Showing posts with label SOE. Show all posts
Showing posts with label SOE. Show all posts

Saturday, August 04, 2007

A Card Game?

John Smedley's big announcement: a virtual collectible card game for Everquest players.
It’s called Legends of Norrath. It’s an MMO Card/Strategy game built directly into both EverQuest and EverQuest 2. It will allow EQ and EQ 2 players to challenge each other, or allow people to play from outside of either game and challenge people who are playing inside. The game itself is literally a part of both clients, and it’s incredibly fun to play. The first set (called Oathbound) has 375 cards. In addition, we have loot cards for each game that have some awesome in-game items, some of which are extremely rare (new mounts for example).
That's it. Nothing more. Just a little side project tacked onto SOE's main franchise.

Tuesday, June 26, 2007

Pirates of the Burning Seas will be Published by SOE

Pirates of the Burning Seas will now be published by SOE.
Here is the breakdown:

Flying Lab Software

• Game Development
• Community
• Customer Support
• Server Operations

Sony Online Entertainment
• Billing
• Launcher
• Retail Distribution
• Localization
• Marketing
Here is my problem. I have spoken strongly towards voting with my wallet for the games I choose to play and subscribe to. I have stated that I refuse to "vote" for any SOE sponsored game; from Vanguard to Star Wars: Galaxies.

Sadly, I was 100% set on playing Pirates of the Burning Seas. The game design looks solid. The graphics look great. The developers, Flying Lab Software, have been stellar through the entire process; ensuring the community is always up to date.

I don't know where I stand. I understand the need for a publisher and SOE is a valid choice. I will have to monitor this situation closely and hopefully I can be convinced that SOE will not try to dictate development; regardless of what the contract states.

I'm really pissed that I didn't see this coming. Flying Lab Software has been looking for a distribution solution for some time. SOE, in a mad push to gobble up as many MMOG projects as they can, was a perfect fit. While SOE is just the publishers at this time, it still worries me that they have their hand in the cookie jar.

Tuesday, May 15, 2007

Told You So

The axe has fallen according to F13.
"The axe finally fell. It was only a matter of time, I suppose. And while many of you may try to spin this to make SOE look bad, apparently this wasn't really their doing. You see, SOE doesn't own Sigil. It doesn't own Sigil now and they won't own them tomorrow. But they do own Vanguard. What fate awaits that game? I don't know. Don't particularly care either."

Tuesday, May 01, 2007

Brad "Spin" McQuaid

As mentioned, Brad McQuaid has posted an in-depth update regarding the state of Sigil and Vanguard. I don't recommend suffering through the exhaustively long read; unless you actually plan to play Vanguard in the future, which I don't believe anyone actually plans to do.

Brad spends several long paragraphs explaining what everyone already knew. Sigil missed the boat; by a long shot. Their graphics engine was far too intensive. Their marketing was nothing more than Brad's vision and a constant argument that Vanguard was not another Everquest. Unfortunately, Vanguard's core community was full of Everquest purists and its gameplay was nothing more than Everquest whack-a-mole.

Brad is in complete spin mode now. He is obviously taking lessons from SOE! As of late, some people have been applauding Brad for his honesty. I wonder what these people think now? Brad can't simply say; "We've failed and there is no way out financially other than dumping Vanguard." He has to sit around and blame development issues and the 600 lb gorilla in the room. Brad's honesty was nothing more than regurgitated drivel of facts we already knew. Facts that most developers figured out years ago.

If Brad was truly an honest developer, and not another spin doctor, the following would have been answered:
Does this mean an acquisition? I can't say at this point.

Does this mean more or less people at Sigil? I can't say at this point.

Does this mean management changes at Sigil? I can't say at this point.
So, I ask all you fuzzy lumpkins, who actually believed Brad's "honesty", to spin this one for him. Why can't he just come out and tell us what the future holds for Sigil and Vanguard? If Brad can be so candid about Vanguard's failings; then why can't he simply let everyone know what the future holds?

The truth will hurt those that believe honesty actually exists in the world of business.

Sunday, April 29, 2007

So It Begins, SOE Taking Over Vanguard

Brad McQuaid has all but confirmed the transfer of Vanguard into SOE's hands.
It's all ultimately good news, but complicated enough to justify one of my verbose postings I should have my first Sigil/Vanguard update up tomorrow and then look for regular updates as to the future of the game here and on the affiliate sites (probably weekly or so, depending on what's going on). I will post here first and then immediately copy the post to a set of the Vanguard affiliate sites.

