use this to chop up videos for work).  I had to use Handbrake to encode the video recorded in AMD and after that encoding, even after playing around with settings a few times, it had a lot of freezes as can be seen in the final product.

 Also AMD records my mouse cursor over the screen even though it is NOT visible when playing the game.  Maybe I just need to use a different recording method or program?  My son uses Microsoft Gamebar (or whatever comes up hitting Windows + G).  I've also seen suggestions to use OBS (Open Broadcast Studio) for capture.

 Next I wanted to hit some AI tools; mainly image generation.  I used Bing's image generator which to come up with a "Let's Race" and "Crash" images to use in the video.  I used Microsoft Designer to clean the images up and make backgrounds transparent.  It works remarkably well but did find it sort of confusing and/or limited in what it could do.  I had some final editing that I just did in Paint.net on my local PC.

 

lets race
Apparently "transparent background" to the AI means a checkered background.  I used Microsoft Designer to remove the background and save it afterwards as truly transparent.

 AI only got me so far.  I've had a catchy tagline I've wanted to use for a while of "To the point, no bull, game play footage." with an asterisk of "*Not a pro gamer", but I couldn't get a decent image with the text so I ended up over in Canva creating my own.  Canva was impressive for my first time using it beyond just copying a template from it!  It also converted my work to short MP4 videos for easy use including a subscribe animation!  Static copies of the intro and outro I created.

created with canva
Intro (created with Canva)

created with canva
Outro (created with Canva)


 I also learned about Youtube's audio library which I nabbed some sound effects and free music from for the video.  This was honestly an amazing free resource that I think should be recommended more; there is a ton to pick from.

 So enjoy and I hope this maybe inspires some creativity out there!  If this old gamer can do it so can you.  Maybe even my kid will pick something up here from his old man!