Showing posts with label Blaugust 2023. Show all posts
Showing posts with label Blaugust 2023. Show all posts

Saturday, August 12, 2023

Another thing about me

 To wrap up the "get to know me" week of Blaugust 2023 here is one last thing to know about me.  I am a HUGE Green Bay Packers fan.

green bay packers heartlessgamer


Friday, August 11, 2023

GamesMadeMe: Actual Games + My Gaming Origin Story!

 GamesMadeMe is a series of posts that cover gaming-related topics that have shaped who I am as a gamer today.  Since I've covered specific moments in games and related topics like gaming magazines it is about time I actually talk about some games that made me!  Today let's take a jaunt down the gaming history that has informed my current day preferences.

 We'll start at today and work backwards as best as my memory can recollect!

new world
  New World is my current jam and holds the record of "most played" across my entire gaming career.  As of this post I am nearing 2,500 hours played!  Whats most amazing is that I never planned to play this game.  I only found out about it because it was hosting an early preview event at the same time as the Crowfall beta test.  

 While testing Crowfall the population numbers plummeted one day and when I asked why the New World preview event was mentioned.  I decided to give it a go because I just wasn't feeling Crowfall and I was absolutely hooked from the moment I set foot in New World.  I am still hooked.  I love New World.

 

gw2

 Guild Wars 2 (GW2) is next on the list.  Between New World and Minecraft (which we'll hit after GW2) there were a lot of games but Guild Wars 2 was the one that stuck around and kept coming back around.  I own and have played the first three expansions but admit I am all about PvP so spent a lot more time in World vs World vs World (wuvwuv for short).  

 Also as I mentioned in my Game Markets post I was a huge investor in Guild Wars 2 and truth be told that is where most of my /played time was invested in GW2.  I earned so much gold and converted so much of it to premium currency that I have piles of stuff and knick-knacks on my account. I also have several level 80 characters.

 I never really got hardcore into GW2 even though I played a ton (1,000+ hours).  I didn't have a guild and never played with one during my time in the game.  The game is very solo friendly so it was never pressed upon me to need to group up.  I did a lot of things but aside from playing the market one specific thing never grabbed hold.  I never finished the original story, never did dungeons/fractals/raids, really didn't finish any living seasons, and outside of some ascended gear pieces and a single legendary greatsword don't have much gear.  I own the first two expansions but barely played their stories/areas.  But I still loved the game and should I ever break up with New World it's likely where I'd go back to.

minecraft

 Minecraft launched in 2009 which was a special year as that is when my oldest was born.  I tried Minecraft off the recommendation of a co-worker.  At the time there was no survival mode and the game was a very basic block building game.  The UI still showed how many players online; I used to have a screenshot showing there were about 500 total users online!

 The beauty of Minecraft way back then was that it ran on our work computers.  When the survival mode launched my co-workers and I filled our breaks and lunch hours with Minecraft.  We had our own server and played the crap out of the game (some of my Minecraft videos from this era exist on my Youtube 1 2 3).  

 As a first time father Minecraft was the perfect game in those first few years of my oldest son's life.  Relatively non-violent and abstract blocky graphics = perfect for a kid to watch.  I played Minecraft pretty hardcore for it's first four years.  Lots of fond memories and I wish to this day I'd of stuck with making videos (I could be super famous now!).

 And that would have been the end of Minecraft after I moved on to other things, but right as I was breaking my addiction my oldest son hit Kindergarten and Minecraft was every kids world at the time.  My son picked up Minecraft about 2013/14 and he still plays it to this day.  We've played together on and off and we even got mom (not much of a video gamer) to play.  Some my fondest gamer dad moments are building stuff in Minecraft only to find out my son cheated and spawned a wither the next day and destroyed it.  I still have the worlds saved and a personal cherished digital artifact is when screen recording accidentally recorded my son exploring a new castle I had built for him.

war

  Before Minecraft my passion was Warhammer Online: Age of Reckoning (WAR for short). WAR also holds the record as the game that broke me.  I was the uber fanboy for WAR. As a long time Dark Ages of Camelot player I was confident that Mark Jacobs could do no wrong.  WAR was going to be the best game ever.  It was the World of Warcraft killer (remember we are going new to old so we haven't gotten to WoW yet).