Thanks,

-Brad


Update: 30 Apr 2007 - Link updated. Brad has posted a more in-depth post with more details.

Thursday, April 26, 2007

The Death of "The Vision"

I helped propagate the rumor that SOE was poised to purchase Vanguard from Sigil that was started at EQ2Flames.com. Some people doubt the rumor, and some people agree with me that it is a very likely outcome. If I was a betting man, I would be putting money down on this one. There is no way in financial heaven that Sigil can foot the bill any longer, even with SOE's help. Vanguard is just not pulling down the subscribers that Sigil needs to survive financially. Vanguard was not a cheap title to produce, unlike some other second-rate MMORPGs that have managed to survive with few to no subscribers.

Over at Cuppytalk, the question is being asked: SOE TO BUY VANGUARD? BIG WHOOP. Actually it is a very BIG WHOOP; one that seems to be ignored by a lot of casual observers of the situation.

On an immediate level, SOE purchasing Vanguard most likely means that two things will happen to Sigil. First off, Sigil will most likely dramatically downsize their company. Secondly, a small segment of lead developers will most likely be picked up by SOE to transition Vanguard over to SOE. I suspect the MMORPG industry will be having a sudden surge of resumes floating around sometime soon, and it will signal the start of the truth behind this rumor.

What this means for Sigil's head man, Brad McQuaid, is yet to be determined. Most likely, this signals the end of "The Vision". I seriously doubt SOE would hire McQuaid back with his now proven record of "not getting it". Even if SOE hires McQuaid to stick with Vanguard; it is very unlikely that his "vision" for the game would be followed. Vanguard needs to change and if SOE is going to throw down the money, they are going to do things their way.

As "The Vision" dies in the mess that is Vanguard, I sincerely hope that it signals the death of the old way of doing business in the MMORPG market. We really needed a big, AAA title to fail miserably trying to follow the old "release now, fix later" mentality. World of Warcraft slammed open the door on this market, but the old standbys just didn't believe that anything had changed. People like McQuaid believed, and probably still do believe, that there are just more MMORPG gamers in the market looking for "The Vision". World of Warcraft proved there was a massive market for MMOGs. Vanguard proved that the expanded player base was not a fickle coagulated blob looking for the next great game. Vanguard has shown that the days of Everquest are gone; forever.

I hope that people realize how big a of a deal this really is. Games require money, and having a multi-million dollar title fail miserably is not encouraging in the least for any perspective venture capitalists out there. Less investment, means fewer games and less innovation (aka risk). At the same time, this grand failure, cements the start of a new line of thinking that all MMOGs of the future will benefit from. There is a template to be followed for success, but it is still up to the developers to deliver on the product. BIG WHOOP that SOE is buying Vanguard. BIG WHOOP that Sigil is most likely done. BIG WHOOP that the business of MMORPGs is changed forever.

Friday, April 20, 2007

SOE Poised to Purchase Vanguard?

As I mentioned yesterday, something's afoot! SOE has been in the news as of late, so I figure they probably have something else in the works. What could it be though? A new game? Another complete rebuilding of Star Wars Galaxies? A purchase of IGE? A new acquisition?

The evidence points towards the latter: a new acquisition. SOE is definitely ramping up it's business operations globally. They have recently modified the Station Exchange service. Plus, SOE is certainly not afraid to snatch up flailing, on the verge of death MMOGs, like The Matrix Online. Also, they have shown the ability to keep low-population games going. For example, Planetside.

It just so happens that Vanguard: Saga of Heroes isn't doing very well, as evidenced by this in depth population analysis on Silky Venom. SOE has already financially bailed Sigil out, allowing them to launch the game. SOE currently is Vanguard's publisher. Over at EQ2Flames.com players can even "help SOE make a business decision." LFG, EQ2Flames.com admin, has the rumor on the down low that SOE plans to purchase Vanguard from Sigil.

Vanguard, as Sigil's flagship, determines whether Sigil remains a financially viable company. Now is the time to sell, before rock bottom is hit. The facts just don't look good for Vanguard. There has been a sort of mass exodus as of late. Server merges are most likely in the works. I hear it is really (and I mean really) hard to find a group on most servers. Speed hacking seems to be running rampant. Vanguard is being trashed.

