Saturday, October 14, 2023

New World PvE Builds S3

new world logo
 Just a note for anyone trying to find updated PvE builds for New World Season 3 (S3).  The old M11 crew has stopped updating their site ( https://pvebuilds.xyz/ ).  Some of the core members have started a new site https://www.newworldbuilds.com/ that has some meta PvE builds for Season 3 and the Rise of the Angry Earth expansion.  Their main focus is mutations so you will find it is meta builds vs general builds.  Not clear if they ever plan to get int PvP builds on the site.

Friday, October 13, 2023

That feeling...

 If you are a New World player you know the feeling when you open a town board and it looks like this!

new world town board


Thursday, October 12, 2023

Day 6: Rise of the Angry Earth (Surprise Michael)

 Read about all of my Rise of the Angry Earth experiences here.

 Short post today.  I played a ton of 3v3 arenas and outpost rush last night trying to nab Serenity on the PvP reward tracks.  I was unsuccessful but was surprised by Michael.  No, not a person... a shield... named Michael which I am working to unlock the perks for (notice the mini-quests to unlock each part).  While it is a kite shield so loses some defense compared to full tower shields I am actually digging it's self healing.  One of the remaining perks to unlock is Lifestealing as well!

new world artifact Michael


Wednesday, October 11, 2023

Day 5: Rise of the Angry Earth (So much to do!)

  Read about all of my Rise of the Angry Earth experiences here.

  In my fifth day of playing Rise of the Angry Earth and Season 3 in New World I have come to realize I have so much to do!  In fact it's time to put a bullet list together on what I'm working on!

  • Farming for Serenity artifact greatsword - rewarded on the PvP tracks; doing PvP arenas
  • Finishing side quests in Elysian Wilds
  • Working on a DPS PvE build and gear set
    • Spear / Greatsword (hence the Serenty farming)
    • Want to get at least a 675+ GS set for mutations
  •  Level artifacts (you have to complete mini quests to unlock all the perks)
  • Riding leveling
  • Riding races
  • So much more!

  No screenshot dump today but I do have a show and tell for the class!  Look at that KD ratio on the arena leaderboard!



Tuesday, October 10, 2023

Monday 10/9/2023 Post

 This one... sucked.  Young team to blame? Maybe.  My view: bad coaching, bad execution, and no lucky breaks for the Packers.  Raiders on the other hand were gift wrapped this one.

packers lose to raiders


Day 4: Rise of the Angry Earth (MSQ, PvP Arenas, and Outpost Rush)

 Read about all of my Rise of the Angry Earth experiences here.

 For my fourth day in Rise of the Angry Earth I finished off the main story quest (MSQ) and did some PvP arenas and a round of outpost rush (OPR).  I had fun.  Lots of fun!

 I pushed through the MSQ for the new zone, Elysian Wilds, and wrapped it up.  The story was click-through material (something, something, Medusa... mammoths...) and other than some amazing visuals it was forgettable.  I respect the effort the team put into the story, but as I've said before about all the MSQ reworks I am not a big fan of the new story-line with King Arthur and now apparently Greek stuff.  I really miss the original concept of discovery-era "new world" and a bunch of mystery about Aeternum.

 Part of the MSQ was a series of single player trials which were like dungeon boss fights.  Unfortunately they were stupid simple to beat and I was not challenged in any aspect.  This can be said about most of the new zone as well; there is zero sense of danger.  I was able to complete the MSQ and solo trials with my 625 gear.  I have NOT upgraded a single piece of gear.  I get that AGS wants the game to be approachable but this is too easy and gave zero incentive to progress my character which left me feeling like I accomplished nothing (remember, I was already level 65 before starting this just from other activities).

 To celebrate finishing off the MSQ I jumped into some PvP content.  First I did some 3v3 arenas and went on a stellar 7-0 run!  The mode scales gear score up to 670 so my prior 625 gear has been more than sufficient.  Other than a couple opponents I honestly feel my build is as strong as it was prior to the expansion.  I feel no pressure to upgrade my gear.

