Thursday, October 13, 2005

WoW expansion speculation

Well the internet chat wires are full of rumors of what two new races World of Warcraft will have in their upcoming expansion. Just a couple things I wanted to say... without fueling the fire to a specific race.

1. The new races don't need to "balance" out Alliance vs Horde. Horde does not need to get a "pretty" race to balance out NEs. The Horde does not need to get a "short" race to even out Gnomes. The Alliance does not need a "big" race to even out Taurens. This is the sort of thinking that lead to cookie cutter racial traits instead of varied and unique traits.
"They still haven't even told us if the races are specifically aligned with one side." - Heartless_
2. Goblins could be a new race. They still haven't even told us if the races are specifically aligned with one side. I'd like you to find anywhere where they said they have! Goblins could very well be a new race that BOTH sides got to play. Goblins would then be neutral and could attack both sides. However they could ally themselves with one side to visit their cities, but to become friendly with both Alliance and Horde would be a very difficult task! We could essentially wind up with TWO new races like this!

Wednesday, October 12, 2005

I almost fainted when I logged in this morning...

Almost 3/4 of rank 6 gained with a BELOW average week for myself. I ranked high at 263 overall, but felt I had a two day string of really bad Arathi Basin groups. Well I am now 1/4 away from getting my goal of rank 7! A little less Battlefield 2 and Day of Defeat:Source and I may just have made it to rank 7!

Grats to Blizzard for listening!

Tuesday, October 11, 2005

WoW Patch 1.8 - Blizzard gets a clue?

Link to the World of Warcraft 1.8 patch notes.

To start off I just want to say that I am surprised by this patch. I don't get to play tuesdays because the servers are down for weekly maintenance during my play time... so I really don't do anything with WoW unless there is a patch going live. Well 1.8 blind sided me and now that I am at work... I am catching up on the patch notes. But enough of my boring life... onto the commentary.

Disturbance at the Great Trees and The Stirring of the Silithid... or as I like to call them... epic loot for the casual crowd. No long raid instances! The dragons should offer the chance for pick up raids to hopefully beat them into the ground. The new content in Silithus basically breaks down into grind for epic items. Will have to see how it pans out though.

Next we have "The mechanics of most instant melee attacks have been modified to improve item balance." Probably the most controversial of the patch changes... but it really doesn't need to be. Most epic weapons are now better than their blue cousins. Fix that was needed... even though I hate loot being > player skill. You were near the top end with easier to get blue items... but now those are slightly nerfed. Oh well.

My favorite patch note... "The percentage of players that may reach ranks 6 through 14 has been increased." Finally!

Then there is... "Alterac Valley has received an overhaul", but I doubt this will pull people out of Arathi Basin. Most people only grind the FOTM battleground because of the epic rewards for exalted and revered reputation. Which just got easier... "Each Battleground has an individual turn-in quest associated with its related victory/loss condition. Upon completion of a Battleground, the winning side will be awarded three Marks of Honor while the losing side will be awarded one Mark of Honor. Three Marks of Honor may be turned in to the associated questgiver for Honor Points and faction increase. Should players complete this turn-in quest, they will find that the bonus Honor Points for completion are twice that of normal turn-in conditions (individual)." Hopefully it does make it easier and maybe gets some more battlegrounds open.

Bug fix that has been around forever for my shaman class... "Ghost Wolf - Will now correctly have its cast time reduced by Nature's Swiftness."

Leatherworking got A LOT of new items... so maybe it is a good thing I held onto it. However I don't have skinning anymore so probably be stuck in the auction house for materials.

"Latency upon entering crowded areas, such as Ironforge and Orgrimmar, should be substantially reduced." I am skeptical at best on this... we will see when I log on tommorow.

Farmers = OWNED. "Tyr's Hand now has the proper outdoor elite monster respawn time.
Hearthglen now has the proper outdoor elite respawn time."
Never could figure out why these places spawned every couple seconds resulting in the perfect gold farming spots.

Overall it seems Blizzard is making some good moves. I must say that I am surprised and I will continue to play :) This is exactly what I needed to stay interested!

On Game Worlds - bojoism blog

Technorati.com is becoming my new favorite website to waste time on. I've spent a good chunk of time just searching millions of blogs around the net for my favorite topics: MMORPGs and gaming!

So tonight I found a blog post about MMORPG game worlds. (Removed broken link to original article.)

A little preview;
"The simple truth is that this genre is stagnant. In my opinion it will ultimately take complex variations of A.I. to generate and run a world dynamic enough that the 2,000 “heros” on a server aren’t the only things that make the world seem truly alive. NPC interaction should be just as important as player interaction, although players should have priority on how earth shattering their decisions are in relation to the world, since they are after all the heros.";
And my response:

Stagnant is very true!

I wouldn’t say WoW is innovative in anyway at all. It is simpler, more attainable, and straight forward. That is a better description for their removal of so many tedius things that plague other MMORPGs. Sadly at level 60 that world changes and WoW is EXACTLY the same as any other MMORPG with a grind.

Here is my firm belief on SWG. It needed to have the economy of EVE online and the action of an FPS. Add in exciting space combat that EVE lacks and you have a killer game. If you try real hard you could play both and imagine they are a *single* game.

Static worlds is another downfall of WoW. So much potential with the recent plague that hit and Blizzard failed to provide anything fun to do with it. They could of created quests for cures or quests to escort doctors from far away lands. Sadly Blizzard doesn’t develop like that and I seriously doubt live events will ever occur in WoW like promised. And if live events do occur they will be relatively canned experiences.

A good MMORPG needs to be about the business as much as it is about the game. If the business model fails then the game will also. If the game fails then so does the business. However, good business practices can keep crappy games a float for a little bit. SWG is a perfect example of a brand name supporting an MMORPG. Getting a license for hot brand names is good business.

Play what you enjoy. I am pissed at myself for being so addicted to WoW and that I just can’t shake it. I end up logging out in anger more than anything. I play on my alts a lot which is pretty fun, but I have no drive since I have a 60 Shaman already.

On a side note; the best thing about blogs is they let us play with those “perfect MMO” ideas with like minded people."

Update: 10 Nov, 2006 - Removed broken link, edited post, and applied labels.

Monday, October 10, 2005

My BF2 video @ Google videos!

Checking around the net and did a search for "BF2" on Google Videos. Here is my result.

I had submitted this video a long time ago (See original post here) and for some reason I was never able to see it or get it to show on a video search. Even the link that google provided for the video did not work! So I wrote Google's free video hosting service as a broken tool.

Lo' and behold... it works. Will have to see why it took forever to display via Google Video and possibly use it for more uploads.