Tuesday, June 03, 2025

New World Aeternum Season 8: Season of the Divide

new world season 8

 I did something recently that I haven't done in months: I logged in and played New World: Aeternum. Why? Because Season 8—Season of the Divide—went live, bringing with it the new Outpost Rush (OPR) map, Coral Divide. No more preview periods. No more changes. Just live smashing, slashing, and running on a new OPR map. So much running. Wait—where did all of this haste come from!?

 First, the gorilla in the room for the Season 8 patch is the performance issues—frame rate drops, hitching, crashing, and confusion around flip-flopping between DX11 (now labeled as the "old client") and the current state of DX12. It’s definitely put a damper on enjoying the patch, and I hope the devs get a fix out sooner rather than later.

 Gone with Season 8 are the PvP servers from Season 7. I transferred heartlessgamer2 to his new home on Hudsonland and checked out what happened to my PvP server gear. The advertised plan—that it would convert to 710+ GS items—was technically accurate, but not quite what we expected. What I wound up with was a mix of blue/green/purple 700+ GS items... basically junk. That was unfortunate, so I’m glad I didn’t waste time grinding PvP gear at the end of Season 7.

 The Springtide Bloom event is live again, so I headed out with heartlessgamer2 to blow up some flowers and gather some goo. The event is the same as past years, with a few new rewards. The bug requiring you to do bleed damage to get goo seems to be fixed—I was quickly racking up goo this year. The only new reward I’m really interested in is the horse mount.

 The patch also brought several changes that affected my main build (Frigid Dawn + Burnanator), so I logged out of heartlessgamer2 and into heartlessgamer proper to test how the build held up. The big change was to the Frigid Dawn armor pieces, which make up four out of five armor slots in my build. This set was great because it had an illegal perk combo—two of the strongest defensive perks. With the patch, the devs nerfed each of the perks to account for the illegal combo.

 So, how did it feel? Not too bad. The decreased defensive effectiveness was noticeable, but the build didn’t feel gutted. Frigid Dawn was a popular armor set and long overdue for balancing. I think it's in a good place now, and it opens the door to trying new armor without feeling like I'm giving up a best-in-slot set.

 The Burnanator fire staff and the rest of the build remain mostly the same. The defensive side is what gives the build staying power, letting me keep the flamethrower going and stack those burns.

There are also some new things I’ll have to try out:

New Gem Types

Jade:

  • Plagued: Basic attacks inflict a stack of disease, reducing the target’s incoming healing by 2.5% and outgoing by 1.25% per stack for 3s (max 10 stacks).

  • Plagued Ward: -6.2% disease duration per armor or trinket with this gem slotted.

Turquoise:

  • Penetrating: +12% armor penetration.

  • Hardened: +3% physical and elemental armor per armor/trinket with this gem slotted.

New Perks to Consider (or Defend Against)

  • Sundering Stacks: Main-hand weapon perk. Inflicts 4% Rend per stack (6s duration, max 5 stacks).

  • Alternating Enchantment: Melee perk. Basic attacks increase next ability hit by 10%, and vice versa, within 5s.

  • Vital Synergy: Chest perk. While below 50% health, gain 20% stamina regen. While below 50% stamina, incoming healing is increased by 20%.

  • Hardcore Parkour: Footwear perk. Gain 18% haste for 5s after a traversal action.

  • Stop, Drop, and Roll: Amulet perk. Dodging reduces the duration of all Burn DoT effects on you by 25%.

Heartgem Changes

Dark Ascent got buffed and may be worth using instead of Stoneform:

  • Increased iframes at startup from 0.5s to 1s (15 to 30 frames).

  • AOE size increased from 3m to 4m. 

Open World PvP Camps Change

 A big quality-of-life change: you can now destroy camps created by PvP-flagged players. Before, if you killed someone, they could just respawn right back at their tent a few feet away. Now you can hunt down and destroy their camp. This makes tent placement a lot more strategic—and placing; then hiding your own tent suddenly matters a lot more.

Coral Divide – New OPR Map

 As mentioned at the top, Coral Divide is now live and is the big attraction of the patch. The map has way more nooks and crannies compared to the standard wide-open layout. I really liked the preview events and enjoy playing it. It’ll be even better once map rotation becomes hourly instead of static.

Capture the Flag – First Look

 We also got our first hands-on with the new Capture the Flag mode. It was fast-paced and fun, and I had some nail-biter matches. The interaction with the flag felt inconsistent—sometimes I thought I had the flag, only to realize I didn’t. It’s also unclear what causes the flag to be dropped. I’d prefer they just block actions while carrying the flag to remove confusion. Looking forward to this being a full-time mode and not just a limited-time preview.

