"2K Games today announced that Civilization V will be using Steamworks for online matchmaking, automated updates, downloadable content and DRM for the game. Steam's Civ V store page is also available now, revealing some new information about the game. There will be an 'In-Game Community Hub' for online matchmaking, communication and for sharing scenarios between players. While including Steamworks might put some people off, it might also indicate better online gameplay than in the previous Civilization games, where it was almost impossible to have a good game without playing with just friends."Personally, I am more likely to buy a game that features Steamworks than those that try to use something like Gamespy. Steamworks, ironically, works and that is an important feature of any game for me.
Friday, May 07, 2010
Civilization 5 to use Steamworks
Quick post to note Civilization 5
is going to take advantage of Valve's Steamworks. Slashdot has the article:
Wednesday, May 05, 2010
Lack of updates
Real life is alive and kicking for me, so I apologize for the lack of updates. I'll try to get my monthly "What I'm Playing/What I'm Paying" post up sometime soon. Otherwise, expect a quiet May around here.
Thursday, April 29, 2010
I hate the iPad, but this is pretty cool
For the record: I hate the iPad
. It is the epitome of everything that is WRONG with Apple. With that said, Small World
has been converted from boardgame and has been released as an iPad app by Days of Wonder. This is the same boardgame developer known for Ticket to Ride, Battlelore, etc.
While I don't want to give up my real board games for virtual ones, I realize my shrinking group of board game friends can not keep the fire alive. Virtualization of board games allows me to enjoy them across the Internet in an official capacity (yes, I realize the above app is not Internet based, but other board games are). I am excited about the future of touch tablets filling a niche in the board gaming market.
Small World for iPad is the first digital adaptation of this award-winning fantasy board game. It enables two players to face off against each other and vie for conquest and control of a world that is simply too small to accommodate all of the zany fantasy characters that inhabit Small World. Sitting across from each other around the iPad, players use their troops to occupy territory and conquer adjacent lands in order to push the other players' races off the face of the earth.While this isn't the first boardgame to make it to iPad, it's the first one that caught my attention. Small World is a great game and the graphical styling is perfect for a touch tablet.
While I don't want to give up my real board games for virtual ones, I realize my shrinking group of board game friends can not keep the fire alive. Virtualization of board games allows me to enjoy them across the Internet in an official capacity (yes, I realize the above app is not Internet based, but other board games are). I am excited about the future of touch tablets filling a niche in the board gaming market.
Wednesday, April 28, 2010
Guild Wars 2: Elementalist
The Guild Wars 2
The Elementalist channels natural forces of destruction, making fire, air, earth, and water do her bidding. What the Elementalist lacks in physical toughness, she makes up for in her ability to inflict massive damage in a single attack, dropping foes from a distance before they can become a threat. Yet, despite her incredible offensive potential, versatility is what makes the Elementalist truly formidable.This game sounds better with each post.
Tuesday, April 27, 2010
Guild Wars 2 Manifesto
Just a quick post to note that Arena Net has a MASSIVE blog post up about Guild Wars 2
. You literally need 30 minutes to read over and savor this thing.
Here's a sneak peak:
UPDATE: Arena.net has offered up another screenshot for getting the word out about the GW2 blog!
It’s time to make MMORPGs more socialGo. Read. Now!
MMOs are social games. So why do they sometimes seem to work so hard to punish you for playing with other players? If I’m out hunting and another player walks by, shouldn’t I welcome his help, rather than worrying that he’s going to steal my kills or consume all the mobs I wanted to kill? Or if I want to play with someone, shouldn’t we naturally have the same goals and objectives, rather than discovering that we’re in the same area but working on a different set of quests?
UPDATE: Arena.net has offered up another screenshot for getting the word out about the GW2 blog!
Wednesday, April 21, 2010
Old is New Again: Nolan Bushnell rejoins Atari
Apparently we've entered a timewarp: Nolan Bushnell rejoins Atari.
A little more than two years after Phil Harrison left Sony to join Atari in a surprising move, it has been announced that he has left the company. His replacement: Atari cofounder Nolan Bushnell.I'm not really sure how to take this news as it comes with no other announcements about any games or upcoming projects. It will be interesting to see if Bushnell has any measurable effect on the once proud company he helped build that has been down on it's luck as of late.
"I am very excited to be reacquainted with Atari at a time when it is poised to make interesting strides in key growth areas of the games industry," Bushnell said in a statement. The company and its iconic brands have always been important to me, and I look forward to further guiding them at the board level."
Bushnell was one of two cofounders of Atari back in 1972, but was forced out in 1978 after a management dispute. He went on to architect what parents have come to know as one of Dante's nine circles of hell, the Chuck E. Cheese chain of restaurants. Joining Bushnell on the board of directors is Tom Virden, who Atari describes as "a seasoned executive in the online leisure, technology and travel businesses."
Tuesday, April 20, 2010
Battlefield Updates: Bad Company 2, Heroes
Free 2 play Battlefield Heroes has announced a new map, new game mode, and new jet pack widgets. Rock, Paper, Shotgun even has a post about it:
Meanwhile Battlefield: Bad Company 2
is gearing up for a patch tomorrow. The PCGamer Blog has posted the entire set of patch notes here and I've coped it below for posterity.