And who better to save it, again, than SOE. SOE wants to be the big player in this market, and whatever number of b-rate, down and out MMORPGs it takes to get there is more than worth the price of admission.

Thursday, April 12, 2007

SOE hires IGE, Part II

Cuppycake over at Cuppytalk has a problem with what I had to say about SOE in my previous SOE hires IGE posting. Apparently I am not looking at the situation from a business point of view? I must admit; she caught me red handed. I am not looking at this as a business person, because I'm not.

Don't get me wrong here, I am a firm believer in game developers being a business first and a developer second. The companies that fail to adhere to this principal have fallen by the wayside, a great many vaporware titles being left in their wake. However, believing this principal, and talking about it, does not mean I look at developments within companies with a business eye.

I am a gamer. I am the customer. This is where I draw my opinion from. But, for a moment here, let me turn a more analytical eye to this.

Once again, the main issue, is the fact that SOE already operates Station Exchange servers. They are trying a new business model. Cuppy may applaud them for the effort, but I do not. As I've stated, it legitimizes a practice that directly effects the game and more importantly, it's community. As long as I know that a developer does not support RMT, I can dismiss the actions of the RMT participants. As soon as a developer starts dipping their hand into the RMT cookie jar, I as a paying subscriber, can no longer justify anything I achieve.

The next point of contention is that SOE didn't just hire this guy. They created a position for him! In the business world that usually means they hand picked the person well before the hiring. If that isn't a red flag, then I have a car you might be interested in buying.

The basics of this situation stink, and we all know what they say: if it stinks like fish; it's fish. SOE created a position for a former IGE big-wig. SOE has been exploring RMT business models for their games. If any players want to avoid developer-sanctioned RMT, avoid SOE games at all costs.

SOE hires IGE

David Christianson, former Vice President of Business Development for IGE, will now be the Vice President of Business Development & International Operations for Sony Online Entertainment. SOE's official press release states that "prior to joining SOE, Christensen served as Vice President of Business Development for IGE where he drove the company’s relationships with the massively multi-player publishing community."

This news is beyond interesting. SOE already runs Station Exchange servers, which basically legitimizes the practice of Gold Farming, Power Leveling, and Real Money Trade(RMT). The ramifications of such are heavily debated, but I have yet to find a non-SOE voice that actually believes services such as Station Exchange are good for a game and it's community.

This may seem like just a RMT issue to most people, but a little research into IGE will show a slew of unethical, and questionable business practices. It would not be surprising to wake up tomorrow, and see IGE being investigated on money laundering charges. Why would SOE even think about hiring a former IGE employee; let alone an employee so entrenched within the company? This hiring speaks volumes about the business politics of SOE and their money first mentality.

This strongly supports my opinion that SOE just wants your money. Everything they can charge you for; they will. They don't give a damn about you as a player, and I doubt they ever will. Sorry Grimwell, I had to say it.

Wednesday, December 06, 2006

Pirates CSG: The only SOE game I would probably ever consider playing!

I do not like SOE. Never have and probably never will. However, they acquired a pretty good CCG/TCG company that they are now using to bring popular card and miniature games to the online space. Since there are very few commercial successes in this area I have to question the move, but none the less I am happy to see some quality coming out of their line up.

Case in point. Pirates CSG Online. This is probably the only game from SOE I would consider paying to play and it more has to do with the fact that WizKids made a damn fine game that SOE is just publishing an online portion of. Even then it will not be in a "buy a virtual booster pack of cards for virtual play pieces at the same price as the real stuff". I would pay a small monthly or reasonable one time fee for access to whatever I need to play.

It is currently in beta so head on over and get the client for free. All you need to play is a Station pass. Unfortunately or fortunately I already had one :P

Friday, March 24, 2006

Can dreams come true? GDC rumors!

Grimwell has a laundry list of rumors from the Game Developers Conference.

Raph leaves SOE. Confirmed, see below.
Finally will give Raph a chance to get out and prove his theories right. He talks the talk, but needs to walk the walk.

EA is going to gobble up Mythic.
Unverified, but Mythic is small, lost a lot of money on Imperator, and is vulnerable to buyout. Lum can't tell us because he has work issues of his own so we must wait. Sounds sensible to me though.We've heard this one before. As long as EA doesn't mess with Warhammer Online!!!