Barebones OPR – In Preview

 While I was out on vacation, Barebones Outpost Rush went into preview. I haven’t tried it yet, but the concept is cool: everyone uses set 725 GS gear with all perks disabled. From what I’ve heard, it brings combat back to that early-game feel—no self-heals or haste perks. Slower, more tactical. Sounds fun, and I’m eager to try it.

Hardcore Seasonal Server – Now Live

 Lastly, the new hardcore seasonal server is now live. I’m not sure I’ll jump in, but I’m sure it’ll appeal to some. It features accelerated everything, so you can level up quickly and see how long you last before becoming “fallen.” Unlike true hardcore modes in other MMOs, you don’t lose your character—you just switch status from “unfallen” to “fallen.”


Season 8 shows that New World is entering what I’d call its “experimental phase.” New game modes, twists on old ones, and another seasonal server with a gimmick. I don’t expect a wave of returning players, but for those of us still hanging around, there’s plenty of new stuff to keep us logging in.

 

Note: this post was edited with the help of AI (ChatGPT). The thoughts are my own.  The grammatical correctness is the AI.  

Sunday, June 01, 2025

May 2025 In Review

 May 2025 has come and gone and with it so has 20 years since I started blogging!  And as is expected with this blog I am woefully behind getting to posting anything of merit to celebrate that 20 year mark.  Worry not dear reader for I am working on something that will be released.... sometime... soon... maybe.  In the interim let's take a look back at May.

The Blog

Blogger stats for April: 41,137 (note: below graph includes some June dates and is missing May dates)

A graph showing blog visits for May 2025 

In other metrics:

  • Posts:
    • Target: 2 (I've been posting less these days so was honest with myself; post April review and post about 20 years; so 2 posts was the target)
    • Posted: 8
    • Difference: +6
  •  Search Trends
    • This past month had some shakeups to some long standing search trends.  Battlefield related search results dropped off the list while some old Once Human and some new New World searches popped in.
    • "once human end game" and similiar searches hit the top spot and drove visitors to my completely out of date post: End Game Thoughts on Once Human
    • "motherwell wishers coin" lead the pack of unique New World searches and delivered searchers to this post: New World: Obtaining Motherwell Wisher's Coin
      • I am sure there is some sort of patch change that brought interest to this unique round shield in the game; which I am not even sure can be obtained anymore even with the guide I posted. 
    • "new world wispy spritz" was the next New World related search trend which coincides with the Springtide Bloom event coming back with the recent Season 8 patch.  Searchers were probably disapointed to find my post just complaining about the cost of the crafting recipe... Why New World! Why!?
    • And poking around lower in the list of search trends I found "heartless 2012 game" climbing along with "heartless game"; my assumption is searchers first try "heartless game" and are confused when they end up on my blog so they go back and try the 2012 search only to wind up back here.  Oh well!

What I Played

May marks the end of school for my kids and thus our annual beach trip so blogging and gaming were both limited.  I did get some time to play New World Aeternum and shared my thoughts on the start of Season 8 here.

Honestly I am just buying time currently waiting for ARC Raiders to have another beta test OR more hopefully just shadow dropping after June 6th and Summer Games Fest! 

Years Ago

1 Year Ago

In May of 2025 we were all waiting for the "big June announcement" for New World so while waiting for that I was off trying other games.  One of them was Elder Scrolls Online which I picked up after having not played it for over 10 years!

Wayfinder announced it was moving to an "offline" game model which was an unfortunate move.

5 Years Ago

May 2020 featured no blog posts.

10 Years Ago

May of 2015 marked my blog's 10 year anniversary!

15 Years Ago

May of 2010 marked my blog's 5 year mark!

Magic the Gathering: Duels of the Planeswalkers (DotP) made it's way to PC and I suspect the success experienced with the DotP games lead to the eventual creation of Magic the Gathering Arena.

Frozen Synapse also launched in May of 2010 and to this day I still have fond memories of the game.  I especially liked the "publish to YouTube" feature of the game that automated recordings of games for easy publishing. 

20 Years Ago

I started blogging in May of 2005 and I owe y'all a longer exposition on the 20 year milestone, but if you are interested in how it all started you can read all of my posts from May 2005.  Enjoy the step back in time!





 

Thursday, May 29, 2025

20 years!