In this fast paced game mode you and your allies must capture and hold the rocket and keep it from enemy hands. Jump in with gusto or rocket fuel and make sure your enemies do not get the upper hand and claim the rocket for themselves.For the non-readers, here is a video:
Meanwhile Battlefield: Bad Company 2
* MP - New Server browser
* MP - Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
* MP - Crash fixes relating to ALT+TAB at different times throughout the game
* MP - Hang fix when trying to connect to a full server multiple times
* MP - Deletion of soldiers now possible through the account pages in game
* MP - Removed screen flash during loading
* MP - Added support for colour blind players
* MP - Fixed crashes relating to faulty server banners
* MP - Servers closing during connection no longer cause the client to hang
* MP - Auto team swap reflects correctly in the scoreboard
* MP - Fixed scoreboards when switching teams before spawning
* MP - Rush scoreboards fixed
* MP - Veteran ranks no longer display as "12"
* MP - Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
* MP - Logout/Login button correctly reflects the player status
* MP - Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server)
* MP - Isla Inocentes welcome message on the loading screen now fits the text box area
* MP - Reduced the brightness in Russian vehicles
* MP - Medic gadgets now display correctly if the defib is not unlocked
* MP - Server filter options are remembered
* MP - Punkbuster filter now works as intended
* MP - Scroll bar no longer overlays the Join Server button in the friends list panel
* MP - CANCEL server refresh is implemented
* MP - Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
* MP - The chat no longer displays the incorrect player name when appearing
* MP - FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
* MP - FoV no longer causes the UAV station to rotate
* MP - Fix to correctly display the unlock progression at the end of round
* MP - Chat functionality will no longer freeze after writing a partial message at the end of round
* MP - One account can no longer connect to the same server multiple times
* MP - Squad Death Match is correctly named during loading
* MP - Server browser no longer gets a bad FPS when filtering Conquest
* MP - Server info banners correctly clear between displays
* MP - Setting display settings which the system hardware can not handle no longer makes the game unusable
* MP - Correct camera collision for vehicles' heavy machine gun
* MP - Game no longer crashes if the player sends a message in the loading screen
* MP - Trying to join a full server no longer causes the game to hang on Please Wait message
* MP - Most server filter options are remembered it doesn't remember the setting in dropdowns
* MP - Kit/gadget loadout saved between sessions
* SP - Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
* SP - Fixed a crash after the "Upriver" mission end cinematic
* SP - Supply create at "Resupply at Flynn's create" objective now supplies weapon ammo
* SP - Hang fix when reaching the objective "Destroy Enemy Zu23"
* SP - Fixed hang after "Storm Cockpit" objective
* SP - Changed melee attack raycast to be detailed
* SP - Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
* SP - Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
* SP - Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.
Server changelist
o Punkbuster is required ON for ranked servers
o Ranked servers cannot be started with a password
o Autobalance message goes to text-chat instead of in the middle of the screen
o Added weapon balance tweaks to a number of weapons - we are eagerly awaiting feedback!
Monday, April 19, 2010
Diablo III Development To Start Over From Scratch?
Disregard this entire post, it was based off a posting from 2005, back when Blizzard originally scrapped Diablo 3's development to reboot it the first time. Nothing new to see here.
Yes, I made a mistake.
Yes, I made a mistake.
Wednesday, April 14, 2010
The Exodus of Infinity Ward
Infinity Ward creates blockbuster game. Activision fires IW executives to avoid paying them. The ex-IW executives formed Respawn Entertainment and then signed with EA. Now, more of IW's staff leaves, likely heading to Respawn. Caught up? Good, because now its time for a history lesson with Uncle Heartless_.
Blizzard North was originally an independent company. It was established in 1993 under the name Condor, founded by Max Schaefer, Erich Schaefer, and David Brevik. The company was purchased and renamed by Blizzard about six months before the release of their hit PC game, Diablo, in 1996. Diablo proved to be incredibly successful, and their 2000 sequel, Diablo II, was even more successful.
On June 30, 2003, several key employees left Blizzard North to form the new companies Flagship Studios (8 moved here) and Castaway Entertainment (9 moved here). The Blizzard North exodus continued on with around 30 employees leaving the company in total.
Flagship Studios was founded by Bill Roper along with Max Schaefer, Erich Schaefer, and David Brevik, the original developers of Diablo and former high level Blizzard North executives.
Castaway Entertainment is based in Redwood City, California. The company signed a publishing agreement with Electronic Arts in March 2004, but has yet to produce any products.
For everyone thinking Infinity Ward is doomed and Respawn Ent. is the next coming of game development Jesus, I ask what company you would put money into today: Blizzard or Flagship Studios or Castaway Entertainment? It takes more than a few developers to make a game and good corporate culture doesn't disappear over night. We're not talking about Shigeru Miyamoto or Will Wright here.
Blizzard North was originally an independent company. It was established in 1993 under the name Condor, founded by Max Schaefer, Erich Schaefer, and David Brevik. The company was purchased and renamed by Blizzard about six months before the release of their hit PC game, Diablo, in 1996. Diablo proved to be incredibly successful, and their 2000 sequel, Diablo II, was even more successful.
On June 30, 2003, several key employees left Blizzard North to form the new companies Flagship Studios (8 moved here) and Castaway Entertainment (9 moved here). The Blizzard North exodus continued on with around 30 employees leaving the company in total.
Flagship Studios was founded by Bill Roper along with Max Schaefer, Erich Schaefer, and David Brevik, the original developers of Diablo and former high level Blizzard North executives.
Castaway Entertainment is based in Redwood City, California. The company signed a publishing agreement with Electronic Arts in March 2004, but has yet to produce any products.
For everyone thinking Infinity Ward is doomed and Respawn Ent. is the next coming of game development Jesus, I ask what company you would put money into today: Blizzard or Flagship Studios or Castaway Entertainment? It takes more than a few developers to make a game and good corporate culture doesn't disappear over night. We're not talking about Shigeru Miyamoto or Will Wright here.
Saturday, April 10, 2010
Warhammer's Billing Debacle
Warhammer Online: Age of Reckoning
(WAR) recently had a little 'oops' moment with their billing system that caused many players to be billed several times for their monthly subscription. Some players were charged for over $500 dollars. Normally this is an isolated issue, but the most recent update on the Warhammer Herald confirms it was widespread:
However, I really don't want to talk about WAR right now. More interesting to me is how rarely we see such a problem as this. Off the top of my head I thought about the things I have on "set and forget" payment methods online:
1. eBay fees
2. Phone bill
3. Cable and Internet bill
4. Netflix
5. Donations to favorite websites
None of these has ever had a billing issue with multiple charges. And if one did, I doubt it'd be to the magnitude that was seen with the WAR charges.
