Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts

Thursday, February 12, 2009

The Greatest Improvement to World of Warcraft

Now that the lead designer on World of Warcraft is officially stepping down, I thought it would be a great time to point out World of Warcraft's single best improvement since launch: Dual Spec.

Dual Spec, part of WoW's new patch, allows characters to maintain two talent specs at a time and switch freely between the two. Having played a Shaman or Paladin for my entire WoW career, I can't count the number of times I wanted to change specs for a dungeon run or a guild event, but didn't do so because the cost in gold was outrageous.

I missed a lot of events in WoW because I refused to swap to a healing spec on my Shaman or Paladin. I even had the gear needed for each spec on my characters, but it just wasn't worth it to pay to swap and thirty minutes later watch my group disintegrate because the Warrior we picked up wasn't defense spec.

Dual Spec is fundamentally game changing, in a way that nothing else in a WoW patch has ever been. It truly brings the player to the forefront, and not the spec. The beauty is beyond just letting hybrid classes fulfill their various roles at any time. The pure classes benefit greatly as well, able to try off specs and pure specs at the drop of a hat.

I honestly can't state how great of an improvement this is for WoW. Unfortunately, Dual Spec is a couple years too late for me.

Wednesday, December 31, 2008

Predictions for 2009

1. The economy will not "collapse", but it isn't going to get better until the governments of the world leave it to the free market to correct itself.

2. The weak economy will encourage smaller, fiscally responsible game development projects. This will lead to a bunch of interesting stuff coming out in the MMO space, whether technically massively multiplayer or not is yet to be seen.

3. Even with number 2, subscription based MMOs will still be king of the revenue stream at the end of 2009. Thank World of Warcraft for giving MMO developers false hope everywhere.

4. World of Warcraft will not get a new expansion, but something will be announced. It will focus more on new hero classes, the Alliance vs Horde conflict, and high end raiding.

5. WAR will still be around by the end of 2009, but who remains around to develop it may be drastically different.

6. More MMOs will close their doors. The true sign of doom will be when SOE starts closing down some of its B-team living painfully on Station Pass.

7. Speaking of SOE. The doom and gloom continues as SOE continues to push RMT practices on its non-RMT games.

8. An MMO project will come out of left field this year and surprise us all. Scott Jennings may or may not be involved, but he’ll blog about it regardless.

9. The world will end if Diablo III and Starcraft II are both launched in 2009.

Tuesday, December 30, 2008

Wrong!

Its that time of year where we all pull up our predictions for the past year and see how WRONG we were.

1. 2008 will be a year of announcements for MMOs. 38 studios, Bioware, Zenimax, Red 5, and many other studios will all announce their MMO projects. Some will come out of left field, while others will just confirm current rumors.


Alright, we know about Star Wars: The Old Republic from Bioware. That's about it.

2. 2008 will be a year of launches for delayed games. Warhammer Online: Age of Reckoning, Age of Conan, and Pirates of the Burning Sea will all finally launch. WAR will be the only big success in the group.


I got one correct at least. All three games launched, but the jury is out on whether WAR will be a success post-launch.

3. 2008 will NOT be a year for micro-transaction or RMT based games. RMT and micro-transactions will take another hit as WAR launches and proves the monthly subscription model is still king of the hill for revenue. RMT and micro-transactions will turn a profit, but only in accounting terms. The model will barely break-even in economic terms.


Not really sure where to place this one. I was right that RMT/micro-transactions still don't bring in a ton of revenue, but on the other hand, the games are fairly successful numbers wise. Wizards 101 launched this year with the micro-transaction model and is doing quite well. SOE is still forcing Everquest 1 & 2 players to be guinea pigs for the RMT model. Maple Story still has more players than World of Warcraft. So, financially great? No. Successful? Yes.

4. 2008 will be a year of web-games. Already popular web-games will continue to grow. New web-games will launch. None of them will challenge the revenue generation of monthly subscription or box sale titles. All will be susceptible to any sort of web 2.0 wrinkles.


Some big web games are out there from years prior, but nothing blockbuster this year. Maybe this will change in 2009 with Quake Live or whenever Metaplace roles out.

5. 2008 will not be a good year for Sony Online Entertainment (SOE). SOE is closing out 2007 in grand fashion: developer scandals, buyout rumors, and reportedly falling subscriptions. Two of which, the buyout and falling subscriptions, have been denied repeatedly. Tack this onto SOE's shift in revenue models and 2008 doesn't look pretty. Grimwell, I await your response :)


SOE didn't fold, but it isn't apparent how well they did. Personally, any company that sanctions RMT in their previously not-RMT games is showing signs of desperation. I'll give myself a pass on this one.

6. 2008 will be a Dark year. Dark Age of Camelot will feel increasing pressure this year as WAR launches and replaces the Realm vs. Realm gameplay model with a newer and fresher version.


DAoC took a huge hit when WAR launched, but it looks like many players are back in DAoC, happily bashing each other's heads in. DAoC Origins is still in the works, showing that DAoC still has life left. However, Mythic is awfully quiet about Origins lately.

7. 2008 will be a Cold year. Wrath of the Lich King, World of Warcraft's second expansion, will launch late in the year. It will be successful, but will fall short of the success of The Burning Crusade. China will not see the expansion until 2009.


I was wrong. It appears the Internets still loves World of Warcraft; Wrath of the Lich King breaking all sorts of sales records. The reviews so far are favorable and WotLK has lead to an increase to 11.5 million players. WoW will never cease to amaze me.

8. 2008 will be a year of MMO podcasting. MMO podcasting has picked up over the last couple of years, but 2008 will bring it into the limelight as more commercially driven entities enter the market. Unfortunately, popularity will remain in the hands of the "weekend warriors", not the commercially driven podcasts.