 WAR is also unique in that the entire rise and fall of the game is captured in this blog's history (see tagged posts here).  If you were interested you could watch as I go from eternal fanboy to ex-cult member.  I loved the premise of the game and had a great group of folks to play with.  

 We formed the Casualties of War guild on the back of a bunch of World of Warcraft/MMORPG bloggers (400+ members at its peak).  Running that guild taught me I never want to run a guild again even though in every aspect of real life I am a leader (people leader at work, leader when I was in the military, leader in boy scouts, always my kid's sports team coach, etc).

 WAR was really fun to play when it launched. Unfortunately the game was never really finished and it showed.  End game zones were mostly devoid of content and the advertised end game of city sieges never really worked.  When it did work it was exploited heavily.

 WAR ended up crashing and was shutdown.  Fortunately I broke my fanboyism long before it was in shutdown and even though I revisited it for a little bit it never got it's hooks back in me.  It did forever change how I want to interact with new MMORPGs.  I'll be optimistic about games.  I will play them hardcore like I do New World and be a cheerleader.  But never again am I going full fanboy and expecting a new MMORPG to be the next big thing.

wow

 November 23, 2004.  A day after my birthday.  World of Warcraft launched and there I was on the Azgalor server with my mind blown (even though I had played in a beta phase before launch).  How could a game be this good?  12 hours later I realized I hadn't left the computer.

 World of Warcraft (WoW) holds the spot in my record book for the longest gaming sessions.  I could not put the game down and my addiction was aided by an odd work scheduled at the time where I basically had half the month off and the other half 12 hour shifts.  I was also in the military in full on real-life-war-mode so interest in anything other than work and then getting home to play WoW didn't exist.

 I loved playing WoW launch.  I was fortunate in that I never really had problems accessing the game and playing.  It was just a magical time to be playing online games.  So many new players, and gamers, coming to check this once-in-a-lifetime game out.  I played as a Horde Troll Shaman but refused to heal; I was all about the DPS shaman with windfury on the great axe.

 My time playing WoW was focused on PvP.  I really didn't care about dungeons and did very few.  I never participated in a raid nor did I have interest in raiding.  I wanted to do nothing more than prowl the Alliance zones looking for trouble.  Since there were PvP servers I was given that opportunity.  Later on battlegrounds came out and that was my jam.

 As magical as WoW was though it didn't hook me long term.  I gave up playing before the first expansion came out and it was months later before I gave The Burning Crusade a try.  I really don't know why I went from playing 12 hours straight to not interested.  Partly it was landing an amazing girlfriend who then became my wife, but mostly I just stopped playing.

daoc

 Before WoW it was Dark Ages of Camelot (DAoC).  DAoC launched Oct 9, 2001 and I played it faithfully until WoW wrenched me away.  I loved the Realm vs Realm and played a Runecaster for Midgard on the Merlin server.  I was at or adjacent to many of the world firsts in the game: there when the first relic was captured, in the race to be the first player to 1 million realm points, and there when the guy that did make it to a million realm points got part of the game world named after him (screw you Dakkon!).

 Mixed in with my time in World of Warcraft and Dark Ages of Camelot was Star Wars Galaxies.  I was an early adopter as I was heavily involved in the Star Wars roleplaying forums the game hosted before launch.  I was in the early beta/alpha tests when all there was to the game was an empty sand zone and speech bubbles.

 Star Wars Galaxies had some of the best possible MMO systems ever created.  It is a shame they never got the time of day if they were not strictly combat or Jedi related.  As I tell people I want to be the moisture farmer so as the game steered more to letting anyone become a Jedi the more it wasn't for me.  But systems like housing, vendors, gathering, and crafting - no game has done it better.  No game even comes close.  Damn it game developers; give me SWG 2.0! (No; I am not interested in SWG emu servers).

 Ultima Online is the first graphical online game I played.  It is the first game I bought when I had my own PC and my own place as a young adult.  I rushed to get internet solely because I wanted to play Ultima Online.  