Also, I wonder how long it would take me to notice. I certainly wouldn't see it right away as I use credit cards mainly and my credit limit is high. At the end of the month, I would notice on my credit card statements, but if it wasn't several identical charges I may glance over it.
This is a wake up call I guess to online payment methods and keeping an eye on charges. It's easy to say "its your own fault for not paying attention", but how many of these services make it an inconvenience to customers who do NOT use automated online payments? To me, its half customer ignorance and half trends towards automated systems in favor of human powered systems.
With automation comes consistency and speed, which reduces some errors. With reduction in error, comes reduction in support requirements. This really puts everyone in a bad place, because when it comes to money its not acceptable to hear "it'll take 3 days to fix" which leads to lost customers. Yet, the costs to have better support isn't justified for the 99% of error-free time.
I'm wandering now. I'll forget all of this once the WAR billing fiasco is over and done with. But just maybe I will pay more attention to the next credit card bill or when my wife is reviewing it, I won't just go "sounds right to me honey!" before staring back at the computer screen.
As you may be aware, recently some customer accounts were billed multiple times unintentionally. We regret any difficulty this event may have caused you, and we remain dedicated to resolving the issue with our vendors and customers.This is about as bad as it could get for WAR, a game still considered down and out in the MMO industry. WAR has enjoyed some success thanks to their endless free trial and I suspect that is where the majority of their new players come from. This faux pas won't inspire anyone interested in subscribing to trust Mythic with their credit cards and not everyone is willing to enter game time cards every month to keep on playing.
However, I really don't want to talk about WAR right now. More interesting to me is how rarely we see such a problem as this. Off the top of my head I thought about the things I have on "set and forget" payment methods online:
1. eBay fees
2. Phone bill
3. Cable and Internet bill
4. Netflix
5. Donations to favorite websites
None of these has ever had a billing issue with multiple charges. And if one did, I doubt it'd be to the magnitude that was seen with the WAR charges.
This is a wake up call I guess to online payment methods and keeping an eye on charges. It's easy to say "its your own fault for not paying attention", but how many of these services make it an inconvenience to customers who do NOT use automated online payments? To me, its half customer ignorance and half trends towards automated systems in favor of human powered systems.
With automation comes consistency and speed, which reduces some errors. With reduction in error, comes reduction in support requirements. This really puts everyone in a bad place, because when it comes to money its not acceptable to hear "it'll take 3 days to fix" which leads to lost customers. Yet, the costs to have better support isn't justified for the 99% of error-free time.
I'm wandering now. I'll forget all of this once the WAR billing fiasco is over and done with. But just maybe I will pay more attention to the next credit card bill or when my wife is reviewing it, I won't just go "sounds right to me honey!" before staring back at the computer screen.
Wednesday, April 07, 2010
@Massively Math Fail
197,000,000 million users have signed up for Dungeon Fighter Online according to this article over at Massively.
With 197 million players and 1.6 billion monsters killed, that means each player has killed an average of only 8 monsters, over almost 4.5 years.
Every time a player logs in, they spawn their own unique dungeon, meaning that 173 million players are registered that have never played the game.
Lastly, every person that registers for a Nexon account is registered for all of Nexon's games, inlcuding Dungeon Figher Online, whether they actually play or not.
It is horribly apparent the numbers don't match up and Nexon either
a) screwed up the numbers
b) stooped to a new low of public relations misinformation in the MMO numbers game
I'll let my educated readers figure out which.
No -- that's not a typo in the title. We didn't get attacked by a swarm of ninjas who knocked us out on the "0" button or anything like that. Nexon has announced that Dungeon Fighter Online has hit a worldwide total of 197 million registered players since launching in South Korea in 2005.Too bad the rest of the stats provided don't pass the common sense check:
Nexon had a few other impressive numbers to sling about as well. Up to this point, players have killed more than 1.6 billion monsters, invaded over 25 million dungeons and engaged in PvP arena combat over 28 million times.For those of you breaking out your calculator watches, let me do the math for you.
With 197 million players and 1.6 billion monsters killed, that means each player has killed an average of only 8 monsters, over almost 4.5 years.
Every time a player logs in, they spawn their own unique dungeon, meaning that 173 million players are registered that have never played the game.
Lastly, every person that registers for a Nexon account is registered for all of Nexon's games, inlcuding Dungeon Figher Online, whether they actually play or not.
It is horribly apparent the numbers don't match up and Nexon either
a) screwed up the numbers
b) stooped to a new low of public relations misinformation in the MMO numbers game
I'll let my educated readers figure out which.
Saturday, April 03, 2010
March 2010: What I'm Playing/What I'm Paying
My March gaming was a battle.
I have embedded the new What I'm Playing/What I'm Paying spreadsheet for March below. The overall spreadsheet (includes previous months) can be found here.
Game of the Month

Battlefield: Bad Company 2
Cost: $49.99 (Limited Edition)
Played: 30 hrs
3-words: Full of destruction!
My game of the month was Battlefield: Bad Company 2
.
I am a fan of the entire Battlefield series, more so than any other shooter series, and Bad Company 2 fits right into my playstyle. It's a first person shooter first and foremost, but it offers class-based team play that allows weaker FPS players to enjoy success.
I spent the majority of my time on hardcore servers where bullet damage is increased and some of the UI elements (map, target marking, ammo count, weapon info) is hidden. The "normal mode" works fine, but it can be frustrating sometimes when it takes a dozen bullets to take down a target. Also, normal mode encourages the use of only the high damage weapons and abilities; making a lot of the weapons completely worthless. In hardcore, all weapon types play a role as speed and accuracy, but lower powered weapons are still lethal.