MMO Podcasting has taken off. Good MMO Podcasts are a dime-a-dozen and that's a good thing.

9. 2008 will be a year of lawyering. From the RIAA chasing grandmas with MP3s to IGE's potential criminal investigation, 2008 will be an unprecedented year for lawyers entering the online-circus. Expect to see some major court cases develop over the year, but don't expect them to finish before the year is out.


Actually, the big news of 2008 is that the RIAA has decided to stop suing their customers out of existence, instead favoring working with ISPs to block the sources of pirated materials.

10. 2008 will not be a good year for Gax-Online. This is a personal pick. The dog and pony show holding up Gax-Online will finally realize they have become what they've always chastised, sending them into a cataclysmic tailspin. Or, they'll sell out the second someone offers them half a donut and a cup'o'joe.


I don't care enough to bother looking to see if this disaster of a website is still running. The only people I know that were using the website, are no longer doing so and that is a WIN in my book.

Thursday, November 13, 2008

Did something big happen today?

I can't help but feel I've missed something big happening today. Oh well, couldn't of been that important.

Sunday, October 26, 2008

A True RvR Zone

I died a little bit inside when I thought about posting this, but I just have to do it.

Wingergrasp, a true RvR zone.

Sadly it is not found in Warhammer Online: Age of Reckoning. Wintergrasp will be part of World of Warcraft's upcoming expansion: Wrath of the Lich King. The notes on Wintergrasp are the things I expected out of WAR's RvR areas, but sadly have not found.

Now, just because Blizzard is beating Mythic at their own game with a single zone, does not mean WoW is suddenly a RvR game. Wintergrasp will suffer the same fate in WoW that other open world PvP objectives have suffered: Wintergrasp will not be worth anyone's time compared to battleground or arena grinding.

So, Blizzard gets a +1 for open world PvP, but a -1 for letting instanced content dominate open world content. Mythic, take notes, learn, and come December; patch 1.1 better do SOMETHING to open RvR zones other than giving more experience per kill. Give us a fucking reason to be there other than the keeps.

Friday, October 10, 2008

Blizthic

Rarely do I agree with Syncaine, but I can't help but laugh along with him on his recent post: Blizzard’s new focus for WoW, just as soon as Mythic finishes it.

PS. Sorry for my silence as of late, will hopefully get some time to post some WAR-related goodies soon.

Thursday, August 21, 2008

Jumping Sharks, a Colloquialism Examination

It often amazes me how things come in pairs on the Internet. Today is no exception.

Shark, Jumped, a post from Grouchy Gamer, is a great example of properly using the colloquialism, jumping the shark.

Warhammer Online: The MMO that jumps the shark, from Brent of Virgin Worlds, would be the opposite; a how-not-to-use the jumping the shark colloquialism.

First, let’s examine the full meaning of jumping the shark:
Jumping the shark is a colloquialism used by U.S. TV critics and fans to denote that point in a TV show or movie series' history where the plot veers off into ridiculous story lines or out-of-the-ordinary characterizations, undergoing too many changes to retain the original appeal of the series. Shows that have "jumped the shark" are typically deemed to have passed their peak as after this point critical fans can point to a noticeable decline in the show's overall quality.
As mentioned, Grouchy Gamer (aka Genda), hits the nail on the head. Blizzard’s recent addition of a motorcycle as a mount in the upcoming Wrath of the Lich King expansion for World of Warcraft is a fine example of jumping the shark. The motorcycle is completely out of place, even in the pop-culture-phenomenon that is WoW.

Fans critical of WoW will be able to look back and point to this very item as the possible downturn of quality in WoW, just as Genda has. Especially in the soon-to-launch-face of WoW's potentially stiffest competition yet, WAR. History will be the ultimate judge, but the concept of Blizzard jumping the shark is at least there.

The concept is not there with Brent’s ramblings on Virgin Worlds. Brent spends the better part of two pages explaining how Warhammer Online: Age of Reckoning (WAR) is one giant plateau of MMO game play. According to Brent, WAR brings nothing new, other than Public Quests. In his eyes that means Mythic jumped the shark with WAR.

When confronted on the idea that he may be missing the point of jumping the shark, Brent offers no defense. Darren of Common Sense Gamer gets involved, but fails as epically as Brent in understanding the colloquialism. Neither can point to any change that WAR is bringing that is equivalent to “The Hog” of WotLK. Actually, both seem to agree that WAR will succeed and in the process of succeeding will bring a great new feature to the MMO genre with Public Quests.

Brent is just tired of the current MMOs and he is waiting for something fresh and new, different from the games that have come before. His burn out does not mean WAR jumped the shark and it is obvious to me he wanted nothing more than a flashy headline.

There is a war of words in the comments where I try to get Brent and Darren to understand jumping the shark, or to at least get Brent to inform us what he defines as jumping the shark. Brent and Darren offer nothing more than attacks. According to them, I just don’t understand.

Maybe I don’t understand. I’ll let everyone that wants to comment here tell me which of the above articles properly uses jumping the shark.

Wednesday, August 20, 2008

WAR Isn't Fun

"I’ve already played Warhammer. It was called World of Warcraft." - Richard Bartle
Bartle was right, he did play WAR already, and it was WoW. Just like Bartle, many players will try to play WAR as they do WoW and then wonder why they aren’t playing WoW or state they are sick of playing WoW. That’s fine. No one can force them to change their mind on how to play MMOs.

Unfortunately, Bartle gave validation to many “WAR is just WoW” viewpoints. However, many seem to have missed the part where Dr. Bartle admitted that he played a lot of WoW and had fun doing so. So, if he already played WAR, and it was WoW, then WAR is probably going to be fun to some degree. Bartle was simply burned out.

