My Brimstone Sands update impressions thus far...
...which means I haven't gotten to play in the new zone yet (Castle of Steel server). The times I did get in I hard crashed (PC shuts off) so have been working through drivers and other possible causes on my computer. Honestly a little frustrated with the queues and the fact you have to be in game to transfer servers (which means I have to wait ~3 hours for the login queue during peak hours if I did want to transfer to a lower pop server) and then only to have my PC crashing with the game.
Anyways; I don't have any actual impressions to share yet and I have a pretty packed week and will be away this weekend so I may be a week late to the launch party here. Apologies to my faithful reader(s?).
Back to my pre-launch predictions from yesterday's post: Here. We. Go. Brimstone Sands is here! I questioned what sort of player bump we would see with the release.Steam DB charts. Note: this is players that have the game open (not necessarily logged into a world). Today as of 11:30a EST we are back up to 52k but leveling out faster so assume peak may be less.
A noticeable bump to peak concurrent but not the meteoric upturn some predicted (I saw many folks say we'd be back over 100,000 peak concurrent users).
This is still a good increase and the peak login queues (3+ hours!) on the original merged servers in NA East shows players are coming back to check it out. We will have to see where it is at after a week and things settle down a bit and then what the remaining effect is in a month. Twitch viewership was also up but influenced by drops + major streamers returning.
Are you stuck in queue as well? Drop a comment and we can commiserate together.