As with Battlefield 2, I find myself playing medic in BFBC2 a lot. I am not a horrible FPS gamer, but I'm not that great either. The medic class in the Battlefield games has always been a balanced option between killing and support. This hold true in BFBC2 and with a focus on squad play, I am able to rack up the points keeping my squad going.
I've really enjoyed my 30 hours in the release version of BFBC2. Sure there has been some server and punkbuster issues, but most of them existed for less than a week. It has been smooth sailing for the latter half of the month.
Game of the Month for April: Bioshock
/Played
My /Played section is a bit short this month. I put most of my time into BFBC2 and had a mid-month lull when I took over a week off from gaming. I hadn't intended to take the week off, but between watching Lost (in the middle of Season 2 via Netflix) and a non-sleeping 6 month old, it just happened.
For the record, I did play some LEGO Universe, but I am not allowed to talk about it due to the NDA on the closed beta. Also, I am still engaged with Allods Online, but just didn't find any time to log in this month, which is fine as I do not have to pay a monthly subscription to keep my Allods account active.
Civilization 4
I put another hour into Civ4 this month. I was sort of inspired by reading up on Elemental, a 4x game that will be launching later this year.
/Paid
Total spent this Month: $0.00
My Value Rating: n/a
I made no gaming purchases this month.
I have embedded the new What I'm Playing/What I'm Paying spreadsheet for March below. The overall spreadsheet (includes previous months) can be found here.
Game of the Month
Cost: $49.99 (Limited Edition)
Played: 30 hrs
3-words: Full of destruction!
My game of the month was Battlefield: Bad Company 2
I am a fan of the entire Battlefield series, more so than any other shooter series, and Bad Company 2 fits right into my playstyle. It's a first person shooter first and foremost, but it offers class-based team play that allows weaker FPS players to enjoy success.
I spent the majority of my time on hardcore servers where bullet damage is increased and some of the UI elements (map, target marking, ammo count, weapon info) is hidden. The "normal mode" works fine, but it can be frustrating sometimes when it takes a dozen bullets to take down a target. Also, normal mode encourages the use of only the high damage weapons and abilities; making a lot of the weapons completely worthless. In hardcore, all weapon types play a role as speed and accuracy, but lower powered weapons are still lethal.
As with Battlefield 2, I find myself playing medic in BFBC2 a lot. I am not a horrible FPS gamer, but I'm not that great either. The medic class in the Battlefield games has always been a balanced option between killing and support. This hold true in BFBC2 and with a focus on squad play, I am able to rack up the points keeping my squad going.
I've really enjoyed my 30 hours in the release version of BFBC2. Sure there has been some server and punkbuster issues, but most of them existed for less than a week. It has been smooth sailing for the latter half of the month.
Game of the Month for April: Bioshock
/Played
My /Played section is a bit short this month. I put most of my time into BFBC2 and had a mid-month lull when I took over a week off from gaming. I hadn't intended to take the week off, but between watching Lost (in the middle of Season 2 via Netflix) and a non-sleeping 6 month old, it just happened.
For the record, I did play some LEGO Universe, but I am not allowed to talk about it due to the NDA on the closed beta. Also, I am still engaged with Allods Online, but just didn't find any time to log in this month, which is fine as I do not have to pay a monthly subscription to keep my Allods account active.
Civilization 4
I put another hour into Civ4 this month. I was sort of inspired by reading up on Elemental, a 4x game that will be launching later this year.
/Paid
Total spent this Month: $0.00
My Value Rating: n/a
I made no gaming purchases this month.
Thursday, April 01, 2010
Elemental: 4X
A 4X game is described by Wikipedia as:
Explore
Elemental is planning to take exploration farther than other 4X games. The traditional "fog of war" will exist and players will have to scout the map to reveal far away lands. However, a lot of that exploration will be accomplished with the player's "sovereign" instead of scouting units. Sovereigns are ageless heroes controlled by the player that are used to move around the map and do everything from build to fight. In MMO terms, a sovereign is a player's avatar.
Along the way, player's will be encouraged to explore the corners of the map in search of quests and dungeons along with traditional 4X activities such as resource procurement and settlement placement. Walking past an out of the way cave may lead the player's sovereign on a journey into the dark to save a damsel in distress. As described by Stardock; "Yes, it’s a 4X strategy game with a little Baldur’s Gate in it." Explorer's should expect plenty to do outside of building their empire.
Expand
The main concept of the game is that the player is rebuilding the world after a cataclysmic event. Players will build cities and expand their empires. Along with Exterminate, this will be the most familiar X to players when starting Elemental.
Exploit
Standard resource management will be part of Elemental. Player empire's will need to track down and control mines, forests, etc. On top of that, a couple of unique resources will be included. At first glance, these items may not be viewed as resources by players. First is magic and the second is family (or dynasty in the long term).
The magic system of Elemental evolves over the course of a game. As players choose their path of either life or death magic, they will unlock and learn new spells. These magical traits can then be passed down the family tree to children and great grand children. Powerful magical children will become key pawns in a player's resource arsenal. By the end of a game, players will be using the fantasy-equivalent of nuclear weapons on their enemies.
Family will also play a huge part in Elemental as player's build their dynasties. While the player's sovereign lives "forever", their children are mere mortals. It will take careful management to ensure children are exploited to their full potential. Sons are future kings and need to be properly groomed for the job. Daughters are key bargaining chips across family ties and can be a foothold into an enemy's family tree.
Exterminate
Elemental will allow players to raise fantasy armies and destroy their enemies. Along with that, players can use their units to complete quests and dungeons. Remember, Elemental is trying to blend in some RPG with this 4X game. Battles can be played out in real time or set to automatically resolve.