This brings me to a post at Virgin Worlds where Brent asserts that WAR just isn’t fun. Sadly, Brent uses Dr. Bartle’s quote to defend his position. That doesn’t add up, as WAR has to be fun by Bartle's assertion. Brent's view shows the effect that Bartle’s ill-fated quote has had on those looking for evidence to indict WAR as a failure.

I don’t dislike Brent and I’m not going to start throwing hypocrisy around again. I want to look into why Brent views WAR as a foregone failure. It starts in the recent Virgin Worlds Podcast #127, where Brent spends a lot of time talking about the “next generation” of MMOs and how games coming out currently are “last generation, nothing new to see here, move along please”.

It is evident that Brent is not interested in the current generation of MMO games and it is unlikely he would view any of them as “fun”. I wish Brent would just come out and say that, instead of looking for validation to prop up his opinion in misguided quotes and propaganda.

Unfortunately, Brent makes the argument that Sony Online Entertainment has a slew of upcoming next generation games, while reporting from a SOE-sponsored fan-faire. That absolutely dumbfounds me, because SOE has absolutely no games on tap that we haven’t seen versions of before.

Free Realms is an online world filled with mini-games that runs on micro-transactions.

The Agency is an online, class-based and multi-player shooter with persistent world aspects.

DC Universe Online is a super hero MMO that focuses on action and offers a peak at physics based game play.

None of the listed games offers anything new other than the fact that SOE is putting huge development dollars into them. Puzzle Pirates, released in 2003, does the online game world filled with mini-games and customizable avatars already. Doom, released in 1993, not only invented the first person shooter genre, but took it online as well. Planetside, another SOE game that happens to be a persistent online shooter, has been around since 2003. City of Heroes, a super hero MMO, has been around since 2004. Physics-based games have been all-the-rage for the last few years.

It is absolutely SOE fanboy-ish to argue any of them are next generation. I’m sorry, but that invalidates Brent’s criticism of WAR. Brent likes SOE and despises WAR. He is entitled to that opinion, but he needs to stick to it as an opinion, not try and use it as evidence that WAR "is just another WoW" and therefore will fail.

The gaming industry has shown a complete lack of ability to innovate quickly. Change occurs slowly, over time, from release to release. There is never going to be a mainstream game that suddenly changes the playing field in terms of players and mechanics. Some games, such as WoW, will storm in and take over a genre, but not through innovation.

The next generation is going to come slowly over time and those waiting for it will never find it. Every time they look at a new game, they will see something from the last game and claim that they are going to “sit this one out” in anticipation of the next generation.

Wednesday, August 13, 2008

Fact Checking Mission

Ok, I'll bite. Channel Massive doesn't like me. They've said as much in their recent Blog-O-Steria portion of their 53rd podcast (1:18 approximately). Normally, I would just laugh the trolling attempt off, but this one is so full of misinformation and lies that I can't sit idly by. It's time for some fact checking.

I would like to start out by thanking them for crowning me Warhammer Online's #1 fanboy. It is an honor. However, I would like to point out that I do not in fact watch the Internet like a hawk and jump in to comment first on any WAR related story. Fact is, I have been a member of Virgin Worlds since Brent launched the site, so it only makes sense that I may be the first commenter on their blog posts from time to time.

Next on the ticket is the idea that Mythic has over-hyped WAR. Yes, Paul Barnett is a well spoken gent. Yes, Mythic has employed a plethora of common Internet tools to market WAR. Yes, I have been using the same Internet as everyone else. However, I've paid attention to WAR for more than just the two years it has been in the limelight. I understand how those that have followed WAR for only a couple years may have missed the grass roots origins of Mythic's marketing success.

I am also accused of blaming everything on WoW. I find it fairly ignorant that anyone would dismiss the effect that WoW has had on the MMO market and genre. Would WAR be hyped as much as it is if there wasn't a significantly increased market due to WoW's success? Even Age of Conan benefited from WoW and enjoyed moderate success because it was "different than WoW". No, WoW can't be blamed for everything, but it can't be thrown away as though it has done nothing.

The next argument is the big one: the idea that Mythic promised six cities and twenty-four classes for WAR's launch. I challenge anyone to find a Mythic representative promising anything. No one will, but there will be plenty of "this is what we have planned" and "if it isn't working, it will be chucked" comments. This, of course, is the same sort of language that Blizzard used originally when they defrayed criticism after announcing that hero classes would not be in at WoW's launch.

According to Channel Massive, I just pulled the whole "Hero classes at WoW's launch" out of my ass. Channel Massive went as far as self-editing what I assume to be a fun-filled comment, that "WoW's hero classes were just a...". Let me fill it in for them: "a planned feature for launch."
We stated that we planned to have Hero Classes in at launch during earlier beta. Plans change. There was never a "promise". Around launch, we stated that we planned to release Hero Classes as soon as we could. Plans change.

There was never a "promise".

Hero Classes are not planned for the expansion, to my knowledge.

They are actively in development.

We plan to add them into the game when they're done.

That's not a promise.

Plans change. We give you future information when we can, but we do not "promise" these things -- the fact that such plans become "promises" in the eyes of many is the reason we don't give you a great deal of future plans. I've stated our current plan. Take it for what it is. :) - Caydiem
Facts are such a bitch.

This brings me back to my main argument about WARs announced changes. The industry has been here before and the player base has erupted over planned features being cut from a AAA title during beta. Unfortunately, I seem to be the only one that remembered; the only one level-headed enough to use WoW's hero classes as a historical sample of how to treat the WAR situation. The reaction for both situations was the same. The general community was outraged, because they falsely held planned features as promises. I understand it is tough to be fair and balanced in a genre that is built on passion. Unfortunately for Channel Massive, the Internet never forgets.

