Saturday, September 26, 2009

Fallen Earth: Niche of a Niche

I didn't want to post about Fallen Earth, but Julie Whitefeather has gone and quoted me:
Do I believe in the post apocalyptic genre? You bet. Despite the fact that Heartless Gamer left me a comment calling it a “niche of a niche” that is still ONE HELL OF A BIG NICHE.
Some clarification is needed. It all begins here with my comments:
FE is just garbage and is a niche of a niche. It will hopefully stick around, because the MMO market needs variety, but it shouldn’t be held up as high as it is currently.
And when I say a niche of a niche, I mean its a sandbox MMO (niche) set in a post apocalyptic setting (niche).
I disagree with Julie that it is a "big" niche, but agree we can that its a niche in any case. The root question is whether a niche game can make it in today's market. Personally, I think it can and I think niche games HAVE to succeed or the market will fall apart.

I didn't want to post about Fallen Earth, because I played it for an hour (maybe) and hated it. The introduction to the game throws the player on rails in a single player instance and then dumps the player into the sandbox. It FUCKING SUCKED and told me NOTHING about the game. Then, being dumped into a sandbox, I was so CONFUSED on what to think that I just quit and uninstalled the game. So, I'm trying to avoid a Eurogamer Darkfall review moment.

Long rant short, I hope Fallen Earth succeeds, because the MMOG genre needs it to, but damn does their intro to the game suck.

Thursday, September 24, 2009

Warhammer Expansion: Rise of the Horned Rat

Exciting news today about the first Warhammer Online: Age of Reckoning expansion entitled Rise of the Horned Rat.
In the Depths of the Under-Empire a Prophet has risen, claiming to be chosen by the Horned Rat, the devious god of the Skaven people, to lead the Skaven Empire to victory over the surface dwellers. Uniting all the clans under one banner, the Horned One and The Lords of Decay have began the long dreaded invasion of the surface world. The bowls of the Skavenblight growl with the endless hunger of millions while great tunnels open up in all the lands spilling forth legion upon legion of hateful Rat-kin.

In the heart of Skavendom however there are whispers that an impostor leads the Skaven nation and that The Council of Thirteen has plans of their own….

New Race and Faction: Skaven!

Join the newly created Third Faction and fight for the glory of the Horned Rat against both Order and Destruction!

* Brand new Third Faction dramatically changing the landscape of WAR.

* Multiple new and unique classes! Play as the dreaded Plague Monk or walk through the shadows as the deadly Clan Eshin Assassin, and many more!

Five New Cities!

The WAR comes homes with the inclusion of Five new Capitol Cities to seige and defend!

* Explore the mountain Strongholds of Karak-A-Karak and Karak Eight Peaks, current home of the Dwarfs and Bloody Sun Orcs!
* Explore the Ancient High Elf Capitol of Lothern to the mighty “Fist of Malekith” a vast Black Arc and launching point of the Dark Elf Invasion!
* Traverse the dark and twisted Skavenblight, the massive underground Capitol City of the Skaven!
* Brand new Quests, PQs, Dungeons, and secrets to Unlock!

* Each City pairing has it’s own unique City Capture Mechanic and play Style!

Growth System!

Introducing the new Growth system, watch your avatar grow as you advance!

* Brand new growth system! Dwarf beards get longer and Orcs get bigger, something new for every race and class!

* Multiple levels! Don’t want to keep growing? Shut it off and make your avatar look how YOU want it to look!

* A new layer of customization that you can control!

New Classes for Destruction and Order!

Many changes to our existing classes as well as brand new classes for both Order and Destruction!

* Introducing the the Dark Elf Assassin and the Empires own Priest of Morr!

* Minor and Major changes to all existing classes! From minor tweaks to total overhauls!

New and Improved Dye and Trophy Systems!

* Major changes to the Dye and Trophy systems, look how you want to look!

* Dye your Weapons, Shields, and mounts! Dye system expanded!
Brand new Trophy System allows you to place Trophies where YOU want to place them! Dagger on your boots? Skull on your helm? No problem!

* New unique Mount Trophies!

* New Elite Trophies give passive bonuses to Renown, Experience, Influence gain and many more! Only for the the most dedicated, look cool and fight harder!

* Multiple new Dyes with overhauls to existing ones!

* Dozens of new, high res, Trophies to collect and wear, Old Trophies improved!

Massive Overhauls!

Substantial Overhauls to nearly every system in Warhammer:Age of Reckoning!

* From PQ’s, Keeps, loot drops, Ordinance, and Siege weapons major and minor changes are on the way!