The four Xs were an abbreviation for explore, expand, exploit, exterminate.Elemental, from Stardock, will be a 4X game as well. Lets break down each X for Elemental.
- Explore means players send scouts across a map to reveal surrounding territories.
- Expand means players claim new territory by creating new settlements, or sometimes by extending the influence of existing settlements.
- Exploit means players gather and use resources in areas they control, and improve the efficiency of that usage.
- Exterminate means attacking and eliminating rival players. Since all territory is eventually claimed, eliminating a rival's presence can be the only way to achieve further expansion.
Explore
Elemental is planning to take exploration farther than other 4X games. The traditional "fog of war" will exist and players will have to scout the map to reveal far away lands. However, a lot of that exploration will be accomplished with the player's "sovereign" instead of scouting units. Sovereigns are ageless heroes controlled by the player that are used to move around the map and do everything from build to fight. In MMO terms, a sovereign is a player's avatar.
Along the way, player's will be encouraged to explore the corners of the map in search of quests and dungeons along with traditional 4X activities such as resource procurement and settlement placement. Walking past an out of the way cave may lead the player's sovereign on a journey into the dark to save a damsel in distress. As described by Stardock; "Yes, it’s a 4X strategy game with a little Baldur’s Gate in it." Explorer's should expect plenty to do outside of building their empire.
Expand
The main concept of the game is that the player is rebuilding the world after a cataclysmic event. Players will build cities and expand their empires. Along with Exterminate, this will be the most familiar X to players when starting Elemental.
Exploit
Standard resource management will be part of Elemental. Player empire's will need to track down and control mines, forests, etc. On top of that, a couple of unique resources will be included. At first glance, these items may not be viewed as resources by players. First is magic and the second is family (or dynasty in the long term).
The magic system of Elemental evolves over the course of a game. As players choose their path of either life or death magic, they will unlock and learn new spells. These magical traits can then be passed down the family tree to children and great grand children. Powerful magical children will become key pawns in a player's resource arsenal. By the end of a game, players will be using the fantasy-equivalent of nuclear weapons on their enemies.
Family will also play a huge part in Elemental as player's build their dynasties. While the player's sovereign lives "forever", their children are mere mortals. It will take careful management to ensure children are exploited to their full potential. Sons are future kings and need to be properly groomed for the job. Daughters are key bargaining chips across family ties and can be a foothold into an enemy's family tree.
Exterminate
Elemental will allow players to raise fantasy armies and destroy their enemies. Along with that, players can use their units to complete quests and dungeons. Remember, Elemental is trying to blend in some RPG with this 4X game. Battles can be played out in real time or set to automatically resolve.
Sunday, March 28, 2010
Elemental: Phrases
Elemental, a 4X game in development by Stardock, has a lot of promise. While reading up on the game, I've come across several key phrases that have sold me on the game.
Phrases
Yes, it’s a 4X strategy game with a little Baldur’s Gate in it. (Source)
George R.R. Martin's Game of Thrones
is obviously a big influence on the designers (Source)
Stardock's aiming at a very low-system requirement (Source)
By the end of the game, they’re [players] a Sauron or Morgoth level of power (Source)
Stardock is also pushing harder for more transparency and more straightforward statistics that are easier to understand (Source)
The in-game tools of Elemental are designed to let players create their own items, their own worlds, their own graphical elements to the world, their own creatures, their own races and pretty much anything else they might want to expand the game. (Source)
The Random House Group will also publish ELEMENTAL: DESTINY’S EMBERS (August 2010), a novel set in the world of Elemental, written by the game’s creator and executive producer, Brad Wardell. (Source)
The game is currently scheduled for a summer release (Source)
My Phrase
If anything bad can be said about Elemental at this point, it is that the game may be too ambitious. From the lowest common denominator graphics, user generated content, multi-player for every play style, and complex simplicity; Elemental is attempting to deliver a lot. I am hopeful they can pull it off.
Phrases
Yes, it’s a 4X strategy game with a little Baldur’s Gate in it. (Source)
George R.R. Martin's Game of Thrones
Stardock's aiming at a very low-system requirement (Source)
By the end of the game, they’re [players] a Sauron or Morgoth level of power (Source)
Stardock is also pushing harder for more transparency and more straightforward statistics that are easier to understand (Source)
The in-game tools of Elemental are designed to let players create their own items, their own worlds, their own graphical elements to the world, their own creatures, their own races and pretty much anything else they might want to expand the game. (Source)
The Random House Group will also publish ELEMENTAL: DESTINY’S EMBERS (August 2010), a novel set in the world of Elemental, written by the game’s creator and executive producer, Brad Wardell. (Source)
The game is currently scheduled for a summer release (Source)
My Phrase
If anything bad can be said about Elemental at this point, it is that the game may be too ambitious. From the lowest common denominator graphics, user generated content, multi-player for every play style, and complex simplicity; Elemental is attempting to deliver a lot. I am hopeful they can pull it off.
Wednesday, March 24, 2010
Stardock's Elemental Looks Interesting
I don't get interested in games very often by a single preview. However, Elemental and the concepts behind it pulled me in hook, line, and sinker after reading this post over at Rock, Paper, Shotgun.
RPS: So essentially a 4X game with more of an RPG heritage?There is a lot I want to say about this, but don't have the time currently. Check out and come back later when I have some more time to opine.
Wardell: Yes, it’s a 4X strategy game with a little Baldur’s Gate in it. The closest game I can think of is Master Of Magic, that’s been a bit of an inspiration for us. What we wanted to do with Elemental is to make it more of a personal experience. We really want you to be a presence within the game world, with your dynasty, with the way you design your units. When you go and zoom in and look at a unit you can see them all in the world, and they’ll all be a little different. And we want to move away from it being abstract. If I have a village with fifty people I can’t just click on it and ask for a legion of people. Those people have to come from somewhere. If spear-men come from a particular village, then there are less people left living there. It’s more personal in terms of you not just being this over-arching power, than other games in this genre.