Look, I'm not angry. I could have easily left this at "eat shit and die", leaving the Channel Massive folks to their ignorance. However, all I've asked from the beginning of this mess was for bloggers, podcasters, and commenters to use facts, not misinformation, to form an opinion. It is alright to have an opinion that Mythic is delivering less than anticipated with WAR, but don't for a second disgrace those of us that have taken the time and energy to get the facts before opening our mouths.

I'm glad that Channel Massive did get something right at the end of the show. There is no way in hell they could possibly be right.

Friday, August 01, 2008

Action Burn Out

Well, my plan of action is failing. I tried to make it to the Warhammer Online: Age of Reckoning launch without having to resort back to playing an MMO.

Call of Duty 4, Day of Defeat: Source, and Team Fortress 2 have kept me busy, but not busy enough. I am bored in most of them and it directly affects my performance, which was not great to begin with. My twitch FPS days are well past me now.

Oh, and Spore isn't here yet.

In reality there is only one MMO I would even consider and that is World of Warcraft. We'll have to see how I warm up to the idea over the next few days. I am not really sure I want to.

Maybe I'll just read some books instead. Yes, my wife would like to hear that.

Thursday, July 31, 2008

Word of the Day: Hypocrisy

It would be a sin if Mythic charged players, in the form of a paid expansion, for the four cities and classes removed recently from beta.

It would be a sin if Blizzard charged players, in the form of a paid expansion, for hero classes that have been talked about since beta.

See what I did there? Which statement can be found circulating the MMO blogosphere currently?

Sadly, the MMO blogsphere is in a state of hypocrisy. Loud mouths are shouting off left and right that it would be absolute heresy for Mythic to charge for items perceived to be cut from beta. However, no one, aside from myself, is talking about Blizzard charging for an expansion that will introduce the first epic hero class to World of Warcraft (WoW), something discussed since WoW's beta.

I recently listened to the Shut Up We're Talking (SUWT) #30 podcast where the hosts used some very choice words about the idea that Mythic could charge for the extra classes and cities later in an expansion. Yet, in the same show, the hosts discussed how other, older MMOs need to add "carrots on a stick" to their expansions to actively promote players to buy them and therefore continue playing.

Not to mention, they discuss how MMOs need to be careful to ensure expansions don't become treadmills, continually wiping the previous accomplishments of players out. Yet, the idea that Mythic has the exact content to create a horizontal expansion, which would add to the game without taking away, that they would charge players for is absolutely preposterous to the show hosts.

To all of the SUWT hosts:
"Every man alone is sincere. At the entrance of a second person, hypocrisy begins."- Ralph Waldo Emerson
Anyways, moving on. Fortunately, for the WAR faithful, Mythic has come out and stated that they do not intend to release the content in a paid expansion.
Folks,

I would be very, very angry, how’s that?

Now as to my reasoning. First, during the development process of most creative ventures, things get cut and changed. That happens in games, books, films, television, etc. Secondly, for examples, things such as scenes that are cut from a movie are then are put into a “Director’s Cut” or “Special Edition” etc. I don’t think that it is wrong for a filmmaker to cut things out of his/her own film in order to make the film great and then offer them on a special DVD. Now, I wish they would put them on the same DVD as the original film is on but I have no real problem with the practice. While some people may disagree, it is a widespread practice and one that I don’t have any problem with morally, ethically, etc. Making a game, especially an MMO, is no different in that respect. We cut out things, change things, etc. during a development process and when the development process is three years long, well, even more can get cut and changed. However:

We have been talking about these classes and the cities for quite a while. And while I absolutely believe that we have the right, if we so choose, from every ethical, moral and legal perspective to cut them out totally or put them in the game in a paid expansion, that doesn’t mean that we should do that. We’ve always tried to hold ourselves to a higher standard. No, we’re not perfect, yes we make mistakes and yes, yes, yes we are also a business but just because you can do something doesn’t always mean you should do something. In this case, what we want to do and what we will try our best to do is to make sure that if/when we bring back those classes and these cities (sorry for the if, don’t read more into it, just being careful) that players will not have to buy them from us as part of a paid expansion but rather just part of the content updates that we did so well for DAoC.

And that’s why I would be very angry because we tried to do something and for some reason(s) we couldn’t make it happen. And that always pisses me off…

Mark
But let me guess, Mark Jacobs just left the door open for Mythic to commit the sin. That's fine. I'm not a hypocrite and have no issues paying for an expansion that would feature the content perceived to be cut from WAR, just as I would have no problem buying Wrath of the Lich King to play the first Hero Class.

Saturday, July 12, 2008

Incomplete, Content

Incomplete

Prior to the Lord of the Rings movies launching, back during filming, word leaked out that the core story was being altered to include a love story between Arogorn and Arwen. Nerd rage ensued, as this was blasphemy to the Lord of the Rings faithful. Peter Jackson, director of the trilogy, eventually made the decision to cut most of the love story that had been added to the script, because it wasn't working out. The love story remained part of the movie, but no where near as involved as it was originally scripted. Guess what, no one screamed that the films were "incomplete". Actually, most people would agree that they were pretty damn good movies, even with just a third of the love story included.

Fast forward to this week's announcements from Warhammer Online: Age of Reckoning (WAR). People are screaming that what is being left on the cutting room floor will now make the end product "incomplete". Really? Just like the Lord of the Rings movies were left incomplete in the wake of a major plot theme being cut? Peter Jackson had a great saying for the pre-release fans: "Don't worry, it'll be in the Collector's Edition DVDs!". Same as Mark Jacobs saying; "Folks, we'll work on it, and if we get it right, we'll put it in."