Today marks 20 years since I started blogging!  But I'm at the beach on vacation so won't post more until I'm back home.

Wednesday, May 14, 2025

Four Ways ARC Raiders Could Level Up: My Wishlist After the Tech Test

 ARC Raiders

 As my last post indicates, I’m excited for ARC Raiders after having a fabulous time in the recent tech test. And as often happens when I get excited about games I wasn’t previously following, my head fills with ideas about how the game could improve even further. And when that happens—my blogging activity picks up pace!

Idea 1: Add a Gadget Slot

 ARC Raiders includes gadget-like items such as binoculars, which have useful but relatively low-value functions. However, since they take up a full inventory slot, they're often among the first things discarded—or not even considered in the first place.

 If the game added a dedicated gadget slot for items like binoculars, it would increase their value and usability. These items would no longer compete for valuable loot slots, allowing players to enjoy their benefits without sacrifice. Ideally, this slot would remain limited to simple gadgets like binoculars, and not include rare or powerful gear.

Idea 2: Let Us Upgrade Our Crowbar

 One of the signature items every Raider carries is their crowbar. Doors, probes, fallen ARC robots, lockers, chests, electrical cabinets—you name it, and Raiders are busting it open with their crowbar (other Raiders' skulls included). The crowbar is so important that you always have it on you by default, without needing to equip it. You also don’t lose it when you die—a rare design decision in an extraction shooter.

 There are even skills in the trees that affect how fast you can loot and break into things. It feels like a missed opportunity that these effects weren’t moved into an upgrade system for the crowbar instead. If crowbars could be upgraded, and those upgrades dropped on death like other gear, it would add an extra layer of risk and reward.

Idea 3: Let Us Bring Scrappy With Us

 I love the concept of Scrappy—the lovable, loot-gathering chicken who’s become the de facto mascot of ARC Raiders. He passively collects materials and lets players retrieve them through the workshop menu. This system ensures players always have a cache of basic materials (and rarer ones as Scrappy levels up).

 But wouldn’t it be awesome if you could switch Scrappy to an active mode where he follows you around on raids and gathers items at a faster rate? Imagine walking into a room and seeing another raider’s Scrappy picking through scraps. Upon spotting you, he squawks a loud BAWK and scrambles off, alerting you to where his owner might be but also having alerted everyone else to your arrival.

 Once he’s loaded up, you could send Scrappy off to extract, even as you continue exploring. But if another Raider catches him before extraction, they could pop him like a loot pinata. Or maybe that Scrappy is just bait. Part alarm system, part loot chicken, and maybe even a clever trap—it’s honestly a brilliant concept.

Idea 4: A Shared Social Hub

 Currently, everything in Speranza—the underground home of the Raiders—is accessed through menus. Visiting your workshop? Menu. Visiting traders? Menu. Forming a group? Menu. Meanwhile, in the background of the main menu, there's a beautiful, animated scene of a bar or shop with characters walking around, announcements playing, and life happening. It hints at a real depth of character in Speranza.

 So why not let us explore it? Turn Speranza into a shared social hub and housing area!

 I get that some players just want to jump from one raid to the next, and might get bored walking from one crafting station to another. But for those of us who enjoy social connections and showing off our accomplishments, a shared space would be fantastic.

 In fact, I’d argue that adding housing or a social hub could take ARC Raiders to the next level—which would be impressive, considering the buzz it's already generating. Plus, this is an extraction game. What’s better than extracting with an amazing reward you can permanently display to other players?

 And seriously—who looks at the stunning background of the main menu and doesn’t want to walk into that world and interact with the characters? Who watches the pre-raid “walking” loading screen and doesn’t wish they could walk there themselves?

 Maybe it’s just the MMORPG player in me wanting more from the game than just the raids—but I truly believe ARC Raiders would be even more awesome if Speranza were a place we could explore.

 

Note: this post was edited with the help of AI (ChatGPT). The thoughts are my own.  The grammatical correctness is the AI. Curious what edits were made? See ChatGPT's explanation below.


Explanation of Edits from ChatGPT

Here are the main types of edits I made:

  1. Punctuation and Sentence Structure

    • Replaced semicolons and misplaced commas with proper punctuation to clarify sentence flow.

    • Broke up run-on sentences for easier readability.

    • Used em dashes () to emphasize interruptions or thoughts for a conversational tone.

  2. Grammar and Word Choice

    • Corrected small grammatical errors, such as subject-verb agreement and verb tense.