Friday, March 19, 2010
Warhammer Online and Bioware K I SS I N G
Warhammer Online and Bioware in a tree, K I SS I N G, first comes love, then comes marriage, then comes the expansion from Bioware.
"BioWare talks Warhammer Online's
forthcoming expansions" is the title of an article over at Massively.
I know Mythic and Bioware merged to create an "MMO group" within EA, but up until this point it was portrayed as though Mythic was responsible for Warhammer. It is very strange to see Warhammer Online and Bioware mentioned in the same breath and have Bioware's talking head dictating where WAR is headed.
If Bioware is becoming more involved with the game, this may be the breath of fresh air that WAR needs. Any expansion will have to rely on work from some of Bioware's development teams as the layoff train hit Mythic pretty hard. With new developers, new ideas. But, new ideas need restraint. We don't want another of the infamous "New Game Experience (NGE)" from Star Wars Galaxies
all over again.
Another question is whether the money-handlers behind the game will approve sweeping changes that may affect the bottom line in the slim hope of increasing it over the long term. There aren't many success stories of MMOGs coming back from underwhelming launches. Change is always met with resistance.
Now, in the past I've had my own ideas for changing WAR:
I am interested to see where Bioware/Mythic/EA can take WAR. At a minimum, it will serve as a case study of how Bioware's development practices can influence other projects.
"BioWare talks Warhammer Online's
In a recent GDC 2010 interview with UGO, BioWare's Dr. Ray Muzyka said of Warhammer Online, "Right now it's [a] really profitable business unit within my group." Muzyka went on to say they've actually seen more people come into the game since enacting the free-to-play model on the game's earlier levels, and that he personally felt they were working.
In fact, by the sounds of it, Warhammer Online is due for some interesting announcements in the future. Another of Muzyka's comments on the title was, "We have new content planned and all kinds of cool expansions for it." We don't know how much more clear cut a message can be than that. And hey, it's good news! We're looking forward to our playable Skaven and Lizardmen, Mythic and BioWare.
I know Mythic and Bioware merged to create an "MMO group" within EA, but up until this point it was portrayed as though Mythic was responsible for Warhammer. It is very strange to see Warhammer Online and Bioware mentioned in the same breath and have Bioware's talking head dictating where WAR is headed.If Bioware is becoming more involved with the game, this may be the breath of fresh air that WAR needs. Any expansion will have to rely on work from some of Bioware's development teams as the layoff train hit Mythic pretty hard. With new developers, new ideas. But, new ideas need restraint. We don't want another of the infamous "New Game Experience (NGE)" from Star Wars Galaxies
Another question is whether the money-handlers behind the game will approve sweeping changes that may affect the bottom line in the slim hope of increasing it over the long term. There aren't many success stories of MMOGs coming back from underwhelming launches. Change is always met with resistance.
Now, in the past I've had my own ideas for changing WAR:
I would start the year by pulling a Chronicles of Spellborn and announce that Warhammer Online: Age of Reckoning is 100% free to play. However, development has been frozen as the game is prepared to be launched as a Free 2 Play game supported by micro-transactions.From the original quotes in the Massively article, the success of the free trial is touted. Could this be a signal that more free 2 play is in WAR's future? I would welcome the idea. Even with Allods Online's cash shop debacle recently, I still like the fact that I can log in whenever I want and play for a few minutes. I've thought several times about return to WAR, but have only been able to do so during a recent 10-day freebie.
I am interested to see where Bioware/Mythic/EA can take WAR. At a minimum, it will serve as a case study of how Bioware's development practices can influence other projects.
Thursday, March 18, 2010
Bad Company 2 Patch Problems?
The Battlefield: Bad Company 2
patch has hit Steam. With it, so have the complaints. Many players are reporting a multitude of issues. PC Gamer Blog has the run down:
Normally, I would be throwing a fit about these issues at this point, but I am letting DICE/EA slide so far for the Bad Company 2 issues since launch. The Battlefield series holds a warm spot in my heart and I know when the game works its a wonderful experience. I'm willing to be a bit more patience as they race to catch up with the popularity of the game.
In the meantime, watch a promotional video:
After the patch:I have not had the chance to update myself, but don't plan on trying to avoid the patch. I've had crash to desktop and connection issues prior to the patch, but for the most part have been able to put plenty of time into the game and I've completed far more matches than I've crashed on.
* Several complaints each about hit detection getting worse, being unable to exit the game and having to close it with task manager, and significantly worse performance.
* "It was crappy before, now it's even worse. Cannot connect EA is a standard msg, server browser inoperative, cant even do the old trick when you pressed "Cancel" after refreshing servers list to get the result faster with more low-ping servers."
khartlian
* "Since installing the patch I'm now getting "Lost connection from server" at the end of the every round I play. Sometimes losing the stats, sometimes not."
GrandTheftAli
* "Now my Bad Company will not work, it drops back to Windows every time I go resume game, was working perfectly before patch. Please help I can't be with out it!!!"
alienandy
* "When I updated the game, I had like 20 crashes to desktop within 1 hour (sometimes without doing anything). Was experiencing lag on ANY server I went in, and all these servers had ping below 40 on the list and I had ~100ping in the server. Was absolutely lag free for me before this patch. :<" Dawnsta
Normally, I would be throwing a fit about these issues at this point, but I am letting DICE/EA slide so far for the Bad Company 2 issues since launch. The Battlefield series holds a warm spot in my heart and I know when the game works its a wonderful experience. I'm willing to be a bit more patience as they race to catch up with the popularity of the game.
