Saturday, July 12, 2008

Incomplete, Content

Incomplete

Prior to the Lord of the Rings movies launching, back during filming, word leaked out that the core story was being altered to include a love story between Arogorn and Arwen. Nerd rage ensued, as this was blasphemy to the Lord of the Rings faithful. Peter Jackson, director of the trilogy, eventually made the decision to cut most of the love story that had been added to the script, because it wasn't working out. The love story remained part of the movie, but no where near as involved as it was originally scripted. Guess what, no one screamed that the films were "incomplete". Actually, most people would agree that they were pretty damn good movies, even with just a third of the love story included.

Fast forward to this week's announcements from Warhammer Online: Age of Reckoning (WAR). People are screaming that what is being left on the cutting room floor will now make the end product "incomplete". Really? Just like the Lord of the Rings movies were left incomplete in the wake of a major plot theme being cut? Peter Jackson had a great saying for the pre-release fans: "Don't worry, it'll be in the Collector's Edition DVDs!". Same as Mark Jacobs saying; "Folks, we'll work on it, and if we get it right, we'll put it in."

Fortunately for WAR fans, an MMO has far more luxury to add in major additions later down the line. However, like movies, MMOs have to come out of the gates swinging to capture an audience before another movie does. There are plenty of people looking for a new movie this year and they will only be satisfied by a movie that makes it to the credits.

Content

It really enrages me to hear people claim that 2/6 of WAR's content will now be missing, so I want to take a few moments to talk about content.

Starting off, capital cities in WAR will be broken down into five different stages and grow with the playerbase. Yes, cities in WAR will level. A major point to this argument is that each new city level will increase the amount of content available to players of BOTH realms, because once captured, enemies gain access to that content as well. In reality, there will actually be ten different capital cities worth of content to explore in WAR. With the announcements, Mythic clarified that they will be adding even more content to the cities now that there is only two, on top of polishing what was already there. How that message is being translated into a loss of 2/6 of the games content is beyond me.

World of Warcraft's guild system is nothing more than a chat channel and a members panel. WAR's guild system will have forty levels, guild standards, a shared guild tavern, guild-claimable keeps, in-game guild calendars, and both of the items mentioned for WoW.

WoW has nine player classes. WAR will have twenty. The "classes are just mirrors of each other in WAR" argument falls flat. If classes were simply mirrors, none of them would be getting cut from release. WAR's classes will have similarities, but all will be unique within themselves, with their own flavor.

WoW's player skill system has three paths available per class, as will WARs. However, in WAR players will be able to gain additional skills from the Tome of Knowledge and Realm vs. Realm ranks.

Oh, and WAR will have the Tome of Knowledge, which Blizzard is trying to match with an achievement system in Wrath of the Lich King. However, we've seen the Tome of Knowledge and it houses ten times the potential of an achievement system being tacked onto an aging game.

WoW has Arena rankings, which followed a failed and abandoned Honor Rank system. WAR will have eighty planned levels of RvR ranks. a system Mythic has perfected over a decade of game development.

WoW has four PvP battlegrounds. WAR will have some as well, rumored to be several more than that available in WoW.

WAR has a Campaign System, culminating in a Capital City siege and capture phase. WoW will have one zone in Wrath of Lich King designed to be an open world siege.

I could go on and continue this vane argument, but what I'm trying to get at, is that we should be standing here and asking if WoW is "complete", because by the measuring stick being leveled at WAR, it sure the hell isn't. It isn't even close. Of course that can't be possible for the Holy Grail of MMOs, so the measuring stick is obviously flawed. I actually agree with that assessment, because the measuring stick is broken. However, as broken as it is, it will be used to measure WAR while WoW sits idly by, immune to the same criticism.

If WAR pulls off what has been SHOWN already, it will be launching on a content platform far more diverse and unified than anything offered by WoW. It will take time to grow that content in quantity, but that is fine when Mythic sticks to quality first. In the end, that approach to quality will keep players interested, just as it has kept players interested in WoW for four years.

What these cuts for WAR tell me is that Mythic is dedicated to sticking to what works and making sure it s done as best as possible, just as Blizzard does. Last I checked, that worked out pretty damn well for Blizzard.

Friday, July 11, 2008

Warhammer Online: Age of Reckoning - Told You So!