    • Refined wordiness in places (e.g., “the higher level you upgrade Scrappy” → “as Scrappy levels up”).

  3. Clarity and Consistency

    • Clarified ambiguous phrasing like “they are getting the benefits from them” to something cleaner like “allowing players to enjoy their benefits.”

    • Made style consistent (e.g., italicizing game titles like ARC Raiders).

  4. Tone Preservation

    • Maintained your enthusiastic, personal voice. You use rhetorical questions and humor effectively, so I left those intact while improving grammar around them.



 

 


Tuesday, May 13, 2025

ARC Raiders is something different

ARC Raiders

 I recently participated in the Tech Test 2 for ARC Raiders, and I walked away wanting more. I haven’t had a game ignite a desire to keep playing like this since I picked up New World years ago. ARC Raiders is something different!

 ARC Raiders is an extraction shooter where you play as a raider entering a post-apocalyptic world inhabited by ARC—robots hellbent on killing you—with the goal of scavenging items and returning (i.e., extracting) to your underground home. Of course, ARC robots aren’t your only concern; other players are also hunting for loot, and what better source than your dead body? If you die, you lose your stuff—both equipped gear and any loot. Thus goes the loop of an extraction shooter: loot and extract, or die.

 ARC Raiders makes some changes to the formula to soften the sting of death. In standard play, you have a number of safe pockets in your pack. Anything stored in those safe pockets will be retained, regardless of whether you extract successfully. This ensures you can walk away with something, even if the run goes sideways.

 Secondly, ARC Raiders offers the concept of “free loadouts.” When you opt for a freebie, you load into the world with a random set of basic gear: a gun, some bullets, and a few consumables like bandages. This lets you jump in and play even if you’re out of resources—or if you just want a quick run without risking valuable gear. I found this mode especially helpful after a bad string of deaths. It let me rebuild my supplies so I could gear back up for more serious raids. It’s also a great option if you only have a few minutes to play and want a shot at some loot. Worst case, you lose a little time—but at zero resource cost.

 The resources you extract from a raid can be used in crafting stations or traded with vendors. Items can also be recycled into other materials or sold for coin. Crafting stations are upgradeable, which of course requires increasingly better materials at each level. Vendors sell a variety of items for coin. Whether you craft your way there or trade your way there, resources let you gear up for your next raid. Sadly, there is no player-to-player trading.

 You might think other players are your biggest concern, but the ARC robots are no joke. Every ARC enemy needs to be approached thoughtfully. For example, the Snitch may seem harmless—until you miss your shot and it has time to call in backup. Now you’re fighting multiple ARCs. Ignored that skittering noise in the next room? Now you’ve got a face-hugging Tick to deal with!

 The ARC robots also get big. The Queen was the ultimate boss of the tech test—a giant, spider-like machine that required coordination and often multiple groups of raiders to bring down (that is, assuming players could resist killing each other long enough to cooperate). There are even rumors of a bigger threat—the King—awaiting players in the launch version. If you paid attention on the Buried City map, you could see massive walker ARCs off in the distance just outside the map's boundary.

 As should be obvious, care must be taken every step of the way during a raid. Make too much noise, and you’ll attract ARCs—or worse, alert other players. Got a quest to collect parts from a fallen ARC? You’ll need a plan for how to take one down and loot the components safely. Then you’ll need an extraction plan.

 Extracting in ARC Raiders is a tense sequence of events. First, you press a button to call an elevator or train. Next comes an excruciating wait for it to arrive. Then you have to board and activate it. To ratchet up the intensity, alarms and announcements blare across the area, alerting other players and ARCs to the extraction attempt. Escaping by the skin of your teeth is an amazing feeling! Just watch this video where my teammate escapes with 0:00 left on the clock among a very chaotic extraction point! It was in that moment I knew ARC Raiders was a game worth waiting for.


 Fortunately, just like the free loadouts and safe pockets, there’s another mechanic that reduces some of the pressure typical in extraction phase: raider hatches. These are scattered across the map and can be accessed if you have a raider hatch key. Since they’re less frequented and require a key, there’s a better chance of using one without attracting attention. Only once did I run into another player trying to use the same raider hatch as my team—while nearly every normal extraction via elevator or train was contested.

 Extractions aren’t the only source of tension during a raid. Every sound is a clue. Cracking open a locker? The metallic crunch will echo down the hallway. Jump on a zipline? That ziiiipppp will travel far. If it’s raining, footsteps are muffled and harder to hear. The scream of a probe crash-landing will get your attention—and that of nearby players. Most ARCs announce their presence with distinctive sounds. There’s no mistaking when certain ARCs are nearby. The brrrrtttt of the Bastion’s chain guns is as unforgettable as it is terrifying.

