Showing posts with label EVE Online. Show all posts
Showing posts with label EVE Online. Show all posts

Tuesday, April 18, 2006

Haven't posted in a few...

Still playing EVE Online and getting my ass kicked in PvP (but so far I've learned A LOT!). Still playing Guild Wars. Played a match of Call of Duty 2 CTF with a few friends from [MW]HQ. Also playing Battlefield 2 a bit and plan on doing another BF2 video.

I've also joined the staff at Grimwell Online(now defunct) to write articles. Grimwell has given me a chance I don't plan to disappoint him. So look for some good articles over there with a bit more thought and effort put into them.

Other than that it's all roses and ice cream around here. Will post a larger update about myself soon hopefully. Some big changes in my life :)

Update: 15 Nov, 2009 - Edited spelling, applied labels, and removed broken link.

Friday, April 07, 2006

WAR!!! EVE Online at its best!

Band of Brothers post on EVE Online forums.

For those of you that may not understand the significance of that post I will attempt to explain. Player alliances in EVE relate to each other via a "standings" system. -10 (hostile) all the way to +10 (friendly). 0 is neutral. In 0.0 (low security & player owned) space alliances have "not blue shoot it" policies. That means anyone without a positive standing will be shot down if they cross into any Band of Brothers (BoB) space and BoB just set everyone to 0. Follow this link(defunct link) to view the current alliance owned space regions (BoB is on the bottom left in blue). I'm part of the Huzzah Federation (middle bottom in pink). Band of Brothers is one of the largest and most war hardened alliances in game and by far the "big boy of the southern EVE systems" where my corporation and alliance claim home.

After standings there is war declarations. Any alliance or corporation can declare war on another corporation or alliance at which point they become hostile towards each other. The difference between standings and war "decks" (as they are known) is that you can attack players involved in a war in any security space. So there is no safe space during a war. Standings are just a reference point, but does not allow you to attack in safe space (0.5 and above).

While BoB's action is not really an official "war" declaration it effectively is step one towards an official declaration... actually a lot of declarations from anyone that lives near them! We will shoot them down and they will shoot us down if we cross paths... we just won't go out of our way right now to attack them and of course safe space is still safe for the moment.

What this means for my corporation and alliance?

Two things. First we have set Band of Brothers to a -10 standing which means we will shoot to kill them now. We don't play the neutral game... we want our members to know that BoB has turned hostile on everyone.

Secondly our neighbors, the FIX alliance, are no longer protected by BoB. BoB previously bailed them out of a very bad war that almost cost FIX their entire area of space. With BoB on one side of FIX and us on the other it may just be time to finish FIX off. I can't confirm that's what we're doing, but its wishful thinking on my part

This also means we are gearing for war... mining ops, ship building, and combat training. Fun fun!

What this means for EVE Online?

It puts an end to the relative lull in action lately. Diplomacy was truly taking over instead of violent conflict. People weren't fighting anymore! When a player alliance so large and so influential over such a large section of EVE decides to pretty much declare open war on everyone it shows the power that players can have in an MMORPG.

Also recently there has been a shake up in the northern territories of EVE with some other large alliances. Its possible that all of EVE will be at war soon enough and if that isn't enough to get you interested in playing... then I don't know what will!

Update: 15 Nov, 2009 - Edited spelling, applied label, and removed broken link.

Sunday, February 26, 2006

Time

I've come to realize that I just don't have time to do things that I want anymore. I have too many things that need to be done! Fortunately all things that I need to get done are worth more than anything in the end, but still having little to no time to pursue my hobbies is a big downer. But before I get into solutions I will get into what I'm so busy with.

1. I've purchased a house.
2. I've began planning my wedding.
3. I'm preparing to move within the next few months.
4. In a few months I will be out of the active military.
5. I'm beginning research into what school I will attend after I am out of the active military.

Now, I normally like to keep real life out of my blog, but these changes will play greatly into my gaming future and the reason I am about to present some solutions to keep my gaming addiction fed.

Solution 1 - EVE Online. Since I am already playing it and skill training requires minimal interaction I can continue. This is a good idea, but as I begin to spend more time away from my current house I will not have a PC to access the net with for weeks at a time. So EVE Online and MMORPGs in general are going to be tough.

Solution 2 - Finally getting a Nintendo DS as I've been wanting to do. I gave one to my fiance as a birthday present and she absolutely loves it. I have a crack list of games to get: Mario Kart DS, Mario Bros Partners in Time, and soon to be released Metroid Prime Hunters plus the new untitled Mario DS title.

Also I would get a wireless USB adapter to plug into my PC for some online play for Mario Kart DS. Even though I will be without a net connected PC for weeks at a time there should be plenty of titles to keep me busy and any gameboy is king of portability.