 This was reaffirmed by playing my first post-expansion OPR and I finished in the top 10 with a good  number of kills and high damage.  We lost the match 900 to 1000 so it was a long match.  Like 3v3 arenas, OPR scales players up to 670 gear score.  At this stage of the expansion this seems sufficient for a good experience even in my 625 gear.  I won multiple 1v1s and got into (and out of!) multiple clump fights.

 I am sure as time goes on more and more players will be 700 GS and my 625 up-scaled to 670 gear will start to show its age, but I think that is still a bit off into the future so like I said yesterday, "I'm taking it easy!".  No rush here and will enjoy a more planned out upgrade path for my "Wheelchair mage" build.

 Day 4 screenshots!

new world
Yadda... yadda.. click... click

new world
I think this means I did something important

new world
I win the main story!

new world
I don't know what this does in the new Savage Divide expedition but I just had to click it!


 

Monday, October 09, 2023

Day 3: Rise of the Angry Earth (Taking it easy)

Read about all of my Rise of the Angry Earth experiences here.

 Rise of the Angry Earth is approaching its first full week in New World, but I'm only on my third day of my adventure in the Elysian Wilds thanks to a full-day internet outage, offsite work meetups, and then getting sick.  With real life intruding, and my pre-expansion burn out, I've taken a step back and realized there is no need to rush.  It is better to take it easy at this point.

 The first major reason for taking it is easy is that I missed out on some of the gravy train of early "not exactly as intended" features of the expansion.  The main was the story-mode expeditions dropping loot up to 700 GS.  A few players I know were able to spam these expeditions and are 680+ gear score already and since story-mode is a nerfed regular mode there was literally no challenge involved.  Now regular (aka story-mode) expeditions only drop up to 670 GS.  As they say in MMORPGs: "abuse early, abuse often".

 I am not too upset about missing out as I am getting plenty of 670+ GS drops from other methods and I also have a couple artifacts now which are always 700 GS.  I have no problem taking it slow and being deliberate about my gear upgrades.  Also I am finding with my prior 625 gear set that I am capable of holding my own.  I am winning PvP arenas and PvP fights and just tanked a story-mode expedition with it.

 Speaking of tanking an expedition I got the chance to try the new Savage Divide expedition via it's story-mode.  It is a beast-themed expedition with apes, mammoths, and some other beasts.  AGS made it so the story-mode was very low barrier to entry and my group had no issue clearing the expedition; even after locking out one of our DPS on the last boss.  A little disappointing that it was this easy but I can see how in mutations this will be a much harder expedition.

new world savage divide
Look who greeted us on the other side of the door!

 Jumping out of expeditions I also got to try the new influence race for territory control.  This was a ton of fun with hundreds of players fighting over a single control point in Monarch's Bluff.  Most amazing was my performance was really good.  I think my graphics upgrade to a Radeon 7800XT is mostly responsible, but still hats off to the team at AGS for making a massive open world PvP fight with hundreds of players something playable.  Rewards were great as well; lots of gear drops, faction tokens, and PvP experience/salt.


new world open world pvp
Open world PvP fight during an influence race

 While I had fun in this race I do have a few areas of feedback

  • Tents need to be disabled during influence races or at a minimum block them around the control points.  You can place tents within spitting distance of the new control points which means any "victory" with pushing players out of the control point is short lived as they re-spawn literally in the middle of the fight.
  • The races are popular right now but how long will that last? Will players come back over and over?  The root content is fighting other players vs engaging with the new objectives.  What I've seen so far is one objective becomes the main hub of the fight and the rest are relegated to watching the paint dry unfortunately.
  • Players not playing now and farming the hundreds/thousands of players being killed are missing out - the bulk of rewards are oddly tied to number of players that show up and get killed vs the reward at the end of the race.  In the future if you just get a few kills per race because it's not as popular it will be a lot less beneficial as it is today.
  • It's a bit irritating to go and pick up loot bags in the mass of zergs.  Lots of loot bags were missed because you can't go out and collect them.