 Visuals add to the tension, too. Flocks of birds will scatter when you walk by, revealing your location. Puffs of dust rise from the sand near corners. When a raider goes down, a flare shoots skyward—or ricochets around indoors. ARC robots often wear armor that visually flies off as you damage them, exposing weak points. Shoot one of the Wasp’s four rotors and it will careen wildly, trying to regain balance on the remaining three.

 Visuals also serve as escape tools. You can literally vanish into brush or shadows. The game looks amazing at every step, and every visual plays a role in the immersion. The look and feel of this game are stunning.  To go with that performance was buttery smooth for me the entire test (consistent 100+ FPS with no issues).

 Amazing visuals and sound design set the table, and the combat and gunplay serve the main course. The game is a third-person, over-the-shoulder shooter similar to Battlefront 2 or Once Human. I personally prefer this to first-person shooters. This perspective lets you peek around corners and spot threats like those annoying Tick ARCs sneaking up on you. When you loot something, you aren’t locked into staring at a wall—you can stay aware of your surroundings. All of this helps soften the sting of ARC Raiders being an extraction shooter where you could lose everything at any moment.

 A lot of attention to detail has gone into ARC Raiders, and it all comes together in an incredible experience. For a tech test, I was blown away. It felt more like a complete, functional game—one I’d argue is ready for release. I’d play the heck out of it with just the maps, modes, and gear available in the test.

 

Note: this post was edited with the help of AI (ChatGPT). The thoughts are my own.  The grammatical correctness is the AI.

Thursday, May 08, 2025

We need to talk about Camelot Unchained

Folks, we need to talk about Camelot Unchained.  Many moons ago I was a Dark Ages of Camelot (DAoC) fanboy. Mythic Entertainment (later gobbled up by EA) could do no wrong.  Mark Jacobs leading Mythic Entertainment at the time was the voice of reason in MMO developers at the time.  Micro transitions? No.  Free to play? No. Real money trading? He hunted it down.  Mark could do no wrong in a younger heartlessgamer's eyes 

Then Warhammer Online: Age of Reckoning (WAR) happened.  I donned the fanboy suit again.  I battled in the online trenches for WAR.  For Mark.  But it went sideways when EA gobbled up Mythic and WAR struggled to find an audience.  Mark Jacobs exited and in 2011 showed up on Kickstarter with the spiritual successor to DAoC called Camelot Unchained.  He collected my money and I waited. And waited.  I am still waiting.

In that time waiting a lot of things happened.  I am not here to dredge them all up but needless to say Mark Jacobs lost a lot of trust with the community.  He lost me.  I stopped caring about the game I had funded.  Then there are refund controversies, misleading updates, and the debacle with the studio launching an entirely different game while we are all still waiting on the game we funded over ten years ago!   But through all of the turbulence Unchained Entertainment pressed on with Camelot Unchained.

And finally we have a video with some of the results. The closest we've gotten to a real look at the game that has been in development for over a decade!  Watch it below. 

What do you think?  Looks dated for a game in 2025 right? Not only do visuals look dated but animations seem stiff.  Combat seems pretty static.  Nothing in the video screams "new video game in the year 2025".

Yet I can't help but admit a tiny thread of optimism in seeing an actual game.  I never expected Camelot Unchained to be a World of Warcraft killer.  I knew it was never destined to be a AAA game.  It was going to be a boutique experience; just as Stars Reach is Raph Koster's spiritual successor to Star Wars Galaxies so was Camelot Unchained going to be Mark Jacobs successor to DAoC.  Give me decent combat, an open world, and Realm vs Realm and I'll have some fun.

I'm glad we're at the stage where its realistic to think there is a release coming for Camelot Unchained.  It may be too little too late and Mark may have buried the hatchet too deep in the communities backs, but hey at least I may get a chance to say I gave the game a try. 

Note: I've given up paying close attention to the game so if there is other info about release or testing; feel free to drop the info in the comments.

Wednesday, May 07, 2025

50 word /r/fantasywriters challenge: Honey and Lies

 Something I've gotten into recently is completing some writing prompts.  On the /r/fantasywriters subreddit there is an ongoing weekly challenge to write a 50 word (or less) blurb featuring a specific word.  I just chimed in on the "honey" thread with this entry:

The man before Fritz was gaunt; hungry. Fritz worked through his pockets and pulled out a small honey fruit. He held his hand out to the stranger. "Take it."