Solution 3 - Give up gami.... blah I can't finish typing that. Haha...

Peace out!

Friday, February 17, 2006

Joining a corporation in EVE Online

Joining a corporation in EVE Online is very similar to applying for a job in real life. Accepting an offer of employment and showing up for the first day is also comparable to its real life counterpart. This is a story of my first day "on the job" in EVE Online as a member of Ars Caelestis corporation (refered to as a "corp" from this point on).

Accepting the Offer

Ethic of Kill Ten Rats vouched for me to be admitted into Ars Caelestis and the AC folks were glad to accept me. It was in a bit of a hurry up as there was a convoy heading out to 0.0 space to deliver folks to the Huzzah federations station.

Now there is thousands of systems in EVE Online and unfortunately 0.0 space is labeled with all sorts of number and letter combinations. I would love to tell you where I journeyed to and from, but alas I cannot. What I can tell you is that I'm located in Catch region... wherever that is! Haha...

With the offer accepted to join I parted ways with any gear I wouldn't be able to carry with me. This was after all going to be a long trip out to the middle of nowhere. After selling off my industrial ship and all its equipment I was left with just my little Tristan frigate. I un-docked and caught up with Ethic a few systems away.

Setting up the Convoy

Now I don't want to pretend like I understand half of what was being done to set up this convoy. I warped to Ethic and we started a few jumps behind the main force. Ethic was able to get us back in line with the others and before long there was 30 of us waiting around in space to journey out to 0.0 space.

Learning the Basics

As we waited around for the convoy to get organized Ethic took me through some of the basics. It was very "real world" like in the fact that Ethic was just handing me gobs of information (in the form of bookmarks) that I would need to survive in the corp's region of space. On top of this there was the briefing that the convoy leader was kind enough to give to all the people joining that explained the basics of such things as aligning stargates, setting targets, adding the correct waypoints, and the basics of combat target calling.

Overall I was very impressed with the leadership. I wish I could pull names out, but just learning the basics was keeping me plenty of busy.

A Safe Journey

The high point of the journey was when one of our scouts called out a 12 ship formation at the next gate over ventrilo, but unfortunately it was only in jest. It did get the blood flowing for me though as I anticipated my first EVE Online PvP encounter. While it would of been fun to get into a battle I know I was ill equipped in a very weak ship.

The trip was long, but with all the stopping and aligning required you stay quite busy. There is still plenty of time to chat away in various chat channels so it was a rather enjoyable experience. Without friends though I could see myself getting bored on future trips.

Moving On

From here on out it is just more skill training for me. There is really nothing I can do in 0.0 space, but I now have a jump clone installed for future quick traveling. The next goal is to get back up into empire (0.5 - 1.0 security space) to continue learning the game along with raking in cash.

The future looks bright for me in EVE Online!

Update: 29 Nov, 2009 - Edited post, corrected spelling, removed broken links, and applied labels.

Wednesday, February 15, 2006

Half Life 2 Singleplayer = Complete

Well I've finished the singleplayer campaign for Half Life 2 all while AFK mining to glory in EVE Online!

I'll work on a review later in the week or early next week. I can't believe I didn't play this before now. It is an insane experience. The story is great and the end left me doing a "WTF" turnaround.

9.5/10 only lost .5 for no pr0n.

Update: 29 Nov, 2009 - Edited post, corrected spelling, removed broken links, and applied labels.
I ended up NOT writing a review for HL2.

Friday, February 10, 2006

EVE Online Update

I have subscribed to EVE Online after my 14 day trial. What won me over was potential. Potential for being a great game later on. Currently the game is boring as I log in only to set new skills to train. I am bored with the missions that the agents task me with.

What I want to get into is some combat. Both PvP and EVE Online's PvE known as "rat" hunting. Rats are NPC pirates that are worth a pretty penny to gun down. Grouping with a few friends and jumping into a pirate nest is a sure fire way to have some fun and come out with a profit.

Even though my skills are lacking currently I can still learn. I've applied through Ethic of Kill Ten Rats to be part of Ars Calestis corporation. So hopefully I am picked up.

I am more than willing to work hard for any corporation that needs me as long as I know they have my back in a dog fight. AC seems to be a newer corporation, but that does not bother me. It will be nice to be growing up as the corp grows stronger and stronger.

I am also working on a 14 day trial review for EVE Online for Gamergod.com (now defunct) so look for that within a week or two.

Update: 29 Nov, 2009 - Edited post, removed broken link, and applied label.

Tuesday, February 07, 2006

Half Life 2 - Singleplayer

After setting some skills to train and hauling a load of veldspar back to station in EVE Online I decided to boot up the single player campaign in Half Life 2. I originally never bothered with it simply because I bought the game for Counterstrike Source and other Steam apps.

