Friday, October 21, 2005

So...

My MO4 article has been posted accross the world wide web to many different sites. It seems some faithful Vanguard:SoH fans read the /. blurb and cross linked the article into the Vanguard official forums. Here is the link.

It was only a matter of time before it happened and I'm glad it did. It actually turns out to be a better discussion on the subject than most, if not all, the other floating turds that I've found on the net regarding my article.

Here is my reply to most of the points discussed.
"I bite... you've made me come here, register, and post. I want to start out by saying "You are not the list of beta tests you've been in." more or less to quote a great movie.

I see a lot of misconceptions about me in this article. I don't care about Vanguard... I care about MMORPGs. Vanguard is one, but I am not interested in playing it. If you think I am love with WoW... well I've criticized them plenty.

WoW simply reminded me of why I play games... to have fun. Almost as much fun as playing games... is sharing my opinion about them, their processes, and the communites surrounding them. Sue me... I'm a net and gaming junkie and I'm here to have fun.

Now onto the replies here. It is my firm belief that (regardless if its just community managers doing the sorting of beta applications) that small beta test phases are best done by profesional software and game testing companies. They work in the single player market and have proven for years to be effective in the gaming and software industry. The whole process of phone interviews and the like just grabbed me as way too much of a fake facade trying to show they are *testing* their game.

I give them props for going to the community first and foremost, but that needs to be left to the later stages of beta where the game is more nailed down.

Then you move onto stress testing with your general audience using it for free marketing of the game. Right now... these early beta alpha whatevers are marketing ploys and hence where I am coming from."

Tuesday, October 18, 2005

Updates for 18 Oct 2005

The first update is that I reached Honor Rank 7 (Blood Guard) in World of Warcraft on my Shaman. I had 63,000 contribution points last week! That means new gear: [Blood Guard's Mail Walkers] & [Blood Guard's Mail Grips].

Also, my article on Overcomplicated Beta sign ups has been picked up by Slashdot! Great to always see my word getting out.

Welcome /. readers!

Update: 14 Oct, 2007 - Edited post and corrected labels.

My BF2 morning!

Update: 7 October, 2009 - Removed post. It was only a picture of a winning score from a round of Battlefield 2.

Required reading... "Betas should be about testing"

Darniaq has a great blog post up about how beta testing needs to be about testing and how the industry has strayed. From the article;
"However, this can't be the only part of the beta testing. There needs to be a good back end reporting system too. Forums do not cut it. They may work for a few hundred testers, of which maybe 75% of them would read the forums and 50% actually post. However, when the game starts stress testing the servers, the players will generate much more noise than actual signal on the forums. Most of this noise will be rehashing long standing bugs or incomplete features, requiring even other testers to skim posts so much they may miss something relevant."


Update: 10 Nov, 2006 - Edited post and applied labels.

Monday, October 17, 2005

Now I'm an eBay gold seller...

Update: 5 Nov, 2006 - Removed post, but this will be kept as a placeholder for historical value.
This post contained a picture of a conversation where someone in World of Warcraft accused me of being an eBay Gold Seller.

MO4 discussion links and other updates

Update: 9 May, 2009 - Removed post. This will be kept as a placeholder for historical value.
Originally, this post contained links to various reactions to my MO4 article.

Sunday, October 16, 2005

MO4 - Overcomplicated Beta sign ups

Two days and two MOs? You're damn straight.

So what brings us to the topic of beta sign ups? Vanguard's recent announcement of their beta 1! Does everyone see me jumping for joy? My past thoughts on Vanguard:SoH.

Lets start out by pointing out what they did correct with this beta phase. First off they are offering it to community members and not a general sign up for everyone with a net connection. That is the correct way to reward your community. Hopefully they don't just pick Joe Schmoes that signed up just to apply for beta, but I doubt it. Well... that ends the good.

The bad? Where to begin. I guess with what "grinds my gears" the worst. Over complicating the process and giving false hope. Here is a perfect example.
"How will you go about selecting participants?