Timid, the stranger reached out.

Fritz's motion was quick. The strike painless as the stranger collapsed in front of him.

 Another prompt I participated in was "Lie"; my entry:

Lie? Lie! I didn't lie. You lied.

Anger swelled as I fell to my knees before the ghastly visage. A dust cloud rose as my hands braced against the sandy cave floor. Cold air pressed against my skin, and the dampness of the cave settled.

The voice echoed:

"Liar..."

 If this interests you feel free to drop by and leave your own.  New prompts drop on Fridays.

Tuesday, May 06, 2025

Waiting for ARC Raiders

 I have more thoughts I want to share on my experience in the recent ARC Raiders tech test, but now that the test is over it has me waiting... waiting bad.  I am going to love the heck out of this game at it's launch.

waiting for arc raiders



 

Thursday, May 01, 2025

Last second extraction miracle in ARC Raiders

 I've been playing the ARC Raiders tech test for the last day and loving every moment of it (well almost every moment).  In a this-memory-will-stay-with-me moment I witnessed a teammate who barely missed our first extraction hit the afterburner and hustle his way to the final extraction point and make it, literally, with zero seconds left.  And since the game is kind enough to let teammates spectate I was able to capture the event in this video.

April 2025 in Review

  April has come and gone and we are rapidly approaching this blog's 20 year anniversary later in May!  But before we look forward let's check back in on April.

The Blog

Blogger stats for April: 33,990 (note: below graph includes May dates and is missing Apr dates)

blog stats for april
 

In other metrics:

  • Posts:
    • Target: 0
    • Posted: 4
    • Difference: +4 (Have been doing other stuff than gaming or blogging so 4 is a win)
  •  Search Trends
    • "Discord Install Failed: Can't find PresentationCore 4.0.0.0" and my post in regards to my trials and tribulations with this Discord install bug gained traction in April so I assume there was some sort of Discord issue (I also noticed my Reddit post on the bug gained some new comments).  Read more about it: Discord Install Failed
    • "new world PvP server" overtook searches for my frigid inferno build even though I only have my one post about the PvP servers before they launched.
    • "new world frigid dawn" and related searches continued for my heavy armor flamethrower build for New World: Frigid Inferno build page
    • "best battlefield game", "best battlefield", "best battlefield games","what is the best battlefield game" continues to stay strong driving traffic to my post Best Battlefield!?
    • "once human end game" was also a top click getter this month even though I've not posted or played Once Human anytime recently (nor do I have any plans to return) 

What I Played

I didn't play New World at all in April.  Actually I didn't play any game in April until the ARC Raiders tech test came out on April 30th.  So really I didn't play anything in April.

With that said; I freaking loved my time in the ARC Raiders tech test so expect more blog content on it in the near future!

Years Ago

1 Year Ago

In April of 2024 I was testing Pax Dei in it's Wilderness Alpha phase.  I enjoyed my time in the test but the game was a long, long ways away from being a game worth considering.  Unfortunately it still launched into a form of early access and it has all but died off as a game of interest for me.

The Fallout TV show was also causing a ton of buzz and all of the Fallout games saw spikes in player numbers

We also got to enjoy a partial eclipse in our area.

And last but not least; one of my most trafficked and searched for posts of all time was posted in April of 2024: Best Battlefield!?

5 Years Ago

April 2020 featured no blog posts.

10 Years Ago

In April 2015 one of my favorite Battlefield games, Battlefield Heroes, announced it was ending service.  I still miss that game.

We also got a gem of a post from Raph Koster going into the depths of Star Wars Galaxies development.  If you have any interest in the history of MMORPGs this is 100% worth the read.

15 Years Ago

In April of 2010 I was getting used to the idea of playing video games on a tablet device.  Amazing to look back all of these years later and find it funny now to question playing video games on a tablet or mobile device.  Ironically I still do not own a tablet of any sort. 

April of 2010 also marked the start of info drops for Guild Wars 2 (post 1, post 2).  Guild Wars 2 is still trucking along!

And while 10 years ago in April we learned that Battlefield Heroes was shutting down, 15 years ago in April we were excited about Heroes getting new maps and game modes!

 20 Years Ago

I started blogging in 2005 but not until May so come back in May for the big 2 0 extravaganza.  Oh wait; it's MAY 20 FREAKING 25!  OMG! AHHHHHHHHHHHHHHH!