I am glad I waited until now because I have a kick ass computer to run it on. The game is simply amazing. The puzzles are unique and are definite exercises on the brain. There is usually just enough information presented to figure out each one without making them too easy or frustratingly hard.

The story line is great even for those unfamiliar with the events of the original Half Life. The real joy so far has been the interaction with pretty much anything in the surrounding areas.

Having played a bit of Half Life 2 Deathmatch and Lost Coast I am aware of many of the weapons I will get to play with later. The standard crowbar is king and the grav gun is its slave. I can't wait to get the grav gun in game and can't wait to see some of the puzzles it is used in.

Now if I am really feeling in the Single Player mood I may just crack away at the Call of Duty 2 SP experience.

Sunday, February 05, 2006

EVE Online, not playing is better than playing

Right now in EVE Online I have nothing important to do other than log in and set my skills to train. Running NPC missions has gotten stale. Exploring new space has gotten boring. Chatting in game has been nice, but I really have no clue what most people are talking about.

I have the ship I am going to be taking into battle. I have a bank account with 4.5 million ISK in it. The only thing lacking right now are the skills to do what I want and a corporation to join to put my skills to use.

EVE Online for all its awards and praise is a pretty shallow game if you aren't into the PvP, trading, or political game. Sadly the game does little to direct you in a feasible direction. Most corporations have steep application requirements. On top of this if you don't follow some sort of EVE players guide your first character is a toss away.

Luckily I have followed a good guide and my first character should last. I also hopefully have a corporation lined up once I am out of the free trial period. All that is left is getting the skills to outfit my ship to perform the basic PvP function of "tackling". Tackling is equivalent to being the "crowd control" class in other MMORPGs.

A "tacklers" job is to do nothing but keep a target from escaping from or moving freely around the battlefield. It is an important role I am ready to fufill, but waiting is killing me. I am playing EVE Online for the rush of war and the potential of politics.

So right now not playing EVE is a hell of a lot more fun than actually playing it.

Wednesday, February 01, 2006

0.3 and beyond!

I came to a realization today in EVE Online that I created my character wrong. I followed this Arsclan guide. While this is a great guide it omits one very important step in the character building process

After the first three selections in building your skills you are prompted with Advanced Command, Starship Captain, and another one I forgot the name of. The guide stops with Command being your last choice which is the third choice. It does not mention what to pick at the 4th selection. Applying my common sense I chose Advanced Command as my 4th selection because the guide says to pick command last. I needed to take Starship Captain!

Well that has now set me back about 5 days worth of skill training just to get my Racial Frigate up to level 4 and Starship Command up to level 3. I instead have a leadership skill at level 3 which I will not be using anytime soon.

While this is not terrible or end of the world type stuff... it is still a setback of time I could spend training my learning skills higher. I could just get my learning skills higher, but I want a better ship sooner than later. Within a couple days I should have a much larger and better ship.

0.3

I also ventured into 0.3 (low security) space today for the first time. I ran a quick drop off mission for a few thousand ISK and the six jumps were uneventful. While in 0.3 I decided to do some mining to see what sort of possibly better ore I could find.

During my quick mining stop I was attacked by a pirate. It was taking me down, but I was able to do a good bit of damage to it. Unfortunately if I had stuck around I would of lost. It was a much larger ship than mine, but I held my own. Luckily I had just filled my cargo hold full of ore and was able to warp away in time. I didn't make much more than a single mission would of netted me, but it was fun and a learning experience.

Now I really need to get frisky and venture out into some 0.0 space!

Monday, January 30, 2006

EVE Online : Slowly, but surely

Skills

Skills in EVE Online are confusing to get started with. I was, and to a point still am, confused about which skills I should be training. I know in the long run that training my Learning based skills will reduce training times, but that makes for a pretty dull experience in the beginning.

My strategy so far has been to train several skills to level one while I am logged on. They are quick and easy to train, so I am online to switch the next skill active. When I have to log, I set my longer level 3+ skills to train. Luckily, I have plenty of skills that take 7-10 hours to train; perfect for work and sleeping.

100,000 Skill Points

I crossed the 100,000 skill point barrier earlier today. That meant updating my clone. Fortunately I am still well in the positive cash flow and it was no more than a drop in the bucket.

Unfortunately, the only station with cloning capabilities was six jumps away. I probably just missed one closer, but I am a newb and newbs make mistakes. I have a clone that saves up to 120,000 skill points, but I am by far in no rush to break it in.

Goal

I have a goal now: to train to Spaceship Command 3, Gallente Frigate 4, and Gallente Cruiser 1. Then I will look into purchasing a cruiser to fly around in. If anyone has any better ideas let me know!

Update: 8 Jul, 2007 - Edited post and applied labels.