In the meantime, watch a promotional video:
Tuesday, March 16, 2010
Bad Company 2 Steam Patch
Shacknews has the details that SecuROM DRM is being removed from the Steam version. Also, multiplayer will be unaffected by the patch vs. non-patched players:
Thankfully, multiplayer servers have not been patched so Steam users will be able to play with non-Steam users despite not having the latest client version. SecuROM CD/DVD copy protection will also be removed from the Steam version, which has no disc.The removal of SecuROM from the Steam version is another bonus for buying the game through Steam. Steam itself is DRM and the reason why developers feel the need to package their own DRM on top of Steam has always alluded me. Fortunately, in this case, it can be laid to rest.
The rest of the patch note/fixes are quoted below:
Single Player -
Fixed: Graphical issues on some systems on SP_03 (at start and when displaying background mountains at “Up river”)
Fixed: Character voice issue during cut scenes in SP_03b (only affected Spanish)
Fixed: Hang when killed using TOW Launchers in SP_05
Fixed: Graphical issue on some systems on SP_05 (displaying background mountains)
Fixed: Voice volume in cut scenes on SP_06
Fixed: Unexpected dialog at start of SP_08 (only affected Italian)
Fixed: Random crash in SP_09 cut scenes
Multi Player -
Fixed: Server Browser - Joining a password protected server results in a connection timeout
Fixed: Server Browser auto updating server list when reopened causing a timeout issue
Fixed: Password issue during Friend invites
Fixed: Password text field issue on joining a password protected server
Fixed: “Flickering” ship on Arica Harbor
Fixed: Clan tags that use numbers in them displaying a “0” on the Select Spawn Point screen
Fixed: Display issue on long server names
Fixed: Mortar Strike icon not updating (Beta issue)
Fixed: No “Exit Game” menu option appearing at the end of some rounds.
Fixed: Flickering user rank icon (appeared as an animated gif) when user reaches rank 10.
Fixed: Flickering trees and “Red Box” on Laguna Presa
Fixed: User is logged out when failing to create a new soldier
Fixed: Zeus stationary weapon not appearing in stats
Fixed: Zu23 not appearing in stats
Fixed: BMD3 AA not appearing in stats
Fixed: Friend request displaying incorrect Veteran stats
Fixed: End of Round screen displayed incorrect “UAV_Station” – now displays correct localized text.
Fixed: K/D ratio displays in the Front End
Fixed: K/D ratio displays correctly when “comparing”
Change: Server browser now defaults to list via Ping first
Change: News Ticker font support for Spanish, Polish, Russian and Japanese
Change: New message for server full (reported as “I get no message when I try and join a server, it does nothing”)
Change: New message displayed for attempting to join a password protected server without providing a password (reported as “I get no message when I try and join a server, it does nothing”)
Change: Displays version number on Front End Legal Screen
Change: Display of weapon icon during loading screen
Initial Impressions: Lord of Ultima
Lord of Ultima up and bit me in the ass. I didn't even know it existed until a friendly beta invite hit my mailbox. In the spirit of free gaming, I said "what the heck, it's got Ultima in the name so it can't be that bad". Plus, I long for my golden days of Ultima Online. Forgive me, I'm terrible at these sort of things.
Lord of Ultima, by anyone's visit to their home page, is a browser-based strategy game. Players are given a plot of land, which conveniently includes all needed resources, on which to build a city. Anyone that has played any number of RTS games or browser-based strategy games will feel right at home.
Lord of Ultima, by anyone's visit to their home page, is a browser-based strategy game. Players are given a plot of land, which conveniently includes all needed resources, on which to build a city. Anyone that has played any number of RTS games or browser-based strategy games will feel right at home.
Thursday, March 11, 2010
Epic Integrates Steamworks into Unreal Engine 3
Steamworks is Valve Software's cloud computing solution for games. For a big fat price of free, it allows game developers to integrate with Steam and it's many tools: anti-piracy, cloud, matchmaking/lobbies, and DLC. Epic, developers of the Unreal games and graphical engine, have announced they will be integrating the Unreal Tournament 3
engine with Steamworks:
The number one annoying aspect of Steam is that so many games don't use its core functionality. This forces gamers to track a dozen different game IDs and logins. For example: Games for Windows Live games sold through Steam or games that come packaged with Gamespy for multiplayer. Steamworks gets rid of all that and plugs a gamer's Steam right into the game, no extra managment required. It is nice to finally see some bigger developers come on board with Steamworks.
Epic Games and Valve Software have announced a mutually beneficial partnership to bring Steamworks to Unreal Engine 3. Valve's full suite of tools will now be offered to Unreal Engine licensees completely free of charge.I'm very curious to see where this leads.
Steamworks allows developers to utilize any of the features of Valve's digital distribution platform in their own products, including Steam Cloud save importing, Achievements, user stat tracking, and DRM authentication. It's normally available for free, but its integration into the latest version of the Unreal Engine should encourage even more developers to utilize Steamworks.
"Valve has created a world-wide phenomenon with Steam and we're excited to be able to have the Steamworks suite of services available to Unreal Engine 3 licensees so they can take full advantage of all that Steam has to offer," explained Epic's Mark Rein, adding, "With Valve offering these services free of charge, the idea of providing the Steamworks SDK to all Unreal Engine licensees was a no-brainer."
The number one annoying aspect of Steam is that so many games don't use its core functionality. This forces gamers to track a dozen different game IDs and logins. For example: Games for Windows Live games sold through Steam or games that come packaged with Gamespy for multiplayer. Steamworks gets rid of all that and plugs a gamer's Steam right into the game, no extra managment required. It is nice to finally see some bigger developers come on board with Steamworks.
Tuesday, March 09, 2010
IGNORE ANY EMAIL FROM ME - GMAIL WAS HACKED
Just a quick note, DO NOT open any emails that you may have recieved today from a heartlessgamer AT gmail DOT com. My account was hacked and used to send World of Warcraft phishing emails.
Lord of Ultima, browser MMO?
I received an interesting email from EA this morning. It was a closed beta invite for a new browser game titled Lord of Ultima. I received the email as a newsletter from Battlefield: Heroes.