 I was introduced to Ultima Online years before that moment when I was working in a grocery store as a teen and my manager played it.  I would get a chance to go to his house and watch him play on a potato of a computer.  At the time it was original Ultima Online with all it's craziness: no safe zones, red players killing anyone that walked out of town without a plan, player run cities, game masters that would literally play god in the game, and houses you could lose if you lost your key.  To illustrate how early we are talking: there were still tons of open spots to place a house.  I never got to play, but watching was enough for me.

 Fast forward back to being in my own place with my own PC and I was joining right as Ultima Online Renaissance came online.  The Renaissance expansion brought a mirrored version of the world, called Trammel, that was completely safe and it opened up a flood of new land to fill with houses (the "open spots" having long ago been taken up in the original Felucca realm).

 Being a new player I had zero idea what the land grab was and other than some memory of watching my old manager play the original game I didn't know what I was doing.  So I treated the game like a virtual world; more intent on interacting with other players in a social aspect than getting the next progression item checked off.  If that meant just picking up garbage people left on the ground (oh yeah; items could be dropped and picked up by other players... how novel) then that's what I did.

 Eventually I did catch on that I needed to progress and that spun into having multiple different accounts so I could abuse all sorts of systems like the faction system, housing, and more.  Unfortunately I was so late to the housing party the only way to get a house was to buy it off eBay (yes, I bought my UO houses off eBay!) because all open spots were taken so even if you wanted to place a house you could not.

 I was very fond of PvP in UO.  I was not a player killer, but I loved faction warfare (player killing without becoming a red player).  I also got into the provoking skill which was basically the easy mode of end game PvE content as you could entice monsters to fight each other while you hoovered up the loot they dropped from killing each other.  

 I also got big into taming anything the game let you tame; my favorite being the white ice dragons.  Anyone that knows taming in UP knows the saying "kill all"; nothing more satisfying than a half dozen dragons suddenly vaporizing an enemy.  While in today's PvP metas it is "kill the healer" back then it was "kill the tamer".  Many a fight was won based on how many dragons were brought.

mud mush

 Now I need to fill a gap between my gaming origin story and Ultima Online because before graphical MMORPGs I was addicted to text MUDs (multi user dungeon).  Without MUDs we wouldn't have the MMORPGs that we have today.

 The one that got me started was a MUD running in IRC on the Xnet IRC server.  I stumbled on it joining a chat room and a bot posting a puzzle; once you figured out the puzzle it let you in fully to the MUD.  It was like virtual Indiana Jones! I have no other recollection other than those pieces, but it was tons of fun and featured perma death PvP.  I killed my younger brothers character at one point.

 Probably my most invested MUD was a Star Wars themed one.  I don't remember the specifics and the websites are long gone, but I do still have notes I took on paper about it.  I used graph paper to map out areas of the game and take notes about things like "droid here" or "viewport overlooking space dock".  It had space flight as well as many planets.  I do vaguely remember getting into some drama and getting banned at one point. 

 I played plenty of other MUDs as well along with MUSHES and whatever other acronym soup we used back in those days to differentiate one from the other.  I even got into Medievia MUD for a bit which was the largest MUD ever and still running to this day.  It was mind blowing they were aiming for things like 20,000 players online and wanting to get to 200,000 (not sure what they ever peaked at).  I was used to MUDs with 5 people online; thousands was crazy to think about.  One of the coolest part of Medievia and many other MUDs was player created content.  It was just text so the barrier to entry to have your dedicated players help build was very low.  I honestly wonder if some of my poorly worded room descriptions are still floating around somewhere in Medievia!

 We'll finish on the origin story of gaming for heartlessgamer and recount the day I won a Sega Genesis.  I had played Nintendo and Super Nintendo at friends and extended family houses, but in my house we were still stuck in the "black and white" television era.  Without easy access to them video games were no different than any other toy to play with when visiting friends and family.  