Fortunately for WAR fans, an MMO has far more luxury to add in major additions later down the line. However, like movies, MMOs have to come out of the gates swinging to capture an audience before another movie does. There are plenty of people looking for a new movie this year and they will only be satisfied by a movie that makes it to the credits.

Content

It really enrages me to hear people claim that 2/6 of WAR's content will now be missing, so I want to take a few moments to talk about content.

Starting off, capital cities in WAR will be broken down into five different stages and grow with the playerbase. Yes, cities in WAR will level. A major point to this argument is that each new city level will increase the amount of content available to players of BOTH realms, because once captured, enemies gain access to that content as well. In reality, there will actually be ten different capital cities worth of content to explore in WAR. With the announcements, Mythic clarified that they will be adding even more content to the cities now that there is only two, on top of polishing what was already there. How that message is being translated into a loss of 2/6 of the games content is beyond me.

World of Warcraft's guild system is nothing more than a chat channel and a members panel. WAR's guild system will have forty levels, guild standards, a shared guild tavern, guild-claimable keeps, in-game guild calendars, and both of the items mentioned for WoW.

WoW has nine player classes. WAR will have twenty. The "classes are just mirrors of each other in WAR" argument falls flat. If classes were simply mirrors, none of them would be getting cut from release. WAR's classes will have similarities, but all will be unique within themselves, with their own flavor.

WoW's player skill system has three paths available per class, as will WARs. However, in WAR players will be able to gain additional skills from the Tome of Knowledge and Realm vs. Realm ranks.

Oh, and WAR will have the Tome of Knowledge, which Blizzard is trying to match with an achievement system in Wrath of the Lich King. However, we've seen the Tome of Knowledge and it houses ten times the potential of an achievement system being tacked onto an aging game.

WoW has Arena rankings, which followed a failed and abandoned Honor Rank system. WAR will have eighty planned levels of RvR ranks. a system Mythic has perfected over a decade of game development.

WoW has four PvP battlegrounds. WAR will have some as well, rumored to be several more than that available in WoW.

WAR has a Campaign System, culminating in a Capital City siege and capture phase. WoW will have one zone in Wrath of Lich King designed to be an open world siege.

I could go on and continue this vane argument, but what I'm trying to get at, is that we should be standing here and asking if WoW is "complete", because by the measuring stick being leveled at WAR, it sure the hell isn't. It isn't even close. Of course that can't be possible for the Holy Grail of MMOs, so the measuring stick is obviously flawed. I actually agree with that assessment, because the measuring stick is broken. However, as broken as it is, it will be used to measure WAR while WoW sits idly by, immune to the same criticism.

If WAR pulls off what has been SHOWN already, it will be launching on a content platform far more diverse and unified than anything offered by WoW. It will take time to grow that content in quantity, but that is fine when Mythic sticks to quality first. In the end, that approach to quality will keep players interested, just as it has kept players interested in WoW for four years.

What these cuts for WAR tell me is that Mythic is dedicated to sticking to what works and making sure it s done as best as possible, just as Blizzard does. Last I checked, that worked out pretty damn well for Blizzard.

Wednesday, July 09, 2008

Covering the Gap

Its no big secret that I am desperately waiting for Warhammer Online: Age of Reckoning (WAR). Hopefully, later this year it will launch!

I am hopefully done with World of Warcraft forever, unless WAR epic fails (which I doubt), but I have to bridge the gap until WAR releases. I don't want to buy any new games, and I don't want to get involved in any game that requires too much time investment to advance a character.

That leaves me with the action games I already own. I've never really stopped playing Team Fortress 2 or Call of Duty 4, and I've recently jumped back into Day of Defeat: Source. I am also tempted to reinstall Battlefield 2 and its expansions, as I stopped playing it due to burn out more than from hating the game (though I still hate aircraft whores).

So, that is where I will be for the next few months hopefully. That is, unless a beta invite comes knocking.

Thursday, June 26, 2008

Bartle Is Right

The Internet at large is going blah, blah, blah as of late due to a wonderful quote from a man that a lot of MMO veterans have long argued is our "intellectual elite". That man is none other than Dr. Bartle, and here is the bomb he tossed:
Massively: "Are you planning on playing games like Age of Conan and Warhammer when they come out?"
Bartle: "I’ve already played Warhammer. It was called World of Warcraft."
I've railed against the WoW vs WAR comparisons before and completely blistered idiots trying to compare the two based on visuals, but Bartle's comment is not comparing the two. I think Dr. Bartle is 100% correct in what he said. He HAS played WAR already and it WAS called World of Warcraft.

Now, why would I go and say this after arguing until blue in the face that WAR is not WoW? Because of something I've said a hundred times before: players looking for the WoW experience will find it in WAR. All that is WoW can be found in WAR. The defining difference is that there will be a hell of a lot more to WAR than there is currently or will ever be to WoW.

That is not a slight against WoW, it is a statement of fact that Blizzard is the kind of developer that sticks strictly to what they can do right. PvE and all this dabbling in e-sports is right up Blizzard's ally and that is what WoW will always be. The question for WoW has been whether e-sport and PvE can coexist in the same game.

So, Bartle is right. He has played WAR already, because he is an Achiever by his own test. He has three level 70 characters in WoW. I have no doubt he could do the same when WAR launches, but I do not see Bartle ever hitting Realm Rank 80 (the true "end" level in WAR). Just as I doubt Bartle would ever achieve a 2000+ personal Arena rating on his level 70 WoW characters.

Even if Bartle talks better with a backspace key, I doubt he would remove his quote. For him, the experience to be gained in WAR for HIM is the exact same experience he got out of WoW.

To me that is more evidence that WAR is going to be a great game. The complete WoW experience is there, and everyone looking for it will find it. Funny thing is, a lot of these same people will also find out that WAR is fleshed out, full-featured, and actually encourages players to socialize at every turn.

