Tuesday, November 19, 2024

Throne and Liberty is a checklist simulator

Throne and Liberty is a checklist simulator

The more I play Throne and Liberty, the more it feels like I’m trapped in a checklist simulator. Sure, the checklist(s) are long and varied, but a long checklist is still a checklist—and that doesn’t scream “fun” to me.

When I log in, the first order of business is teleporting to Stonegard Castle to do what every Throne and Liberty player loves most: shopping. Not for gear or anything exciting—just my daily/weekly ration of time-gated items. Cooking supplies? Check. Daily materials? Check. Mystic keys? Check. Thrilling stuff.

Since everything in this game revolves around contract coins, my next task is to knock out the daily contracts. There’s a faint whiff of strategy here—optimizing which contracts can be done the fastest—but let’s not pretend it’s exciting. It’s just a checklist within the daily checklist.

Next up? The daily dungeon runs. I burn through my dungeon currency, loot the rewards, and, when the currency’s gone, move on to other tasks. Because why enjoy exploring a dungeon when the game can cut you off once you hit your quota?

At this point, I’ll pull up the event schedule and start planning my life around the game. Is a world boss happening? Maybe a dynamic event? Oh, wait—I missed it because I dared to have a life outside the game. Too bad, no random low chance at loot for me.

When there’s no event to crash, it’s back to the grind in open-world dungeons, where I chip away at another time-gated currency. Of course, I’m not just grinding aimlessly—I’ve got more checklists for that! Open-world dungeon contracts bought earlier? Time to tick those boxes.

Somewhere in all this, I remember my guild contracts. Gotta kill the right enemy types in the right locations because if we don’t finish the guild contracts, the guild rewards vanish into the void. And while I’m in the guild menu, let’s not forget my mandatory time-gated guild donations! The sooner I check that off, the sooner I can donate more, because donating isn’t about generosity—it’s about efficiency.

Oh, and the weekly missions. Can’t forget those. Grit your teeth, win three PvP arena matches, and pray your teammates don’t expect competence from you because you’re just here to get it over with.  Track down those mystic portals, complete events, spend currency.  Don't forget to check off collecting your random reward for the weekly missions.

Somewhere along the way, I remember the battle pass. Yep, another checklist! This one even has me setting my “world tree leaf” to 90% so my amitoi can heal me when I don’t need it. Why? Because the battle pass demands it. Resistance is futile.

Speaking of my amitoi I need to remember to teleport to my amitoi house and send them on their next mission.  Then set a reminder to come back a do that again at the allotted time I set (1,2,4, or 8 hours).

Notice a pattern here? Almost nothing I’ve described is something I wanted to do. It’s all dictated by the game’s endless checklists, none of which care if I’m enjoying myself. Sure, I might want to do some of these things—but I’m doing them because I have to, not because I want to.

And when the checklists run dry? Might as well log out. The PvP is awful, the event schedule is rigid, and the PvE is fine, I guess. But without those rewards dangling at the end of a task, there’s little reason to stick around.

Some folks argue that “it takes forever to run out of things to do,” and fine, I’ll give them that. But that’s not the point. The problem is the compulsion. I’m not playing because I’m having fun—I’m playing because the game demands it. My personal enjoyment rarely aligns with the game’s busywork, and that’s why Throne and Liberty is wearing out its welcome.

Note: this post was edited with the help of AI. The thoughts are my own.  The grammatical correctness is the AI.

Monday, November 18, 2024

Block Twitter and X via uBlockOrigin in Firefox

 If you are like me, use Firefox, and have no desire to accidentally navigate to Twitter (or X) then follow these simple steps.  

  1. Get the uBlock Origin extension.
  2. Open the extension's settings
  3. Go to My Filters
  4. Add these two lines:

    ||twitter.com^$document
    ||x.com^$document

  5. Click "Apply Changes"

This will ensure any link clicked for either domain will result in a blocked message instead saving you from feeling too dumb from clicking the link in the first place.

Enjoy!


 

Sunday, November 17, 2024

Sunday 11/17/2024 Post

 For the first time in 85 years the Green Bay Packers have won a game by blocking a potential game winning field goal.  Of course it happens to be against the Bears because why not.  I almost feel bad for the Bears fans.

just the tip meme packers block bears FG

 

Thursday, November 14, 2024

Pirating Ashes of Creation

Thor from Pirate Software recently sat down with Steven Sharif for an in-depth interview on all things Ashes of Creation. The conversation focused primarily on Alpha 2 and what testers are currently experiencing, but also ventured into the game’s future direction. I have a few thoughts of my own on this.

Watch the Interview Here:

The Node System and Factions

One of the highlights of the interview was the discussion on the node (city) system and how it’s distinct from being in a guild or a religion. Steven explained that players will be able to join different "factions"—not in the traditional MMO sense, but as groups that may cross guild boundaries. Imagine it like this: you work for a company but play on a softball team with friends from other companies, and then attend a different church. This flexibility sounds promising and could add a lot of depth to social structures in Ashes.