 That all changed the day that I won a Sega Genesis.  The Sega was a possible prize from selling magazine subscriptions as a fundraiser.  I (really my mom) had done a good job getting folks to sign up so I was in the running.  It was towards the end of the school day and classes had just let out and announcements were coming over the intercom.  I hung back in the classroom to hear them.  I really, really wanted that Sega Genesis.  Then I heard my name and to this day I can remember looking at my teacher at the time and seeing the biggest smile on her face as I sprinted out towards the office to get my prize.  I hoisted the box over my head and for a few glorious moments I was the king of my school.

 I walked to school so had a few blocks to get home with the prize.  I really don't remember my parents reactions, but they were supportive of me getting it up and running.  I wasn't kidding when I said we still had "black and white" televisions.  Our main set was too old to get the Sega working and after phoning a friends parents we were able to get it set up on my mom's tiny little kitchen TV.  From then on I spent many an hour at the kitchen table playing Sega games in black and white. Some favorites from the time; Wrestlemania, Shining Force, and of course Sonic the Hedgehog 2.

 I will never forget winning that Sega Genesis and I swear the movie 8-bit Christmas is loosely based on that time in my life (I already had an awesome treehouse my dad made though; I just needed a video game console).  And that is the gaming mode that started it all and therefore is what truly made me a gamer!

Thursday, August 10, 2023

GamesMadeMe: Game Markets

funny market
 GamesMadeMe is a series of posts that cover gaming-related topics that have shaped who I am as a gamer today.  Playing the Palia closed beta a little bit one thing that shocked me was the lack of an in-game market to trade with other players.  I consider the in game economy one of the three pillars of an MMORPG.  I love my game markets.

 Let's start with the best game market I've had the pleasure to enjoy: Guild Wars 2.  Early on in development they hired an economist that had direct input in designing the game's economy and boy did they hit some home runs.  First: the auction house is global to all players regardless of what server they play on.  Second: there is an exchange available to swap gold for premium currency for the cash shop. Third: a public API is available so third party websites can crawl the auction house data.

 I made a lot of gold and bought a lot of premium currency in Guild Wars 2 simply through playing the global auction house.  There were many tools such as GW2TP that break down whats trending up and whats trending down that also feature tools to find easy profit flips.  More than anything in Guild Wars 2 I was a market flipper and I would not be surprised if 50% or more of my /played time was at the auction house.

 In my current game of choice, New World, I spend a large amount of time in the trading post as well.  The tools and interface are not the best, but there is a lot of "inefficient" areas in the market of New World.  Those inefficient areas let me slide in to make a gold or hundred.  These areas are always shifting as different things happen in the game and it's as much a part of the "player vs player" in the game as the actual "go kill players" aspect.  The market in New World is cut throat and the bigger you climb the harder you can get crushed by the true market makers.

 Another market I look back on fondly is how trading worked in Ultima Online.  There were two main facets: player to player trading and house merchants.  

 Players could own houses in the open world in Ultima Online and place merchants that they stocked with wares to sell.  As a player you needed to know who sold what where and how to get there in order to buy.  Many times in towns you would see folks offering to portal folks to their house and entire shopping malls of houses sprung up to offer a centralized area to buy.

 The market in the game towns also served as a place for folks to advertise their wares and find buyers.  Some "player towns" (close groupings of houses) also became extremely popular not just to go and find wares but to also stand around shouting what you were selling.

 One of my favorite activities in Ultima Online was to jump on my tamer and tame wild horses.  The horses would follow you into town and then you could transfer the tamed horses to another player.  As you could name the horses custom names it was always funny to see A, B, C, D, etc flowing in behind me as I rolled into the town center.  You could also tame dragons and other big bad creatures which were even more fun to figure out how to sell!

 Another more recent game with a neat market mechanic is Albion Online.  In the game all items are crafted by players; even the rewards given out as dungeon loot.  The game cycles items through the "black market".  As the game needs items of a certain type to put into chests it places buy orders on the "black market".  Players can then craft (or buy) items to sell to the black market and the game in turns puts those player crafted items directly out into the loot pool for other players.  It is an absolutely fascinating concept and something players make their entire career around in Albion.

 Game markets.  They are games in and of themselves and they made me the gamer I am today and that reminds me need to go check those buy/sell orders in New World.