Sad news, Mythic has announced that Warhammer Online: Age of Reckoning will only feature two capital cities at launch, cut back from the original plan of six.
MMORPG.com has learned that a decision has been made to reduce the number of Capital Cities at launch from six down to two. Altdorf (Empire) and Inevitable City (Chaos) will stand at launch as the Capitals not only of their race, but of their faction as well.

“A number of months ago,” Jacobs began, “we sat down and looked at where we were with our Capital Cities and we looked at what we were doing with Altdorf and Inevitable, we looked at the Greenskin home, the Dwarf home and we went ‘there’s an awful lot to do here and there are some issues‘.”
This will allow the development team to focus on making the two included cities the best they can possibly be. Which is a good thing if you've been following Mythic's immense plans for how cities will operate.
Capital cities are more than just “a place for people to hang out, buy stuff and run around making Chuck Norris jokes,” says Jacobs. He went on to talk about the detailed nature of these cities and how, no matter how good you or your team is, you’re not going to get it 100% correct on your first time around. Starting with two cities will allow the team to learn from their mistakes so that when the other four are incorporated, they will be better and the devs won’t have made the same mistakes six times over.
Secondly, some classes have been cut from the game.
“Four of the classes that we’ve been working on, we just couldn’t get great,” he continued. “We looked at them and we said these careers are just not great… and we tried, and they weren’t coming out well.”

This left them with a decision similar to the one that they were left with for the cities, do they continue and try to get it, or do they shelve them? In the end, after looking at the metric data that they have been collecting throughout the beta process, they saw that there were four careers that just weren’t working for the players.

“We tried,” Jacobs said, “we tried to see if we could make them better and we just couldn’t make them great. So we had a choice. Do we put in some non-great careers just because they are iconic, or we cut them out and put them in post-launch if we can get them right, or do we not put them in at all?”

Classes Cut:

Choppa (Greenskin)
Hammerer (Dwarf)
Blackguard (Dark Elf)
Knight of the Blazing Sun (Empire)
I for one am not surprised. I knew for a long time that the brick wall of information being let out officially was due to something large not being finished and heading towards the chopping block.

I just want to say: told you so.

Anyways, I am still a WAR fanboy. It pains me to say, but the game is in beta, and that always means news like this is around the corner. Amazing what happens when developers stick to their guns, because most developers *cough* Funcom *cough* would just launch with half-assed items that didn't work.

Bravo Mythic for dealing with these issues now instead of after launch!

Thursday, July 10, 2008

Perfect Analogy

Sometimes, an analogy fits a point of view perfectly.

Age of Conan is to "The Fantastic Four" as Warhammer Online: Age of Reckoning is to "The Dark Knight".

Thanks Satarious!

Wednesday, July 09, 2008

Covering the Gap

Its no big secret that I am desperately waiting for Warhammer Online: Age of Reckoning (WAR). Hopefully, later this year it will launch!

I am hopefully done with World of Warcraft forever, unless WAR epic fails (which I doubt), but I have to bridge the gap until WAR releases. I don't want to buy any new games, and I don't want to get involved in any game that requires too much time investment to advance a character.

That leaves me with the action games I already own. I've never really stopped playing Team Fortress 2 or Call of Duty 4, and I've recently jumped back into Day of Defeat: Source. I am also tempted to reinstall Battlefield 2 and its expansions, as I stopped playing it due to burn out more than from hating the game (though I still hate aircraft whores).

So, that is where I will be for the next few months hopefully. That is, unless a beta invite comes knocking.

Monday, July 07, 2008

Team Fortress 2 Achievements and Unlockables

First the Medic. Then the Pyro. Soon, the Heavy. Team Fortress 2 (TF2), an every-man's FPS, has been making me nostalgic for MMO class nerfs and buffs. Every player is a fan of a certain class. It is their class and they can not wait for it to get "updated". Unfortunately, "updates" for one class, are nerfs for another. This holds true in most class-based MMOs and TF2.

Unlockable Weapons

I was quite excited to hear about unlockable weapons for TF2. The game was great already and this was just icing on the cake. TF2 was a complete game at launch. These unlockables were not used in a "patch the game in later" approach that so many MMO failures use. However, Valve has committed a sin that many MMO developers have, and I am a bit miffed on how the unlockable weapons are being rolled out.

Valve decided that unlockables would be rolled out one class at a time. This is reminiscent of MMOs that often choose to update classes one at a time. As one class gets "updated", the other classes suffer. Fortunately, for TF2, the classes are pretty strong and well-balanced to begin with.