* Collecting your sets is now easier then ever, both in PvE and PvP! No boss fight is a wasted experience!

* Cheaper Ordinance and improved Siege Weapon mechanics along with Keep Changes to make Keep sieges more exciting and less Static!

* Massive Changes to how you gain Realm Points, from everything from Keeps and City Sieges to Bo’s and Scenarios!

* Much, much more!

Much Much More!

Experience even more new and modified content in “The Rise of the Horned Rat”!

* Brand new, never before seen, unique class content! From class quests to powerful new weapons and armor!

* Improvements to RvR including new purchasable weapons and armor, improved Crest system, and more rewards for increasing in Realm Rank!

* Much much more!
This is totally fake by the way, but some people are gullible. Whats sad, is the guy who made this up, TOLD EVERYONE IT WAS FAKE.
The primary reason you might not have seen it before is because it’s 100% fan generated content, Mythic is in no way involved. So short of the hand of God none of this will ever be anything more then conception on our website. While we have had one or two ideas picked up in past games, the odds of Mythic picking up an entire expansion from us is very unlikely.

But if the fans and players like it maybe they can apply some pressure once the project is finished, and if the ideas are solid then who knows!

Wednesday, September 23, 2009

Turbine Targeting Aion Server Queues... With Advertising?

Yes, I run advertisements targeted at search traffic on this blog. Yes, on a blog that costs me NOTHING (other than my time and dignity) to operate.

Looking over my search traffic and targeted advertising (have to keep those fucking gold selling ads in check), I've been getting a lot of Aion keyword searches into the site. The advertising targeted at the Aion keyword is VERY interesting, as shown below:


So, its terribly apparent that Turbine is targeting their keyword, search-based advertising for a completely different game. Now, to be fair, Turbine does also target the DDO keyword with DDO advertisements. However, it always cracks me up to think about how much search-based advertising gets away with. They essentially make money off the brand names and trademarks by selling redirected search attempts to their competitors.

God, I love the Internet.

One Paragraph To Describe Aion

I found this over at Massively:
Aion is the vanilla of MMOs. It does things right but it doesn't do them spectacularly. It targets everyone, but it simultaneously targets no one. It doesn't take risks. It's fun, but it's not endearing or memorable. It simply is.
With all of the launch day hype and coverage flooding in, this single paragraph describes almost all of it. Aion is the ! to the Diku-inspired sentence that Diku MUDs started, EQ brought to paper, and WoW wrote. The model can not be improved any further. New Diku MMOGs are all about polish and execution.
This game is solid. Period. If games could be graded on polish and polish alone, then Aion is one of the most polished games I've come across in a while
Of course they did have a year-long headstart on polish with the Korean launch.
This is, of course, due to the fact that Aion has had a year to work all of these problems out in Korea, and the fact that NCsoft's localization teams have been so absolutely thorough with the game.
Ok, I lied. Three paragraphs to describe Aion. None of them talking about server queues!

Tuesday, September 22, 2009

Scribblenauts Is Here! Scribblenauts Is Here! Scribblenauts Is Here! Scribblenauts Is Here!

Ok, Scribblenauts has been out for a little bit now and I still haven't gotten a chance to buy a copy. However, I wanted to throw a post up to let everyone that hasn't heard of this little gem of game that it is now out and about.

Ars Technica has their review up:
Scribblenauts was the darling of E3, rounding up a hojillion awards—including a Golden Ars—and impressing everyone who stopped by for a demo. It was a game that showed very well, especially with a developer on hand to point out any number of interesting situations. The premise is simple, although it hides an abyssal depth: you are asked to either reach a star, or to fulfill the requirements to earn one. The tools at your disposal? The world.

You can type in or write any word you can think of, and get that item or person to help you in your quest. No dirty words, and no proper nouns, nothing copyrighted—but even without those limitations, you're looking at tens of thousands of items. Type in "pirate" to fight a ninja. Type in "bridge" to cross an expanse, or type in "motorcycle" and "ramp" and jump it. You gain currency by using fewer items, and also by using creative solutions, and you use that currency to unlock new worlds.

There are two types of levels: action levels where you simply have to get to the starite item, using your reflexes as well as your wits; and puzzle, where you are given a one-sentence instruction about what to do. It may say "get rid of the rats," and in that sentence are dozens of possibilities. In fact, you only completely clear out a level by finishing it three times, without using any item more than once. Much harder than it sounds.
I'm working on getting my copy still (hopefully before the weekend). Chances are I will hate the game since I'm hyping it up, but that's life.