 Oh and Palia... seriously... no market? WTF

Wednesday, August 09, 2023

GamesMadeMe: Game Manuals

 GamesMadeMe is a series of posts that cover gaming-related topics that have shaped who I am as a gamer today. With the release hype of Baldur's Gate 3 upon us (no, I am not playing it) it had me thinking about my journey into Baldur's Gate II: Shadows of Amn. Specifically the big, fat ringbound instruction manual.

shadows of amn manual
A legendary artifact of gaming past!

 That is a good looking instruction manual!  When you picked up the box at the game store (a local mall GameStop for me at the time) there was some weight to it and you knew you were getting into something good.  Seeing the manual slide out of the game box was an awesome feeling and you knew what you were going to be doing for the next few hours while you waited for the multi-CD install process to finish.

 Even before Baldur's Gate 2 I have fond memories of sitting in the back of the family minivan reading through the manual of whatever latest video game I just bought.  I still remember buying Final Fantasy 8 and flipping through the manual.  I was so excited for that game and decades later that memory is stuck in my head.  Some of my favorites like FF8 and BG2 are still with me to this day.

 That experience is all but gone today and I can't remember the last video game I bought that came with any sort of game-related material.  I can still get a hit of the nostalgia with most board games and their manuals but it's more of a chore there as you really can't play the board game until you digest the rules book so it's always getting in the way of the fun.

 I have tried to bring some of this joy to my oldest son as well.  He found my Shadows of Amn instruction manual some time after he was reading by himself and he consumed the whole thing over the course of a couple days.  He didn't really want to play the game; was just fascinated there was a "book" with so much about a game in it.  We also bought him the collector's edition of the Zelda Breath of the Wild strategy guide and I've never seen a kid more fond of a book in my entire life.  He gets limited electronic time so he filled other time with reading and earmarking every last part of that book and coming up with elaborate plans for his one hour of electronic time the next day.  Man that makes a gaming dad smile ear to ear.

 Dang... need a tissue.  /sniff  Where does the time go anyways.  Game manuals made me the gamer I am today.

Tuesday, August 08, 2023

GamesMadeMe: Blogging About Games

 GamesMadeMe is a series of posts that cover gaming-related topics that have shaped who I am as a gamer today.  I've covered IDOCs in Ultima Online, THAC0 from D&D, and InQuest Gamer Magazine.  It feels like something obvious is missing though.  In the spirit of "Introduce Yourself Week" for Blaugust 2023 it only makes sense to close the gap on the obvious: blogging about games!

 In my "So it begins... again!" post yesterday I went back to where blogging started for me 18+ years ago, but I didn't actually talk about what inspired me to start.  First you have to understand where my gamer tag, heartlessgamer, originates from.  I am sure I've posted other recallings of this so bear with me if details have varied.

 My gamer tag comes from the game Kingdom Hearts and the "heartless" enemy featured in the game (little shadow dudes).  Playing Kingdom Hearts happened to coincide with some other key events that resulted in me needing to pick a new online handle.  Prior to these events I was using handles related to character names I had come up with for Star Wars role playing (Hehl Omni and Torno Shren).

 I was a frequent poster on the Vault network forums (think they are owned by IGN now) back in the day and for some reason the forums were changing and we all had to pick new names to go by.  I ended up going with "heartless_" because I was really digging Kingdom Hearts at that moment and time.  The underscore was required and then it was natural to just bridge that to "heartless_gamer".  Eventually that just became heartlessgamer after I nabbed the domain name.

 It is also those very forums that drove me to blogging.  I forget exactly what was transpiring at the time with the forums but there were forums shutting down and posts were going to be taken down forever.  It occurred to me: I don't have any control over this enormous amount of content I am creating on these forums... I should probably start a blog!  That'll show em!

 Eighteen years later and here we still are (I say we as though anyone actually comments on posts anymore).  There were several lean years in my blogging history as I became a father and realized there is more to life than punching the post button (and I needed spare time to play games of course; not worry about blog posts).

 The draught of blog posts ended in Sept 2022 when I said Let's do this - post a day! when I returned to daily blogging.  To be truthful while I had a gap in blogging I didn't slow down on finding platforms like Reddit to continue giving away my thoughts and ideas for free.  If you cant tell; I have deep desire to TALK ABOUT GAMES!