Unfortunately, whatever TF2 class receives an update becomes overplayed and it doesn't take long for the "X is overpowered" cries to begin. When the Pyro, the first offensive class to receive unlocks, update came out, every server was filled with Pyros, all trying to unlock the new weapons. As the zerg of Pyros began upgrading their weapons, many players felt that Pyros were unfairly made overpowered.

I play a lot of TF2 and I strongly feel the new Pyro weapons are not overpowered. The problem is that there are a million Pyros running around and when a player constantly dies to the same new weapon, it feels overpowered. The servers are starting to settle down as most die-hard Pyro players have received their goodies, but it will all start over when the Heavy class is updated.

Achievements

In order to unlock new weapons, players must complete class-specific achievements. Sticking with the over-the-top theme of TF2, the Pyro achievements were a riot. Like the Medic achievements, the majority of the Pyro achievements take actual skill and teamwork to achieve, but an ugly truth hides just under the surface.

The ugly truth is that Valve has no system of official ranked servers and most players simply go to "achievement" servers to cheat. On an achievement server, specifically built for a set of class achievements, it takes a matter of hours to complete all achievements. A feat that would take hundreds of hours in normal play.

To me, this completely invalidates the entire achievement system. Worst of all, the weapon unlocks are directly tied into the achievements system. In order to unlock the new weapons, a player must complete a set number of achievements. Players aren't stupid and achievement servers are big business.

The argument comes up that achievements are a personal goal, but I don't give a damn if a player can say to themselves: "I know I didn't cheat". No one else will care and it won't matter when the player that exploited runs them down with a Level 10 Backburner. Either players cheat, or they suffer at the hands of those that do.

The class updates should be a boon to all players, not just those that cheat. This could easily have been achieved by allowing everyone access to the weapons, completely removing the unlock system. The weapon unlocks should have never been tied to the achievements, as it just promotes the rampant cheating that is occurring.

Valve desperately needed an Official Server system in place prior to these achievements going live. Without a means to control how achievements are gained, there is no merit in any of them. Lack of integrity is wont on the Internet, especially where frags and pwning are concerned.

Its a sad state of affairs for an otherwise great game. The achievements and new weapons themselves are brilliant, but the achievement/unlock system as a whole is just another sad excuse for cheaters to prosper over honest players.

Saturday, July 05, 2008

Meh

Meh, Star Wars Galaxies (SWG) gets its own card game. This is something that would of been awesomely cool at launch, but feels completely tacked on now. Plus, Sabaac is the penultimate card game for any Star Wars role-playing game, and no company seems to be willing to touch it. I honestly had wet dreams when it was mentioned that SWG would possibly have Sabaac in game at some point. Sadly it never happened.

I am not going to blast SOE too hard on this one. I am a sucker for card games and the market needs more of them on official online platforms that don't cost an arm and a leg to participate in (I'm looking at you MtG Online).

I've said it before; these sort of projects are the ones I can bear coming out of SOE. I just don't like the tacked on feeling of most of them. Can't one of them be launched on its own platform without a tie-in to a B-rate MMO?

Wednesday, July 02, 2008

Woot

My all-time favorite console RPG, Chrono Trigger, is headed to the Nintendo DS.

Take that Diablo III.

For posterity's sake: I have played Chrono Trigger DS before, it was called Chrono Trigger SNES.

Saturday, June 28, 2008

Yawn

Its Diablo III. I feel sorry for anyone that believed different. After the Starcraft 2 announcement in Korea, I gave up all faith that Blizzard was out to shock anyone with their future games. Blizzard will stick to their IPs and make really good games with them.

Diablo III is hack and slash. Really good looking hack and slash. The classes look fun and insanely overpowered, which goes a long way towards making hack and slash something players can enjoy for more than a couple hours.

I'm really on the fence with Diablo III. I know it will be a good game and fun, but is it worth my time? I've tried enough mediocre hack and slash games over the years, avoided Diablo II due to Diablo I burnout, and with little time to play, I don't know what to think of Diablo III.

The one thing that I am curious about is what everyone else thinks. How long can Blizzard live off of these franchises if all we're going to get is well done updates? The last big move, going from RTS to MMO with World of Warcraft, by Blizzard came at the hands of the old-school designers which have long ago left the company.

Don't get me wrong. Blizzard makes great games and I enjoy most of them, but I just wish they could take that great development process and put into something new and a bit more exciting than another Diablo.