The Cartoon Network MMOG. I call this almost verified. I sat in on a round table mastered buy a gentleman with MMOG experience who candidly said he was working on a MMOG for CN. Then I was introduced to a former UO dev who works there. Add in the fact that I received some 'Adult Swim' socks in my press kit and it's clear they are up to something.
Employing old MMOG devs is usually reserved for those who wish to make MMOG's. ToonTown for adults? Lots of interesting properties to mix up.Could be interesting, but doubt I would want to pay for a "ToonTown for adults". I don't like the industry shift towards "every game will be an MMORPG now so we can make more money."

SOE Loses SWG licence? Unverified. Would be a huge embarassment all things considered. Especially since the NGE went down recently, and burned the house.
Best thing that could ever happen. I've already talked about this here.

Wolfpack and Ubisoft not so friendly. Ubi dropped the price to "FREE!" and there is no SB2 announcement. Sat in on a PVP roundtable moderated by Damion Schubert and he didn't mention this, neither did the other WP friends. At the end of the day SB didn't bring the $$ on a large scale despite doing many things right for MMOG's and PVP. Possible, but not verified.
No Shadowbane 2 announcement makes me sad :( But there is plenty of other games on the horizon to make me happy. While Shadowbane was a great idea they failed on the business front. Failing on the business front almost always means failing on the game side of things.

Bioware Austin gets SWG licence. They did open that office, and there is a forum thread about the SOE loss part in which a Bio dev says to not decide either way until further data is in. Unconfirmed, but interesting. Would Gordon want to do that again? I hope they do something else like Jade Empire Online. I'd buy that six times!
Bioware + Star Wars + MMORPG = /drool!!! Grimwell may want an action-MMORPG, but I want a Bioware Star Wars MMORPG. This is almost too good to be true so I am holding back just a little.

Smedley Getting the Axe at SOE. This is a bonus entry, not from GDC. Something I was actually told last week and wanted to sit on and fact gather. At this point with Raph gone and SWG in question... it's hard to think this wouldn't be on the table.
Second best thing that could happen. That guy just doesn't "get it" and he confirmed it with his "We're going to dominate World of Warcraft" speach. I don't think this makes SOE any better, but Smedley just wasn't the man to make it better.


Those are some HUGE announcements that could be coming down the pipe in the near future and you heard them at Grimwell.com first!

Update: 15 Nov, 2009 - Edited spelling, applied labels, and removed broken links.

Wednesday, March 15, 2006

Fatal Flaw in Sony's plans for the Playstation 3

Joystiq has resounding coverage of the Sony PS3 conference going on in Japan. Check it out for some up to the minute updates!

Something caught my eye as I read through the updates. Update 11 to be exact.
Update 11: Beginning this November at launch, the PS3 "will feature community tools including lobby matching and voice chat," as well as "commerce features that includes bootable software via the hard drive." This is basically the PS3's online service, which was created with Sony Online Entertainment's assistance and will be provided free of charge--well, the "basic" service will be at any rate. "Premium" Live features, anyone? Thanks, bv, RobR, and untitled!
Now I bolded "Sony Online Entertainment's assistance" for a reason. I've been a critic of SOE for a long time standing. From the destruction of Star Wars Galaxies to the constant change of any and all of their titles I have rarely agreed with their "vision".

Sony is making a huge mistake letting the industrial machine at SOE handle their online application. While this is not a "game" per se there is definite qualities within SOE that detract from a "fun experience".

Really the only console networks we can compare it to at the moment are Xbox Live and Nintendo WiFi. Both of those are excellent products developed in house. Sony is following suit, but if you ask me they lack any sort of creative support at SOE to make this online app worthwhile.

It is well known SOE pushes hard on their projects and sacrifices both in community communication and product quality.

There is no doubt that SOE has the server technology and qualified personal to run a network, but it sure the hell doesn't have any creative minds to make this service anything but the day old stale bread of the Console Online Services. Any creativity will be shot down by suits pushing for a product that is "just like the other guys".

Let me spell it out. Sony's Online service for the Playstation 3 will be nothing but a dumbed down rip off of Xbox Live and Nintendo Wifi.

Update: 29 Nov, 2009 - Edited post, corrected spelling, and applied labels.