 Talking about games is directly tied to my enjoyment of games. My current jam is New World and I have tons of posts about the game here, on Reddit, in the old New World forums, in Discord, and other places.  Regardless of the scatter shot of places I put stuff I always come back to this blog.  Blogging is like breathing at this point and is as much a part of my gaming experience as anything else.

 In summary: I was writing a lot of posts about games on forums, the forums were going to go away, so I decided why not take control of my own thoughts and put them all on a blog. I have to talk about games. Blogging about games made me the gamer I am today!

 

Monday, August 07, 2023

So it begins... again!

 It's the second week of Blaugust 2023 so we are moving onto "Introduce Yourself Week".  To kick things off let's take a look back at my first post on this blog: So it begins...

The date: Sunday, May 29, 2005 (18 years ago!)
The topic: MMORPGs

 The opening paragraph sticks with me to this day and I consider it some of the best text I've ever assembled.

 This blog has officially started. It has been a process of thought pulling at my mind for a while. I play these games we call MMORPGs, but I don't even know if "play" is the correct word to describe it anymore. I live and breath these games. They are more than an escape from my mediocre life. Fun is no longer the driving factor. Social interaction with like minded nerds and geeks; people whom live through their in game characters as though it was version 2.0 of themselves.

 The words are as true today as they were back then.  The major change for me, to be honest, is that I've grown up in the 18 years since I started this blog.  I was single with way more time than I knew what to do with back then.  Now I have a family (my oldest is starting high school this week!!!!).  Then or now though I love my MMORPGs!

 I've also chilled out a bit from those early days.  As noted in my first blog post there was a lot of energy devoted to "the game of choice! Room for debate among the flooded market of MMORPGs and the denizens that inhabit them. From baseless flame fests on the far reaches of the most bizarre gaming message boards; to developer's beloved Customer Feedback Forms." While I still feel passionately for or against certain games the idea of a "flame fest" is no longer appealing.  I am much more likely these days to just "let it go" or be positive in support of games others enjoy that I do not (gasp!).

 Ironically I am just not as heartless as I once was.  Double irony that my name was never really meant to be about being heartless; I was really just into Kingdom Hearts at the time I had to change from my old nickname.  In Kingdom Hearts the bad guys are referred to as "heartless" and they looked cool so I went with it.

 And so it begins... again... and now you know a little more about who I was and who I am now :)

Sunday, August 06, 2023

Featuring Cheshiregaming

 On this fine Blaugust day we jumped down to another newbie to Blaugust 2023 and checked in on Cheshiregaming.

 The post I jumped into was Bloodstone Fen Meta which made me a bit nostalgic for Guild Wars 2.  Not for Bloodstone Fen but just for the "nice little touches" that Guild Wars 2 has to offer.  Most notably from a blogging perspective the ability to share information like a map waypoint that a player can use in game is cool.  So many neat little quality of life things that Guild Wars 2 features; wish some other games would follow suit!

 If you are looking for some Guild Wars 2 blogging then keep on digging into Cheshiregaming.

Friday, August 04, 2023

It's TiPalia time!

palia

 On the fourth day of Blaugust 2023... something something something... Tipa shares some thoughts on Palia's closed beta.  It's TiPalia time!

 Tipa starts out comparing Palia to Free Realms:

"Free Realms, in particular, I miss. Like Gatheryn (which won’t really mean anything because I doubt few ever actually played it), Free Realms was a collection of minigames that were based off popular arcade games and casual PC/Mobile games." - Tipa

 Well I happen to be one of the folks that did play Free Realms (see my tagged posts) but I have no idea what Gatheryn is/was.  I started skeptical with Free Realms but then enjoyed a few hours before throwing my hands up at the number of times the game asked for a credit card (oh SOE how I miss ragging on you -- little did we know you were just ahead of your time).

 Tipa continues to discuss how Palia is less "do anything you want" like Free Realms and more guided as someone would expect from a traditional theme park MMORPG.  Players get quests and go about the non-combat equivalent of "kill ten rats" (Palia has no combat outside of hunting creatures like deer).

