There are rumblings in the New World community that the Rise of the Angry Earth expansion and Season 3 changes will ultimately be disappointing for players. Videos such as the one below from DukeSloth are contributing to the concerns.
I don't want to get lost in DukeSloth's specific feedback (my comments are on the video if you are interested), but wanted to hit the high (low?) points I'm seeing across the community.
We've waited a long time for the territory control rework and what we've gotten is a few new "basic" control points in each zone and time-locked windows (sucks to be you if you can't play during those times) to push influence to declare war. The current system is boring and the new system, other than encouraging players to be in the same zone, still seems like a lot of running from A to B instead of encouraging PvP combat. The "basic" control points are a far cry from what most imagined when "control towers" were announced.
Territory control: possible disappointment.
The expansion is adding one new zone which I've covered before. The zone is smaller than other end game zones we've seen such as Brimstone Sands. The main quest line on PTR only took a couple hours to work through. There is only one new expedition. Over all there is not a lot of content to go with this "expansion" which is not what many players are used to when an MMORPG says it is launching an "expansion".
Expansion size and scope: possible disappointment.
Crafting rework is promising but not promising. Players can now craft specific best-in-slot gear but it will require a pile of time-gated materials so will take time and effort to craft. However, all the crafts were raised to 250 (from 200) but only some gained the new crafting targets so it feels like grind added for no other reason than to grind to 250.
Expansion crafting changes: possible disappointment (but also HYPE).
Heartrunes upgrade to 700 GS now but require a ton of investment to upgrade. It is not clear why this was added. Heartrunes are a defining ability for players and gating players away from one of the few abilities they have in the game seems like an odd choice. I didn't even realize this was a thing until I watched the DukeSloth video I linked.
Expansion heartrune upgrades: possible disappointment.
Stuff is just going to be silly and probably broken with all the changes. Artifacts will lead to broken builds. Certain perk combinations feel really strong at first glance. Whatever ends up being broken will probably be the flavor of the day and players are going to complain until the balance patches hit. Current New World is in a good spot for balance (from my view anyways) so for some players going into a wild west period of builds will be frustrating. Personally I find this time period fun; I like trying different builds!
Silly broken builds: possible disappointment.
Over all I am not worried in the slightest. I love New World and will love it with all the changes even of some miss the mark or are underwhelming. There are things I know for a fact that will just be better: the gear system is better, mounts are going to be awesome, and I am going to get to try all sorts of new things out with builds because of artifacts. I agree that it doesn't feel "big" for an expansion but I didn't need it to be. I am fine with just getting a bunch of new stuff to chew on.