Friday, January 27, 2006

My first day in EVE Online

My first day in EVE Online was uneventful, but still satisfying. We'll start out with character creation and finish with a new ship. Being a newb has never felt so good.

Race: Gallente
Bloodline: Gallente
Ancestry: Immigrants
School: Federal Navy Academy
Department: Operations
Field: Command
Specialty: Advanced Command

Int: 8, Cha: 8, Per: 10, Mem: 6, WP: 6

My adventure into the vast space of EVE Online started with a wonderful tutorial. It takes you over the basics of space flight, the UI, chat features, docking stations, and eventually into advanced space flight. Without the tutorial I doubt I would ever figure out how to play this game. It was so good that I may repeat it just to catch things I may have missed.

During the tutorial I spent a good amount of time goofing around and basically being a newb. Luckily there is a chat channel filled with helpful people that like to laugh. So far this is one of the better newb experiences I've had in a game and at the same time this is one of the toughest to learn games I've ever played in the MMORPG space.

My first combat experience was enjoyable as I fumbled accross advanced commands to just target and shoot things. It seems to be simpler than I am making it out to be, but in EVE you need to learn to fly first before you can get into heavy combat. Therefore I only encountered two combat situations and the first was the tutorial directed one.

The second combat situation had me confused. I had upgraded my newbie ship to a new and improved Gallente Frigate, Atron model. I outfitted it with two new guns filled with real ammo instead of the newb gun. Even riding high with this new bad ass strapped to a rocket I came into the fight with 5 on 1 odds. I was to destroy a Drone Silo defended by 5 drones and two stationary guns.

After a couple near death experiences that forced me to warp out of the fight I came back and barely managed to destroy the silo escaping the drones with only 1/4 of my ship still intact. I warped back to my agent (quest giver) flaming the entire way for a fat paycheck.

Next step: Find a ship buying guide for a newb!

Thursday, January 26, 2006

Now playing EVE Online

I decided to finally take the plunge and journey into the game every MMORPG blogger seems to be enjoying: EVE Online.

So far; so good. I am about done with the tutorial and found it to be very helpful. It is actually the first tutorial that has ever explained to me the chat features in game. The newbie chat channels are full and its great to get help when needed.

The new player guide is also helping me with skill training which is one of EVE Online's mysteries to me still. Slowly, but surely, I am learning the ins and outs of the system.

Thanks to Ethic at Kill Ten Rats blog for the hook up on a few links to character creation guides. No gimp rolling here!

My name in game is Column (Heartless was taken) and you can EVE mail me if you would like.

Monday, January 16, 2006

What To Play: WoW, EVE, or EQ2

I've been thinking recently of what MMORPG I should head back into for a bit. I have not had an active subscription for two months strong now. I've really felt no pull towards any of them to start playing them again. Battlefield 2, Call of Duty 2, and various Half Life 2 mods (Goldeneye Source, Dystopia, Counter Strike : Source) have kept me busy. But like Ogier steddings in the Wheel of Time series, by Robert Jordan, there is a longing to return.

World of Warcraft

I have an account and a level 60 Troll Shaman on Azgalor. There is a lot of new content from the 1.9 patch that may interest me. However, I doubt I would continue playing my Shaman. Most likely I would start a new character elsewhere to level up for the expansion (which I'm not sure I will be buying).

EVE Online

I love the trading and corporation aspects of EVE Online. I've tried to learn the game, but I've fallen flat on my face. I can't stand playing games that are painfully slow and confusing to learn. I know if I put the time in, I could be rewarded, but there are no guarantees in EVE Online.

Everquest 2 : Trial of the Isle

Ethic at the Kill Ten Rats blog has been trying out EQ2 and the Trial of the Isle. He has somewhat peaked my interest in picking it up again for a spin. It is doubtful I would play past the free 14 days, but giving it a try would satisfy my curiousity. I like the idea of play and forget without paying.

Update: 8 Jul, 2007 - Edited post and applied labels.

Sunday, January 01, 2006

Trust Me, an article from the Escapist on MMORPG economies

The Escapist, an online magazine, has an interesting article looking into the heart of MMO economies. The article covers both happenings in EVE Online and Second Life.

Quote:
But business is good only because it's not actually ISS that owns the outpost. An ISS corp operates the outpost (and technically, within the game's mechanics, owns it), but real ownership has been vested with the pilots of EVE, through what has become the first publicly owned company in the game.

If there was a great article out there to start 2006 with... it would be this article. A great read that poses a lot of good questions.Freedom is the premise of most online worlds.

However, many fail to even get close to freedom. EVE Online and Second Life have shed that approach and have told their players "Try what you want." It is dangerous ground to stand on, but as the article highlights it can be the most rewarding.