 From the quests players move onto gathering materials to then build various things on their plot.  Building things requires materials, blueprints, and time.  Lots of time from Tipa's account.  As Palia described the game after her initial few hours:

But right now, just a couple hours in, it reminds me most of EverQuest 2’s crafting. You go outside and mine, gather, fish and hunt, then do some crafting.
  I have some more general thoughts on Palia which I am debating whether to share.  Why am I debating?  Because I got my closed beta invite this morning so figure I would be best served to actually try it before saying anything further (even though my comments are out there in various places).


 


Thursday, August 03, 2023

Perilous MMO Tropes

contains moderate peril
 Roger Edwards (aka Mr Peril) of Contains Moderate Peril has been posting about MMO tropes.  For the third day of Blaugust I sat down and read a few of these trope posts and I have some thoughts.

The posts:

 First; these are all great bathroom reads. Second; Roger is an amazing blogger.  Platitudes out of the way let's get to the tropes.

“The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post”.

Death

  If there is an MMO trope that encapsulates the history of MMOs it is certainly death mechanics.  In Roger's post he covers the history of death in MMORPGs: from the "corpse runs" of early games like Everquest to the modern "Death is now treated as a minor penalty that temporarily inconveniences you." as Roger puts it.

 In my older age (40+) I tend to lean towards the modern inconvenience approach and I think it is appropriate for today's market.  Every year it seems like a new MMO project gets started talking about the "good ole' days" of corpse runs and death penalties.  None of those MMOs end up going anywhere.

 Death, as outlined by Roger, is a "means by which to teach the player that they’re doing something wrong and that they need to rethink their strategy."  Slapping a penalty on top of that creates friction and friction is what frustrates players.  Frustrated players don't stick around to play a game because there is a dozen other games on the market that will better respect their time. 

 Losing is enough of a penalty for most players.  Games would be wise to let us take our lump and get on playing again.

Running All the Way

 Running is an MMO trope and like Death it has a history with MMOs.  Large worlds and long travel times were a feature in the early days.  Now long travel times are just an inconvenience.  Roger makes a solid point when looking at single player games.

 "Single player games seem to handle travel differently and certainly have some advantages. I envy the fact that a game like Grand Theft Auto V or Red Dead Redemption 2 provide the players with access to public transport."

 The answer for MMOs doesn't always have to be to add mounts and "public transport" is a great concept.  Some games do it; there were flight paths in World of Warcraft that are the equivalent of Roger's Red Dead Redemption 2 reference "riding the train between towns in RDR2 as it is very restful and highlights for a few minutes the detail of the open world."

  Public transport or player-controlled mounts (which are really just faster travel) the key is the same as death: don't add friction. Friction will piss gamers off and they will walk (ha!) from the game.  There are too many great games on the market to be bored to death traveling in a game. 

"Kill Ten Rats" and Fetch Quests

 I almost spit out my coffee when I read this:

"The MMORPG genre is a curious subset of video games. Not only is it predicated on violence against the individual, institutions and “others”, as so many video games are but also species-specific genocide and general mass extinction of fauna and flora."

 There is no truer statement to encapsulate what modern MMORPGs expect of their players.  Most games are designed around the concept of wiping out entire generations of enemies and then doing it all over again.  And again. And again. And again.  And again. And... you get the idea: grind!

 Some may not know this but Ultima Online launched originally with a model where "mobs" were limited and once killed they didn't just respawn.  If a deer was killed and harvest that was it.  In addition there was a predator/prey system; kill a rabbit and a wolf goes hungry.  Kill the wolf and rabbits could take over the world.

 As you may expect it didn't last long.  Player's killed everything in sight and the system fell apart to be replaced by the never-ending respawn system that is the norm.

 In regards to "kill ten rats" I do have a personal preference.  I would like to see game focus more on smaller but more difficult encounters.  Leave the "kill waves of enemies in a single blow" to the Path of Exile's of the world.  Move away from grinding endless respawns of the same creature.  Instead make me work to defeat one enemy and figure out a way to still reward me for trying even if I die.



