Tuesday, August 19, 2008

Team Fortress 2 Arenas: Fight to the Death

The incoming Wargasm is not the only gaming news of importance today. Valve is hard at work supporting Team Fortress 2 (TF2), new game mode included.
TF2 Arena keeps the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Where other game modes lean towards a broad overall strategy for the team over a number of lives, Arena concentrates on the specific tactical choices the teams make in a single fight.

Arena features smaller maps that play out in shorter periods of time. The round ends once one team has no players left in the arena, or when the central capture point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on your team’s class makeup and your plan to counter the opposing team’s class choices. Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls.
This is a feature that I've already seen take shape on Custom Map servers, specifically for fans of the Spy class in TF2.

The Spy class in TF2 is a source of both love and hate. One second a Spy is destroying everything known to be awesome, the next they are randomly eating dirt. For a long while, after the Pyro blitz, playing a Spy was simply suicide. With the Pyro push receding, the life of a Spy has returned to normal sappin' and stabbin'.

However, it is still a high-stress, often maddening experience to play a Spy on a regular basis. Current TF2 maps are too large to effectively stealth into place. Hallways are too crowded to bypass enemy players. Chokepoints are easily spammed making travel to the enemy backside impossible.

Most of these complaints will now be silenced in Arena mode. Fewer players, smaller maps, and a focus on class cohesion and teamwork will result in a new era of Spy gameplay.

I focused on the Spy, but it is only one of many classes in TF2 that will benefit from Arenas. This will actually be a very interesting game mode for all classes. Engineers will be critical against Scout rushes. Pyros will be critical against Spies. The list goes on and on.

One worry that I have is that I feel there is still no true paper to the rock that is the Demoman. Coupled with a Medic, Demomen are absolutely deadly in TF2. Demomen can be killed, but they are by far the top choice for good players and can easily dominate with a good Medic in tow.

Another worry is that critical hits could ruin the day in small skirmish game play that will be found in the arena maps. One critical rocket from a Soldier and it could be lights out for half a team. On the positive side of critical hits, this may make the Kritzkrieg upgrade for Medics a bit more popular.

The Heavy update gets more interesting by the day. I just hope it comes out before I am knee-deep in Warhammer Online: Age of Reckoning.

Sunday, August 17, 2008

Anyone Actually Using Road-To-War.com?

Is anyone out there actually using Road-To-War? Mythic really hasn't pushed the website yet and the beta banner across top doesn't inspire me to really care that much yet.

My old account seems to be gone now, along with all the gold. I'm not even quite sure where to go and get information regarding the Road-To-War site currently. There is only a spattering of information spread across various Warhammer Online: Age of Reckoning (WAR) message boards.

Oh well, if the website is officially rolling now, which I am not sure about, I have included a poll for visitors to vote on that will earn my Road-To-War account some gold to throw around in the epic state vs. state battles.

Saturday, August 16, 2008

Movie Thoughts: Star Wars: The Clone Wars

I am a Star Wars fan. I am not a blind Star Wars fan and refuse to blindly love the movies. I watch them, because I love the universe behind them. Any glimpse into that universe will get some of my money, but not always my praise. The Phantom Menace started out good, but fell down in the end. Attack of the Clones was full of action, but not much else. Revenge of the Sith made me smile, but only did the end finally make me feel like the actors were earning their paychecks.

My biggest problem with the prequels was the character of Anakin Skywalker. Weakly written and horribly acted lead to a big gaping whole in all three prequels. When Anakin finally rose up as Darth Vader in Revenge of the Sith and screamed "NOOOOOOOOOOO!", I screamed "YES, Anakins gone." This brings me to my thoughts on Star Wars: The Clone Wars and unfortunately the lackluster Anakin rears his ugly head.

Fortunately, the movie is completely computer animated, so no Hayden Christensen was needed. Unfortunately, the character of Anakin still feels stiff and forced through the entire movie. Good thing there is enough action and comedy to save Clone Wars from a failure. The graphics are cartoony, but believable against vivid backgrounds and settings. The important note here is that the movie is consistent and easily fits into the epic Star Wars movie saga.

Also, the move to complete computer graphics opened the door for much better action sequences. I don't want to spoil the movie, but one scene has our heroes scaling vertically up a cliff face while fighting the never ending droid army. It was believable and did not once feel faked for the sake of a live actor. That single scene absolutely convinced me this was the right move for the Star Wars franchise.

Overall, the movie was fun, albeit aimed at a younger audience. The general aim helped me forgive some plot shortfalls and out of place comedy. The movie was a general mix of the classic Star Wars we all love and the new age Star Wars that is hard to enjoy even as a fan. I highly recommend a viewing for any Star Wars fan, especially those with children.

Friday, August 15, 2008

Beta Leaks Gone?

Word on the street is that the popular Beta Leaks website is officially down. Good riddance, maybe now a true beta leaking website can take its place, where actual information is leaked instead of weighted opinions.

Thursday, August 14, 2008

Ask Not



Just a reminder that Casualties of WAR is still recruiting!

More Beta Leaks

As I sit staring into cyberspace, waiting for the Warhammer Online: Age of Reckoning (WAR) NDA to drop, I can't help but notice that there are more beta leaks than you can shake a discriminatory finger at. Some of them are in reference to official press outlets that have been given the OK to start talking, while others are just old-fashioned beta leaks from testers that can't keep their mouths shut.