And Cuppy, Bartle's statement was foolish, because as the industry veteran he is, he knew damn well how it would be taken and I think to a certain degree he wanted it to be taken that way. Foolish, his statement was, but wrong it was not. He has already stated he would shut down WoW, so it is of no surprise that a game that will deliver the same quality experience of WoW would be on his hit list as well. Smart people do say stupid things.

Tuesday, May 27, 2008

The WoW-Clone Syndrome

NOTE: If you don't want to read a bunch of feature lists, skip to the conclusion at the bottom.

I'm going to hunt down and flog every single little twit that continually calls Warhammer Online: Age of Reckoning (WAR) a WoW-clone, simply because they saw an early alpha screen shot of an Orc. These are the same people that believe Age of Conan to be the new "hotness".

First, WoW-clone needs to be defined. This is simple.

1. Level based advancement, primarily via solo PvE quests. Variation in quests is limited. Required group interaction minimal. Other activities do not contribute to leveling.
2. Classes based on archetypes: healer, tank, and DPS.
3. End game focuses on instanced PvE raiding and group-required content. Other end-game content a sideshow to main PvE aspects.
4. Gear centric approach to character advancement at max level, also known as meta-levels. Division of gear: one set for PvP, one set for PvE.

Other than that, everything else in WoW is really just good game design, applicable to all games in all genres. No need to list "responsive controls", etc. Those are items expected out of all games, but for some reason not seen in the MMO space until WoW.

Now that the WoW-clone is loosely defined, we can put the contenders up to the test to see which one is the true WoW-clone.

Age of Conan


PvE leveling via solo quests: yep.
Variation in quests limited: yep.
Required group interaction during leveling limited: yep.
Other activities do not significantly contribute to leveling: yep.

Classes based on archetypes: yep.

End-game focuses on PvE raiding and PvE group-required content: to a degree.
Other end-game activities: yes, cities, border kingdoms, but still to be determined level of importance.

Gear-centric advancement at max level: yep.
Differing sets of gear for differing aspects of game: unknown.

My WoW-clone'o'meter for Age of Conan: 90%

Warhammer Online: Age of Reckoning

PvE leveling via solo quests: yep, but in the form of public quests which can involve interaction among many solo players.
Variation in quests limited: yep, but once again public quests break the stereotypical quest mold, offering a staged series of events to unfold for the players participating.
Required group interaction during leveling limited: unknown, but again shattered by public quests.
Other activities do not significantly contribute to leveling: false. WAR will offer three very distinct activities to contribute equally to leveling: PvE questing experience, Realm vs Realm experience, and Tome of Knowledge experience will all contribute in part or in whole to leveling. Most things a player does in WAR will contribute to leveling.

Classes based on archetypes: yep.

End-game focuses on PvE raiding and PvE group-required content: to a degree, but end game PvE raiding will be a result of the Realm vs Realm campaign.
Other end-game activities: yes, the campaign system, scenarios, sieging, and open-field RvR, all contribute equally as much as PvE raiding and PvE group play.

Gear-centric advancement at max level: yep.
Differing sets of gear for differing aspects of game: unknown, but unlikely.


My WoW-clone'o'meter for WAR: 50%

Conclusion

People are going to yell at me for comparing feature lists. Others will scream that AoC just launched and WAR is still in beta. Unfortunately for those yelling, the base of these "games like WoW" are not going to change. WoW hit the nail on the head in terms of online game play, and not just for MMOs, but for games in general.

That leads me to compare the features of each game, because honestly, there are not many features in WoW. WoW is a great base of a game, with a ton of potential being wasted. I hate to say it, but I was wrong for a very long time thinking that WoW could ever be anything more than a well done and simplistic PvE game.

Age of Conan is almost a direct WoW-clone, but saves face by adding some new end-game activities in the form of player-owned cities and border kingdom PvP. AoC's combat is pretty standard, with just a bit more clicking. AoC is taking the WoW base, copying it whole-sale, and fluffing the fringes to make it feel unique.

WAR is half a WoW-clone, which really isn't a clone at all. WAR will have a PvE end game, but the means of getting there will be drastically more dynamic than what is found in WoW. On top of this, WAR is shaping up to be a far deeper and more feature-rich game than WoW will ever be. WAR is taking the WoW base and piling on the goodness.

I fully embrace playing new games that "feel" a bit like WoW, because honestly, that is the way I want my games to play. I would kill for WoW's responsiveness and controls in a dozen other games I've played over the last few years. However, the time has come for a game to capitalize on WoW's success by adding a full feature set and in doing so, become the non-WoW Clone of the "next generation".

Friday, May 23, 2008

I Miss Ultima Online

Another "bleh" phase has hit me. The Age of Conan beta was mediocre for me, so I have passed on the launch. Sadly, many of my acquaintances seem to be fully enjoying it. I guess I missed the first "Miracle Patch" in MMO history.

World of Warcraft (WoW) has be bored again as well. It is somewhat fun to blaze through the levels on my Paladin by using a guide, but I just don't have the drive to do it for hours on end. I log in, knock out a quest, and log out. I completely understand that I could do "other things", but truthfully, WoW sucks when you are not level 70.

Other games hold my fancy: Team Fortress 2, Call of Duty 4, and of course Peggle. Yet, they are only time wasters when I have a few minutes.

That brings me to the point of this post. I miss Ultima Online.

I miss a completely non-instanced world that I can travel from one end to the other.
I miss having a world where most of what you see can be picked up, taken, or used in some fashion
I miss having a "backpack" that isn't just a set of inventory slots.
I miss massive dungeons that took forever to battle to the bottom of without a portal.
I miss random houses placed across the landscape wherever a free spot was open.
I miss my houses.
I miss Factions warfare, aside from the exploiters.
I miss possibly losing my horse, my gear, and my backpack full of items when I die.
I miss looting those that I have conquered.