Tuesday, January 24, 2006

I'm installing Everquest 2 : Trial of the Isle

I am going to go against my better judgment and install Everquest 2 : Trial of the Isle. Actually, I am almost done installing it. Now, some may ask, how could I go do such a thing being the SOE hater that I am? For starters, I'm bored and need an MMORPG fix. Plus, EQ2 seems to be a better option currently than resubscribing to World of Warcraft. Also I would like to see EQ2, settings pumped up, on my new system. This should show the game off; compared to slideshow when I played it on my older PC.

I doubt EQ2 will turn into a subscription for me, but I figured its worth it to try the game as it is now before it goes through its major class changes. Then, I can return after the changes with a bit of perspective, and see if its something that has enhanced the newbie experience.

Update: 30 April, 2009 - Edited post and applied labels.

Thursday, January 19, 2006

The SOE effect: The other side of the coin!

SOE Effect Part I
SOE Effect Part II

Those are both my articles on how I feel SOE is leading their games (Everquest1&2, Planetside, Star Wars Galaxies) astray and that any SOE game should NEVER be played. SOE is a shifty and underhanded developer pushed a) by money grubbing business suits and b) by unrealistic development schedules and practices set forth by John Smedley.

However I have found someone who differs in opinion. Someone who can argue a lot better than I can, but Darniaq will not sway my opinion. SOE is dirt. Go over and read the article and browse around.... Darniaq has quite a few insightful posts.

Thursday, January 05, 2006

Carnival of Gamers X - Winter Carnival

Carnival of Gamers X (10 for the non-romans out there) has graced the front page of the KillTenRats blog. Go over and check out the articles linked. There is a great selection!

This is my first Carnival of Gamers appearance and I submitted my "MO5 - The SOE effect… part II… MMORPG madness" article.

Friday, December 16, 2005

MO5 - The SOE effect... part II... MMORPG madness

Mouthing Off 5

If you play Everquest 2 currently, I would quit. Why? Because the SOE effect is going full tilt and the ole’ captain over at SOE, John Smedley, has lost the lock to his spigot: err, mouth. Read the clown’s: err John Smedley’s new interview over at Gamespot.

To quote the clown:
"One thing that I love about our company is that there is no 'quit' in this company. It's about making sure that we have pride in what we do. People within the company feel so much pride in this game that they want it to beat the crap out of World of Warcraft. That's something we feel very passionate about. We know we are capable of making the best stuff out there, and I'm proud to say that with the changes we're making in Galaxies, I think we're headed in the right direction."

They love your company so much that the Star Wars Galaxies team has lost numerous leads, developers, and technicians?

They are so dedicated that they somehow are going to rebuild a 2.5 year old game into a World of Warcraft killer? You can “want to beat the crap out of World of Warcraft”, but I would think it a bit silly to actually believe you can. It is said though, confidence is a key to success.

Enough about Star Wars Galaxies, let us get back to Everquest 2. As I have previously defined the SOE effect I will connect some dots. In April ’05 Star Wars Galaxies underwent the Combat Upgrade to mixed reviews and a slight murmur in the crowd. Players stayed and lived with the changes because it was not GAME ALTERING or DRAMATIC. Fast forward to November and the BOMBSHELL known as the NGE was dropped inside a two week period.

The numbers are not in or they are very closely guarded, but the word around the Internet is that the NGE has killed Star Wars Galaxies. Actually, effectively killed would be a better statement. No amount of marketing or positive PR spin will sway a large group of new players to pick up Star Wars Galaxies sans a complete re-launch under a new name.

Now, back to Everquest 2. EQ2 already had a major revision to it's combat system and class balance. Once again, there are some murmurs in the player base about the changes. People are still playing though. However, what will happen when SOE decides that the game isn’t Everquesty enough?

Smedley claimed that their sandbox approach didn’t work with Star Wars because it wasn’t Star Warsy enough. Everquest 2 isn’t a sandbox game, but it’s no Everquest either. SOE so far has swayed from making a better Everquest all the way to making change after change to open the game up towards what I like to call “the World of Warcraft player”. Not just casual gamers, but gamers that like to solo MORE than group. Obviously World of Warcraft has found A LOT of gamers that fit this mold.

If SOE is so CONFIDENT that they can turn Star Wars Galaxies into a World of Warcraft killer then what do you think they will believe they can do with Everquest 2, which is still rumored to be short of pulling a profit due to high development costs. Is Everquest 2 in for a major shake up because it somehow doesn’t fit the mold that SOE believes it should?