Has anyone else received an invite or even know what this game is all about?
Has anyone else received an invite or even know what this game is all about?
Sunday, March 07, 2010
Bad Company 2 Signature Maker
Neat little tool for making Battlefield: Bad Company 2
signatures/widgets.

Now, if only Punkbuster would stop kicking me!
Now, if only Punkbuster would stop kicking me!
PB INIT FAILURE Bad Company 2
Update: 9 Mar, 2010 - EA has a fix for this error:
BFBC2 PC server R6 is going to server providers now. This server version should stop all the PB INIT errors that have been happening.
Battlefield: Bad Company 2
However, now players are seeing the following message:
You have been kicked from the game. The reason is: Punkbuster kicked player 'NAME' (for 0 minutes) ... PB INIT FAILURE. (If this persists, visit evenbalance.com and click support to manually update PunkBuster).
My best guess is that this is server related and some servers are out of date or broken. So far, the way to "fix" the PB INIT FAILURE error is to find a set of servers that are working and bookmark them as favorites.
However, to make sure players have updated their PunkBuster correctly, I have outlined the steps below.
NOTE: When dealing with any sticky program issues where uninstalling and reinstalling is a valid fix, I highly recommend using a program such as Revo Uninstaller to completely eradicate PunkBuster from the PC. Revo Uninstaller will remove all traces of Punkbuster.
Steps to manually update Punkbuster
1. Uninstall Punkbuster using an uninstall program, removing all folders, registry, and other entries of PB from the PC.
2. Download pbsetup.exe.
3. Launch pbsetup.exe
4. Once launched, click "Add Game"
5. Select BFBC2
6. Browse to your install folder for BFBC2 (just the install folder, not any existing PB folders)
7. Click OK
8 Once back on the main screen, click "Check for Updates" and it will initiate a new install for BFBC2's Punkbuster.
Again, this may NOT fix the PB INIT FAILURE, which I strongly believe is server related! This is simply to confirm you've uninstalled and reinstalled PB correctly.
Saturday, March 06, 2010
Bad Company 2 PC beating consoles
Wrong. In an amazing turn of events, PC gamers do exist! Today we get word that Battlefield: Bad Company 2's
btw: PC currently has more people playing and are in game servers than both the consoles.This can be taken two ways: BFBC2 didn't sell well on the consoles or there are a MORE PC gamers willing to buy a game that gives them what they want.
Noticed on Kotaku that this post was taken the wrong way. The PC had more players than either console not more than both consoles combined. You'll need to work to beat both consoles combined effort
I never agreed that Infinity Ward was screwing PC gamers with Modern Warfare 2. I was intrigued by the peer to peer play and the Steamworks integration. I believed MW2's downfall on the PC was that it just wasn't that great of a game for PC gamers. Compare it to Halo, one of the consoles biggest game series which did poorly on PCs as well. It could be said the Call of Duty franchise has been "consoled" and therefore that makes it poor for PCs.
The Battlefield series has always taken advantage of the power of the PC: dedicated servers, customization, big battles, and tight controls. I suspect BFBC2 is a much different experience on the consoles. Console games always have to provide auto-aim to allow the majority of gamers to hit their targets. Mouse and keyboard control is superior and requires no meddling from the developers.
We could say that Battlefield games have been "PCed" and therefore make poor console games. I doubt that, simply because in the PC version no sacrifices have to be made :)
Friday, March 05, 2010
Speed up Battlefield: Bad Company 2's Server Browser
EA has posted some tips for speeding up Battlefield: Bad Company 2's
(BFBC2) server browser.
To help speed up your server browsing these tips can help you get results quicker.Hope this helps!
If you use the server browser then
- Use Favourites/History when possible
Use the server browser
When it starts to search click CANCEL
Select the options:
You can use your friends list in game to connect on them without accessing the server browser.
- Ranked
- Not Full
- Not Empty
- No Password
- Leave Punkbuster checked
- Hit Refresh
Thursday, March 04, 2010
Initial Impressions: Battlefield: Bad Company 2 Singleplayer
WARNING: Minor spoilers ahead.
The first mission transports the player back to a clandestine World War II raid on mainland Japan to secure a defecting Japanese scientist. The mission goes all kinds of wrong and our heroes are forced to re-route their escape attempt via submarine. However, before safety can be reached a "secret weapon" is unleashed on the Japanese mainland causing a tidal wave that washes the escaping team into watery graves.
The next mission fast forwards to current times and the player is put into play as part of Bad Company. Somehow this "secret weapon" from WWII Japan has found its way into modern times and its up to Bad Company to unravel the mystery and thats the story as far as I understand it currently.
I know, its weird. I just typed STORY and Battlefield in the same stroke, but EA Dice has pulled off an amazing feat here. They've added a well-scripted, quasi-on-rails solo campaign to one of the greatest multi-player franchise ever AND IT WORKS BEAUTIFULLY! This completes the Battlefield series' move towards the Call of Duty model: great singleplayer with great multiplayer.
The missions are laid out based on objectives. Generally, the goal is to travel from point A to point B. There is a set limit of enemies to fight, unlike the endless spawning waves of Battlefield's past. After that, everything is pretty much open. If the player wants to take it slow or fast, with vehicles or not, it's their choice.
Unlike multiplayer, players are not locked into a single class. They can carry two of any of the primary weapons, along with a gadget and knife. Weapons are unlocked by collecting them off dead enemies. Throughout the levels there are supply crates where weapon load-out can be changed. The system works well in singleplayer and I like the fact it doesn't lock me into a single class.
Early reports show that the campaign is short (8-10 hours), but thats a far improvement from previous Battlefield games. Overall, I am impressed by the singleplayer and with the current server disconnect issues, I anticipate I will be finishing the campaign well before I get heavily involved in any online play.
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