This may sound like I want old-school UO back, but that is not the case. I want a new game, where the world is more than just combat. Where gear is something that is used, not obtained. A world, not just a game.

Thursday, April 17, 2008

Ganking, Deal WIth It

Blizzard has a solution for ganking: deal with it. In Blizzard's eye, players have a choice of where to play. Even if someone started on a PvP server, they are only a server transfer away from PvE friendliness.

I guess that little PvP indicator on the Server Select screen needs to be changed then and be replaced with a "You will be ganked." sign. I've played on a PvP server since launch and since about my third month I can't remember finding PvP anywhere on the server. Yes, battlegrounds and arenas are there, but those are within my battlegroup, not server.

Let me cut to the chase. I don't disagree with Blizzards point. If someone doesn't like getting ganked, don't play on a PvP server. If that isn't an option, then get some people and fight back. If that fails, just stay home and come out only when the area is clear two miles in each direction.

Sadly, none of these cover my situation, the "I'm playing on a PvP server, looking for PvP, but all I keep finding is ganking." None of Blizzard's little quips exactly helps. I reckon I am not the only one that rolled on a PvP server four years ago expecting to get a few years worth of PvP out of it.

Unfortunately, a "PvP server" tag is not indicative that PvP will take place on that server. Breaking it down, Battlegrounds and Arenas exist on all server types. PvP combat can take place in all zones on any server.

The only distinction for a PvP server is that PvP doesn't have to be switched on, its always on, and can not be switched off. That isn't even all that hardcore. Players know its coming and expect it to happen. They simply stop, die, and run back to their grave. Click "Accept" and its back to business as normal.

Hardcore would be a player playing on a PvE server with their PvP flag toggled on at all times. This ensures no moment of safety, as the player is truly vulnerable anywhere in the world. Plus the only way this type of player gets to jump someone is when they have set themselves for PvP as well, meaning they are fully willing and able to fight.

This type of player only gets to fight when someone else deems them worthy to fight. No easy kills for this type of player and my guess is they would just get mind-numbingly ganked by players that flag and unflag themselves, until they swapped over to a "true" PvP server. I personally gave this method a go for 47 levels on a Mage and it actually lead to a few well balanced fights, but mostly it was dirt nap city to gankers. PvP flag enabled on a PvE realm is asking to get ganked, because there is no repercussion.

So, wouldn't that make PvP servers better? The option for revenge is there, open for the taking. Well thats if the player that was ganked also happened to have their epic flying mount, Season 3 gear, and a ganker dumb enough to stick around. But the kind of player that has all that doesn't get ganked in WoW, because they aren't standing still long enough to get ganked. Getting camped? Get friends, and hope they have epic flying mounts and some magical way to ground one.

No, the players that get ganked are players that have no chance in hell to escape, let alone fight back and retaliate. Blizzard is fooling themselves if they think PvP servers are a cut above.

The fact is, most leveling areas up until the major parts of The Outlands are empty aside from the random level 70 causing heartache or farming items. Severe, progress-stopping ganking doesn't even come into play until The Outlands. And that just so happes to be where the gankers get the fun little toys to make a levelers life hell. Epic flying mount? Check. Vastly superior level 70 gear? Check.

Come on Blizzard, how the fuck can Drysc be allowed to spew the bullshit he just did? In the link above, Drysc states "It isn't always going to be fair", to which I say IT IS NEVER FAIR.

I would love for Blizzard to prove me wrong and roll up a new toon on a PvP server and come across any fair fights. It won't happen, because it can't. The majority of players are level 70 and the last thing they want to do when leveling an alt is waste time fighting a fair fight. That leaves the "PvP" up to the fucking gankers and gank squads.

Fuck them, and fuck Blizzard for even dreaming that their PvP servers offer and sort of redeeming PvP content.

Thursday, April 10, 2008

Update-adin

One of the coolest parts of playing a Blood Elf Paladin in World of Warcraft is the nickname, Belfadin. Since starting my Belfadin I've received a few different tells asking me how I liked my Belfadin. One from a new player that was watching me destroy Silver Pine forest and one from a friend. My response: "I love my Belfadin."

My Belfadin is now a ripe level of 24. I know, absolutely burning through the levels. One of the most satisfying parts of playing a Paladin is the fact that it is really tough to die. A player literally has to give up control and go AFK for a Paladin to die. The only times I've died are in situations where I was really pushing my luck, like attempting to solo a level 20 elite at level 19 or attempting to ninja mushrooms in front of level 27+ NPCs at level 22.

The "oh shit" buttons built into the class are insane and really let a paladin test the waters of any situation.

Lay on Hands - Instant full heal
Divine Intervention - Invincible for a few seconds, easily able to heal to full
Blessing of Protection - Immune to melee attacks
Blessing of Freedom - Remove any movement impairing effects
Pursuit of Justice - +15% run speed talent, which I like to use in a "stun and run" fashion with Hammer of Justice (stun)

All of this, minus Pursuit of Justice, available to the base class. It really makes me wonder what the hell Blizzard was smoking when they designed Shamans. Originally, Shamans were Horde exclusive and Paladins were Alliance exclusive. It is painfully obvious to me, after just 24 levels, why there has always been more Paladins in the game than Shamans.

With The Burning Crusade, Paladins and Shamans became available to both sides. Paladins quickly trumped the number of active Shamans on the Horde side, while Alliance Shamans remained almost non-existent. The Paladin is just a better designed class, with great features available to players REGARDLESS OF TALENT SPEC!

