Tuesday, September 01, 2009

Favre Cracks a Block and maybe a Rib

Brett Favre is in a bit of hot water this morning after throwing a potential career ending crack-back block last in the Vikings vs. Texans preseason game.
The 39-year-old quarterback drew a penalty for an illegal crackback block to the knee of Houston's Eugene Wilson when he lined up wide in the wildcat formation in the third quarter. Wilson was injured on the play, but said he'll be OK.

Favre said he wasn't out to hurt anyone and was simply trying to protect rookie Percy Harvin, who took the snap.
Fortunately for Favre, his coach is taking the blame:
Vikings coach Brad Childress said he hadn't seen the block, but had a lot to say about it.

"I have not spent a lot of time with him blocking in the last 10 days," Childress said. "Nor do I think he has spent any time doing any blocking, but I will in the future if he is going to be at the point of attack. I don't think he did any of this down in Mississippi either. So that one is on me, I will take that one."
Childress should be the one to blame. It was the dumbest formation a Favre-lead offense could ever possibly be in. It would have been ironic justice had Favre been seriously injured on that play. Even as a Favre fan, I cannot defend that block in any shape or form.

And maybe there is justice in the universe as Favre may have a broken rib:
Minnesota Vikings quarterback Brett Favre says he might have a cracked rib.

Favre told ESPN before Monday night's game at Houston that he hasn't received an official diagnosis but that taking a deep breath caused him some discomfort. He also doesn't plan to wear any kind of special padding, saying "the damage is done."
Its going to be an interesting season. As Terrell Owens once said; "get your popcorn ready".

Sunday, August 30, 2009

My Chronicles of Spellborn Photo Album

Typing one-handed while holding a baby is tough. So, here are some screen shots from my time in The Chronicles of Spellborn.

Wednesday, August 26, 2009

Heartless_ Father

9 months has already come and gone. I'm a father to a happy baby boy.

Monday, August 24, 2009

Recap: TCoS PvP Server Bug

To recap my previous post.
...there is one glaring problem right now: the fucking PvP server is not working and has not been working for the entire god damn weekend. No progress is saved, characters can't be created.
Now, I knew there was an issue earlier in the day, but thought it was only affecting me. Not until last night did I know it had been ongoing for nearly two days affecting all players on the TCoS PvP server.

The sad thing is that it took TCoS support until 2:36 AM this morning to post that they even heard about the issue.
We have received reports of Rollback on PvP Server and many more other bugs. We apologize for the delay and are looking into it. I'll update this post when the bug is fixed.
By 3:57 AM, the server was restored to normal working order. To recap: two days the server was broken, for something that took an hour (give or take) to resolve.

Yes, TCoS is F2P and being redesigned. Yes, I am bitching about it simply because there was no way to even notify the developers that there was a problem and no way to know they even knew there was a problem until way too much ill will was generated for their game.

Contrary to popular belief, I want MMOGs to succeed on all business models. TCoS has a chance to relaunch itself successfully and now is not the time for them to be letting the general player base down.

Sunday, August 23, 2009

Acclaim: The Chronicles of Spellborn's PvP Server Has Been Broken For Two Days, Please Fix It

I've started to play The Chronicles of Spellborn (TCoS) recently as it went full free to play (F2P) (with no strings attached until they rebuild the game). I'm actually enjoying myself.

So, the game is completely free right now as the developers figure out how to convert the game into a profitable F2P title. As a free game, TCoS is not that bad. Its not something I would ever consider paying $50 + $15 monthly for, but as a micro-transaction game, I would spend a few dollars here and there.

However, there is one glaring problem right now: the fucking PvP server is not working and has not been working for the entire god damn weekend. No progress is saved, characters can't be created. Every time someone logs in, they are at the same point they were at the last login. Unlucky are the few that logged in unaware, spent hours playing, only to log back in later and find every last second spent logged in previously was erased from the record book.

I am aware that I am paying nothing for this game and the support is going to be lackluster. However, it was not that long ago that people were ACTUALLY PAYING TO PLAY THIS GAME.

All I am asking for is a post or whisper from Acclaim stating that they at least KNOW there is a problem. Right now, there is nothing but confused and angry players re-rolling characters on the PvE server (which is working). There is no known way to contact the TCoS developers to make sure they are aware of the problem.

Please, not for me, but for the people that actually paid for this game previously, post this news and get the word out so Acclaim and the TCoS developers can get this fixed.
UPDATE: 24 Aug, 2009 - I guess a support tech came into work this morning and noticed the network cable to the database server was unplugged, because the PvP server appears to have returned to normal as of 8 AM EST when I was able to successfully create a new character.