If 300,000+ accounts at SWG’s peak wasn't good enough then what is the threshold for Everquest 2 before SOE mandates it be torn down and rebuilt from the ground up? Did SOE learn with Everquest 2 that sequels don’t work in the MMO market and did that scare away the idea of a Star Wars Galaxies 2 implementing their new features? I don’t know about everyone else, but it seems like the SOE effect is getting worse.

With SOE’s parent company, Sony, already hurting in the public relations department with the DRM fiasco, will they be willing to take any more negative press as the story of the Star Wars Galaxies NGE debacle starts crossing into the New York Times?

Everquest 2 players: get while the getting is good. Don't say "It will never happen", because it already has. As much as you may hate the idea, you can't deny the obvious trend that SOE has set. How many more games do they need to kill to prove it?

Update: 3 May, 2009 - Edited post and applied labels.

Friday, November 11, 2005

Poll shows Star Wars Galaxies NGE plans not popular

Star Wars Galaxies NGE seems to be taking a beating not only on the message boards, but in random internet polls. Discount the validity of such polls and pass it off as just "whiners who haven't tried it yet", but there is a lot of people talking.

People are sick of changing with no promise that when and if things get better in Star Wars Galaxies that they won't just up and change it again. No amount of bribing or promising from the Star Wars Galaxies development team can sell this vocal crowd.

It is human nature to despise change and Broken Toys has a good discussion why.

Wednesday, November 09, 2005

Smedley spins the Star Wars Galaxies NGE

Next Gen has an article/interview up with SOE head honcho, John Smedley. (bad link, removed)
" 'We got a lot of feedback about what was wrong and what wasn't. We saw early on that people weren't satisfied with the combat, so we decided to try something pretty radical.' "
Hold on here... the MULTIPLE complaints from BETA TESTERS didn't give you a clue before you launched the game? Chalk one up for not caring about the feedback from beta testers. Another reason professional beta testers should be used to initially test an MMO. If you are paying them I would sure as hell hope you were listening to them.
"The original design of the game was very much influenced by the Richard Garriot (Ultima Online) and Brad McQuaid (early EverQuest) schools of MMOG design. That is to say that the very best experiences in the game would come from massive time investment, trial and error and endurance of hardship. The rewards that come from that are significant but highly exclusive."
I was around on day one and early on they were staying as far away from the EQ model as possible and stealing only the skill idea from UO. Massive time investment, trial and error and endurance of hardship... three keys to avoiding making EQ2 (oops).
"Along those lines, it was incredibly difficult to become a Jedi. In fact, the mechanism for which it is accomplished (which was secret for a long time) is that a character has to master five specific professions (out of more than 20), and those professions were selected for that character secretly by the game at the moment of creation. The player never knew which specific five would unlock the Jedi path. It was an incredible time sink, to say the least."
Bad decision to have Jedi in the game as playable in the first place. You don't decide to place the game in the "old" movie timeline and then destroy the immersion with a thousand Jedi running around. Jedi should of always been NPC only... or even better... special event characters. The new "force sensitive" class is going to be overplayed... welcome to Star Wars Jedi Online!
" 'It's mixed. It's very positive [feedback] from the people who are actually playing it. And we also have the expected push back from the people who haven't actually logged in to try it," says Smedley. "Once people get in there, it's overwhelmingly positive. It's the "the sky is falling" crowd on the forums that's still going to take some converting. I understand that. These are big changes.' "
Maybe... just maybe... people are sick of you redesigning the game they've invested so much time into. Not to say these changes aren't needed, but not understanding why that vocal minority is RIGHTFULLY pissed is a sure shot to alienate even more players.
"There's a quote about the original design of Galaxies that says it was too much like living the life of Uncle Owen (the moisture farmer) and not enough like the life of Luke or Han Solo. We want to deliver more of the heroic Star Wars experience."
Actually early on Star Wars Galaxies was all about being Stormtrooper #245 or a moisture farmer. Not everyone wanted to be a hero... they wanted to live among heros. Sadly most players want to "change the world" when they are playing an MMO. Unfortunately this is not possible and making classes that stand out in the movies detracts from the immersion factor. Not everyone in Star Wars is a bounty hunter or Jedi, but in Star Wars Galaxies NGE it will be quite the opposite.