Thursday, June 26, 2008

Bartle Is Right

The Internet at large is going blah, blah, blah as of late due to a wonderful quote from a man that a lot of MMO veterans have long argued is our "intellectual elite". That man is none other than Dr. Bartle, and here is the bomb he tossed:
Massively: "Are you planning on playing games like Age of Conan and Warhammer when they come out?"
Bartle: "I’ve already played Warhammer. It was called World of Warcraft."
I've railed against the WoW vs WAR comparisons before and completely blistered idiots trying to compare the two based on visuals, but Bartle's comment is not comparing the two. I think Dr. Bartle is 100% correct in what he said. He HAS played WAR already and it WAS called World of Warcraft.

Now, why would I go and say this after arguing until blue in the face that WAR is not WoW? Because of something I've said a hundred times before: players looking for the WoW experience will find it in WAR. All that is WoW can be found in WAR. The defining difference is that there will be a hell of a lot more to WAR than there is currently or will ever be to WoW.

That is not a slight against WoW, it is a statement of fact that Blizzard is the kind of developer that sticks strictly to what they can do right. PvE and all this dabbling in e-sports is right up Blizzard's ally and that is what WoW will always be. The question for WoW has been whether e-sport and PvE can coexist in the same game.

So, Bartle is right. He has played WAR already, because he is an Achiever by his own test. He has three level 70 characters in WoW. I have no doubt he could do the same when WAR launches, but I do not see Bartle ever hitting Realm Rank 80 (the true "end" level in WAR). Just as I doubt Bartle would ever achieve a 2000+ personal Arena rating on his level 70 WoW characters.

Even if Bartle talks better with a backspace key, I doubt he would remove his quote. For him, the experience to be gained in WAR for HIM is the exact same experience he got out of WoW.

To me that is more evidence that WAR is going to be a great game. The complete WoW experience is there, and everyone looking for it will find it. Funny thing is, a lot of these same people will also find out that WAR is fleshed out, full-featured, and actually encourages players to socialize at every turn.

And Cuppy, Bartle's statement was foolish, because as the industry veteran he is, he knew damn well how it would be taken and I think to a certain degree he wanted it to be taken that way. Foolish, his statement was, but wrong it was not. He has already stated he would shut down WoW, so it is of no surprise that a game that will deliver the same quality experience of WoW would be on his hit list as well. Smart people do say stupid things.

Wednesday, June 25, 2008

Epic Fail 2: Second Age of Conan Siege

Openedge was kind enough to point out that a second siege occurred in Age of Conan. According to him it went "much better", but I'm not quite sure our idea of "better" are exactly the same. For example: to me filet mignon is a much better cut of beef than sirloin. To Openedge, cube steak is better than ground beef, because its not ground as much. See what I did there?

From all reports on the second siege, the only aspect to improve, was that it was semi-playable this time around with top-end gaming rigs reaching an astonishing 15 FPS. Everything else STILL did not work. Walls were still exploited, and when the legitimate way to get through a wall, by smashing it to bits occurred, the attackers could not get past the now demolished structure. Siege weapons sat idle.

Really, I could go on and on with the list of problems that AoC's siege warfare has currently, but it isn't worth the typing. The fact is: AoC's end-game siege warfare was not ready at launch. This is fine for the hardcore guilds currently battling each other. They expected as much, are used to such failures, and will battle on into the future.

Problem is, the hardcore guilds are going to quit, regardless of whether sieges get fixed or not. I've played with every single hardcore guild listed, both against and alongside them, and none of them has stuck in any MMO for any length of time. Sure, their name lives on, but rarely do the mainstay players and leaders of the guild last long. There is always a greener pasture to look forward to.

What happens when these early adopter guilds decline? Does Funcom have the system fixed by then or will the majority of AoC players walk into a disaster? I'm not going to sit around and say Funcom can't get it fixed, but I will chastise them for leaving it in-game in such disrepair. It definitely nailed the coffin shut in my mind. I will never play Age of Conan.

I spent a lot of energy arguing that AoC was a direct WoW knock-off and that the only defining features of AoC were not complete, would not work, and are exactly in the state that beta testers predicted them to be.

AoC has proven beyond a doubt that it is a WoW clone, a barely-capable WoW-clone at that. The PvE game is almost an exact copy, which is fine, but the features meant to define AoC as a non-WoW-clone, just are not ready. Will Funcom fix them and develop AoC into a long-standing MMO for their core audience? Probably, but don't expect any more massive interest in the title. Launch was as good as it will get for AoC.