Anyways; back to playing it easy :)  Enjoy some other screenshots from my adventures!

 

new world medusa
After defeating Medusa in the soul trial

new world
The expansion visuals continue to stun

new world minotaur
This Minotaur guy is my favorite (though I don't pay any attention to his quest text)

new world jumping puzzle
Jumping puzzle?

new world
A big chain.


Sunday, October 08, 2023

Charts! New World continues to rise (in more way than one!)

 Click-bait title aside - just a quick drop in here on a Sunday to capture New World's peak player numbers over the first weekend of it's expansion: Rise of the Angry Earth.  We've seen a 22,000+ peak concurrent player increase!

new world peak concurrent players oct 23
Over 77,000!

 Also on the rise is player cap per server; now up to and testing 3,000 players per server!  AGS confirmed it is for testing so we'll see if it becomes a long term solution to the feast and famine player spikes New World continues to see.

new world 3000 players
3,00 players per server in testing!


Saturday, October 07, 2023

Day 2: Rise of the Angry Earth (Level 65, Featherweight, and more!)

Read about all of my Rise of the Angry Earth experiences here.

 After taking a day offline due to a Spectrum outage I returned to New World's expansion: Rise of the Angry Earth.  We marked a few accomplishments.

 Ding! Level 65!  I missed the screenshot to capture the moment which is not surprising as it flew past.  I don't really understand why they added the levels if they were going to be so easy to achieve.  I don't want a big long grind, but this was just pointless number inflation and now I'm right back where I was at level 60 with a map full of quest icons that are mostly meaningless as the XP gained from completing them goes into a blackhole.  I'd recommend AGS look at the mastery system from Guild Wars 2 as a way to make general XP worthwhile after max level.

 Next I snagged my first artifact: Featherweight!  This dropped for me on the first kill of the named open world boss that drops it.  I feel sorry for folks farming this for hours on end, but hey sometimes you just get lucky.

 For those following along this means I am now in the Elysian Wilds zone playing through the expansion's storyline.  It is moving along quickly and I am not hitting some of the slowdowns that other players faced with the crush of players on launch day.  Quests that can only be completed one player at a time were open to me with no waiting lines.  In general I am enjoying the zone (screenshots below), but the story is click through material (i.e. boring).  One part I do like is the Angry Earth chick talking to me; the audio is great and really feels like it is inside my head!

 Check out some of my screenshots from Day 2!

new world elysian wilds
Into the Elysian Wilds we go!
 
new world elysian wilds
A cool hideout in old First Light; the story could of done more with this location.

new world elysian wilds
A tower off in the distance I need to check out still.

new world elysian wilds
Still burning stuff with the flamethrower!



Friday, October 06, 2023

There are four people on my ship in Starfield and I'm too afraid to ask why

starfield too afraid to ask
 My internet (Spectrum) was out all day yesterday so I had to... gasp... play offline video games to pass my time.  I decided to jump back into Starfield.  I was in the middle of a quest which I tidied up by killing everyone on the "Scow" ship.  Upon returning to my ship there were four people on it; three of whom I have no idea why they are there.  They've also been there a while.

 This is part of my complaints about Starfield.  Many things seem to happen or not happen and then suddenly there is a bunch of people hanging out on your ship with storylines you don't ever remember interacting with.  One would think you'd have more control over your own ship.

 On top of this is the pure irony that these folks are just sitting on the ship for whatever amount of time for some sort of trigger to do whatever is next in their chain of events.  I was jailed, had my ship impounded, and once free there they were... just hanging out.  Look at these fools.

starfield ship interior
I know why Sarah Morgan is here, but why are you looking at me random guy?  And why is there a "settler" standing by the hatch?

starfield ship interior
That's OK buddy; you just go ahead and use my bed.

 Anyways; the internet is back up so back to online gaming!