Paladins are better healers and should Retribution ever get the buff Blizzard has promised, better melee DPS than any Shaman could ever hope to be. Not to mention Paladins can easily spec protection and become a tank, something Shamans will never be able to do. I firmly believe this is because the underlying, base class is far superior to Shamans.

The base of Shamans are Totems and Weapon Buffs, but the best totems and buffs are not available until they are enhanced via mid-to-late level talents. PLUS, to get the REQUIRED +30 yards to range for Totems, Shamans need to spec into the Restoration a little bit. Imagine if Paladin's had to spec into talent trees to unlock any one of the "oh shit" buttons mentioned before AND THEN had to spec into ANOTHER tree to get something like Lay on Hands.

Yes, I am bitter about the way Shamans have been treated by Blizzard. The Totem mechanic has been proven to be flawed since the game launched, but Blizzard has done almost nothing to change the system. Other classes have been completely reworked and overly buffed (Warrior, Warlock), while Shamans have sat idle watching their talent trees and skills get nerfed into mediocrity.

If a flawed Totem system wasn't enough, Shaman weapon buffs have been three quarters useless since the first Shaman dinged 60. To this day, it is Windfury or go home. Sure, Flame Tongue can somewhat compete when a vastly superior, fast OffHand weapon is available instead of a slower one, but in the current WoW, a slow OffHand weapon is not that hard to find. Rockbiter and Frostbrand are NEVER used once Windfury is unlocked and only serve as a filler buff for leveling. Blizzard should just give Windfury at level one to all Shamans, so they get a feel for it before the later levels. It makes no sense to provide a BASIC CLASS MECHANIC that will not follow a class all the way max level.

Shame Blizzard, shame.

Thursday, April 03, 2008

Operation Paladin?

I am tired of my Shaman. That is a bit saddening as I've worked really hard to get his PvP gear and if I abandon him now I'll have barely enjoyed instant-ghost wolf, something I've wanted for my Shaman since 2004.

However, it is apparent to me that Blizzard doesn't give a damn about the class, aside from making sure that Shaman's Restoration talent tree is buffed enough to provide another viable healer class.

If I don't respec Restoration I'll probably never get the Badges of Justice needed to get some new gear.

Since I refuse to do arenas, I'll probably never upgrade my current PvP gear from what is available for purchase via Honor.

Lastly, I don't want to farm 2.5k more gold for my epic flying mount, just so I can farm mining nodes. I'd probably be a bit more motivated if I could somehow rain terror down upon Stormwind from an epic flying mount, but I can't so I won't be farming gold any time soon.

Which brings me to my new project: Operation Paladin. At first I was going to redo my warrior, because they melt face in PvP and tanks are always in demand. Yes, it would take some talent juggling, but it would be worth it unlike respeccing Resotration as a Shaman to try and get better DPS gear that still won't mean jack crap for my Enhance DPS build.

But then I did some thinking and figured a Paladin might be more enjoyable. Why? Because Belfadin is a cool nickname for Horde Paladins. Also, I've never enjoyed the level 1-20 Blood Elf content and I figured it's about time I do so.

Plus, Protection Paladins own face in PvE and hold their own in PvP. Mostly, they don't die in three seconds and at some point I fully intend to perform the fabled Bubble Hearth. Actually, that will probably be the first PvP activity I participate in with my Belf-protadin.

Wednesday, March 26, 2008

Warhammer Online Delayed: Picking Sides

Warhammer Online: Age of Reckoning (WAR) has been delayed yet again. Now, for most MMORPGs, the vapourware police would be bouncing off the walls right about now. Fortunately, that isn't the case here. Unfortunately, the "WAR will suck" haters have taken their place. I don't care. I'm dead set on playing WAR, whether it is complete trash or not, and damn the players breaking the NDA (I will post about them soon enough).

With that said, I want to take some time to talk about picking sides in WAR. Literally, what side are you going to play? Destruction or Order? Race? Class?

I've struggled with this decision since I started looking into WAR. Having played a fair bit on the "evil side" for the last few MMORPGs, I figured I would just fall in line with Destruction (Greenskins, Chaos, and Dark Elves). However, I didn't want to constrain myself. I sat down and thought about what would be important to me in choosing a side.

Overwhelmingly, visual style WILL play a huge role in my choice of sides for WAR.

In Dark Ages of Camelot, I rolled Midgard with my guild. Ironically, I caught myself staring at Albion's buildings, cities, and castles. They had working doors! Also, I found myself envious of the fairly human looking races offered on the Albion side, especially considering that my Kobold Runemaster was blue and furry. To me, Albions looked the part of Epic Fantasy Hero, plate armor and sword at hand, but most importantly human.

Then, I started as a Troll Shaman of the Horde in World of Warcraft to roll with a new guild and there I have remained ever since. Aside from Thunder Bluff, the Tauren's home, there wasn't a single visual aspect of the Horde that I enjoy. The races are ugly, the main cities are depressingly drab, and not until The Burning Crusade launched, and with it Silvermoon City, did the Horde even know colors other than brown and rust existed.

Moving back to my topic, picking a side for WAR, visual style will guide me more than any other aspect. Screw class and population balance, they will be sorted out regardless of the side I choose. If a side has a class and race combo that interests me with the visual intrigue I am looking for, I am taking it.

So far, that looks like the Empire, the relative good guys of WAR. They have a very old-world European look to their world. Plus, they are humans and not since Ultima Online have I played something with a normal skin tone.

I completely accept that as the "human" faction, the Empire will attract a lot of newbs, because the human sides in MMOs usually do for some reason. I don't care, WAR is going to be about FUN for me and FUN starts with what I'm looking at as I play the game. So far, the Empire screen shots look amazing.

No, I will not be playing a Witch Hunter, probably the most hyped class for WAR.