Wednesday, August 02, 2023

Gamer Lady Plays New World

 For the second day of Blaugust 2023 we are checking in on Gamer Lady who logged back in to play some New World.

I am happy to say that Amazon has made some significant changes to New World and I’m pleasantly surprised at how much fun I’ve been having. 

 Gamer Lady is still in the leveling process (level 38) so is not in the end game loops.  She is also going through the updated main story quest which she is giving positive nods towards.  Personally I didn't like the changed questline as it's very different than the original, but glad to see others enjoying it.

 I also have to chuckle a bit as early in the post she explains "you’ll know that inventory management is a big deal for me when it comes to enjoying a game" and then later "The gear drops also feel generous and I’ve been able to pick up and try out every type of weapon in the game as I’ve done quests."  

 Oh my sweet summer child! Eventually that generosity of drops turns into inventory management hell as in the end game New World drops so much crap that takes up space and has to be dealt with that there is no doubt a number of players that have quit over having to deal with inventory management!

 Anyways; Blaugust rolls on.  Jump over and say hey to Gamer Lady.


Tuesday, August 01, 2023

On the first day of Blaugust... new bloggers!

 On the first day of Blaugust my true love gave to me... a brand new blogger!  Part of Blaugust is to encourage other's to get into blogging.  So today I rolled the dice and scrolled down the Blaugust "newbie" list to find a participant just getting their feet wet.

 That brought me to BogusMeatFactory and their blog The Video Game Obscura. You can read their introduction blog post here.  And what do we have here...

So what does an overly optimistic enthusiast that still plays video games breaching forty years old care about?

 Yes! Another 40 something game blogger!  Welcome to the freaking club BogusMeatFactory.

Monday, July 31, 2023

Join me for Blaugust (please?)!

recruit a friend

 I am a completionist.  I must. get. all. the. things.  This includes Blaugust achievements and I can get all of them done except I need another blogger to join me in this journey!  Drop a comment if you've signed up (sign up here) because of my begging post.

Recruit a Friend – Convince another blogger to participate in this year’s Blaugust event. This could be a brand new blogger but also could just be convincing another blogger out there to participate. Again much of the focus on Blaugust is to stir up activity in the community and get bloggers active again.

Sunday, July 30, 2023

My Blaugust 2023 plan

 

blaugust schedule
 As I mentioned yesterday Blaugust is almost here!  The schedule is posted in the image above and here is what I am looking to feature each week (you can read more on the intention of the categories here).

Welcome to Blaugust Week (August 1st – August 5th)

  • I will do some rounds on other bloggers participating and kicking off the event so expect some linking out to other blogs and some heartless commentary to go with them

Introduce Yourself Week (August 6th – August 12th)

  • We'll revisit my first blog post ever
  • Expect some more "Games Made Me" posts

Creator Appreciation Week (August 13th – August 19th)

  • I am going to dip into some adjacent-to-gaming creator spaces to inspire some posts this week
  • I will probably feature some New World content creators

Staying Motivated Week (August 20th – August 26th)

Lessons Learned Week (August 27th – August 31st)

  • A chance to reflect on Blaugust 2023

Saturday, July 29, 2023

Blaugust 2023 is almost here!


 Excited to announce I'll be participating in Blaugust 2023!  I am looking forward to some outside driven topics to blog about!

What is Blaugust?

Blaugust is a month-long event that takes place in August each year that focused on blogging and other serialized content. The goal is to stoke the fires of creativity and allow bloggers and other content creators to mingle in a shared community while pushing each other to post more regularly. For years blogging has been dwindling, and in part, Blaugust was my attempt and reversing that course by compiling a bunch of veteran bloggers in one place and making it super easy to ask questions and get answers. The idea is that this festival of blogging can help reignite dwindling fires for the next year and give folks a sense of kinship as a result. Each year has taken slightly different forms and shifted to include more than just blogs, but the core mission is always the same. In this year of corporate internet staples seeming a little less sturdy, it is all the more important that each of us carve our own homes that we can call our own… that gives us a sense of permanence. No matter what happens on whatever platforms I am on… my blog remains.