However, unlike the beta leaks of a few months ago, almost every single one is positive. Minus Brent's "beta-breaking" over at Virgin Worlds, which I am either misunderstanding or he truly has lost his mind. Vacation will do him good.

My name seems to keep cropping up as the sole proprietor of all that is WAR's fanaticism, comments at the above link are no exception. Not sure how it has come to that, considering I've leveled my fair share of criticism towards Mythic over the past three years. Maybe it's because I'm fair and give props to Mythic for tackling almost every single complaint leveled against WAR by testers and cynics alike.

Wednesday, August 13, 2008

Fact Checking Mission

Ok, I'll bite. Channel Massive doesn't like me. They've said as much in their recent Blog-O-Steria portion of their 53rd podcast (1:18 approximately). Normally, I would just laugh the trolling attempt off, but this one is so full of misinformation and lies that I can't sit idly by. It's time for some fact checking.

I would like to start out by thanking them for crowning me Warhammer Online's #1 fanboy. It is an honor. However, I would like to point out that I do not in fact watch the Internet like a hawk and jump in to comment first on any WAR related story. Fact is, I have been a member of Virgin Worlds since Brent launched the site, so it only makes sense that I may be the first commenter on their blog posts from time to time.

Next on the ticket is the idea that Mythic has over-hyped WAR. Yes, Paul Barnett is a well spoken gent. Yes, Mythic has employed a plethora of common Internet tools to market WAR. Yes, I have been using the same Internet as everyone else. However, I've paid attention to WAR for more than just the two years it has been in the limelight. I understand how those that have followed WAR for only a couple years may have missed the grass roots origins of Mythic's marketing success.

I am also accused of blaming everything on WoW. I find it fairly ignorant that anyone would dismiss the effect that WoW has had on the MMO market and genre. Would WAR be hyped as much as it is if there wasn't a significantly increased market due to WoW's success? Even Age of Conan benefited from WoW and enjoyed moderate success because it was "different than WoW". No, WoW can't be blamed for everything, but it can't be thrown away as though it has done nothing.

The next argument is the big one: the idea that Mythic promised six cities and twenty-four classes for WAR's launch. I challenge anyone to find a Mythic representative promising anything. No one will, but there will be plenty of "this is what we have planned" and "if it isn't working, it will be chucked" comments. This, of course, is the same sort of language that Blizzard used originally when they defrayed criticism after announcing that hero classes would not be in at WoW's launch.

According to Channel Massive, I just pulled the whole "Hero classes at WoW's launch" out of my ass. Channel Massive went as far as self-editing what I assume to be a fun-filled comment, that "WoW's hero classes were just a...". Let me fill it in for them: "a planned feature for launch."
We stated that we planned to have Hero Classes in at launch during earlier beta. Plans change. There was never a "promise". Around launch, we stated that we planned to release Hero Classes as soon as we could. Plans change.

There was never a "promise".

Hero Classes are not planned for the expansion, to my knowledge.

They are actively in development.

We plan to add them into the game when they're done.

That's not a promise.

Plans change. We give you future information when we can, but we do not "promise" these things -- the fact that such plans become "promises" in the eyes of many is the reason we don't give you a great deal of future plans. I've stated our current plan. Take it for what it is. :) - Caydiem
Facts are such a bitch.

This brings me back to my main argument about WARs announced changes. The industry has been here before and the player base has erupted over planned features being cut from a AAA title during beta. Unfortunately, I seem to be the only one that remembered; the only one level-headed enough to use WoW's hero classes as a historical sample of how to treat the WAR situation. The reaction for both situations was the same. The general community was outraged, because they falsely held planned features as promises. I understand it is tough to be fair and balanced in a genre that is built on passion. Unfortunately for Channel Massive, the Internet never forgets.

Look, I'm not angry. I could have easily left this at "eat shit and die", leaving the Channel Massive folks to their ignorance. However, all I've asked from the beginning of this mess was for bloggers, podcasters, and commenters to use facts, not misinformation, to form an opinion. It is alright to have an opinion that Mythic is delivering less than anticipated with WAR, but don't for a second disgrace those of us that have taken the time and energy to get the facts before opening our mouths.

I'm glad that Channel Massive did get something right at the end of the show. There is no way in hell they could possibly be right.

Tuesday, August 12, 2008

Warhammer's #1 Fanboy

I would like to thank the folks over at Channel Massive for voting me WAR's number 1 fanboy in episode #53. Its towards the end, 1 hour 18 minutes approximately.

For those not prepared, some people don't like me.

Sunday, August 10, 2008

Karl Franz Wants Your Head



I've been trying to put my spare time to good use, so I did some photo chopping for the guild I helped form.

Thursday, August 07, 2008

Win, Lose

Jets win.

Packers lose.

I wish Brett Favre the best of luck in his trade to the New York Jets. All Favre has to do is show up to lift the Jets' spirits, win a few games to win the fans, and it will be considered a successful trade.

The Packers have to win, not just the regular season, but in the playoffs. I won't say they need a Super Bowl appearance to justify the trade, but anything less than an NFC Championship appearance and its a losing trade. The pressure is on the Packers now.