Spycraft and Politics

Spycraft was also a key topic, with Thor comparing it to the legendary espionage tales of EVE Online. Steven described how Ashes will offer tools for players to engage in political intrigue and espionage. While these make for great stories, my experience—including in EVE Online—is that they often sour the game for many players involved. It’s one thing to read about grand betrayals, but it’s another to be on the receiving end of them. How well this will play out remains to be seen.

The Corruption System

The corruption system came up as well. When you kill players not flagged for PvP, you accumulate corruption, which is purely punitive and comes with significant risk. Though corruption can be worked off, it’s a slow process. I have my doubts about how well this will hold up at launch, especially given the potential for abuse (e.g., hacked accounts going on a killing spree). It’ll be interesting to see how Intrepid Studios manages this.

The Asmongold Incident

The recent Asmongold drama was a topic of discussion. When Asmongold, a popular streamer, joined Alpha 2, he was repeatedly hunted down and killed. Since Ashes is a PvP-heavy game with no current new player protections, technically, he was fair game. However, Steven intervened, banning players under the justification of "griefing."

My quick take:

  • Asmongold received preferential treatment; most players in similar situations wouldn’t see any intervention.
  • Banning players simply for not adhering to one person’s definition of "griefing" is unsustainable.
  • Griefing lacks a "common sense" definition and is nearly impossible to manage at scale.
  • New player protection and reducing abuse opportunities are critical.

The good news is that Steven mentioned plans for future features to protect new players. While this may address situations like Asmongold’s, any GM intervention in PvP will inevitably require judgment calls—leading to inconsistencies and likely some drama.

Transmog Plans

Ashes will feature transmog, with indicators to help players identify what their target is actually wearing. I think this is a good compromise, though I’d prefer restrictions on armor type (e.g., no transmogging cloth to look like plate).

A Social, Group-Centric Game

Steven emphasized Ashes’ focus on social aspects, with leveling designed as a longer journey (estimated at 225 hours to max level) and grouping being the best route. There will be some solo content, but the game will primarily be group-oriented, including combat balancing.

Personally, I have mixed feelings about this. I love solo and solo-adjacent gameplay and often play at odd hours when my group isn’t online. The old-school approach of finding a group, traveling to the meeting spot, and then having the group fall apart doesn’t appeal much. While I’m willing to give it a shot, I worry about the potential frustration of waiting on group availability, which could push players toward faster-action games.

Naval Combat and Deep-Sea Fishing

Naval combat also came up. While much of this system isn’t yet in the game, Steven’s vision sounds exciting, including the addition of deep-sea fishing for larger, tougher catches. That’s definitely my kind of content—I’d be ready to sign up for a ship crew immediately!

However, the naval discussion reminded me that Ashes is still far from launch. Alpha 2 is expected to last a year and remains feature-incomplete. Given the amount of feedback and polish needed, it’s likely still a few years away.

Steven’s Role and Vision

Wrapping up, Steven described himself as the "rudder" guiding Ashes’ development. This was a fitting metaphor, emphasizing that this is very much Steven Sharif’s MMO. As we saw with the Asmongold incident, he’s not afraid to get directly involved. Some will appreciate this, while others may find it concerning, as heavy-handed involvement isn’t always sustainable.

Final Thoughts

One thing is clear: Thor is having a lot of fun in Alpha 2, and his enthusiasm is contagious. Ashes of Creation remains the only MMO on my radar, and I’m cautiously optimistic.

Note: this post was edited with the help of AI/ChatGPT. The thoughts are my own.  The grammatical correctness is the AI.

Monday, November 11, 2024

Monday Screenshots: I really like my chair

 I really, really like my chair throne in Throne and Liberty.  I show it off whenever I get the chance and these screenshots show that!

A screenshot from Throne and Liberty showing the throne emote
Sitting on my throne

A screenshot from Throne and Liberty showing the throne emote
Sitting in my throne waiting for a world boss to spawn

A screenshot from Throne and Liberty showing the throne emote
Sitting on my throne in a co-cop dungeon

A screenshot from Throne and Liberty showing the throne emote
Sitting on my throne waiting on another world boss spawn

A screenshot from Throne and Liberty showing the throne emote
Sitting on my throne getting ready to take on Talus

A screenshot from Throne and Liberty showing the throne emote
Sitting on my throne getting ready for Adentus (aka the dentist) fight to start


Wednesday, November 06, 2024

Well that sucks

Oppenheimer meme
 

 There is a long gone Heartlessgamer that would have been happier with today's results, but reality and old(er) age wizened him up.  Unfortunately that means today sucks.  This one is going to hurt for a while.  There is a non zero chance we never come back from this.

 The worst part is the truth that has been staring us in the face: this is America.  This is who we are.  It's time to grapple with that reality and the consequences of it.