Once you have submitted your application, your name will be added to a list of potential participants. Each week, we will add the needed number of people from that list. Sometimes, they will be chosen based on our specific needs for testing (for example, we might need more testers that play during a particular time of day) and sometimes, names will be chosen pretty much at random."
So now every new beta application is going to be over stating what hours they play or the person submitting it will try to *guess* the *magic combination* of inputs to produce the highest % chance of getting into beta. Congratulations Sigil; you just flooded your beta application pool with a bunch of false information.

But why even have such a process in the first place? If they honestly think they are going to get any sort of actual *testing* (I use the term loosely) from an over-hyped MMORPG community… they obviously failed basic MMORPG sociology. I could link hundreds of beta leaks and broken NDA contracts, but what would be the point?

What you need to know is the fact that betas are infiltrated by those that want sneak peaks at the game. Definitely not by those that truly wish to test the product. Internal testers and paid testers have proved for years to be able to produce very finished products in the single player market. Apply this to the MMORPG market please! I understand some smaller companies would be unable to fund such testing, but this is Sigil and last time I checked they weren’t short on funds.

Sigil is using this beta as a promotion which is a sad fact. Not only that, but they are overcomplicating the process stealing valuable resources from the game itself. How much work is it to review countless beta applications? I have no solid numbers, but there is no way they can convince me that it doesn’t take away from the game development.

The idea of NDAs is also hard for me to understand. World of Warcraft had no problem without one. Blizzard proved exactly what betas are for… a free pass to view the game. This created a knowledgeable community inside and outside of beta. WoW beta only suffered from too much interest, but Blizzard did a remarkable job of eventually getting 500,000 testers online.

Skip the bullshit Sigil and get to stress testing. Nail down game play, get the game launch ready, and hit the stress test hard. Sigil will be balancing this game as any other MMORPG… over time! If you get the game into a state where it is playable, has a sense of balance, and technically stable… you have a beta. Take all the time it takes to review beta applications and put into reviewing and organizing bug reports.

This isn't about me getting into beta at all, because honestly I have no interest in Vanguard. This is about developers wasting time, resources, and energy on overly complicated beta processes. Make it about the damn game already.

Responses to MO3

MO3

World of Warcraft board warriors unite! Enjoy! Here are some highlights...
"If its on the internet, it must be true.
Its really that no one gives a $!@% about your blog, nor do they want to read it.
You want to make a post about something, post here.
BTW, make a name for yourself in PvP before you comment on how good it is or how much it sucks.
5 minutes in AB doesnt make you a professor on the subject." - Bigbear
"Well, everyone in upper pvp ranks keeps up with each other, that how they knew Razor would get high, they keep pushing till boodah gets it, then mags and tanaki, they take time off so they don't pass each other up, dunno.

Not entering av had a positive outcome on that lol, oh well, there are so many things wrong, I don't care anymore." - Enmity

Saturday, October 15, 2005

Time misconception between hardcore and casual gamers...

Lifted from a World of Warcraft .com PvP Forum thread (bad link, removed).
"The problem is there is a misconception here. hardcore and casual player have 0 to do with time invested.

Lets say bob the hardcore decides to get to the top rank. He plays 12 hours a day doing nothing but pvp for 2 months and gets it. Time invested= approximately 720 hours.

Joe the casual decides he wants to go for the top rank, he unfortunately can only play 4 hours a day. He does this for a year. Time invested aprroximately= 2190 hours.

Now the problem is obviously hardcore players invest LESS time to get to the top ranks. Its not that casual players dont play enough, its that there is no option for someone who plays 4-6 hours a day every day (which isnt even that casualy) to have a chance in their entire lifetime to make the top rank because of the way the system works- aka the ladder system.

I am not even going to go into how retarded the ladder system is because it is based solely on hks/honor which means dps classes are the top contenders. Classes arent balanced against each other 1v1 for pvp but somehow they are considered balanced against each other to be competeing in the same ladder." - Spiraldancer

Blizzard never fails to tease!

So, rampant speculation about World of Warcraft's upcoming expansion is all over the net, but then a Blizzard poster has to go and drop this little tidbit on us.
"We're going to be showcasing the starting area of a race. We won't be revealing all our secrets. ;)"- Caydiem
On a side note... anyone notice how fast any thread a Blizzard employee posts in gets to 10+ pages?